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mirror of https://github.com/pyrollo/display_modpack.git synced 2024-11-13 13:50:30 +01:00

Merge branch 'master' into dev

This commit is contained in:
Pierre-Yves Rollo 2018-12-09 17:24:46 +01:00
commit 4e5ebedc17
8 changed files with 385 additions and 277 deletions

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@ -1,4 +1,4 @@
# Display Modpack
# Display Modpack
Version 1.2.2
This modpack provides mods with dynamic display. Mods are :
@ -22,10 +22,21 @@ For more information, see the [forum topic](https://forum.minetest.net/viewtopic
*Metro* and *Tiny Cursive* fonts are provided in **Display Modpack** (in **font_metro** and **boards** mods) but you can add more fonts by installing font mods. Be aware that each font mod comes with numerous textures. This can result in slowing media downloading and/or client display.
Extra font mods can be found here:
Extra font mods can be found here:
* [OldWizard](https://github.com/pyrollo/font_oldwizard): An old style gothic font.
* [Botic](https://github.com/pyrollo/font_botic): A scifi style font.
## Deprecation notice (for modders)
### December 2018
Following objects are deprecated, shows a warning in log when used:
* `display_modpack_node` group (use `display_api` group instead);
* `display_lib_node` group (use `display_api` group instead);
* `display_lib` global table (use `display_api` global table instead);
These objects will be removed in the future.
## Changelog
### 2018-12-02 (Version 1.2.2)
@ -48,7 +59,7 @@ Extra font mods can be found here:
- Boards mod added.
- Bug fix in default font chosing when multiple font registered.
- Bug fix in default font chosing when multiple font registered.
### 2018-07-13 (Version 1.1.0)
@ -86,7 +97,7 @@ Mostly bug fixes :
- Add tool for creating font textures from .ttf font files
- Fix UTF 8 to Unicode decoding
- Fix UTF 8 to Unicode decoding
- Updated forum thread link in README.md
@ -96,7 +107,7 @@ This change is a preparation to merge Andrzej Pieńkowski fork (apienk) : new fo
- Font\_lib support for multiple fonts (nothing yet visible in mods) ;
- Font\_lib support for Unicode characters (limited to Unicode Plane 0: 0000-FFFF, see [Wikipedia](https://en.wikipedia.org/wiki/Unicode)) ;
- Font\_lib support for Unicode characters (limited to Unicode Plane 0: 0000-FFFF, see [Wikipedia](https://en.wikipedia.org/wiki/Unicode)) ;
- New "default" font with original textures from Vanessa Ezekowitz (VanessaE) ;
@ -108,7 +119,7 @@ This change is a preparation to merge Andrzej Pieńkowski fork (apienk) : new fo
### 2017-08-26
- Changed signs from wallmounted to facedir to improve textures and make it possible to use screwdriver.
- Changed signs from wallmounted to facedir to improve textures and make it possible to use screwdriver.
**IMPORTANT** : Map will be updated to change to new nodes but inventory items will turn into "Unknown items" and have to be re-crafted.
- Intllib support added with french translation (whole modpack, thanks to fat115) ;
@ -120,6 +131,3 @@ This change is a preparation to merge Andrzej Pieńkowski fork (apienk) : new fo
- Added back and side textures to all signs (road_signs) ;
- Added more sign types : White/yellow/green signs and direction signs (signs_road) ;

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@ -11,7 +11,7 @@ This method triggers entities update for the display node at pos. Actual entity
### register\_display\_entity
**display\_lib.register\_display\_entity(entity_name)**
This is a helper to register entities used for display.
This is a helper to register entities used for display.
`entity_name`: Name of the entity to register.
## Provided callback implementations
@ -26,7 +26,7 @@ This is a helper to register entities used for display.
### on_destruct
**display\_lib.on_destruct(pos)**
`on_destruct` node callback implementation. Display nodes should have this callback (removes display entities on node destruction).
`on_destruct` node callback implementation. Display nodes should have this callback (removes display entities on node destruction).
### on_rotate
**display\_lib.on\_rotate(pos, node, user, mode, new_param2)**
@ -34,22 +34,20 @@ This is a helper to register entities used for display.
### on_activate
**display\_lib.on_activate(entity, staticdata)**
`On_activate` entity callback implementation for display entities. No need of this method if display entities have been registered using `register_display_entity` (callback is already set).
`On_activate` entity callback implementation for display entities. No need of this method if display entities have been registered using `register_display_entity` (callback is already set).
## Howto register a display node
* Register display entities with `register_display_entity`
* Register node with :
- `on_place`, `on_construct`, `on_destruct` and `on_rotate` callbacks using display_api callbacks.
 
