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Detect rotation restriction (#29)

Autodetect rotation restrictions if on MT<5.0
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Pierre-Yves Rollo 2019-03-14 09:36:41 +01:00 committed by GitHub
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7 changed files with 152 additions and 137 deletions

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@ -1,7 +1,5 @@
# Display Modpack
Version 1.3
**Important**: If using Minetest 5 and above, disable `display_rotation_restriction` in settings and enjoy rotation of display nodes in every direction!
Version 1.3.1
This modpack provides mods with dynamic display. Mods are :
@ -40,10 +38,13 @@ Following objects are deprecated, shows a warning in log when used:
These objects will be removed in the future.
## Changelog
### 2019-03-14 (Version 1.3.1)
- __dispay_api__: Display API now detects automatically whenr rotation restrictions have to be applied.
- __sign_api__: Screwdriver behavior changed. Now, left click rotates and changes direction.
### 2019-03-09 (Version 1.3)
- __display_api__: Display nodes can be rotated in every directions (if running Minetest 5 or above).
- __display_api__: New setting to restrict rotations to Minetest 0.4 abilities (**restriction enabled by default**).
- __display_api__: New setting to restrict rotations to Minetest 0.4 abilities (restriction enabled by default).
- __sign_api__: Changed behavior of screwdriver if no rotation restriction.
### 2018-12-14 (Version 1.2.3)

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@ -14,6 +14,7 @@ This method triggers entities update for the display node at pos. Actual entity
This is a helper to register entities used for display.
`entity_name`: Name of the entity to register.
## Provided callback implementations
### on_place
**display\_api.on\_place(itemstack, placer, pointed\_thing)**

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@ -2,9 +2,7 @@
This library's purpose is to ease creation of nodes with one or more displays on sides. For example, signs and clocks. Display can be dynamic and/or different for each node instance.
**Limitations**: This lib uses entities to draw display. This means display has to be vertical (and "upside up") on Minetest before version 5.0. This restriction can be set in settings.
**Settings**: `display_rotation_restriction` should be set to false if using Minetest 5.0 and above, true otherwise.
**Limitations**: This lib uses entities to draw display. This means display has to be vertical (and "upside up") on Minetest before version 5.0.
**Dependancies**:default
@ -25,10 +23,12 @@ Following objects are deprecated, shows a warning in log when used:
These objects will be removed in the future.
## Change log
### 2019-03-14
- __dispay_api__: Display API now detects automatically whenr rotation restrictions have to be applied.
### 2019-03-09
- __display_api__: Display nodes can be rotated in every directions (if running Minetest 5 or above).
- __display_api__: New setting to restrict rotations to Minetest 0.4 abilities (**restriction enabled by default**).
- __display_api__: New setting to restrict rotations to Minetest 0.4 abilities (restriction enabled by default).
### 2018-12-14
- __display_api__: New `yaw` attributes, entities can now have different angles with node.

