dfcaverns/df_mapitems/models
FaceDeer 882395ef75
Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations.

* updated Subterrane's API to allow for more patterned placement of things
* added "warrens"
* clean separation of flooded and non-flooded caverns
* rearranged biomes to make cavern layers more distinct
* added oil layer
* added underworld layer
2018-12-31 11:46:27 -07:00
..
hex_crystal_30_45_big.mtl Modpack refactor (#4) 2018-12-31 11:46:27 -07:00
hex_crystal_30_45_big.obj Modpack refactor (#4) 2018-12-31 11:46:27 -07:00
hex_crystal_30_45_med.mtl Modpack refactor (#4) 2018-12-31 11:46:27 -07:00
hex_crystal_30_45_med.obj Modpack refactor (#4) 2018-12-31 11:46:27 -07:00
hex_crystal_30_big.mtl Modpack refactor (#4) 2018-12-31 11:46:27 -07:00
hex_crystal_30_big.obj Modpack refactor (#4) 2018-12-31 11:46:27 -07:00
hex_crystal_30_med.mtl Modpack refactor (#4) 2018-12-31 11:46:27 -07:00
hex_crystal_30_med.obj Modpack refactor (#4) 2018-12-31 11:46:27 -07:00
hex_crystal_big.mtl Modpack refactor (#4) 2018-12-31 11:46:27 -07:00
hex_crystal_big.obj Modpack refactor (#4) 2018-12-31 11:46:27 -07:00
hex_crystal_med.mtl Modpack refactor (#4) 2018-12-31 11:46:27 -07:00
hex_crystal_med.obj Modpack refactor (#4) 2018-12-31 11:46:27 -07:00
license.txt Modpack refactor (#4) 2018-12-31 11:46:27 -07:00
underch_crystal.mtl Modpack refactor (#4) 2018-12-31 11:46:27 -07:00
underch_crystal.obj Modpack refactor (#4) 2018-12-31 11:46:27 -07:00