3.1 KiB
Display Lib API
This document describes Display Lib API. Display Lib allows to add a dynamic display on a node. Node must be wallmounted and Display Lib limits its rotation to vertical positions.
Provided methods
update_entities
display_lib.update_entities(pos)
This method triggers entities update for the display node at pos. Actual entity update is made by on_display_update callback associated to the entity.
pos: Position of the node
register_display_entity
display_lib.register_display_entity(entity_name)
This is a helper to register entities used for display.
entity_name: Name of the entity to register.
Provided callback implementations
on_place
display_lib.on_place(itemstack, placer, pointed_thing)
On_place node callback implementation. Display nodes should have this callback (avoid placement of horizontal display node).
on_construct
display_lib.on_construct(pos)
On_construct node callback implementation. Display nodes should have this callback (creates, places and updates display entities on node construction).
on_destruct
display_lib.on_destruct(pos)
On_destruct node callback implementation. Display nodes should have this callback (removes display entities on node destruction).
on_rotate
display_lib.on_rotate(pos, node, user, mode, new_param2)
On_rotate node callback implementation. Display nodes should have this callback (restricts rotations and rotates display entities associated with node).
on_activate
display_lib.on_activate(entity, staticdata)
On_activate entity callback implementation for display entities. No need of this method if display entities have been registered using register_display_entity (callback is already set).
Howto register a display node
- Register display entities with register_display_entity
- Register node with :
- on_place, on_construct, on_destruct and on_rotate callbacks using display_lib callbacks.
- a display_entities field in node definition containing a entity name indexed table. For each entity, two fields : depth indicates the entity position (-0.5 to 0.5) and on_display_update is a callback in charge of setting up entity texture.
Example
display_lib.register_display_entity("mymod:entity1")
display_lib.register_display_entity("mymod:entity2")
function my_display_update1(pos, objref)
objref:set_properties({ textures= {"mytexture1.png"},
visual_size = {x=1, y=1} })
end
function my_display_update2(pos, objref)
objref:set_properties({ textures= {"mytexture2.png"},
visual_size = {x=1, y=1} })
end
minetest.register_node("mymod:test_display_node", {
...
paramtype2 = "wallmounted",
...
display_entities = {
["mymod:entity1"] = { depth = -0.3,
on_display_update = my_display_update1},
["mymod:entity1"] = { depth = -0.2,
on_display_update = my_display_update2},
},
...
on_place = display_lib.on_place,
on_construct = display_lib.on_construct,
on_destruct = display_lib.on_destruct,
on_rotate = display_lib.on_rotate,
...
})