dfcaverns/df_caverns/config.lua
FaceDeer 98fb313eb1
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.

* update mapgen_helper

* import ClockGen's giant mushroom schematics, make them and giant ferns growable

* add giant jungle mushroom, rough out actual cavern layer code framework

* fungal ceiling decorations

* decorate fungal floor a bit

* update mapgen_helper

* update primordial mushroom schematic placement to ensure it fits

* add giant mycelium fungoidal structure

* add giant mycelium to mapgen

* fix settings for giant mycelium

* make mycelium grow when players aren't present

* allow mycelium growth to pause when it hits unloaded areas

* add a use for giant mycelium

* make giant mushrooms edible, make jungle trees growable

* rough out the jungle biome

* Make a spectrum of jungle growth

* optimize pngs, add is_ground_content to everything

* use custom is_ground_content method

* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area

* more fixes for overgen support

* remove unintentional airspace from underside of slade

* fix for overgen crash in level 2

* primordial column material, add sealed shafts to underworld

* add seal block

* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.

* puzzle seals now fully functional. Need to add clues for decoding the keys next.

* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation

* add flowers to the underworld warrior bones

* switch to a different key bell

* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages

* add a clue to the seal formspec

* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1

* switch to compositing to save a few bytes

* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent

* puzzle particle, bones were only spawning on top of structures

* fix ice/oil on level 3, tweak some loot probabilities

* add trail mod support

* remove deprecated files

* boost default plant growth delay, add growing selection boxes

* update map colours

* add named waypoints to the underworld

* try a more efficient way of changing the interiors of columns

* polishing up the Primordial layer

* update guide with some Primordial teasers

* updated magma sea screenshot

* update mapgen_helper and subterrane

* reduce density of megaflora a bit - was too hard to walk through

* spreading_dirt_type depends on light, create my own ABM instead

* add names to the glowing pits and some of the ruins

* separate setting for ruin markers

* record identity of slade-breachers

* make mycelia climbable

* update subterrane

* change surface tunnel detection to allow above-ground stalactites and stalagmites

* add rare thicker Goblin Caps, suitable for use as huts.

* better goblin cap schematics

* update colours

* make it slightly harder to dig down through amethyst sheathing of pits

* fixing up fungus light sensitivity, tree growth code

* fix a few minor bugs

* update deprecated functions

* add various eating sounds

* make mapping kit requirement more flexible

* update spindlestem growth code, remove deprecated functions

* fix leftover undefined variable

* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.

* fix bones formspec

* add lbm to upgrade old bones

* fix slade undiggability

* make torchspines smokey and manually lightable

* fix drop definitions

* generate dry stalactites in near-surface caverns.

* caverns become far too smokey, alas

* add pitter patter of spore tree spores, alternate paper recipe

* new mapgen_helper metrics

* add smokey back to torchspine now that it can be dialed down a bit

* replace glowstone texture with a new animated one

* switch from ABM to node timer for mapgen mycelium growth

* make mapgen mycelium timer delay configurable

* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences

* remove the smoke from torchspines again - it doesn't dissipate that deep underground

* give slade a more muted, gloomy hue to differentiate it from nether stone

* update screenshots with new slade colors

* update mapgen_helper
2020-02-12 23:49:17 -07:00

55 lines
2.4 KiB
Lua

local CONFIG_FILE_PREFIX = "dfcaverns_"
df_caverns.config = {}
local print_settingtypes = false
local function setting(stype, name, default, description)
local value
if stype == "bool" then
value = minetest.settings:get_bool(CONFIG_FILE_PREFIX..name, default)
elseif stype == "string" then
value = minetest.settings:get(CONFIG_FILE_PREFIX..name)
elseif stype == "int" or stype == "float" then
value = tonumber(minetest.settings:get(CONFIG_FILE_PREFIX..name))
end
if value == nil then
value = default
end
df_caverns.config[name] = value
if print_settingtypes then
minetest.debug(CONFIG_FILE_PREFIX..name.." ("..description..") "..stype.." "..tostring(default))
end
end
--Caverns
setting("float", "vertical_cavern_scale", 256, "Vertical cavern dimension scale")
setting("float", "horizontal_cavern_scale", 256, "Horizontal cavern dimension scale")
setting("float", "cavern_threshold", 0.5, "Cavern threshold")
setting("float", "sunless_sea_threshold", 0.4, "Cavern threshold for sunless seas (higher number means sparser caverns)")
setting("float", "tunnel_flooding_threshold", 0.25, "Threshold for flooding tunnels around flooded caverns")
setting("int", "ymax", -193, "Upper limit of level 1")
setting("int", "level1_min", -832, "Upper limit of level 2")
setting("int", "level2_min", -1472, "Upper limit of level 3")
setting("int", "level3_min", -2112, "Upper limit of the sunless seas")
setting("int", "sunless_sea_min", -2512, "Lower limit of the sunless seas")
setting("bool", "enable_oil_sea", true, "Enable oil sea")
df_caverns.config.enable_oil_sea = df_caverns.config.enable_oil_sea and minetest.get_modpath("oil") ~= nil
setting("int", "oil_sea_level", -2700, "Oil sea level")
setting("bool", "enable_lava_sea", true, "Enable magma sea")
setting("int", "lava_sea_level", -2900, "Lava sea level")
setting("bool", "enable_underworld", true, "Enable underworld")
df_caverns.config.enable_underworld = df_caverns.config.enable_underworld and minetest.get_modpath("df_underworld_items") ~= nil
setting("int", "underworld_level", -3200, "Underworld level")
setting("int", "underworld_glowing_pit_mapblocks", 8, "Average pit spacing measured in mapblocks")
setting("bool", "enable_primordial", true, "Enable primordial cavern")
setting("int", "primordial_max", -3393, "Upper limit to primordial caverns")
setting("int", "primordial_min", -4032, "Lower limit to primordial caverns")