Fix bug and move search box down
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parent
292e4fbe8d
commit
633f239b09
44
shop.lua
44
shop.lua
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@ -253,9 +253,32 @@ local item_picker = flow.make_gui(function(player, ctx)
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},
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gui.Label{label = S("Select item"), align_h = "left", expand = true},
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gui.ImageButtonExit{
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w = 0.7, h = 0.7, name = "exit", align_v = "top",
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texture_name = "close.png",
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pressed_texture_name = "close_pressed.png", drawborder = false
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},
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},
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gui.StyleType{
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selectors = {"item_image_button"},
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props = {
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bgimg = "formspec_cell.png",
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bgimg_hovered = "formspec_cell.png^[brighten",
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border = false,
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}
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},
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gui.ScrollableVBox(rows),
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gui.HBox{
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gui.ItemImage{w = 1, h = 1, item_name = ctx.item},
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gui.Label{
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label = ctx.desc and ctx.item ~= "" and
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S("Selected item: @1", ctx.desc) or
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S("No item selected")
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},
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-- Search box
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gui.HBox{
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align_v = "centre",
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expand = true, align_h = "end", align_v = "centre",
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bgimg = "inventory_search_bg9.png",
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bgimg_middle = 25,
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spacing = 0,
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@ -276,23 +299,6 @@ local item_picker = flow.make_gui(function(player, ctx)
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end
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end
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},
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}
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},
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gui.StyleType{
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selectors = {"item_image_button"},
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props = {
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bgimg = "formspec_cell.png",
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bgimg_hovered = "formspec_cell.png^[brighten",
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border = false,
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}
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},
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gui.ScrollableVBox(rows),
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gui.HBox{
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gui.ItemImage{w = 1, h = 1, item_name = ctx.item},
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gui.Label{
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label = ctx.desc and ctx.item ~= "" and
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S("Selected item: @1", ctx.desc) or
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S("No item selected")
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},
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},
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gui.HBox{
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@ -316,7 +322,7 @@ local item_picker = flow.make_gui(function(player, ctx)
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-- Only update the inventory if the shop has been updated
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local meta = minetest.get_meta(c.pos)
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if not minetest.is_yes(meta:get_string("item_picker")) then
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if minetest.is_yes(meta:get_string("item_picker")) then
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local item = ItemStack(c.item)
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local amount = tonumber(c.form.amount)
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if amount and amount == amount and amount >= 1 then
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