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@ -22,51 +22,29 @@
-- variable as spacing between entity and node
display_api.entity_spacing = 0.002
-- Settings
display_api.rotation_restriction =
minetest.settings:get_bool("display_rotation_restriction", true)
if display_api.rotation_restriction then
minetest.log("action", "[display_api] Legacy rotation restriction in effect")
end
-- Maximum entity position relative to the node pos
local max_entity_pos = 1.5
local wallmounted_rotations, facedir_rotations
local wallmounted_rotations = {
[0]={x=1, y=0, z=0}, [1]={x=3, y=0, z=0},
[2]={x=0, y=3, z=0}, [3]={x=0, y=1, z=0},
[4]={x=0, y=0, z=0}, [5]={x=0, y=2, z=0},
}
if display_api.rotation_restriction then
-- Legacy rotations (MT<5.0)
wallmounted_rotations = {
[2]={x=0, y=3, z=0}, [3]={x=0, y=1, z=0},
[4]={x=0, y=0, z=0}, [5]={x=0, y=2, z=0},
}
facedir_rotations = {
[0]={x=0, y=0, z=0}, [1]={x=0, y=3, z=0},
[2]={x=0, y=2, z=0}, [3]={x=0, y=1, z=0},
}
else
-- Full rotations (MT>=5.0)
wallmounted_rotations = {
[0]={x=1, y=0, z=0}, [1]={x=3, y=0, z=0},
[2]={x=0, y=3, z=0}, [3]={x=0, y=1, z=0},
[4]={x=0, y=0, z=0}, [5]={x=0, y=2, z=0},
}
facedir_rotations = {
[ 0]={x=0, y=0, z=0}, [ 1]={x=0, y=3, z=0},
[ 2]={x=0, y=2, z=0}, [ 3]={x=0, y=1, z=0},
[ 4]={x=3, y=0, z=0}, [ 5]={x=0, y=3, z=3},
[ 6]={x=1, y=0, z=2}, [ 7]={x=0, y=1, z=1},
[ 8]={x=1, y=0, z=0}, [ 9]={x=0, y=3, z=1},
[10]={x=3, y=0, z=2}, [11]={x=0, y=1, z=3},
[12]={x=0, y=0, z=1}, [13]={x=3, y=0, z=1},
[14]={x=2, y=0, z=1}, [15]={x=1, y=0, z=1},
[16]={x=0, y=0, z=3}, [17]={x=1, y=0, z=3},
[18]={x=2, y=0, z=3}, [19]={x=3, y=0, z=3},
[20]={x=0, y=0, z=2}, [21]={x=0, y=1, z=2},
[22]={x=0, y=2, z=2}, [23]={x=0, y=3, z=2},
}
end
local facedir_rotations = {
[ 0]={x=0, y=0, z=0}, [ 1]={x=0, y=3, z=0},
[ 2]={x=0, y=2, z=0}, [ 3]={x=0, y=1, z=0},
[ 4]={x=3, y=0, z=0}, [ 5]={x=0, y=3, z=3},
[ 6]={x=1, y=0, z=2}, [ 7]={x=0, y=1, z=1},
[ 8]={x=1, y=0, z=0}, [ 9]={x=0, y=3, z=1},
[10]={x=3, y=0, z=2}, [11]={x=0, y=1, z=3},
[12]={x=0, y=0, z=1}, [13]={x=3, y=0, z=1},
[14]={x=2, y=0, z=1}, [15]={x=1, y=0, z=1},
[16]={x=0, y=0, z=3}, [17]={x=1, y=0, z=3},
[18]={x=2, y=0, z=3}, [19]={x=3, y=0, z=3},
[20]={x=0, y=0, z=2}, [21]={x=0, y=1, z=2},
[22]={x=0, y=2, z=2}, [23]={x=0, y=3, z=2},
}
-- Compute other useful values depending on wallmounted and facedir param
local wallmounted_values = {}
@ -86,7 +64,9 @@ local function compute_values(r)
for _ = 1, r.x do d, w, h = rx(d), rx(w), rx(h) end
for _ = 1, r.y do d, w, h = ry(d), ry(w), ry(h) end
return {rotation=r, depth=d, width=w, height=h}
return {
rotation=r, depth=d, width=w, height=h,
restricted=(r.x==0 and r.z==0) }
end
for i, r in pairs(facedir_rotations) do
@ -97,7 +77,38 @@ for i, r in pairs(wallmounted_rotations) do
wallmounted_values[i] = compute_values(r)
end
local function get_values(node)
-- Detect rotation restriction
local rotation_restricted = nil
minetest.register_entity('display_api:dummy_entity', {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "upright_sprite",
textures = {} })
function display_api.is_rotation_restricted()
if rotation_restricted == nil then
local objref = minetest.add_entity(
{x=0, y=0, z=0}, 'display_api:dummy_entity')
if objref then
rotation_restricted = objref.set_rotation == nil
objref:remove()
end
end
return rotation_restricted
end
-- Clip position property to maximum entity position
local function clip_pos_prop(posprop)
if posprop then
return math.max(-max_entity_pos, math.min(max_entity_pos, posprop))
else
return 0
end
end
-- Get values needed for orientation computation of node
local function get_orientation_values(node)
local ndef = minetest.registered_nodes[node.name]
if ndef then
@ -106,12 +117,17 @@ local function get_values(node)
return wallmounted_values[node.param2 % 8]
elseif paramtype2 == "facedir" or paramtype2 == "colorfacedir" then
return facedir_values[node.param2 % 32]
else
-- No orientation or unknown orientation type
return facedir_values[0]
end
end
end
--- Gets the display entities attached with a node. Removes extra ones
local function get_entities(pos)
-- Gets the display entities attached with a node.
-- Add missing and remove duplicates
local function get_display_objrefs(pos, create)
local objrefs = {}
local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
if ndef and ndef.display_entities then
@ -127,85 +143,57 @@ local function get_entities(pos)
end
end
end
end
return objrefs
end
local function clip_pos_prop(posprop)
if posprop then
return math.max(-max_entity_pos, math.min(max_entity_pos, posprop))
else
return 0
end
end
--- (Create and) place display entities according to the node orientation
local function place_entities(pos)
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
local v = get_values(node)
local objrefs = get_entities(pos)
if v and ndef and ndef.display_entities then
for entity_name, props in pairs(ndef.display_entities) do
local depth = clip_pos_prop(props.depth)
local right = clip_pos_prop(props.right)
local top = clip_pos_prop(props.top)
if not objrefs[entity_name] then
objrefs[entity_name] = minetest.add_entity(pos, entity_name,