- `display_modpack_node` group. This will make this node have their entities updated as soon as the mapblock is loaded (Useful after /clearobjects).
 
- `display_api` group. This will make this node have their entities updated as soon as the mapblock is loaded (Useful after /clearobjects).
- a `display_entities` field in node definition containing a entity name indexed table. See below for description of each display_entities fields.
### Display_entities fields
`on_display_update` is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item.
`depth`, `right` and `height` : Entity position regarding to node facedir/wallmounted main axis.
`depth`, `right` and `height`: Entity position regarding to node facedir/wallmounted main axis.
Values for these fields can be any number between -1.5 and 1.5 (default value is 0).
Position 0,0,0 is the center of the node.
`depth` goes from front (-0.5) to rear (0.5), `height` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5).
@ -61,12 +59,12 @@ In order to avoid flickering text, it's better to have text a little behind node
display_api.register_display_entity("mymod:entity1")
display_api.register_display_entity("mymod:entity2")
function my_display_update1(pos, objref)
function my_display_update1(pos, objref)
objref:set_properties({ textures= {"mytexture1.png"},
visual_size = {x=1, y=1} })
end
function my_display_update2(pos, objref)
function my_display_update2(pos, objref)
objref:set_properties({ textures= {"mytexture2.png"},
                        visual_size = {x=1, y=1} })
end
@ -75,13 +73,13 @@ In order to avoid flickering text, it's better to have text a little behind node
...
paramtype2 = "facedir",
...
groups = { display_modpack_node = 1, ... },
groups = { display_api = 1, ... },
...
display_entities = {
["mymod:entity1"] = {
["mymod:entity1"] = {
depth = 0.3,
on_display_update = my_display_update1 },
["mymod:entity1"] = {
["mymod:entity1"] = {
depth = 0.2, height = 0.1,
on_display_update = my_display_update2 },
},

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@ -0,0 +1,72 @@
--[[
display_api mod for Minetest - Library to add dynamic display
capabilities to nodes
(c) Pierre-Yves Rollo
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--]]
-- Deprecation
function deprecated_group(deprecated_group, replacement_group)
for name, ndef in pairs(minetest.registered_nodes) do
if ndef.groups and ndef.groups[deprecated_group] then
minetest.log("warning", string.format('Node %s belongs to deprecated "%s" group which should be replaced with new "%s" group.',
name, deprecated_group, replacement_group))
end
end
end
function deprecated_global_table(deprecated_global_name, replacement_global_name)
assert(type(deprecated_global_name) == 'string', "deprecated_global_name should be a string.")
assert(type(replacement_global_name) == 'string', "replacement_global_name should be a string.")
assert(deprecated_global_name ~= '', "deprecated_global_name should not be empty.")
assert(replacement_global_name ~= '', "replacement_global_name should not be empty.")
assert(rawget(_G, deprecated_global_name) == nil, "replacement global already exists.")
if _G[replacement_global_name] == nil then
print('warn_deprecated_functions: Warning, replacement global "'..replacement_global_name..'" does not exists.')
return
end
local meta = {
deprecated = deprecated_global_name,
replacement = replacement_global_name,
__index = function(table, key)
local meta = getmetatable(table)
local dbg = debug.getinfo(2, "lS")
minetest.log("warning", string.format('Warning: Accessing deprecated "%s" table, "%s" should be used instead (%s:%d).',
meta.deprecated, meta.replacement, (dbg.short_src or 'unknown'), (dbg.currentline or 0)))
return _G[meta.replacement][key]
end,
__newindex = function(table, key, value)
local meta = getmetatable(table)
local dbg = debug.getinfo(2, "lS")
minetest.log("warning", string.format('Warning: Accessing deprecated "%s" table, "%s" should be used instead (%s:%d).',
meta.deprecated, meta.replacement, (dbg.short_src or 'unknown'), (dbg.currentline or 0)))
_G[meta.replacement][key]=value
end,
}
rawset(_G, deprecated_global_name, {})
setmetatable(_G[deprecated_global_name], meta)
end
-- deprecated(1) -- December 2018 - Deprecation of groups display_modpack_node and display_lib_node
-- Group to be removed from display API register_lbm
minetest.after(0, function()
deprecated_group("display_modpack_node", "display_api")
deprecated_group("display_lib_node", "display_api")
end)
-- deprecated(2) -- December 2018 - Deprecation of display_lib
deprecated_global_table('display_lib', 'display_api')

