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locale
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centralize node id lookups, add stub translations
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2020-11-15 15:25:05 -07:00 |
schematics
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Modpack refactor (#4)
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2018-12-31 11:46:27 -07:00 |
screenshots
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Pit caves (#20)
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2021-05-07 22:59:30 -06:00 |
config.lua
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Primordial cavern layer (#12)
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2020-02-12 23:49:17 -07:00 |
dungeon_loot.lua
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Primordial cavern layer (#12)
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2020-02-12 23:49:17 -07:00 |
growth_restrictions.lua
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add initial stab at growing conditions - biome restrictions for trees
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2022-07-23 20:45:26 -06:00 |
init.lua
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add initial stab at growing conditions - biome restrictions for trees
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2022-07-23 20:45:26 -06:00 |
lava_sea.lua
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centralize node id lookups, add stub translations
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2020-11-15 15:25:05 -07:00 |
level1.lua
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adding biome API. Not yet tested.
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2022-07-23 12:08:41 -06:00 |
level2.lua
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adding biome API. Not yet tested.
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2022-07-23 12:08:41 -06:00 |
level3.lua
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adding biome API. Not yet tested.
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2022-07-23 12:08:41 -06:00 |
LICENSE.txt
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Modpack refactor (#4)
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2018-12-31 11:46:27 -07:00 |
mod.conf
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Chasms (#19)
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2021-03-28 15:20:52 -06:00 |
node_ids.lua
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Chasms (#19)
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2021-03-28 15:20:52 -06:00 |
oil_sea.lua
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centralize node id lookups, add stub translations
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2020-11-15 15:25:05 -07:00 |
primordial.lua
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adding biome API. Not yet tested.
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2022-07-23 12:08:41 -06:00 |
settingtypes.txt
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Place new ground covers. Also, had to change namegen's name to avoid a collision on ContentDB
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2020-11-22 16:30:56 -07:00 |
shared.lua
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add initial stab at growing conditions - biome restrictions for trees
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2022-07-23 20:45:26 -06:00 |
sunless_sea.lua
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adding biome API. Not yet tested.
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2022-07-23 12:08:41 -06:00 |
surface_tunnels.lua
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add changes suggested by TurkeyMcMac to improve efficiency and lighting of surface tunnels
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2022-07-14 18:48:32 -06:00 |
underworld_names.cfg
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Primordial cavern layer (#12)
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2020-02-12 23:49:17 -07:00 |
underworld.lua
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it's been a few months since name_generator's name was changed on contentDB, remove temp backwards compatibility
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2021-01-19 22:00:32 -07:00 |