minetest.serialize({ nodepos = pos }))
end
objrefs[entity_name]:set_pos({
x = pos.x + v.depth.x*depth + v.width.x*right - v.height.x*top,
y = pos.y + v.depth.y*depth + v.width.y*right - v.height.y*top,
z = pos.z + v.depth.z*depth + v.width.z*right - v.height.z*top,
})
if objrefs[entity_name].set_rotation then
objrefs[entity_name]:set_rotation({
x = v.rotation.x*math.pi/2,
y = v.rotation.y*math.pi/2 + (props.yaw or 0),
z = v.rotation.z*math.pi/2,
})
else -- For minetest < 5.0 -- TODO: To be removed in the future
objrefs[entity_name]:set_yaw(v.rotation.y*math.pi/2 + (props.yaw or 0))
if create then
-- Add missing
for name, _ in pairs(ndef.display_entities) do
if not objrefs[name] then
objrefs[name] = minetest.add_entity(pos, name,
minetest.serialize({ nodepos = pos }))
end
end
end
end
return objrefs
end
--- Entity update
function update_entity(entity)
if not entity then
return
end
if not entity.nodepos then
entity.object:remove() -- Remove old/buggy entity
return
end
local node = minetest.get_node(entity.nodepos)
local ndef = minetest.registered_nodes[node.name]
if ndef and ndef.display_entities and
ndef.display_entities[entity.name] and
ndef.display_entities[entity.name].on_display_update
then
-- Call on_display_update callback of a node for one of its display entities
ndef.display_entities[entity.name].on_display_update(entity.nodepos,
entity.object)
else
-- Display node has been removed, remove entity also
entity.object:remove()
end
end
--- Force entity update
--- Force entity update : position and texture
function display_api.update_entities(pos)
for _, objref in pairs(place_entities(pos)) do
update_entity(objref:get_luaentity())
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
local ov = get_orientation_values(node)
for _, objref in pairs(get_display_objrefs(pos, true)) do
local edef = ndef.display_entities[objref:get_luaentity().name]
local depth = clip_pos_prop(edef.depth)
local right = clip_pos_prop(edef.right)
local top = clip_pos_prop(edef.top)
objref:set_pos({
x = pos.x + ov.depth.x*depth + ov.width.x*right - ov.height.x*top,
y = pos.y + ov.depth.y*depth + ov.width.y*right - ov.height.y*top,
z = pos.z + ov.depth.z*depth + ov.width.z*right - ov.height.z*top,
})
if objref.set_rotation then
objref:set_rotation({
x = ov.rotation.x*math.pi/2,
y = ov.rotation.y*math.pi/2 + (edef.yaw or 0),
z = ov.rotation.z*math.pi/2,
})
else
if ov.rotation.x ~=0 or ov.rotation.y ~= 0 then
minetest.log("warning", string.format(
"[display_api] unable to rotate correctly entity for node at %s without set_rotation method.",
minetest.pos_to_string(pos)))
end
objref:set_yaw(ov.rotation.y*math.pi/2 + (edef.yaw or 0))
end
-- Call on_display_update callback of a node for one of its display entities
if edef.on_display_update then
edef.on_display_update(pos, objref)
end
end
end
@ -220,7 +208,23 @@ function display_api.on_activate(entity, staticdata)
end
entity.object:set_armor_groups({immortal=1})
end
update_entity(entity)
if entity.nodepos then
local node = minetest.get_node(entity.nodepos)
local ndef = minetest.registered_nodes[node.name]
if ndef and ndef.display_entities then
local edef = ndef.display_entities[entity.name]
if edef then
-- Call on_display_update callback of the entity to build texture
if edef.on_display_update then
edef.on_display_update(entity.nodepos, entity.object)
end
return
end
end
end
-- If we got here, this display entity is buggy and should be removed
entity.object:remove()
end
end
@ -235,7 +239,9 @@ function display_api.on_place(itemstack, placer, pointed_thing, override_param2)
z = pointed_thing.under.z - pointed_thing.above.z,
}
if display_api.rotation_restriction then
local rotation_restriction = display_api.is_rotation_restricted()
if rotation_restriction then
-- If item is not placed on a wall, use the player's view direction instead
if dir.x == 0 and dir.z == 0 then
dir = placer:get_look_dir()
@ -251,7 +257,7 @@ function display_api.on_place(itemstack, placer, pointed_thing, override_param2)
elseif ndef.paramtype2 == "facedir" or
ndef.paramtype2 == "colorfacedir" then
param2 = minetest.dir_to_facedir(dir, not display_api.rotation_restriction)
param2 = minetest.dir_to_facedir(dir, not rotation_restriction)
end
end
return minetest.item_place(itemstack, placer, pointed_thing,
@ -267,17 +273,20 @@ end
--- On_destruct callback for display_api items.
-- Removes entities.
function display_api.on_destruct(pos)
for _, objref in pairs(get_entities(pos)) do
for _, objref in pairs(get_display_objrefs(pos)) do
objref:remove()
end
end
-- On_rotate (screwdriver) callback for display_api items. Prevents invalid rotations and reorients entities.
-- On_rotate (screwdriver) callback for display_api items. Prevents invalid
-- rotations and reorients entities.
function display_api.on_rotate(pos, node, user, _, new_param2)
node.param2 = new_param2
if get_values(node) then
local ov = get_orientation_values(node)
if ov.restricted or not display_api.is_rotation_restricted() then
minetest.swap_node(pos, node)
place_entities(pos)
display_api.update_entities(pos)
return true
else
return false

