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synced 2024-11-13 13:50:30 +01:00
Improved on_place
Now uses player view direction when trying to place nodes on the floor or ceiling, for both wallmounted and facedir nodes. Also supports nodes where paramtype2 is not wallmounted or facedir.
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@ -37,30 +37,30 @@ local wallmounted_values = {
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-- Miscelaneous values depending on facedir param2
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local facedir_values = {
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[0]={dx=0, dz=-1, rx=1, rz=0, yaw=0, rotate=1},
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{dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2, rotate=2},
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{dx=0, dz=1, rx=-1, rz=0, yaw=math.pi, rotate=3},
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{dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2, rotate=2},
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{dx=0, dz=1, rx=-1, rz=0, yaw=math.pi, rotate=3},
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{dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2, rotate=0},
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-- Forbiden values :
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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-- Forbiden values :
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
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}
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-- dx/dy = depth vector, rx/ly = right vector, yaw = yaw of entity,
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@ -103,7 +103,7 @@ local function get_entities(pos)
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else
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objrefs[entity.name] = objref
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end
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end
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end
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end
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end
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return objrefs
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@ -160,7 +160,7 @@ function display_api.update_entities(pos)
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for _, objref in pairs(objrefs) do
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objref:get_luaentity().pos = minetest.hash_node_position(pos)
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call_node_on_display_update(pos, objref)
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end
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end
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end
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--- On_activate callback for display_api entities. Calls on_display_update callbacks
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@ -191,26 +191,24 @@ function display_api.on_place(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local under = pointed_thing.under
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local dir = {x = under.x - above.x,
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y = under.y - above.y,
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z = under.z - above.z}
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y = 0,
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z = under.z - above.z}
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-- If item is not placed on a wall, use the player's view direction instead
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if dir.x == 0 and dir.z == 0 then
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dir = placer:get_look_dir()
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dir.y = 0
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end
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local param2
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if ndef then
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if ndef.paramtype2 == "wallmounted" then
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local wdir = minetest.dir_to_wallmounted(dir)
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if wdir == 0 or wdir == 1 then
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dir = placer:get_look_dir()
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dir.y = 0
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wdir = minetest.dir_to_wallmounted(dir)
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end
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return minetest.item_place(itemstack, placer, pointed_thing, wdir)
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else
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return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(dir))
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param2 = minetest.dir_to_wallmounted(dir)
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elseif ndef.paramtype2 == "facedir" then
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param2 = minetest.dir_to_facedir(dir)
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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end
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--- On_construct callback for display_api items. Creates entities and update them.
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