dfcaverns/df_caverns
2022-07-23 20:45:26 -06:00
..
locale centralize node id lookups, add stub translations 2020-11-15 15:25:05 -07:00
schematics Modpack refactor (#4) 2018-12-31 11:46:27 -07:00
screenshots Pit caves (#20) 2021-05-07 22:59:30 -06:00
config.lua Primordial cavern layer (#12) 2020-02-12 23:49:17 -07:00
dungeon_loot.lua Primordial cavern layer (#12) 2020-02-12 23:49:17 -07:00
growth_restrictions.lua add initial stab at growing conditions - biome restrictions for trees 2022-07-23 20:45:26 -06:00
init.lua add initial stab at growing conditions - biome restrictions for trees 2022-07-23 20:45:26 -06:00
lava_sea.lua centralize node id lookups, add stub translations 2020-11-15 15:25:05 -07:00
level1.lua adding biome API. Not yet tested. 2022-07-23 12:08:41 -06:00
level2.lua adding biome API. Not yet tested. 2022-07-23 12:08:41 -06:00
level3.lua adding biome API. Not yet tested. 2022-07-23 12:08:41 -06:00
LICENSE.txt Modpack refactor (#4) 2018-12-31 11:46:27 -07:00
mod.conf Chasms (#19) 2021-03-28 15:20:52 -06:00
node_ids.lua Chasms (#19) 2021-03-28 15:20:52 -06:00
oil_sea.lua centralize node id lookups, add stub translations 2020-11-15 15:25:05 -07:00
primordial.lua adding biome API. Not yet tested. 2022-07-23 12:08:41 -06:00
settingtypes.txt Place new ground covers. Also, had to change namegen's name to avoid a collision on ContentDB 2020-11-22 16:30:56 -07:00
shared.lua add initial stab at growing conditions - biome restrictions for trees 2022-07-23 20:45:26 -06:00
sunless_sea.lua adding biome API. Not yet tested. 2022-07-23 12:08:41 -06:00
surface_tunnels.lua add changes suggested by TurkeyMcMac to improve efficiency and lighting of surface tunnels 2022-07-14 18:48:32 -06:00
underworld_names.cfg Primordial cavern layer (#12) 2020-02-12 23:49:17 -07:00
underworld.lua it's been a few months since name_generator's name was changed on contentDB, remove temp backwards compatibility 2021-01-19 22:00:32 -07:00