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mirror of https://github.com/pyrollo/display_modpack.git synced 2024-11-13 22:00:31 +01:00
display_modpack/display_api/init.lua
12Me21 dfaf64cd61
Improved on_place
Now uses player view direction when trying to place nodes on the floor or ceiling, for both wallmounted and facedir nodes.
Also supports nodes where paramtype2 is not wallmounted or facedir.
2018-09-20 16:07:43 -04:00

270 lines
8.5 KiB
Lua

--[[
display_api mod for Minetest - Library to add dynamic display
capabilities to nodes
(c) Pierre-Yves Rollo
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--]]
display_api = {}
-- Prefered gap between node and entity
-- Entity positionment is up to mods but it is a good practice to use this
-- variable as spacing between entity and node
display_api.entity_spacing = 0.002
-- Miscelaneous values depending on wallmounted param2
local wallmounted_values = {
[0]={dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, -- Should never be used
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=1}, -- Should never be used
{dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2, rotate=5},
{dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2, rotate=4},
{dx=0, dz=-1, rx=1, rz=0, yaw=0, rotate=2},
{dx=0, dz=1, rx=-1, rz=0, yaw=math.pi, rotate=3}
}
-- Miscelaneous values depending on facedir param2
local facedir_values = {
[0]={dx=0, dz=-1, rx=1, rz=0, yaw=0, rotate=1},
{dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2, rotate=2},
{dx=0, dz=1, rx=-1, rz=0, yaw=math.pi, rotate=3},
{dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2, rotate=0},
-- Forbiden values :
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
}
-- dx/dy = depth vector, rx/ly = right vector, yaw = yaw of entity,
-- rotate = next facedir/wallmount on rotate
local function get_values(node)
local ndef = minetest.registered_nodes[node.name]
if ndef then
if ndef.paramtype2 == "wallmounted" then
return wallmounted_values[node.param2]
end
if ndef.paramtype2 == "facedir" then
return facedir_values[node.param2]
end
end
end
--- Checks if the object is related to the given position
local function check_entity_pos(pos, objref)
local real_pos = vector.round(objref:get_pos())
local pos_hash = objref:get_luaentity().pos
if pos_hash == nil then
return vector.equals(real_pos, vector.round(pos))
else
return vector.equals(minetest.get_position_from_hash(pos_hash), pos)
end
end
--- Gets the display entities attached with a node. Removes extra ones
local function get_entities(pos)
local objrefs = {}
local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
if ndef and ndef.display_entities then
for _, objref in ipairs(minetest.get_objects_inside_radius(pos, 1.5)) do
local entity = objref:get_luaentity()
if entity and ndef.display_entities[entity.name] and check_entity_pos(pos, objref) then
if objrefs[entity.name] then
objref:remove()
else
objrefs[entity.name] = objref
end
end
end
end
return objrefs
end
local function clip_pos_prop(posprop)
if posprop then
return math.max(-1.5, math.min(1.5, posprop))
else
return 0
end
end
--- (Create and) place display entities according to the node orientation
local function place_entities(pos)
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
local values = get_values(node)
local objrefs = get_entities(pos)
if values and ndef and ndef.display_entities then
for entity_name, props in pairs(ndef.display_entities) do
local depth = clip_pos_prop(props.depth)
local right = clip_pos_prop(props.right)
local top = clip_pos_prop(props.top)
if not objrefs[entity_name] then
objrefs[entity_name] = minetest.add_entity(pos, entity_name)
end
objrefs[entity_name]:setpos({
x = pos.x - values.dx * depth + values.rx * right,
y = pos.y - top,
z = pos.z - values.dz * depth + values.rz * right})
objrefs[entity_name]:setyaw(values.yaw)
end
end
return objrefs
end
--- Call on_display_update callback of a node for one of its display entities
local function call_node_on_display_update(pos, objref)
local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
local entity = objref:get_luaentity()
if ndef and ndef.display_entities and entity and ndef.display_entities[entity.name] then
ndef.display_entities[entity.name].on_display_update(pos, objref)
end
end
--- Force entity update
function display_api.update_entities(pos)
local objrefs = place_entities(pos)
for _, objref in pairs(objrefs) do
objref:get_luaentity().pos = minetest.hash_node_position(pos)
call_node_on_display_update(pos, objref)
end
end
--- On_activate callback for display_api entities. Calls on_display_update callbacks
--- of corresponding node for each entity.
function display_api.on_activate(entity, staticdata)
if entity then
if string.sub(staticdata, 1, string.len("return")) == "return" then
local data = core.deserialize(staticdata)
if data and type(data) == "table" then
entity.pos = data.pos
end
end
entity.object:set_armor_groups({immortal=1})
local pos
if entity.pos then
pos = minetest.get_position_from_hash(entity.pos)
else
pos = entity.object:getpos()
end
display_api.update_entities(pos)
end
end
--- On_place callback for display_api items. Does nothing more than preventing item
--- from being placed on ceiling or ground
function display_api.on_place(itemstack, placer, pointed_thing)
local ndef = itemstack:get_definition()
local above = pointed_thing.above
local under = pointed_thing.under
local dir = {x = under.x - above.x,
y = 0,
z = under.z - above.z}
-- If item is not placed on a wall, use the player's view direction instead
if dir.x == 0 and dir.z == 0 then
dir = placer:get_look_dir()
dir.y = 0
end
local param2
if ndef then
if ndef.paramtype2 == "wallmounted" then
param2 = minetest.dir_to_wallmounted(dir)
elseif ndef.paramtype2 == "facedir" then
param2 = minetest.dir_to_facedir(dir)
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end
--- On_construct callback for display_api items. Creates entities and update them.
function display_api.on_construct(pos)
display_api.update_entities(pos)
end
--- On_destruct callback for display_api items. Removes entities.
function display_api.on_destruct(pos)
local objrefs = get_entities(pos)
for _, objref in pairs(objrefs) do
objref:remove()
end
end
-- On_rotate (screwdriver) callback for display_api items. Prevents axis rotation and reorients entities.
function display_api.on_rotate(pos, node, user, mode, new_param2)
if mode ~= 1 then return false end
local values = get_values(node)
if values then
minetest.swap_node(pos, {name = node.name, param1 = node.param1, param2 = values.rotate})
place_entities(pos)
return true
else
return false
end
end
--- Creates display entity with some fields and the on_activate callback
function display_api.register_display_entity(entity_name)
if not minetest.registered_entity then
minetest.register_entity(':'..entity_name, {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "upright_sprite",
textures = {},
on_activate = display_api.on_activate,
get_staticdata = function(self)
return minetest.serialize({
pos = self.pos,
})
end,
})
end
end
minetest.register_lbm({
label = "Update display_api entities",
name = "display_api:update_entities",
run_at_every_load = true,
nodenames = {"group:display_modpack_node", "group:display_lib_node"},
action = function(pos, node) display_api.update_entities(pos) end,
})
-- Compatibility
display_lib = display_api