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* don't let explosions destroy sign entities * destroy sign entities if sign node is exploded * remove redundant destructor call * make sure other things don't try to interact w/ the signs entity * name will be "" for non-players or unknown players. * remove default value from initial values --------- Co-authored-by: Niklp <89982526+Niklp09@users.noreply.github.com>
3.9 KiB
3.9 KiB