mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-05 10:00:40 +01:00
466 lines
14 KiB
Lua
466 lines
14 KiB
Lua
--dfcaverns.spawn_tunnel_tube_vm(vi, area, data, param2_data)
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--dfcaverns.spawn_spore_tree_vm(vi, data, area)
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--dfcaverns.spawn_nether_cap_vm(vi, area, data)
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--dfcaverns.spawn_goblin_cap_vm(vi, area, data)
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--dfcaverns.spawn_blood_thorn_vm(vi, area, data, data_param2)
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local c_water = minetest.get_content_id("default:water_source")
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local c_air = minetest.get_content_id("air")
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local c_stone = minetest.get_content_id("default:stone")
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local c_cobble = minetest.get_content_id("default:cobble")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_sand = minetest.get_content_id("default:sand")
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local c_dirt_moss = minetest.get_content_id("dfcaverns:dirt_with_cave_moss")
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local c_cobble_fungus = minetest.get_content_id("dfcaverns:cobble_with_floor_fungus")
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local c_dead_fungus = minetest.get_content_id("dfcaverns:dead_fungus") -- param2 = 0
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local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- param2 = 0
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local subsea_level = (dfcaverns.config.level3_min - dfcaverns.config.level2_min) * 0.3 + dfcaverns.config.level3_min
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local level_3_blood_thorn_floor = function(area, data, ai, vi, bi, param2_data)
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if data[bi] ~= c_stone then
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return
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end
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if math.random() < 0.1 then
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data[bi] = c_dirt_moss
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else
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data[bi] = c_sand
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if math.random() < 0.1 then
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dfcaverns.place_shrub(data, vi, param2_data)
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elseif drip_rand < 0.05 then
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--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.05 * 5)
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subterrane:stalagmite(vi, area, data, param2_data, param2, height, false)
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elseif math.random() < 0.05 then
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dfcaverns.spawn_blood_thorn_vm(vi, area, data, param2_data)
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end
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end
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local level_3_moist_ceiling = function(area, data, ai, vi, bi, param2_data)
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if data[ai] ~= c_stone then
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return
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if drip_rand < 0.075 then
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--subterrane:stalactite(ai, area, data, 6, 20, c_stone, c_stone, c_stone)
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.075 * 5)
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subterrane:stalagmite(vi, area, data, param2_data, param2, -height, true)
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elseif math.random() < 0.03 then
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dfcaverns.glow_worm_ceiling(area, data, ai, vi, bi)
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end
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end
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local level_3_dry_floor = function(area, data, ai, vi, bi, param2_data)
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if data[bi] ~= c_stone then
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return
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end
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if math.random() < 0.25 then
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data[bi] = c_cobble_fungus
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if math.random() < 0.1 then
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data[vi] = c_dead_fungus
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end
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elseif math.random() < 0.5 then
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data[bi] = c_cobble
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if drip_rand < 0.05 then
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--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.05 * 5)
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subterrane:stalagmite(vi, area, data, param2_data, param2, height, false)
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end
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end
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local level_3_wet_floor = function(area, data, ai, vi, bi, param2_data)
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if data[bi] ~= c_stone then
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return
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end
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if math.random() < 0.25 then
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data[bi] = c_dirt_moss
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if math.random() < 0.1 then
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data[vi] = c_dead_fungus
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elseif math.random() < 0.1 then
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data[vi] = c_cavern_fungi
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end
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else
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data[bi] = c_dirt
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if drip_rand < 0.05 then
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--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.05 * 5)
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subterrane:stalagmite(vi, area, data, param2_data, param2, height, true)
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end
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end
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local level_3_underwater_floor = function(area, data, ai, vi, bi, param2_data)
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if data[bi] ~= c_stone then
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return
