dfcaverns/df_trees/fungiwood.lua
FaceDeer 98fb313eb1
Primordial cavern layer (#12)
* bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.

* update mapgen_helper

* import ClockGen's giant mushroom schematics, make them and giant ferns growable

* add giant jungle mushroom, rough out actual cavern layer code framework

* fungal ceiling decorations

* decorate fungal floor a bit

* update mapgen_helper

* update primordial mushroom schematic placement to ensure it fits

* add giant mycelium fungoidal structure

* add giant mycelium to mapgen

* fix settings for giant mycelium

* make mycelium grow when players aren't present

* allow mycelium growth to pause when it hits unloaded areas

* add a use for giant mycelium

* make giant mushrooms edible, make jungle trees growable

* rough out the jungle biome

* Make a spectrum of jungle growth

* optimize pngs, add is_ground_content to everything

* use custom is_ground_content method

* fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area

* more fixes for overgen support

* remove unintentional airspace from underside of slade

* fix for overgen crash in level 2

* primordial column material, add sealed shafts to underworld

* add seal block

* Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.

* puzzle seals now fully functional. Need to add clues for decoding the keys next.

* add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation

* add flowers to the underworld warrior bones

* switch to a different key bell

* fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages

* add a clue to the seal formspec

* tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1

* switch to compositing to save a few bytes

* fancy up the seal's upper surface with inscriptions to make the formspec feel consistent

* puzzle particle, bones were only spawning on top of structures

* fix ice/oil on level 3, tweak some loot probabilities

* add trail mod support

* remove deprecated files

* boost default plant growth delay, add growing selection boxes

* update map colours

* add named waypoints to the underworld

* try a more efficient way of changing the interiors of columns

* polishing up the Primordial layer

* update guide with some Primordial teasers

* updated magma sea screenshot

* update mapgen_helper and subterrane

* reduce density of megaflora a bit - was too hard to walk through

* spreading_dirt_type depends on light, create my own ABM instead

* add names to the glowing pits and some of the ruins

* separate setting for ruin markers

* record identity of slade-breachers

* make mycelia climbable

* update subterrane

* change surface tunnel detection to allow above-ground stalactites and stalagmites

* add rare thicker Goblin Caps, suitable for use as huts.

* better goblin cap schematics

* update colours

* make it slightly harder to dig down through amethyst sheathing of pits

* fixing up fungus light sensitivity, tree growth code

* fix a few minor bugs

* update deprecated functions

* add various eating sounds

* make mapping kit requirement more flexible

* update spindlestem growth code, remove deprecated functions

* fix leftover undefined variable

* add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.

* fix bones formspec

* add lbm to upgrade old bones

* fix slade undiggability

* make torchspines smokey and manually lightable

* fix drop definitions

* generate dry stalactites in near-surface caverns.

* caverns become far too smokey, alas

* add pitter patter of spore tree spores, alternate paper recipe

* new mapgen_helper metrics

* add smokey back to torchspine now that it can be dialed down a bit

* replace glowstone texture with a new animated one

* switch from ABM to node timer for mapgen mycelium growth

* make mapgen mycelium timer delay configurable

* improve the efficiency of giant mycelium growth using flat node array, fewer dereferences

* remove the smoke from torchspines again - it doesn't dissipate that deep underground

