dfcaverns/df_primordial_items
2019-11-30 21:59:01 -07:00
..
locale bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. 2019-08-07 23:31:01 -06:00
models bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. 2019-08-07 23:31:01 -06:00
textures optimize pngs, add is_ground_content to everything 2019-11-10 21:47:10 -07:00
ceiling_fungus.lua optimize pngs, add is_ground_content to everything 2019-11-10 21:47:10 -07:00
doc.lua make giant mushrooms edible, make jungle trees growable 2019-08-12 23:00:41 -06:00
fungal_nodes.lua primordial column material, add sealed shafts to underworld 2019-11-29 16:04:50 -07:00
giant_fern.lua optimize pngs, add is_ground_content to everything 2019-11-10 21:47:10 -07:00
giant_mycelium.lua primordial column material, add sealed shafts to underworld 2019-11-29 16:04:50 -07:00
init.lua make giant mushrooms edible, make jungle trees growable 2019-08-12 23:00:41 -06:00
intllib.lua bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. 2019-08-07 23:31:01 -06:00
jungle_mushroom.lua primordial column material, add sealed shafts to underworld 2019-11-29 16:04:50 -07:00
jungle_nodes.lua primordial column material, add sealed shafts to underworld 2019-11-29 16:04:50 -07:00
jungle_tree.lua Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. 2019-11-30 21:59:01 -07:00
license.txt bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. 2019-08-07 23:31:01 -06:00
mod.conf primordial column material, add sealed shafts to underworld 2019-11-29 16:04:50 -07:00
primordial_mushroom.lua primordial column material, add sealed shafts to underworld 2019-11-29 16:04:50 -07:00
settingtypes.txt add giant mycelium to mapgen 2019-08-11 23:36:18 -06:00