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	Improve on_rotate functions (#21)
Fixed bugs and improve on_rotate and support color- paramtype2s
This commit is contained in:
		
				
					committed by
					
						
						Pierre-Yves Rollo
					
				
			
			
				
	
			
			
			
						parent
						
							d22362a4ac
						
					
				
				
					commit
					44b911be9e
				
			@@ -26,55 +26,30 @@ display_api.entity_spacing = 0.002
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-- Miscelaneous values depending on wallmounted param2
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local wallmounted_values = {
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	[0]={dx=0,  dz=0,  rx=0,  rz=0,  yaw=0,          rotate=0}, -- Should never be used
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		{dx=0,  dz=0,  rx=0,  rz=0,  yaw=0,          rotate=1}, -- Should never be used
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		{dx=-1, dz=0,  rx=0,  rz=-1, yaw=-math.pi/2, rotate=5},
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		{dx=1,  dz=0,  rx=0,  rz=1,  yaw=math.pi/2,  rotate=4},
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		{dx=0,  dz=-1, rx=1,  rz=0,  yaw=0,          rotate=2},
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		{dx=0,  dz=1,  rx=-1, rz=0,  yaw=math.pi,    rotate=3}
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	[2]={dx=-1, dz=0,  rx=0,  rz=-1, yaw=-math.pi/2},
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	[3]={dx=1,  dz=0,  rx=0,  rz=1,  yaw=math.pi/2 },
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	[4]={dx=0,  dz=-1, rx=1,  rz=0,  yaw=0         },
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	[5]={dx=0,  dz=1,  rx=-1, rz=0,  yaw=math.pi   }
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}
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-- Miscelaneous values depending on facedir param2
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local facedir_values = {
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	[0]={dx=0,  dz=-1, rx=1,  rz=0,  yaw=0,          rotate=1},
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		{dx=-1, dz=0,  rx=0,  rz=-1, yaw=-math.pi/2, rotate=2},
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		{dx=0,  dz=1,  rx=-1, rz=0,  yaw=math.pi,    rotate=3},
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		{dx=1,  dz=0,  rx=0,  rz=1,  yaw=math.pi/2,  rotate=0},
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		-- Forbiden values :
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		{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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		{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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		{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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		{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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		{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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		{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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		{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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		{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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		{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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		{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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		{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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		{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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		{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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		{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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		{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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		{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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		{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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		{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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		{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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		{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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	}
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	[0]={dx=0,  dz=-1, rx=1,  rz=0,  yaw=0         },
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	[1]={dx=-1, dz=0,  rx=0,  rz=-1, yaw=-math.pi/2},
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	[2]={dx=0,  dz=1,  rx=-1, rz=0,  yaw=math.pi   },
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	[3]={dx=1,  dz=0,  rx=0,  rz=1,  yaw=math.pi/2 }
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}
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-- dx/dy = depth vector, rx/ly = right vector, yaw = yaw of entity,
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-- rotate = next facedir/wallmount on rotate
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local function get_values(node)
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	local ndef = minetest.registered_nodes[node.name]
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	if ndef then
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		if ndef.paramtype2 == "wallmounted" then
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			return wallmounted_values[node.param2]
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		end
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		if ndef.paramtype2 == "facedir" then
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			return facedir_values[node.param2]
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		local paramtype2 = ndef.paramtype2
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		if paramtype2 == "wallmounted" or paramtype2 == "colorwallmounted" then
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			return wallmounted_values[node.param2 % 8]
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		elseif paramtype2 == "facedir" or paramtype2 == "colorfacedir"  then
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			return facedir_values[node.param2 % 32]
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		end
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	end
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end
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@@ -97,9 +72,9 @@ local function get_entities(pos)
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	if ndef and ndef.display_entities then
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		for _, objref in ipairs(minetest.get_objects_inside_radius(pos, 1.5)) do
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			local entity = objref:get_luaentity()
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		    if entity and ndef.display_entities[entity.name] and check_entity_pos(pos, objref) then
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			if entity and ndef.display_entities[entity.name] and check_entity_pos(pos, objref) then
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				if objrefs[entity.name] then
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				    objref:remove()
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					objref:remove()
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				else
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					objrefs[entity.name] = objref
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				end
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@@ -123,9 +98,9 @@ local function place_entities(pos)
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	local ndef = minetest.registered_nodes[node.name]
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	local values = get_values(node)
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	local objrefs = get_entities(pos)
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	if values and ndef and ndef.display_entities then
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		for entity_name, props in pairs(ndef.display_entities) do