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@ -1 +0,0 @@
display_rotation_restriction(Legacy nodes rotation restriction MT<5.0) bool true

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@ -27,3 +27,7 @@ Handles screwdriver rotation. Direction is affected for direction signs.
### `signs_api.register_sign(mod, name, model)`
A method to quickly register signs.
## Changelog
### 2019-03-14
- __sign_api__: Screwdriver behavior changed. Now, left click rotates and changes direction.

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@ -91,6 +91,7 @@ end
function signs_api.on_place_direction(itemstack, placer, pointed_thing)
local name = itemstack:get_name()
local ndef = minetest.registered_nodes[name]
local restriction = display_api.is_rotation_restricted()
local bdir = {
x = pointed_thing.under.x - pointed_thing.above.x,
@ -103,12 +104,12 @@ function signs_api.on_place_direction(itemstack, placer, pointed_thing)
if ndef.paramtype2 == "facedir" then
-- If legacy mode, only accept upright nodes
if display_api.rotation_restriction and bdir.x == 0 and bdir.z == 0 then
if restriction and bdir.x == 0 and bdir.z == 0 then
-- Ceiling or floor pointed (facedir chosen from player dir)
ndir = minetest.dir_to_facedir({x=pdir.x, y=0, z=pdir.z})
else
-- Wall pointed or no rotation restriction
ndir = minetest.dir_to_facedir(bdir, not display_api.rotation_restriction)
ndir = minetest.dir_to_facedir(bdir, not restriction)
end
test = { [0]=-pdir.x, pdir.z, pdir.x, -pdir.z, -pdir.x, [8]=pdir.x }
@ -117,7 +118,7 @@ function signs_api.on_place_direction(itemstack, placer, pointed_thing)
if ndef.paramtype2 == "wallmounted" then
ndir = minetest.dir_to_wallmounted(bdir)
-- If legacy mode, only accept upright nodes
if display_api.rotation_restriction and (ndir == 0 or ndir == 1) then
if restriction and (ndir == 0 or ndir == 1) then
ndir = minetest.dir_to_wallmounted({x=pdir.x, y=0, z=pdir.z})
end
@ -166,7 +167,7 @@ end
-- Legacy mode with rotation restriction
-- TODO:When MT < 5.0 no more in use, to be removed
if display_api.rotation_restriction then
if display_api.is_rotation_restricted() then
signs_api.on_rotate = function(pos, node, player, mode, new_param2)
-- If rotation mode is 2 and sign is directional, swap direction.
-- Otherwise use display_api's on_rotate function.