mirror of
https://github.com/pyrollo/display_modpack.git
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Detect rotation restriction (#29)
Autodetect rotation restrictions if on MT<5.0
This commit is contained in:
parent
882af249e0
commit
0ca85ac5c1
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@ -1,7 +1,5 @@
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# Display Modpack
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Version 1.3
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**Important**: If using Minetest 5 and above, disable `display_rotation_restriction` in settings and enjoy rotation of display nodes in every direction!
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Version 1.3.1
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This modpack provides mods with dynamic display. Mods are :
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@ -40,10 +38,13 @@ Following objects are deprecated, shows a warning in log when used:
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These objects will be removed in the future.
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## Changelog
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### 2019-03-14 (Version 1.3.1)
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- __dispay_api__: Display API now detects automatically whenr rotation restrictions have to be applied.
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- __sign_api__: Screwdriver behavior changed. Now, left click rotates and changes direction.
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### 2019-03-09 (Version 1.3)
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- __display_api__: Display nodes can be rotated in every directions (if running Minetest 5 or above).
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- __display_api__: New setting to restrict rotations to Minetest 0.4 abilities (**restriction enabled by default**).
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- __display_api__: New setting to restrict rotations to Minetest 0.4 abilities (restriction enabled by default).
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- __sign_api__: Changed behavior of screwdriver if no rotation restriction.
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### 2018-12-14 (Version 1.2.3)
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@ -14,6 +14,7 @@ This method triggers entities update for the display node at pos. Actual entity
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This is a helper to register entities used for display.
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`entity_name`: Name of the entity to register.
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## Provided callback implementations
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### on_place
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**display\_api.on\_place(itemstack, placer, pointed\_thing)**
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@ -2,9 +2,7 @@
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This library's purpose is to ease creation of nodes with one or more displays on sides. For example, signs and clocks. Display can be dynamic and/or different for each node instance.
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**Limitations**: This lib uses entities to draw display. This means display has to be vertical (and "upside up") on Minetest before version 5.0. This restriction can be set in settings.
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**Settings**: `display_rotation_restriction` should be set to false if using Minetest 5.0 and above, true otherwise.
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**Limitations**: This lib uses entities to draw display. This means display has to be vertical (and "upside up") on Minetest before version 5.0.
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**Dependancies**:default
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@ -25,10 +23,12 @@ Following objects are deprecated, shows a warning in log when used:
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These objects will be removed in the future.
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## Change log
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### 2019-03-14
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- __dispay_api__: Display API now detects automatically whenr rotation restrictions have to be applied.
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### 2019-03-09
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- __display_api__: Display nodes can be rotated in every directions (if running Minetest 5 or above).
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- __display_api__: New setting to restrict rotations to Minetest 0.4 abilities (**restriction enabled by default**).
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- __display_api__: New setting to restrict rotations to Minetest 0.4 abilities (restriction enabled by default).
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### 2018-12-14
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- __display_api__: New `yaw` attributes, entities can now have different angles with node.