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			local depth = clip_pos_prop(props.depth)
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			local right = clip_pos_prop(props.right)
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@@ -133,12 +108,12 @@ local function place_entities(pos)
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			if not objrefs[entity_name] then
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				objrefs[entity_name] = minetest.add_entity(pos, entity_name)
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			end
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			objrefs[entity_name]:setpos({
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				x = pos.x - values.dx * depth + values.rx * right,
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				y = pos.y - top,
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				z = pos.z - values.dz * depth + values.rz * right})
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			objrefs[entity_name]:setyaw(values.yaw)
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		end
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	end
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@@ -151,7 +126,7 @@ local function call_node_on_display_update(pos, objref)
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	local entity = objref:get_luaentity()
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	if ndef and ndef.display_entities and entity and ndef.display_entities[entity.name] then
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		ndef.display_entities[entity.name].on_display_update(pos, objref)
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	end	
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	end
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end
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--- Force entity update
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@@ -186,7 +161,7 @@ end
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--- On_place callback for display_api items. Does nothing more than preventing item
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--- from being placed on ceiling or ground 
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function display_api.on_place(itemstack, placer, pointed_thing)
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function display_api.on_place(itemstack, placer, pointed_thing, override_param2)
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	local ndef = itemstack:get_definition()
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	local above = pointed_thing.above
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	local under = pointed_thing.under
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@@ -200,15 +175,16 @@ function display_api.on_place(itemstack, placer, pointed_thing)
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		dir.y = 0
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	end
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	local param2
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	local param2 = 0
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	if ndef then
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		if ndef.paramtype2 == "wallmounted" then
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		local paramtype2 = ndef.paramtype2
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		if paramtype2 == "wallmounted" or paramtype2 == "colorwallmounted" then
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			param2 = minetest.dir_to_wallmounted(dir)
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		elseif ndef.paramtype2 == "facedir" then
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		elseif paramtype2 == "facedir" or paramtype2 == "colorfacedir"  then
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			param2 = minetest.dir_to_facedir(dir)
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		end
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	end
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	return minetest.item_place(itemstack, placer, pointed_thing, param2)
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	return minetest.item_place(itemstack, placer, pointed_thing, param2 + (override_param2 or 0))
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end
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--- On_construct callback for display_api items. Creates entities and update them.
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@@ -225,14 +201,11 @@ function display_api.on_destruct(pos)
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	end
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end
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-- On_rotate (screwdriver) callback for display_api items. Prevents axis rotation and reorients entities.
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function display_api.on_rotate(pos, node, user, mode, new_param2)
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	if mode ~= 1 then return false end
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	local values = get_values(node)
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	if values then
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		minetest.swap_node(pos, {name = node.name, param1 = node.param1, param2 = values.rotate})
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-- On_rotate (screwdriver) callback for display_api items. Prevents invalid rotations and reorients entities.
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function display_api.on_rotate(pos, node, user, _, new_param2)
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	node.param2 = new_param2
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	if get_values(node) then
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		minetest.swap_node(pos, node)
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		place_entities(pos)
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		return true
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	else
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@@ -132,18 +132,19 @@ function signs_api.on_place_direction(itemstack, placer, pointed_thing)
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end
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-- Handles screwdriver rotation. Direction is affected for direction signs
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-- If rotation mode is 2 and sign is directional, swap direction.
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-- Otherwise use display_api's on_rotate function.
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function signs_api.on_rotate(pos, node, player, mode, new_param2)
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	if mode == 2 then
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		local ndef = minetest.registered_nodes[node.name]
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	    if ndef.signs_other_dir then
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		    minetest.swap_node(pos, {name = ndef.signs_other_dir,
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                param1 = node.param1, param2 = node.param2})
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		if ndef.signs_other_dir then
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			minetest.swap_node(pos, {name = ndef.signs_other_dir,
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				param1 = node.param1, param2 = node.param2})
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			display_api.update_entities(pos)
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	    end
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	else
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        display_api.on_rotate(pos, node, user, mode, new_param2)
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			return true
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		end
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	end
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    return false;
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	return display_api.on_rotate(pos, node, user, mode, new_param2)
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end
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function signs_api.register_sign(mod, name, model)
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