Display Modpack
Version 1.1.1
This modpack provides mods with dynamic display. Mods are :
- 
display_api: A library for adding display entities to nodes;
 - 
font_api: A library for displaying fonts on entities;
 - 
signs_api: A library for the easy creation of signs;
 - 
boards: A mod providing school boards;
 - 
ontime_clocks: A mod providing clocks which display the ingame time;
 - 
signs: A mod providing signs and direction signs displaying text;
 - 
signs_road: A mod providing road signs displaying text;
 - 
steles: A mod providing stone steles with text;
 
For more information, see the forum topic at the Minetest forums.
Changelog
2018-07-16 (Version 1.1.1)
- 
Boards mod added.
 - 
Bug fix in default font chosing when multiple font registered.
 
2018-07-13 (Version 1.1.0)
- 
Font API rework introducing Font class.
 - 
Replaced default Epilepsy Font by Metro Font for licensing purposes,
 - 
Rework of all nodes displaying text accordingly to the Font API rework.
 
As font_epilepsy mod has been replaced by font_metro mod, don't forget to activate font_metro mod after updating or you won't have any text displayed.
2018-05-30 (Version 1.0.1)
Mostly bug fixes :
- 
Fix steles orientation when placing
 - 
Update entity on mapblock load
 - 
Use default formspec style
 - 
Fix ndef nill value in steles mod when technics not installed
 - 
Seperate signs API from signs définitions
 - 
Allow a greater offset between display and block
 
2018-01-13 (Version 1.0)
- 
Switch to Epilepsy font by KREATIVE SOFTWARE
 - 
Add settings "default_font"
 - 
Add horizontal alignment
 - 
Add tool for creating font textures from .ttf font files
 - 
Fix UTF 8 to Unicode decoding
 - 
Updated forum thread link in README.md
 
2017-12-19
This change is a preparation to merge Andrzej Pieńkowski fork (apienk) : new font and support of UTF chars.
- 
Font_lib support for multiple fonts (nothing yet visible in mods) ;
 - 
Font_lib support for Unicode characters (limited to Unicode Plane 0: 0000-FFFF, see Wikipedia) ;
 - 
New "default" font with original textures from Vanessa Ezekowitz (VanessaE) ;
 
2017-12-10
- 
Compatibility of signs mod with signs_lib (thanks to gpcf) ;
 - 
Added large banner in road signs (thanks to gpcf) ;
 
2017-08-26
- 
Changed signs from wallmounted to facedir to improve textures and make it possible to use screwdriver. IMPORTANT : Map will be updated to change to new nodes but inventory items will turn into "Unknown items" and have to be re-crafted.
 - 
Intllib support added with french translation (whole modpack, thanks to fat115) ;
 - 
Punch on nodes to update entity (signs, signs_road and steles). Usefull in case of /clearobjects ;
 - 
Changed wooden direction sign textures (signs) ;
 - 
Added back and side textures to all signs (road_signs) ;
 - 
Added more sign types : White/yellow/green signs and direction signs (signs_road) ;
 