239
display_api/display.lua Normal file
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@ -0,0 +1,239 @@
--[[
display_api mod for Minetest - Library to add dynamic display
capabilities to nodes
(c) Pierre-Yves Rollo
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--]]
-- Prefered gap between node and entity
-- Entity positionment is up to mods but it is a good practice to use this
-- variable as spacing between entity and node
display_api.entity_spacing = 0.002
-- Maximum entity position relative to the node pos
local max_entity_pos = 1.5
-- Miscelaneous values depending on wallmounted param2
local wallmounted_values = {
[2]={dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2},
[3]={dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2 },
[4]={dx=0, dz=-1, rx=1, rz=0, yaw=0 },
[5]={dx=0, dz=1, rx=-1, rz=0, yaw=math.pi }
}
-- Miscelaneous values depending on facedir param2
local facedir_values = {
[0]={dx=0, dz=-1, rx=1, rz=0, yaw=0 },
[1]={dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2},
[2]={dx=0, dz=1, rx=-1, rz=0, yaw=math.pi },
[3]={dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2 }
}
-- dx/dy = depth vector, rx/ly = right vector, yaw = yaw of entity,
local function get_values(node)
local ndef = minetest.registered_nodes[node.name]
if ndef then
local paramtype2 = ndef.paramtype2
if paramtype2 == "wallmounted" or paramtype2 == "colorwallmounted" then
return wallmounted_values[node.param2 % 8]
elseif paramtype2 == "facedir" or paramtype2 == "colorfacedir" then
return facedir_values[node.param2 % 32]
end
end
end
--- Gets the display entities attached with a node. Removes extra ones
local function get_entities(pos)
local objrefs = {}
local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
if ndef and ndef.display_entities then
for _, objref in
ipairs(minetest.get_objects_inside_radius(pos, max_entity_pos)) do
local entity = objref:get_luaentity()
if entity and ndef.display_entities[entity.name] and
entity.nodepos and vector.equals(pos, entity.nodepos) then
if objrefs[entity.name] then
objref:remove() -- Remove duplicates
else
objrefs[entity.name] = objref
end
end
end
end
return objrefs
end
local function clip_pos_prop(posprop)
if posprop then
return math.max(-max_entity_pos, math.min(max_entity_pos, posprop))
else
return 0
end
end
--- (Create and) place display entities according to the node orientation
local function place_entities(pos)
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
local values = get_values(node)
local objrefs = get_entities(pos)
if values and ndef and ndef.display_entities then
for entity_name, props in pairs(ndef.display_entities) do
local depth = clip_pos_prop(props.depth)
local right = clip_pos_prop(props.right)
local top = clip_pos_prop(props.top)
if not objrefs[entity_name] then
objrefs[entity_name] = minetest.add_entity(pos, entity_name,
minetest.serialize({ nodepos = pos }))
end
objrefs[entity_name]:setpos({
x = pos.x - values.dx * depth + values.rx * right,
y = pos.y - top,
z = pos.z - values.dz * depth + values.rz * right})
objrefs[entity_name]:setyaw(values.yaw)
end
end
return objrefs
end
--- Entity update
function update_entity(entity)
if not entity then
return
end
if not entity.nodepos then
entity.object:remove() -- Remove old/buggy entity
return
end
local node = minetest.get_node(entity.nodepos)
local ndef = minetest.registered_nodes[node.name]