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end
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data[bi] = c_dirt
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end
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local level_3_dry_ceiling = function(area, data, ai, vi, bi, param2_data)
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if data[ai] ~= c_stone then
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return
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if drip_rand < 0.075 then
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--subterrane:stalactite(ai, area, data, 6, 20, c_stone, c_stone, c_stone)
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.075 * 5)
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subterrane:stalagmite(vi, area, data, param2_data, param2, -height, false)
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end
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end
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local level_3_nether_cap_floor = function(area, data, ai, vi, bi, param2_data)
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if data[bi] ~= c_stone then
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return
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end
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if math.random() < 0.25 then
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data[bi] = c_dirt
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else
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data[bi] = c_dirt_moss
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if math.random() < 0.1 then
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dfcaverns.place_shrub(data, vi, param2_data)
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elseif drip_rand < 0.1 then
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--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.1 * 5)
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subterrane:stalagmite(vi, area, data, param2_data, param2, height, true)
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elseif math.random() < 0.005 then
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dfcaverns.spawn_nether_cap_vm(vi, area, data)
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end
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end
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local level_3_tunnel_tube_floor = function(area, data, ai, vi, bi, param2_data)
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if data[bi] ~= c_stone then
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return
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end
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if math.random() < 0.25 then
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data[bi] = c_dirt
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else
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data[bi] = c_dirt_moss
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if math.random() < 0.1 then
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dfcaverns.place_shrub(data, vi, param2_data)
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elseif drip_rand < 0.1 then
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--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.1 * 5)
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subterrane:stalagmite(vi, area, data, param2_data, param2, height, true)
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elseif math.random() < 0.05 then
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dfcaverns.spawn_tunnel_tube_vm(vi, area, data, param2_data)
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end
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end
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local level_3_spore_tree_floor = function(area, data, ai, vi, bi, param2_data)
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if data[bi] ~= c_stone then
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return
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end
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if math.random() < 0.25 then
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data[bi] = c_dirt
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else
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data[bi] = c_dirt_moss
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if math.random() < 0.1 then
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dfcaverns.place_shrub(data, vi, param2_data)
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elseif drip_rand < 0.1 then
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--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.1 * 5)
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subterrane:stalagmite(vi, area, data, param2_data, param2, height, true)
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elseif math.random() < 0.05 then
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dfcaverns.spawn_spore_tree_vm(vi, area, data)
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end
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end
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local level_3_goblin_cap_floor = function(area, data, ai, vi, bi, param2_data)
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if data[bi] ~= c_stone then
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return
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end
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if math.random() < 0.25 then
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data[bi] = c_dirt
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else
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data[bi] = c_dirt_moss
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if math.random() < 0.1 then
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dfcaverns.place_shrub(data, vi, param2_data)
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elseif drip_rand < 0.1 then
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--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.1 * 5)
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subterrane:stalagmite(vi, area, data, param2_data, param2, height, true)
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elseif math.random() < 0.025 then
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dfcaverns.spawn_goblin_cap_vm(vi, area, data)
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end
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end
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local level_3_cave_floor = function(area, data, ai, vi, bi, param2_data)
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if dfcaverns.can_support_vegetation[data[bi]] then
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data[bi] = c_dirt_moss
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if math.random() < 0.25 then
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if data[vi] == c_air then
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dfcaverns.place_shrub(data, vi, param2_data)
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end