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@ -22,37 +22,16 @@
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-- variable as spacing between entity and node
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display_api.entity_spacing = 0.002
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-- Settings
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display_api.rotation_restriction =
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minetest.settings:get_bool("display_rotation_restriction", true)
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if display_api.rotation_restriction then
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minetest.log("action", "[display_api] Legacy rotation restriction in effect")
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end
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-- Maximum entity position relative to the node pos
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local max_entity_pos = 1.5
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local wallmounted_rotations, facedir_rotations
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if display_api.rotation_restriction then
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-- Legacy rotations (MT<5.0)
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wallmounted_rotations = {
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[2]={x=0, y=3, z=0}, [3]={x=0, y=1, z=0},
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[4]={x=0, y=0, z=0}, [5]={x=0, y=2, z=0},
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}
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facedir_rotations = {
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[0]={x=0, y=0, z=0}, [1]={x=0, y=3, z=0},
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[2]={x=0, y=2, z=0}, [3]={x=0, y=1, z=0},
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}
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else
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-- Full rotations (MT>=5.0)
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wallmounted_rotations = {
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local wallmounted_rotations = {
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[0]={x=1, y=0, z=0}, [1]={x=3, y=0, z=0},
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[2]={x=0, y=3, z=0}, [3]={x=0, y=1, z=0},
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[4]={x=0, y=0, z=0}, [5]={x=0, y=2, z=0},
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}
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facedir_rotations = {
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local facedir_rotations = {
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[ 0]={x=0, y=0, z=0}, [ 1]={x=0, y=3, z=0},
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[ 2]={x=0, y=2, z=0}, [ 3]={x=0, y=1, z=0},
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[ 4]={x=3, y=0, z=0}, [ 5]={x=0, y=3, z=3},
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@ -66,7 +45,6 @@ else
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[20]={x=0, y=0, z=2}, [21]={x=0, y=1, z=2},
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[22]={x=0, y=2, z=2}, [23]={x=0, y=3, z=2},
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}
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end
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-- Compute other useful values depending on wallmounted and facedir param
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local wallmounted_values = {}
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@ -86,7 +64,9 @@ local function compute_values(r)
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for _ = 1, r.x do d, w, h = rx(d), rx(w), rx(h) end
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for _ = 1, r.y do d, w, h = ry(d), ry(w), ry(h) end
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return {rotation=r, depth=d, width=w, height=h}
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return {
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rotation=r, depth=d, width=w, height=h,
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restricted=(r.x==0 and r.z==0) }
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end
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for i, r in pairs(facedir_rotations) do
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@ -97,7 +77,38 @@ for i, r in pairs(wallmounted_rotations) do
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wallmounted_values[i] = compute_values(r)
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end
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local function get_values(node)
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-- Detect rotation restriction
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local rotation_restricted = nil
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minetest.register_entity('display_api:dummy_entity', {
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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visual = "upright_sprite",
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textures = {} })
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function display_api.is_rotation_restricted()
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if rotation_restricted == nil then
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local objref = minetest.add_entity(
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{x=0, y=0, z=0}, 'display_api:dummy_entity')
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if objref then
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rotation_restricted = objref.set_rotation == nil
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objref:remove()
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end
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end
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return rotation_restricted
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end
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-- Clip position property to maximum entity position
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local function clip_pos_prop(posprop)
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if posprop then
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return math.max(-max_entity_pos, math.min(max_entity_pos, posprop))
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else
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return 0
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end
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end
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-- Get values needed for orientation computation of node
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local function get_orientation_values(node)
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local ndef = minetest.registered_nodes[node.name]
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if ndef then
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@ -106,12 +117,17 @@ local function get_values(node)
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return wallmounted_values[node.param2 % 8]
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elseif paramtype2 == "facedir" or paramtype2 == "colorfacedir" then
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return facedir_values[node.param2 % 32]
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else
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-- No orientation or unknown orientation type
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return facedir_values[0]
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end
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end
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end
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--- Gets the display entities attached with a node. Removes extra ones
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local function get_entities(pos)
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-- Gets the display entities attached with a node.
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-- Add missing and remove duplicates
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local function get_display_objrefs(pos, create)
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local objrefs = {}
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local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
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if ndef and ndef.display_entities then
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@ -127,85 +143,57 @@ local function get_entities(pos)
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end
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end
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end
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end
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return objrefs
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end
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local function clip_pos_prop(posprop)
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if posprop then
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return math.max(-max_entity_pos, math.min(max_entity_pos, posprop))
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else
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return 0
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end
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end
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--- (Create and) place display entities according to the node orientation
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local function place_entities(pos)
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local node = minetest.get_node(pos)
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local ndef = minetest.registered_nodes[node.name]
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local v = get_values(node)
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local objrefs = get_entities(pos)
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if v and ndef and ndef.display_entities then
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for entity_name, props in pairs(ndef.display_entities) do
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local depth = clip_pos_prop(props.depth)
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local right = clip_pos_prop(props.right)
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local top = clip_pos_prop(props.top)
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if not objrefs[entity_name] then
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objrefs[entity_name] = minetest.add_entity(pos, entity_name,