if ndef and ndef.display_entities and
ndef.display_entities[entity.name] and
ndef.display_entities[entity.name].on_display_update
then
-- Call on_display_update callback of a node for one of its display entities
ndef.display_entities[entity.name].on_display_update(entity.nodepos,
entity.object)
else
-- Display node has been removed, remove entity also
entity.object:remove()
end
end
--- Force entity update
function display_api.update_entities(pos)
for _, objref in pairs(place_entities(pos)) do
update_entity(objref:get_luaentity())
end
end
--- On_activate callback for display_api entities. Calls on_display_update callbacks
--- of corresponding node for each entity.
function display_api.on_activate(entity, staticdata)
if entity then
if string.sub(staticdata, 1, string.len("return")) == "return" then
local data = minetest.deserialize(staticdata)
if data and type(data) == "table" then
entity.nodepos = data.nodepos
end
entity.object:set_armor_groups({immortal=1})
end
update_entity(entity)
end
end
--- On_place callback for display_api items.
-- Does nothing more than preventing node from being placed on ceiling or ground
function display_api.on_place(itemstack, placer, pointed_thing, override_param2)
local ndef = itemstack:get_definition()
local above = pointed_thing.above
local under = pointed_thing.under
local dir = {x = under.x - above.x, y = 0, z = under.z - above.z}
-- If item is not placed on a wall, use the player's view direction instead
if dir.x == 0 and dir.z == 0 then
dir = placer:get_look_dir()
dir.y = 0
end
local param2 = 0
if ndef then
local paramtype2 = ndef.paramtype2
if paramtype2 == "wallmounted" or paramtype2 == "colorwallmounted" then
param2 = minetest.dir_to_wallmounted(dir)
elseif paramtype2 == "facedir" or paramtype2 == "colorfacedir" then
param2 = minetest.dir_to_facedir(dir)
end
end
return minetest.item_place(itemstack, placer, pointed_thing,
param2 + (override_param2 or 0))
end
--- On_construct callback for display_api items.
-- Creates entities and update them.
function display_api.on_construct(pos)
display_api.update_entities(pos)
end
--- On_destruct callback for display_api items.
-- Removes entities.
function display_api.on_destruct(pos)
for _, objref in pairs(get_entities(pos)) do
objref:remove()
end
end
-- On_rotate (screwdriver) callback for display_api items. Prevents invalid rotations and reorients entities.
function display_api.on_rotate(pos, node, user, _, new_param2)
node.param2 = new_param2
if get_values(node) then
minetest.swap_node(pos, node)
place_entities(pos)
return true
else
return false
end
end
--- Creates display entity with some fields and the on_activate callback
function display_api.register_display_entity(entity_name)
if not minetest.registered_entities[entity_name] then
minetest.register_entity(':'..entity_name, {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "upright_sprite",
textures = {},
on_activate = display_api.on_activate,
get_staticdata = function(self)
return minetest.serialize({ nodepos = self.nodepos })
end,
})
end
end
minetest.register_lbm({
label = "Update display_api entities",
name = "display_api:update_entities",
run_at_every_load = true,
nodenames = {"group:display_api",
"group:display_modpack_node", "group:display_lib_node"}, -- See deprecated(1)
action = function(pos, node) display_api.update_entities(pos) end,
})

