dfcaverns/df_dependencies
2022-08-03 21:07:25 -06:00
..
locale Getting started on moving all default dependencies to a single root mod 2022-08-01 17:37:41 -06:00
helper_functions.lua getting close to actually being able to run mineclone with this 2022-08-03 20:43:31 -06:00
init.lua getting close to actually being able to run mineclone with this 2022-08-03 20:43:31 -06:00
misc.lua it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. 2022-08-03 21:07:25 -06:00
mod.conf it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. 2022-08-03 21:07:25 -06:00
nodes.lua getting close to actually being able to run mineclone with this 2022-08-03 20:43:31 -06:00
ores.lua add some mapgen stuff 2022-08-03 19:22:41 -06:00
README.md initial work 2022-08-01 11:51:14 -06:00
sounds.lua add some mapgen stuff 2022-08-03 19:22:41 -06:00

The DF_Caverns modpack was originally written based on the minetest_game. It made extensive use of various nodes and helper functions that came from minetest_game's constituent mods.

When Mineclone games rose in popularity, the task of making it compatible was a daunting one - there were dependencies on minetest_game's mods scattered everywhere. To make the task manageable, I created this mod to serve as a central location where analogous objects could be taken from those games to be referenced in a generic way.