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if create then
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-- Add missing
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for name, _ in pairs(ndef.display_entities) do
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if not objrefs[name] then
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objrefs[name] = minetest.add_entity(pos, name,
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minetest.serialize({ nodepos = pos }))
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end
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objrefs[entity_name]:set_pos({
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x = pos.x + v.depth.x*depth + v.width.x*right - v.height.x*top,
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y = pos.y + v.depth.y*depth + v.width.y*right - v.height.y*top,
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z = pos.z + v.depth.z*depth + v.width.z*right - v.height.z*top,
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})
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if objrefs[entity_name].set_rotation then
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objrefs[entity_name]:set_rotation({
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x = v.rotation.x*math.pi/2,
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y = v.rotation.y*math.pi/2 + (props.yaw or 0),
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z = v.rotation.z*math.pi/2,
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})
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else -- For minetest < 5.0 -- TODO: To be removed in the future
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objrefs[entity_name]:set_yaw(v.rotation.y*math.pi/2 + (props.yaw or 0))
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end
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end
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end
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return objrefs
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end
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--- Entity update
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function update_entity(entity)
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if not entity then
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return
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end
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if not entity.nodepos then
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entity.object:remove() -- Remove old/buggy entity
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return
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end
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local node = minetest.get_node(entity.nodepos)
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local ndef = minetest.registered_nodes[node.name]
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if ndef and ndef.display_entities and
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ndef.display_entities[entity.name] and
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ndef.display_entities[entity.name].on_display_update
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then
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-- Call on_display_update callback of a node for one of its display entities
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ndef.display_entities[entity.name].on_display_update(entity.nodepos,
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entity.object)
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else
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-- Display node has been removed, remove entity also
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entity.object:remove()
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end
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end
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--- Force entity update
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--- Force entity update : position and texture
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function display_api.update_entities(pos)
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for _, objref in pairs(place_entities(pos)) do
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update_entity(objref:get_luaentity())
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local node = minetest.get_node(pos)
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local ndef = minetest.registered_nodes[node.name]
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local ov = get_orientation_values(node)
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for _, objref in pairs(get_display_objrefs(pos, true)) do
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local edef = ndef.display_entities[objref:get_luaentity().name]
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local depth = clip_pos_prop(edef.depth)
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local right = clip_pos_prop(edef.right)
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local top = clip_pos_prop(edef.top)
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objref:set_pos({
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x = pos.x + ov.depth.x*depth + ov.width.x*right - ov.height.x*top,
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y = pos.y + ov.depth.y*depth + ov.width.y*right - ov.height.y*top,
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z = pos.z + ov.depth.z*depth + ov.width.z*right - ov.height.z*top,
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})
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if objref.set_rotation then
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objref:set_rotation({
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x = ov.rotation.x*math.pi/2,
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y = ov.rotation.y*math.pi/2 + (edef.yaw or 0),
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z = ov.rotation.z*math.pi/2,
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})
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else
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if ov.rotation.x ~=0 or ov.rotation.y ~= 0 then
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minetest.log("warning", string.format(
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"[display_api] unable to rotate correctly entity for node at %s without set_rotation method.",
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minetest.pos_to_string(pos)))
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end
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objref:set_yaw(ov.rotation.y*math.pi/2 + (edef.yaw or 0))
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end
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-- Call on_display_update callback of a node for one of its display entities
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if edef.on_display_update then
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edef.on_display_update(pos, objref)
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end
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end
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end
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@ -220,7 +208,23 @@ function display_api.on_activate(entity, staticdata)
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end
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entity.object:set_armor_groups({immortal=1})
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end
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update_entity(entity)
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if entity.nodepos then
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local node = minetest.get_node(entity.nodepos)
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local ndef = minetest.registered_nodes[node.name]
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if ndef and ndef.display_entities then
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local edef = ndef.display_entities[entity.name]
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if edef then
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-- Call on_display_update callback of the entity to build texture
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if edef.on_display_update then
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edef.on_display_update(entity.nodepos, entity.object)
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end
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return
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end
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end
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end
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-- If we got here, this display entity is buggy and should be removed
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entity.object:remove()
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end
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end
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@ -235,7 +239,9 @@ function display_api.on_place(itemstack, placer, pointed_thing, override_param2)
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z = pointed_thing.under.z - pointed_thing.above.z,
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}
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if display_api.rotation_restriction then
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local rotation_restriction = display_api.is_rotation_restricted()
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if rotation_restriction then
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-- If item is not placed on a wall, use the player's view direction instead
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if dir.x == 0 and dir.z == 0 then
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dir = placer:get_look_dir()
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@ -251,7 +257,7 @@ function display_api.on_place(itemstack, placer, pointed_thing, override_param2)
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elseif ndef.paramtype2 == "facedir" or
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ndef.paramtype2 == "colorfacedir" then
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param2 = minetest.dir_to_facedir(dir, not display_api.rotation_restriction)
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param2 = minetest.dir_to_facedir(dir, not rotation_restriction)
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing,
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@ -267,17 +273,20 @@ end
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--- On_destruct callback for display_api items.