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@ -1,240 +1,31 @@
--[[
display_api mod for Minetest - Library to add dynamic display
capabilities to nodes
(c) Pierre-Yves Rollo
display_api mod for Minetest - Library to add dynamic display
capabilities to nodes
(c) Pierre-Yves Rollo
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--]]
-- Global variables
-------------------
display_api = {}
display_api.name = minetest.get_current_modname()
display_api.path = minetest.get_modpath(display_api.name)
-- Prefered gap between node and entity
-- Entity positionment is up to mods but it is a good practice to use this
-- variable as spacing between entity and node
display_api.entity_spacing = 0.002
-- Inclusions
-------------
-- Maximum entity position relative to the node pos
local max_entity_pos = 1.5
-- Miscelaneous values depending on wallmounted param2
local wallmounted_values = {
[2]={dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2},
[3]={dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2 },
[4]={dx=0, dz=-1, rx=1, rz=0, yaw=0 },
[5]={dx=0, dz=1, rx=-1, rz=0, yaw=math.pi }
}
-- Miscelaneous values depending on facedir param2
local facedir_values = {
[0]={dx=0, dz=-1, rx=1, rz=0, yaw=0 },
[1]={dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2},
[2]={dx=0, dz=1, rx=-1, rz=0, yaw=math.pi },
[3]={dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2 }
}
-- dx/dy = depth vector, rx/ly = right vector, yaw = yaw of entity,
local function get_values(node)
local ndef = minetest.registered_nodes[node.name]
if ndef then
local paramtype2 = ndef.paramtype2
if paramtype2 == "wallmounted" or paramtype2 == "colorwallmounted" then
return wallmounted_values[node.param2 % 8]
elseif paramtype2 == "facedir" or paramtype2 == "colorfacedir" then
return facedir_values[node.param2 % 32]
end
end
end
--- Gets the display entities attached with a node. Removes extra ones
local function get_entities(pos)
local objrefs = {}
local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
if ndef and ndef.display_entities then
for _, objref in
ipairs(minetest.get_objects_inside_radius(pos, max_entity_pos)) do
local entity = objref:get_luaentity()
if entity and ndef.display_entities[entity.name] and
entity.nodepos and vector.equals(pos, entity.nodepos) then
if objrefs[entity.name] then
objref:remove() -- Remove duplicates
else
objrefs[entity.name] = objref
end
end
end
end
return objrefs
end
local function clip_pos_prop(posprop)
if posprop then
return math.max(-max_entity_pos, math.min(max_entity_pos, posprop))
else
return 0
end
end
--- (Create and) place display entities according to the node orientation
local function place_entities(pos)
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
local values = get_values(node)
local objrefs = get_entities(pos)
if values and ndef and ndef.display_entities then
for entity_name, props in pairs(ndef.display_entities) do
local depth = clip_pos_prop(props.depth)
local right = clip_pos_prop(props.right)
local top = clip_pos_prop(props.top)
if not objrefs[entity_name] then
objrefs[entity_name] = minetest.add_entity(pos, entity_name,
minetest.serialize({ nodepos = pos }))
end
objrefs[entity_name]:setpos({
x = pos.x - values.dx * depth + values.rx * right,
y = pos.y - top,
z = pos.z - values.dz * depth + values.rz * right})
objrefs[entity_name]:setyaw(values.yaw)
end
end
return objrefs
end
--- Entity update
function update_entity(entity)
if not entity then
return
end
if not entity.nodepos then
