mirror of
https://github.com/pyrollo/display_modpack.git
synced 2024-11-14 14:20:31 +01:00
Updated API with new group
This commit is contained in:
parent
9ce075d30b
commit
b16f9fc23b
22
API.md
22
API.md
|
@ -11,7 +11,7 @@ This method triggers entities update for the display node at pos. Actual entity
|
|||
### register\_display\_entity
|
||||
**display\_lib.register\_display\_entity(entity_name)**
|
||||
|
||||
This is a helper to register entities used for display.
|
||||
This is a helper to register entities used for display.
|
||||
|
||||
`entity_name`: Name of the entity to register.
|
||||
## Provided callback implementations
|
||||
|
@ -26,7 +26,7 @@ This is a helper to register entities used for display.
|
|||
### on_destruct
|
||||
**display\_lib.on_destruct(pos)**
|
||||
|
||||
`on_destruct` node callback implementation. Display nodes should have this callback (removes display entities on node destruction).
|
||||
`on_destruct` node callback implementation. Display nodes should have this callback (removes display entities on node destruction).
|
||||
### on_rotate
|
||||
**display\_lib.on\_rotate(pos, node, user, mode, new_param2)**
|
||||
|
||||
|
@ -34,22 +34,20 @@ This is a helper to register entities used for display.
|
|||
### on_activate
|
||||
**display\_lib.on_activate(entity, staticdata)**
|
||||
|
||||
`On_activate` entity callback implementation for display entities. No need of this method if display entities have been registered using `register_display_entity` (callback is already set).
|
||||
`On_activate` entity callback implementation for display entities. No need of this method if display entities have been registered using `register_display_entity` (callback is already set).
|
||||
|
||||
## Howto register a display node
|
||||
* Register display entities with `register_display_entity`
|
||||
|
||||
* Register node with :
|
||||
- `on_place`, `on_construct`, `on_destruct` and `on_rotate` callbacks using display_api callbacks.
|
||||
|
||||
- `display_modpack_node` group. This will make this node have their entities updated as soon as the mapblock is loaded (Useful after /clearobjects).
|
||||
|
||||
- `display_api` group. This will make this node have their entities updated as soon as the mapblock is loaded (Useful after /clearobjects).
|
||||
- a `display_entities` field in node definition containing a entity name indexed table. See below for description of each display_entities fields.
|
||||
|
||||
### Display_entities fields
|
||||
`on_display_update` is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item.
|
||||
|
||||
`depth`, `right` and `height` : Entity position regarding to node facedir/wallmounted main axis.
|
||||
`depth`, `right` and `height`: Entity position regarding to node facedir/wallmounted main axis.
|
||||
Values for these fields can be any number between -1.5 and 1.5 (default value is 0).
|
||||
Position 0,0,0 is the center of the node.
|
||||
`depth` goes from front (-0.5) to rear (0.5), `height` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5).
|
||||
|
@ -61,12 +59,12 @@ In order to avoid flickering text, it's better to have text a little behind node
|
|||
display_api.register_display_entity("mymod:entity1")
|
||||
display_api.register_display_entity("mymod:entity2")
|
||||
|
||||
function my_display_update1(pos, objref)
|
||||
function my_display_update1(pos, objref)
|
||||
objref:set_properties({ textures= {"mytexture1.png"},
|
||||
visual_size = {x=1, y=1} })
|
||||
end
|
||||
|
||||
function my_display_update2(pos, objref)
|
||||
function my_display_update2(pos, objref)
|
||||
objref:set_properties({ textures= {"mytexture2.png"},
|
||||
visual_size = {x=1, y=1} })
|
||||
end
|
||||
|
@ -75,13 +73,13 @@ In order to avoid flickering text, it's better to have text a little behind node
|
|||
...
|
||||
paramtype2 = "facedir",
|
||||
...
|
||||
groups = { display_modpack_node = 1, ... },
|
||||
groups = { display_api = 1, ... },
|
||||
...
|
||||
display_entities = {
|
||||
["mymod:entity1"] = {
|
||||
["mymod:entity1"] = {
|
||||
depth = 0.3,
|
||||
on_display_update = my_display_update1 },
|
||||
["mymod:entity1"] = {
|
||||
["mymod:entity1"] = {
|
||||
depth = 0.2, height = 0.1,
|
||||
on_display_update = my_display_update2 },
|
||||
},
|
||||
|
|
Loading…
Reference in New Issue
Block a user