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end
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return
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end
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if data[bi] == c_cobble and math.random() < 0.001 then
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data[bi] = c_cobble_fungus
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return
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end
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if data[bi] ~= c_stone then
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return
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if drip_rand < 0.075 then
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.075 * 4)
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subterrane:stalagmite(vi, area, data, param2_data, param2, height, true)
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end
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end
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local level_3_cave_ceiling = function(area, data, ai, vi, bi, param2_data)
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if data[ai] ~= c_stone then
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return
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if drip_rand < 0.1 then
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.1 * 5)
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subterrane:stalagmite(vi, area, data, param2_data, param2, -height, true)
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end
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end
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-------------------------------------------------------------------------------------------
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minetest.register_biome({
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name = "dfcaverns_level3_flooded_biome_lower",
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y_min = dfcaverns.config.level3_min,
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y_max = subsea_level,
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heat_point = 20,
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humidity_point = 0,
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_subterrane_fill_node = c_water,
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_subterrane_cave_fill_node = c_water,
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_subterrane_floor_decor = level_3_underwater_floor,
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})
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minetest.register_biome({
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name = "dfcaverns_level3_flooded_biome_upper",
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y_min = subsea_level,
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y_max = dfcaverns.config.level2_min,
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heat_point = 20,
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humidity_point = 0,
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_subterrane_ceiling_decor = level_3_moist_ceiling,
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_subterrane_floor_decor = level_3_wet_floor,
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_subterrane_fill_node = c_air,
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_subterrane_cave_fill_node = c_water,
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_subterrane_mitigate_lava = true,
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})
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minetest.register_biome({
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name = "dfcaverns_level3_blood_thorn_biome_lower",
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y_min = dfcaverns.config.level3_min,
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y_max = subsea_level,
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heat_point = 40,
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humidity_point = 100,
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_subterrane_ceiling_decor = level_3_dry_ceiling,
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_subterrane_floor_decor = level_3_blood_thorn_floor,
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_subterrane_fill_node = c_air,
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_subterrane_cave_floor_decor = level_3_cave_floor,
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_subterrane_cave_ceiling_decor = level_3_cave_ceiling,
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_subterrane_mitigate_lava = true,
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})
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minetest.register_biome({
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name = "dfcaverns_level3_blood_thorn_biome_upper",
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y_min = subsea_level,
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y_max = dfcaverns.config.level2_min,
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heat_point = 40,
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humidity_point = 100,
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_subterrane_ceiling_decor = level_3_dry_ceiling,
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_subterrane_floor_decor = level_3_blood_thorn_floor,
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_subterrane_fill_node = c_air,
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_subterrane_cave_floor_decor = level_3_cave_floor,
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_subterrane_cave_ceiling_decor = level_3_cave_ceiling,
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_subterrane_mitigate_lava = true,
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})
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minetest.register_biome({
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name = "dfcaverns_level3_nether_cap_biome_lower",
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y_min = dfcaverns.config.level3_min,
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y_max = subsea_level,
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heat_point = 80,
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humidity_point = 50,
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_subterrane_ceiling_decor = level_3_moist_ceiling,
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_subterrane_floor_decor = level_3_nether_cap_floor,
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_subterrane_fill_node = c_air,
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_subterrane_cave_floor_decor = level_3_cave_floor,
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_subterrane_cave_ceiling_decor = level_3_cave_ceiling,
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_subterrane_mitigate_lava = true,
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})
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minetest.register_biome({
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name = "dfcaverns_level3_nether_cap_biome_upper",
