mirror of
https://github.com/pyrollo/display_modpack.git
synced 2024-11-13 13:50:30 +01:00
f3970f641e
Change modnames from *_lib to *_api
111 lines
4.0 KiB
Markdown
111 lines
4.0 KiB
Markdown
# Font Lib API
|
|
This document describes Font Lib API. Font Lib creates textures for font display on entities.
|
|
|
|
## Settings
|
|
### default_font
|
|
Name of the font to be used when no font is given. The font should be registered.
|
|
If no default\_font given or if default\_font given but not registered, the first registered font will be used as default.
|
|
|
|
## Provided methods
|
|
### get\_text\_size
|
|
**font\_lib.get\_text\_size(font\_name, text)**
|
|
|
|
Computes size for a given font and text
|
|
|
|
**font\_name**: Font name of registered font to use
|
|
**text**: Text to be rendered
|
|
**Returns**: rendered text width, height
|
|
|
|
### make\_line\_texture
|
|
**font\_lib.make\_line\_texture(font\_name, text, width, x, y)**
|
|
|
|
Builds texture part for a text line
|
|
|
|
**font\_name**: Font name of registered font to use
|
|
**text**: Text to be rendered
|
|
**texturew**: Width of the texture (extra text is not rendered)
|
|
**x**: Starting x position in texture
|
|
**y**: Vertical position of the line in texture
|
|
**Returns**: Texture string
|
|
|
|
### make\_multiline\_texture
|
|
**font\_lib.make\_multiline\_texture(font\_name, text, width, height, maxlines, halign, valign, color)**
|
|
|
|
Builds texture for a multiline colored text
|
|
|
|
**font\_name**: Font name of registered font to use
|
|
**text**: Text to be rendered
|
|
**texturew**: Width of the texture (extra text will be truncated)
|
|
**textureh**: Height of the texture
|
|
**maxlines**: Maximum number of lines
|
|
**halign**: Horizontal text align ("left", "right" or "center") (optional)
|
|
**valign**: Vertical text align ("top", "bottom" or "center") (optional)
|
|
**color**: Color of the text (optional)
|
|
**Returns**: Texture string
|
|
|
|
### register\_font
|
|
**font\_lib.register_font(font\_name, height, widths)**
|
|
|
|
Registers a new font in font_api.
|
|
|
|
**font\_name**: Name of the font to register (this name will be used to address the font later)
|
|
If registering different sizes of the same font, add size in the font name (e.g. times\_10, times\_12...).
|
|
**height**: Font height in pixels (all font textures should have the same height)
|
|
**widths** : Array of character widths in pixels, indexed by UTF codepoints
|
|
|
|
Font must have a char 0 which will be used to display any unknown char.
|
|
|
|
All textures corresponding to the indexes in **widths** array should be present in textures directory with a name matching the pattern :
|
|
|
|
**font\_<font\_name>_<utf\_code>.png**
|
|
|
|
**<font\_name>**: Name of the font as given in the first argument
|
|
**<utf\_code>**: UTF code of the char in 4 hexadecimal digits
|
|
|
|
To ease that declaration, a shell is provided to build a <font\_name>.lua file from the texture files (see provided tools).
|
|
|
|
## Provided tools
|
|
|
|
Still in early stage of development, these tools are helpers to create font mods.
|
|
|
|
### make_font_texture.sh
|
|
|
|
This scripts takes a .ttf file as input and create one .png file per char, that can be used as font texture. Launch it from your future font mod directory.
|
|
|
|
__Advice__
|
|
|
|
This script works much better with pixels font, providing the correct height. There is no antialiasing at all, vector fonts and bad heights gives very ugly results.
|
|
|
|
__Syntax__
|
|
|
|
**make\_font\_texture.sh <fontfile> <fontname> <fontsize>**
|
|
|
|
**<fontfile>**: A TTF font file to use to create textures.
|
|
**<fontname>**: The font name to be used in font_api (should be simple, with no spaces).
|
|
**<fontsize>**: Font height to be rendered.
|
|
|
|
### make_font_lua.sh
|
|
|
|
This script analyses textures in textures directory and creates a font\_<font\_name>.lua files with a call to register_font with images information. Launch it from your future font mod directory.
|
|
|
|
Once the font\_<font\_name>.lua created, it can be included by a init.lua file or directly renamed to init.lua if you are creating a simple font mod.
|
|
|
|
__Syntax__
|
|
|
|
**make\_font_lua.sh <fontname>**
|
|
|
|
**<fontname>**: The font name to be used in font_api (same as given to make\_font\_texture.sh)
|
|
|
|
### An exemple generating a font mod
|
|
|
|
mkdir font_myfont
|
|
cd font_myfont
|
|
/<path_to_font_api>/tools/make_font_texture.sh myfont.ttf myfont 12
|
|
/<path_to_font_api>/tools/make_font_lua.sh myfont
|
|
mv font_myfont.lua init.lua
|
|
|
|
|
|
|
|
|
|
|