entity.object:remove() -- Remove old/buggy entity
return
end
local node = minetest.get_node(entity.nodepos)
local ndef = minetest.registered_nodes[node.name]
if ndef and ndef.display_entities and
ndef.display_entities[entity.name] and
ndef.display_entities[entity.name].on_display_update
then
-- Call on_display_update callback of a node for one of its display entities
ndef.display_entities[entity.name].on_display_update(entity.nodepos,
entity.object)
end
end
--- Force entity update
function display_api.update_entities(pos)
for _, objref in pairs(place_entities(pos)) do
update_entity(objref:get_luaentity())
end
end
--- On_activate callback for display_api entities. Calls on_display_update callbacks
--- of corresponding node for each entity.
function display_api.on_activate(entity, staticdata)
if entity then
if string.sub(staticdata, 1, string.len("return")) == "return" then
local data = minetest.deserialize(staticdata)
if data and type(data) == "table" then
entity.nodepos = data.nodepos
end
entity.object:set_armor_groups({immortal=1})
end
update_entity(entity)
end
end
--- On_place callback for display_api items.
-- Does nothing more than preventing node from being placed on ceiling or ground
function display_api.on_place(itemstack, placer, pointed_thing, override_param2)
local ndef = itemstack:get_definition()
local above = pointed_thing.above
local under = pointed_thing.under
local dir = {x = under.x - above.x, y = 0, z = under.z - above.z}
-- If item is not placed on a wall, use the player's view direction instead
if dir.x == 0 and dir.z == 0 then
dir = placer:get_look_dir()
dir.y = 0
end
local param2 = 0
if ndef then
local paramtype2 = ndef.paramtype2
if paramtype2 == "wallmounted" or paramtype2 == "colorwallmounted" then
param2 = minetest.dir_to_wallmounted(dir)
elseif paramtype2 == "facedir" or paramtype2 == "colorfacedir" then
param2 = minetest.dir_to_facedir(dir)
end
end
return minetest.item_place(itemstack, placer, pointed_thing,
param2 + (override_param2 or 0))
end
--- On_construct callback for display_api items.
-- Creates entities and update them.
function display_api.on_construct(pos)
display_api.update_entities(pos)
end
--- On_destruct callback for display_api items.
-- Removes entities.
function display_api.on_destruct(pos)
for _, objref in pairs(get_entities(pos)) do
objref:remove()
end
end
-- On_rotate (screwdriver) callback for display_api items. Prevents invalid rotations and reorients entities.
function display_api.on_rotate(pos, node, user, _, new_param2)
node.param2 = new_param2
if get_values(node) then
minetest.swap_node(pos, node)
place_entities(pos)
return true
else
return false
end
end
--- Creates display entity with some fields and the on_activate callback
function display_api.register_display_entity(entity_name)
if not minetest.registered_entity then
minetest.register_entity(':'..entity_name, {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "upright_sprite",
textures = {},
on_activate = display_api.on_activate,
get_staticdata = function(self)
return minetest.serialize({ nodepos = self.nodepos })
end,
})
end
end
minetest.register_lbm({
label = "Update display_api entities",
name = "display_api:update_entities",
run_at_every_load = true,
nodenames = {"group:display_modpack_node", "group:display_lib_node"},
action = function(pos, node) display_api.update_entities(pos) end,
})
-- Compatibility
display_lib = display_api
dofile(display_api.path.."/display.lua")
dofile(display_api.path.."/deprecation.lua")

