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Removed a debug trick and fixed indentation
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parent
80b616ab97
commit
076adbe8ab
41
font.lua
41
font.lua
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@ -43,7 +43,7 @@ local function get_next_char(text, pos)
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-- 1 byte char, ascii equivalent codepoints
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if msb < 0x80 then
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return msb, pos + 1
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end
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end
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-- 4 bytes char not managed (Only 16 bits codepoints are managed)
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if msb >= 0xF0 then
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@ -64,7 +64,7 @@ local function get_next_char(text, pos)
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pos + 2
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end
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-- Not an UTF char
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-- Not an UTF char
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return 0, pos + 1
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end
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@ -158,7 +158,7 @@ function font_api.Font:get_width(line)
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local char
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local width = 0
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local pos = 1
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local pos = 1
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-- TODO: Use iterator
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while pos <= #line do
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@ -187,11 +187,10 @@ function font_api.Font:make_line_texture(line, texturew, x, y)
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-- Replace chars with no texture by the NULL(0) char
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if self.widths[char] == nil
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or char == 88
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then
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print(string.format("["..font_api.name
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print(string.format("["..font_api.name
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.."] Missing char %d (%04x)",char,char))
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char = 0
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char = 0
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end
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-- Add image only if it is visible (at least partly)
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@ -220,27 +219,27 @@ function font_api.Font:make_text_texture(text, texturew, textureh, maxlines,
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halign, valign, color)
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local texture = ""
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local lines = {}
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local textheight = 0
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local y
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local textheight = 0
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local y
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-- Split text into lines (limited to maxlines fist lines)
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for num, line in pairs(split_lines(text, maxlines)) do
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lines[num] = { text = line, width = self:get_width(line) }
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end
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for num, line in pairs(split_lines(text, maxlines)) do
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lines[num] = { text = line, width = self:get_width(line) }
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end
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textheight = self:get_height(#lines)
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if #lines then
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if valign == "top" then
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y = 0
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elseif valign == "bottom" then
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y = textureh - textheight
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else
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y = (textureh - textheight) / 2
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end
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end
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if #lines then
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if valign == "top" then
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y = 0
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elseif valign == "bottom" then
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y = textureh - textheight
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else
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y = (textureh - textheight) / 2
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end
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end
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y = y + (self.margintop or 0)
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y = y + (self.margintop or 0)
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for _, line in pairs(lines) do
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if halign == "left" then
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