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Files
display_modpack/signs/compatibility.lua
fluxionary 2c1efede4d handle interactions w/ explosions (#3)
* don't let explosions destroy sign entities

* destroy sign entities if sign node is exploded

* remove redundant destructor call

* make sure other things don't try to interact w/ the signs entity

* name will be "" for non-players or unknown players.

* remove default value from initial values

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Co-authored-by: Niklp <89982526+Niklp09@users.noreply.github.com>
2023-10-03 09:16:09 +02:00

3.9 KiB