View File

@ -1,5 +1,5 @@
--[[
ontime_clocks mod for Minetest - Clock nodes displaying ingame time
ontime_clocks mod for Minetest - Clock nodes displaying ingame time
(c) Pierre-Yves Rollo
This file is part of ontime_clocks.
@ -31,11 +31,11 @@ minetest.register_node("ontime_clocks:green_digital", {
node_box = {
type = "wallmounted",
wall_side = { -0.5, -3/16, -7/16, -13/32, 7/32, 7/16 },
wall_bottom = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
wall_top = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
wall_bottom = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
wall_top = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
tiles = {"ontime_clocks_digital.png"},
groups = {oddly_breakable_by_hand = 1, not_blocking_trains = 1, display_modpack_node = 1},
groups = {oddly_breakable_by_hand=1, not_blocking_trains=1, display_api=1},
display_entities = {
["ontime_clocks:display"] = {
depth = 13/32 - 0.01,
@ -69,11 +69,11 @@ minetest.register_node("ontime_clocks:red_digital", {
node_box = {
type = "wallmounted",
wall_side = { -0.5, -3/16, -7/16, -13/32, 7/32, 7/16 },
wall_bottom = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
wall_top = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
wall_bottom = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
wall_top = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
tiles = {"ontime_clocks_digital.png"},
groups = {oddly_breakable_by_hand = 1, not_blocking_trains = 1, display_modpack_node = 1},
groups = {oddly_breakable_by_hand=1, not_blocking_trains=1, display_api=1},
display_entities = {
["ontime_clocks:display"] = {
depth = 13/32 - 0.01,
@ -107,12 +107,12 @@ minetest.register_node("ontime_clocks:white", {
node_box = {
type = "wallmounted",
wall_side = { -0.5, -7/16, -7/16, -6/16, 7/16, 7/16},
wall_bottom = { -7/16, -0.5, -7/16, 7/16, -7/16, 7/16},
wall_top = { -7/16, 0.5, -7/16, 7/16, 7/16, 7/16},
wall_bottom = { -7/16, -0.5, -7/16, 7/16, -7/16, 7/16},
wall_top = { -7/16, 0.5, -7/16, 7/16, 7/16, 7/16},
},
tiles = {"ontime_clocks_white.png"},
groups = {choppy = 1, oddly_breakable_by_hand = 1, not_blocking_trains = 1, display_modpack_node = 1},
display_entities = {
groups = {oddly_breakable_by_hand=1, not_blocking_trains=1, display_api=1},
display_entities = {
["ontime_clocks:display"] = {
depth = 6/16 - 0.01,
on_display_update = function(pos, objref)
@ -144,12 +144,12 @@ minetest.register_node("ontime_clocks:frameless_black", {
node_box = {
type = "wallmounted",
wall_side = { -0.5, -7/16, -7/16, -0.45, 7/16, 7/16 },
wall_bottom = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
wall_top = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
wall_bottom = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
wall_top = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
tiles = {"ontime_clocks_frameless.png"},
groups = {choppy = 1, oddly_breakable_by_hand = 1, not_blocking_trains = 1, display_modpack_node = 1},
display_entities = {
groups = {oddly_breakable_by_hand=1, not_blocking_trains=1, display_api=1},
display_entities = {
["ontime_clocks:display"] = {
depth = 7/16,
on_display_update = function(pos, objref)
@ -181,12 +181,12 @@ minetest.register_node("ontime_clocks:frameless_gold", {
node_box = {
type = "wallmounted",
wall_side = { -0.5, -7/16, -7/16, -0.45, 7/16, 7/16 },
wall_bottom = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
wall_top = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
wall_bottom = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
wall_top = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
tiles = {"ontime_clocks_frameless.png^[colorize:#FF0"},
groups = {choppy = 1, oddly_breakable_by_hand = 1, not_blocking_trains = 1, display_modpack_node = 1},
display_entities = {
groups = {oddly_breakable_by_hand=1, not_blocking_trains=1, display_api=1},
display_entities = {
["ontime_clocks:display"] = {
depth = 7/16,
on_display_update = function(pos, objref)
@ -218,12 +218,12 @@ minetest.register_node("ontime_clocks:frameless_white", {
node_box = {
type = "wallmounted",
wall_side = { -0.5, -7/16, -7/16, -0.45, 7/16, 7/16 },
wall_bottom = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
wall_top = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
wall_bottom = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
wall_top = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 }
},
tiles = {"ontime_clocks_frameless.png^[colorize:#FFF"},
groups = {choppy = 1, oddly_breakable_by_hand = 1, not_blocking_trains = 1, display_modpack_node = 1},
display_entities = {
groups = {oddly_breakable_by_hand=1, not_blocking_trains=1, display_api=1},
display_entities = {
["ontime_clocks:display"] = {
depth = 7/16,
on_display_update = function(pos, objref)

View File

@ -163,7 +163,7 @@ function signs_api.register_sign(mod, name, model)
fixed = {-model.width/2, -model.height/2, 0.5,
model.width/2, model.height/2, 0.5 - model.depth},
},
groups = {choppy=2, dig_immediate=2, not_blocking_trains = 1, display_modpack_node = 1},
groups = {choppy=2, dig_immediate=2, not_blocking_trains=1, display_api=1},
sounds = default.node_sound_defaults(),
display_entities = {
["signs:display_text"] = {

View File

@ -30,7 +30,7 @@ for i, material in ipairs(steles.materials) do
if ndef then
local groups = table.copy(ndef.groups)
local parts = material:split(":")
groups.display_modpack_node = 1
groups.display_api = 1
minetest.register_node("steles:"..parts[2].."_stele", {
description = steles.materials_desc[i],