Minor changes

This commit is contained in:
MoNTE48 2021-11-25 21:01:05 +01:00
parent 18051c638f
commit b8721f7bd6
8 changed files with 22 additions and 37 deletions

1
depends.txt Normal file
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@ -0,0 +1 @@
default

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@ -1,13 +1,10 @@
if not minetest.get_translator then
error("exchange_shop requires at least Minetest 5.0.0-dev.")
end
exchange_shop = {}
exchange_shop.storage_size = 5 * 4
exchange_shop.shopname = "exchange_shop:shop"
-- Internationalisaton
exchange_shop.S = minetest.get_translator("exchange_shop")
--exchange_shop.S = minetest.get_translator("exchange_shop")
exchange_shop.S = intllib.make_gettext_pair()
exchange_shop.FS = function(...)
return minetest.formspec_escape(exchange_shop.S(...))
end

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@ -18,7 +18,7 @@ local function get_exchange_shop_formspec(mode, pos, meta)
"listring[current_player;main]"
end
local function make_slots(x, y, list, label)
local arrow = "exchange_shop_arrow.png"
local arrow = "default_arrow_bg.png"
if list == "cust_ow" then
arrow = arrow .. "\\^\\[transformFY"
end
@ -79,7 +79,7 @@ local function get_exchange_shop_formspec(mode, pos, meta)
)
end
local arrow = "exchange_shop_arrow.png"
local arrow = "default_arrow_bg.png"
if mode == "owner_custm" then
formspec = (formspec..
"button[7.5,0.2;2.5,0.5;view_stock;" .. FS("Income") .. "]"..
@ -169,7 +169,7 @@ end)
minetest.register_node(exchange_shop.shopname, {
description = S"Exchange Shop",
tiles = {
"shop_top.png", "shop_top.png",
"shop_top.png", "shop_top.png",
"shop_side.png","shop_side.png",
"shop_side.png", "shop_front.png"
},
@ -261,16 +261,3 @@ minetest.register_craft({
minetest.register_on_leaveplayer(function(player)
shop_positions[player:get_player_name()] = nil
end)
if minetest.get_modpath("wrench") and wrench then
local STRING = wrench.META_TYPE_STRING
wrench:register_node("exchange_shop:shop", {
lists = {"stock", "custm", "custm_ej", "cust_ow", "cust_og", "cust_ej"},
metas = {
owner = STRING,
infotext = STRING,
title = STRING,
},
owned = true
})
end

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@ -20,7 +20,7 @@ function exchange_shop.list_contains_item(inv, listname, stack)
local list = inv:get_list(listname)
local name = stack:get_name()
local wear = stack:get_wear()
for _, list_stack in pairs(list) do
for _, list_stack in ipairs(list) do
if list_stack:get_name() == name and
list_stack:get_wear() <= wear then
if list_stack:get_count() >= count then
@ -45,7 +45,7 @@ function exchange_shop.list_remove_item(inv, listname, stack)
local remaining = wanted
local removed_wear = 0
for index, list_stack in pairs(list) do
for index, list_stack in ipairs(list) do
if list_stack:get_name() == name and
list_stack:get_wear() <= wear then
local taken_stack = list_stack:take_item(remaining)
@ -76,35 +76,35 @@ function exchange_shop.exchange_action(player_inv, shop_inv)
local owner_gives = shop_inv:get_list("cust_og")
-- Check validness of stack "owner wants"
for i1, item1 in pairs(owner_wants) do
for i1, item1 in ipairs(owner_wants) do
local name1 = item1:get_name()
for i2, item2 in pairs(owner_wants) do
for i2, item2 in ipairs(owner_wants) do
if name1 == "" then
break
end
if i1 ~= i2 and name1 == item2:get_name() then
return S("The field '@1' can not contain multiple times the same items.", S("You need")) .. " " ..
S("Please contact the shop owner.")
return S("The field '@1' can not contain multiple times the same items.",
S("You need")) .. " " .. S("Please contact the shop owner.")
end
end
end
-- Check validness of stack "owner gives"
for i1, item1 in pairs(owner_gives) do
for i1, item1 in ipairs(owner_gives) do
local name1 = item1:get_name()
for i2, item2 in pairs(owner_gives) do
for i2, item2 in ipairs(owner_gives) do
if name1 == "" then
break
end
if i1 ~= i2 and name1 == item2:get_name() then
return S("The field '@1' can not contain multiple times the same items.", S("You give")) .. " " ..
S("Please contact the shop owner.")
return S("The field '@1' can not contain multiple times the same items.",
S("You give")) .. " " .. S("Please contact the shop owner.")
end
end
end
-- Check for space in the shop
for i, item in pairs(owner_wants) do
for _, item in ipairs(owner_wants) do
if not shop_inv:room_for_item("custm", item) then
return S("The stock in this shop is full.") .. " " ..
S("Please contact the shop owner.")
@ -114,21 +114,21 @@ function exchange_shop.exchange_action(player_inv, shop_inv)
local list_contains_item = exchange_shop.list_contains_item
-- Check availability of the shop's items
for i, item in pairs(owner_gives) do
for _, item in ipairs(owner_gives) do
if not list_contains_item(shop_inv, "stock", item) then
return S("This shop is sold out.")
end
end
-- Check for space in the player's inventory
for i, item in pairs(owner_gives) do
for _, item in ipairs(owner_gives) do
if not player_inv:room_for_item("main", item) then
return S("You do not have enough space in your inventory.")
end
end
-- Check availability of the player's items
for i, item in pairs(owner_wants) do
for _, item in ipairs(owner_wants) do
if not list_contains_item(player_inv, "main", item) then
return S("You do not have the required items.")
end
@ -138,7 +138,7 @@ function exchange_shop.exchange_action(player_inv, shop_inv)
-- Conditions are ok: (try to) exchange now
local fully_exchanged = true
for i, item in pairs(owner_wants) do
for _, item in ipairs(owner_wants) do
local stack = list_remove_item(player_inv, "main", item)
if shop_inv:room_for_item("custm", stack) then
shop_inv:add_item("custm", stack)
@ -148,7 +148,7 @@ function exchange_shop.exchange_action(player_inv, shop_inv)
fully_exchanged = false
end
end
for i, item in pairs(owner_gives) do
for _, item in ipairs(owner_gives) do
local stack = list_remove_item(shop_inv, "stock", item)
if player_inv:room_for_item("main", stack) then
player_inv:add_item("main", stack)

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