* give slade a more muted, gloomy hue to differentiate it from nether stone

* update screenshots with new slade colors

* update mapgen_helper
2020-02-12 23:49:17 -07:00

235 lines
6.4 KiB
Lua

--------------------------------------------------
-- Fungiwood
-- fine grain
-- Max trunk height 8
-- depth 1-2
-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
minetest.register_node("df_trees:fungiwood", {
description = S("Fungiwood Stem"),
_doc_items_longdesc = df_trees.doc.fungiwood_desc,
_doc_items_usagehelp = df_trees.doc.fungiwood_usage,
tiles = {"dfcaverns_fungiwood.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
--Wood
minetest.register_craft({
output = 'df_trees:fungiwood_wood 4',
recipe = {
{'df_trees:fungiwood'},
}
})
minetest.register_node("df_trees:fungiwood_wood", {
description = S("Fungiwood Planks"),
_doc_items_longdesc = df_trees.doc.fungiwood_desc,
_doc_items_usagehelp = df_trees.doc.fungiwood_usage,
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"dfcaverns_fungiwood_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
df_trees.register_all_stairs("fungiwood_wood")
minetest.register_craft({
type = "fuel",
recipe = "df_trees:fungiwood_wood",
burntime = 7,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:fungiwood",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:fungiwood_shelf",
burntime = 3,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:fungiwood_sapling",
burntime = 2,
})
minetest.register_node("df_trees:fungiwood_shelf",{
description = S("Fungiwood Shelf"),
_doc_items_longdesc = df_trees.doc.fungiwood_desc,
_doc_items_usagehelp = df_trees.doc.fungiwood_usage,
tiles = {"dfcaverns_fungiwood.png", "dfcaverns_fungiwood_shelf_underside.png", "dfcaverns_fungiwood.png"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, -- NodeBox1
{-0.5, 0.3125, -0.0625, 0.5, 0.375, 0.0625}, -- NodeBox2
{-0.0625, 0.3125, -0.5, 0.0625, 0.375, 0.5}, -- NodeBox3
}
},
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"df_trees:fungiwood_sapling"}, rarity = 10},
{items = {"df_trees:fungiwood_shelf"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
if default.register_leafdecay then -- default.register_leafdecay is very new, remove this check some time after 0.4.16 is released
default.register_leafdecay({
trunks = {"df_trees:fungiwood"},
leaves = {"df_trees:fungiwood_shelf"},
radius = 5,
})
end
minetest.register_node("df_trees:fungiwood_sapling", {
description = S("Fungiwood Spawn"),
_doc_items_longdesc = df_trees.doc.fungiwood_desc,
_doc_items_usagehelp = df_trees.doc.fungiwood_usage,
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"dfcaverns_fungiwood_sapling.png"},
inventory_image = "dfcaverns_fungiwood_sapling.png",
wield_image = "dfcaverns_fungiwood_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
floodable = true,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1, light_sensitive_fungus = 11},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name, "soil") == 0 then
return
end
minetest.get_node_timer(pos):start(math.random(
df_trees.config.fungiwood_delay_multiplier*df_trees.config.tree_min_growth_delay,
df_trees.config.fungiwood_delay_multiplier*df_trees.config.tree_max_growth_delay))
end,
on_destruct = function(pos)
minetest.get_node_timer(pos):stop()
end,
on_timer = function(pos)
if df_farming and df_farming.kill_if_sunlit(pos) then
return
end
minetest.set_node(pos, {name="air"})
df_trees.spawn_fungiwood(pos)
end,
})
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_fungiwood = minetest.get_content_id("df_trees:fungiwood")
local c_fungiwood_shelf = minetest.get_content_id("df_trees:fungiwood_shelf")
function df_trees.spawn_fungiwood(pos)
local x, y, z = pos.x, pos.y, pos.z
local height = math.random(6, 10)
local maxy = y + height -- Trunk top
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = x - 3, y = y, z = z - 3},
{x = x + 3, y = maxy, z = z + 3}
)
local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
df_trees.spawn_fungiwood_vm(area:indexp(pos), area, data, height)
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end
df_trees.spawn_fungiwood_vm = function(vi, area, data, height)
if height == nil then height = math.random(6, 10) end
local pos = area:position(vi)
local x = pos.x
local y = pos.y
local z = pos.z
local maxy = y + height -- Trunk top
-- Upper branches layer
local dev = 3
for yy = maxy - 2, maxy do
for zz = z - dev, z + dev do
local vi = area:index(x - dev, yy, zz)
local via = area:index(x - dev, yy + 1, zz)
for xx = x - dev, x + dev do
if math.random() < 0.95 - dev * 0.05 then
local node_id = data[vi]
if node_id == c_air or node_id == c_ignore then
data[vi] = c_fungiwood_shelf
end
end
vi = vi + 1
via = via + 1
end
end
dev = dev - 1
end
-- Lower branches layer
local my = 0
for i = 1, 20 do -- Random 2x2 squares of shelf
local xi = x + math.random(-3, 2)
local yy = maxy + math.random(-6, -5)
local zi = z + math.random(-3, 2)
if yy > my then
my = yy
end
for zz = zi, zi+1 do
local vi = area:index(xi, yy, zz)
local via = area:index(xi, yy + 1, zz)
for xx = xi, xi + 1 do
local node_id = data[vi]
if node_id == c_air or node_id == c_ignore then
data[vi] = c_fungiwood_shelf
end
vi = vi + 1
via = via + 1
end
end
end
-- Trunk
for yy = y, maxy do
local vi = area:index(x, yy, z)
local node_id = data[vi]
if node_id == c_air or node_id == c_ignore or
node_id == c_fungiwood_shelf then
data[vi] = c_fungiwood
end
end
end