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-- Removes entities.
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function display_api.on_destruct(pos)
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for _, objref in pairs(get_entities(pos)) do
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for _, objref in pairs(get_display_objrefs(pos)) do
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objref:remove()
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end
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end
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-- On_rotate (screwdriver) callback for display_api items. Prevents invalid rotations and reorients entities.
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-- On_rotate (screwdriver) callback for display_api items. Prevents invalid
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-- rotations and reorients entities.
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function display_api.on_rotate(pos, node, user, _, new_param2)
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node.param2 = new_param2
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if get_values(node) then
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local ov = get_orientation_values(node)
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if ov.restricted or not display_api.is_rotation_restricted() then
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minetest.swap_node(pos, node)
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place_entities(pos)
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display_api.update_entities(pos)
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return true
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else
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return false
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@ -1 +0,0 @@
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display_rotation_restriction(Legacy nodes rotation restriction MT<5.0) bool true
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@ -27,3 +27,7 @@ Handles screwdriver rotation. Direction is affected for direction signs.
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### `signs_api.register_sign(mod, name, model)`
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A method to quickly register signs.
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## Changelog
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### 2019-03-14
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- __sign_api__: Screwdriver behavior changed. Now, left click rotates and changes direction.
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@ -91,6 +91,7 @@ end
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function signs_api.on_place_direction(itemstack, placer, pointed_thing)
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local name = itemstack:get_name()
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local ndef = minetest.registered_nodes[name]
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local restriction = display_api.is_rotation_restricted()
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local bdir = {
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x = pointed_thing.under.x - pointed_thing.above.x,
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@ -103,12 +104,12 @@ function signs_api.on_place_direction(itemstack, placer, pointed_thing)
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if ndef.paramtype2 == "facedir" then
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-- If legacy mode, only accept upright nodes
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if display_api.rotation_restriction and bdir.x == 0 and bdir.z == 0 then
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if restriction and bdir.x == 0 and bdir.z == 0 then
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-- Ceiling or floor pointed (facedir chosen from player dir)
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ndir = minetest.dir_to_facedir({x=pdir.x, y=0, z=pdir.z})
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else
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-- Wall pointed or no rotation restriction
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ndir = minetest.dir_to_facedir(bdir, not display_api.rotation_restriction)
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ndir = minetest.dir_to_facedir(bdir, not restriction)
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end
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test = { [0]=-pdir.x, pdir.z, pdir.x, -pdir.z, -pdir.x, [8]=pdir.x }
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@ -117,7 +118,7 @@ function signs_api.on_place_direction(itemstack, placer, pointed_thing)
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if ndef.paramtype2 == "wallmounted" then
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ndir = minetest.dir_to_wallmounted(bdir)
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-- If legacy mode, only accept upright nodes
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if display_api.rotation_restriction and (ndir == 0 or ndir == 1) then
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if restriction and (ndir == 0 or ndir == 1) then
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ndir = minetest.dir_to_wallmounted({x=pdir.x, y=0, z=pdir.z})
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end
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@ -166,7 +167,7 @@ end
|
|||
|
||||
-- Legacy mode with rotation restriction
|
||||
-- TODO:When MT < 5.0 no more in use, to be removed
|
||||
if display_api.rotation_restriction then
|
||||
if display_api.is_rotation_restricted() then
|
||||
signs_api.on_rotate = function(pos, node, player, mode, new_param2)
|
||||
-- If rotation mode is 2 and sign is directional, swap direction.
|
||||
-- Otherwise use display_api's on_rotate function.
|
||||
|
|
Loading…
Reference in New Issue
Block a user