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y_min = subsea_level,
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y_max = dfcaverns.config.level2_min,
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heat_point = 80,
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humidity_point = 50,
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_subterrane_ceiling_decor = level_3_moist_ceiling,
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_subterrane_floor_decor = level_3_nether_cap_floor,
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_subterrane_fill_node = c_air,
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_subterrane_cave_floor_decor = level_3_cave_floor,
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_subterrane_cave_ceiling_decor = level_3_cave_ceiling,
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_subterrane_mitigate_lava = true,
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})
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minetest.register_biome({
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name = "dfcaverns_level3_goblin_cap_biome_lower",
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y_min = dfcaverns.config.level3_min,
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y_max = subsea_level,
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heat_point = 60,
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humidity_point = 20,
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_subterrane_ceiling_decor = level_3_moist_ceiling,
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_subterrane_floor_decor = level_3_goblin_cap_floor,
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_subterrane_fill_node = c_air,
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_subterrane_cave_floor_decor = level_3_cave_floor,
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_subterrane_cave_ceiling_decor = level_3_cave_ceiling,
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_subterrane_mitigate_lava = true,
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})
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minetest.register_biome({
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name = "dfcaverns_level3_goblin_cap_biome_upper",
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y_min = subsea_level,
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y_max = dfcaverns.config.level2_min,
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heat_point = 60,
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humidity_point = 20,
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_subterrane_ceiling_decor = level_3_moist_ceiling,
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_subterrane_floor_decor = level_3_goblin_cap_floor,
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_subterrane_fill_node = c_air,
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_subterrane_cave_floor_decor = level_3_cave_floor,
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_subterrane_cave_ceiling_decor = level_3_cave_ceiling,
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_subterrane_mitigate_lava = true,
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})
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minetest.register_biome({
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name = "dfcaverns_level3_spore_tree_biome_lower",
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y_min = dfcaverns.config.level3_min,
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y_max = subsea_level,
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heat_point = 60,
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humidity_point = 80,
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_subterrane_ceiling_decor = level_3_moist_ceiling,
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_subterrane_floor_decor = level_3_spore_tree_floor,
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_subterrane_fill_node = c_air,
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_subterrane_cave_floor_decor = level_3_cave_floor,
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_subterrane_cave_ceiling_decor = level_3_cave_ceiling,
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_subterrane_mitigate_lava = true,
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})
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minetest.register_biome({
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name = "dfcaverns_level3_spore_tree_biome_upper",
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y_min = subsea_level,
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y_max = dfcaverns.config.level2_min,
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heat_point = 60,
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humidity_point = 80,
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_subterrane_ceiling_decor = level_3_moist_ceiling,
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_subterrane_floor_decor = level_3_spore_tree_floor,
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_subterrane_fill_node = c_air,
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_subterrane_cave_floor_decor = level_3_cave_floor,
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_subterrane_cave_ceiling_decor = level_3_cave_ceiling,
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_subterrane_mitigate_lava = true,
|
|
})
|
|
|
|
minetest.register_biome({
|
|
name = "dfcaverns_level3_tunnel_tube_biome_lower",
|
|
y_min = dfcaverns.config.level3_min,
|
|
heat_point = 40,
|
|
humidity_point = 10,
|
|
y_max = subsea_level,
|
|
_subterrane_ceiling_decor = level_3_moist_ceiling,
|
|
_subterrane_floor_decor = level_3_tunnel_tube_floor,
|
|
_subterrane_fill_node = c_air,
|
|
_subterrane_cave_floor_decor = level_3_cave_floor,
|
|
_subterrane_cave_ceiling_decor = level_3_cave_ceiling,
|
|
_subterrane_mitigate_lava = true,
|
|
})
|
|
|
|
minetest.register_biome({
|
|
name = "dfcaverns_level3_tunnel_tube_biome_upper",
|
|
y_min = subsea_level,
|
|
y_max = dfcaverns.config.level2_min,
|
|
heat_point = 40,
|
|
humidity_point = 10,
|
|
_subterrane_ceiling_decor = level_3_moist_ceiling,
|
|
_subterrane_floor_decor = level_3_tunnel_tube_floor,
|
|
_subterrane_fill_node = c_air,
|
|
_subterrane_cave_floor_decor = level_3_cave_floor,
|
|
_subterrane_cave_ceiling_decor = level_3_cave_ceiling,
|
|
_subterrane_mitigate_lava = true,
|
|
})
|
|
|
|
|
|
minetest.register_biome({
|
|
name = "dfcaverns_level3_dry_biome_lower",
|
|
y_min = dfcaverns.config.level3_min,
|
|
y_max = subsea_level,
|
|
heat_point = 20,
|
|
humidity_point = 110,
|
|
_subterrane_ceiling_decor = level_3_dry_ceiling,
|
|
_subterrane_floor_decor = level_3_dry_floor,
|
|
_subterrane_fill_node = c_air,
|
|
_subterrane_mitigate_lava = false,
|
|
})
|
|
|
|
minetest.register_biome({
|
|
name = "dfcaverns_level3_dry_biome_upper",
|
|
y_min = subsea_level,
|
|
y_max = dfcaverns.config.level2_min,
|
|
heat_point = 20,
|
|
humidity_point = 110,
|
|
_subterrane_ceiling_decor = level_3_dry_ceiling,
|
|
_subterrane_floor_decor = level_3_dry_floor,
|
|
_subterrane_fill_node = c_air,
|
|
_subterrane_mitigate_lava = false,
|
|
}) |