.. |
locale
|
centralize node id lookups, add stub translations
|
2020-11-15 15:25:05 -07:00 |
schematics
|
Modpack refactor (#4)
|
2018-12-31 11:46:27 -07:00 |
screenshots
|
Pit caves (#20)
|
2021-05-07 22:59:30 -06:00 |
config.lua
|
Primordial cavern layer (#12)
|
2020-02-12 23:49:17 -07:00 |
dungeon_loot.lua
|
Primordial cavern layer (#12)
|
2020-02-12 23:49:17 -07:00 |
init.lua
|
centralize node id lookups, add stub translations
|
2020-11-15 15:25:05 -07:00 |
lava_sea.lua
|
centralize node id lookups, add stub translations
|
2020-11-15 15:25:05 -07:00 |
level1.lua
|
adding biome API. Not yet tested.
|
2022-07-23 12:08:41 -06:00 |
level2.lua
|
adding biome API. Not yet tested.
|
2022-07-23 12:08:41 -06:00 |
level3.lua
|
adding biome API. Not yet tested.
|
2022-07-23 12:08:41 -06:00 |
LICENSE.txt
|
Modpack refactor (#4)
|
2018-12-31 11:46:27 -07:00 |
mod.conf
|
Chasms (#19)
|
2021-03-28 15:20:52 -06:00 |
node_ids.lua
|
Chasms (#19)
|
2021-03-28 15:20:52 -06:00 |
oil_sea.lua
|
centralize node id lookups, add stub translations
|
2020-11-15 15:25:05 -07:00 |
primordial.lua
|
adding biome API. Not yet tested.
|
2022-07-23 12:08:41 -06:00 |
settingtypes.txt
|
Place new ground covers. Also, had to change namegen's name to avoid a collision on ContentDB
|
2020-11-22 16:30:56 -07:00 |
shared.lua
|
adding biome API. Not yet tested.
|
2022-07-23 12:08:41 -06:00 |
sunless_sea.lua
|
adding biome API. Not yet tested.
|
2022-07-23 12:08:41 -06:00 |
surface_tunnels.lua
|
add changes suggested by TurkeyMcMac to improve efficiency and lighting of surface tunnels
|
2022-07-14 18:48:32 -06:00 |
underworld_names.cfg
|
Primordial cavern layer (#12)
|
2020-02-12 23:49:17 -07:00 |
underworld.lua
|
it's been a few months since name_generator's name was changed on contentDB, remove temp backwards compatibility
|
2021-01-19 22:00:32 -07:00 |