dfcaverns/df_primordial_items/ceiling_fungus.lua

111 lines
3.4 KiB
Lua

local S = df_primordial_items.S
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-- Glownode and stalk
minetest.register_node("df_primordial_items:glownode", {
description = S("Primordial Fungal Lantern"),
_doc_items_longdesc = df_primordial_items.doc.glownode_desc,
_doc_items_usagehelp = df_primordial_items.doc.glownode_usage,
drawtype = "glasslike",
tiles = {"dfcaverns_mush_glownode.png"},
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = df_primordial_items.sounds.glass,
light_source = minetest.LIGHT_MAX,
})
minetest.register_node("df_primordial_items:glownode_stalk", {
description = S("Primordial Fungal Lantern Stalk"),
_doc_items_longdesc = df_primordial_items.doc.glownode_stalk_desc,
_doc_items_usagehelp = df_primordial_items.doc.glownode_stalk_usage,
tiles = {"dfcaverns_mush_stalk_top.png", "dfcaverns_mush_stalk_top.png", "dfcaverns_mush_stalk_side.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = df_primordial_items.sounds.wood,
on_place = minetest.rotate_node
})
minetest.register_node("df_primordial_items:glow_orb_hanging", {
description = S("Primordial Fungal Orb"),
_doc_items_longdesc = df_primordial_items.doc.glow_orb_desc,
_doc_items_usagehelp = df_primordial_items.doc.glow_orb_usage,
tiles = {"dfcaverns_mush_orb_vert.png"},
inventory_image = "dfcaverns_mush_orb_vert.png",
wield_image = "dfcaverns_mush_orb_vert.png",
groups = {snappy = 3, flora = 1, flammable = 1},
paramtype = "light",
paramtype2 = "degrotate",
drawtype = "plantlike",
buildable_to = true,
is_ground_content = false,
walkable = false,
light_source = 6,
sounds = df_primordial_items.sounds.leaves,
use_texture_alpha = "clip",
sunlight_propagates = true,
})
local c_stalk = minetest.get_content_id("df_primordial_items:glownode_stalk")
local c_node = minetest.get_content_id("df_primordial_items:glownode")
local c_air = minetest.get_content_id("air")
df_primordial_items.spawn_ceiling_spire_vm = function(vi, area, data)
local spire_height = math.random(1,10)
local ystride = area.ystride
local zstride = area.zstride
for i = 0, spire_height do
if data[vi-i*ystride] == c_air then
data[vi-i*ystride] = c_stalk
end
end
local bottom = vi - (spire_height +1) * ystride
if data[bottom] == c_air then
data[bottom] = c_node
end
if spire_height > 4 then -- thicken it all up
for i = 0, math.floor(spire_height/2) do
local current_vi = vi-i*ystride
if data[current_vi+1] == c_air then
data[current_vi+1] = c_stalk
end
if data[current_vi-1] == c_air then
data[current_vi-1] = c_stalk
end
if data[current_vi+zstride] == c_air then
data[current_vi+zstride] = c_stalk
end
if data[current_vi-zstride] == c_air then
data[current_vi-zstride] = c_stalk
end
end
if spire_height > 7 then
bottom = bottom-ystride
if data[bottom] == c_air then
data[bottom] = c_node
end
if data[bottom-ystride] == c_air then
data[bottom-ystride] = c_node
end
if data[bottom+1] == c_air then
data[bottom+1] = c_node
end
if data[bottom-1] == c_air then
data[bottom-1] = c_node
end
if data[bottom+zstride] == c_air then
data[bottom+zstride] = c_node
end
if data[bottom-zstride] == c_air then
data[bottom-zstride] = c_node
end
end
end
end