Commit Graph

17 Commits

Author SHA1 Message Date
FaceDeer
91e2da49c8 Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. 2019-11-30 21:59:01 -07:00
FaceDeer
d352178244 primordial column material, add sealed shafts to underworld 2019-11-29 16:04:50 -07:00
FaceDeer
816f0bf7eb more fixes for overgen support 2019-11-11 13:12:46 -07:00
FaceDeer
13c75410aa optimize pngs, add is_ground_content to everything 2019-11-10 21:47:10 -07:00
FaceDeer
9db3e47342 rough out the jungle biome 2019-08-15 19:46:57 -06:00
FaceDeer
c64f0a6f63 make giant mushrooms edible, make jungle trees growable 2019-08-12 23:00:41 -06:00
FaceDeer
1a86f38f71 add a use for giant mycelium 2019-08-12 20:03:55 -06:00
FaceDeer
63efbf6179 allow mycelium growth to pause when it hits unloaded areas 2019-08-12 17:48:21 -06:00
FaceDeer
b2b5231c43 make mycelium grow when players aren't present 2019-08-12 14:09:31 -06:00
FaceDeer
eb3377fba0 fix settings for giant mycelium 2019-08-12 09:26:58 -06:00
FaceDeer
99588c160f add giant mycelium to mapgen 2019-08-11 23:36:18 -06:00
FaceDeer
f2c1f54215 add giant mycelium fungoidal structure 2019-08-11 19:33:50 -06:00
FaceDeer
e6ce07a013 decorate fungal floor a bit 2019-08-10 01:16:23 -06:00
FaceDeer
19a6da4f78 fungal ceiling decorations 2019-08-09 21:51:39 -06:00
FaceDeer
7ebcdd0178 add giant jungle mushroom, rough out actual cavern layer code framework 2019-08-09 20:32:27 -06:00
FaceDeer
3486f534e2 import ClockGen's giant mushroom schematics, make them and giant ferns growable 2019-08-09 00:44:21 -06:00
FaceDeer
02e699890f bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. 2019-08-07 23:31:01 -06:00