exchange_shop/shop.lua

523 lines
15 KiB
Lua

--[[
Exchange Shop
This code is based on the idea of Dan Duncombe's exchange shop
https://web.archive.org/web/20160403113102/https://forum.minetest.net/viewtopic.php?id=7002
]]
local S = exchange_shop.S
local shop_positions = {}
local tconcat = table.concat
local lower = utf8.lower
local function get_exchange_shop_formspec(mode, pos, meta)
local name = "nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z
meta = meta or minetest.get_meta(pos)
local function listring(src)
return "listring[" .. name .. ";" .. src .. "]" ..
"listring[current_player;main]"
end
local function make_slots(x, y, w, h, list, label)
local slots_image = ""
for _x = 1, w do
for _y = 1, h do
slots_image = slots_image ..
"item_image[" .. _x + x - 1 .. "," .. _y + y - 1 .. ";1,1;default:cell]"
end
end
return tconcat({
("label[%f,%f;%s]"):format(x, y - 0.5, label),
-- ("image[%f,%f;0.6,0.6;shop_front.png]"):format(x + 0.15, y + 0.3),
-- ("image[%f,%f;0.6,0.6;%s]"):format(x + 0.15, y + 0.0, arrow),
-- ("item_image[%f,%f;1,1;default:cell]"):format(x, y),
-- ("item_image[%f,%f;1,1;default:cell]"):format(x + 1, y),
-- ("item_image[%f,%f;1,1;default:cell]"):format(x, y + 1),
-- ("item_image[%f,%f;1,1;default:cell]"):format(x + 1, y + 1),
(slots_image),
("list[" .. name .. ";%s;%f,%f;%u,%u;]"):format(list, x, y, w, h)
})
end
if mode == "customer" then
-- customer
local formspec = (
"size[9,8.75]" ..
"item_image[0,-0.1;1,1;".. exchange_shop.shopname .. "]" ..
"label[0.9,0.1;" .. S("Exchange Shop") .. "]" ..
default.gui_close_btn() ..
make_slots(1, 1.1, 2, 2, "cust_ow", S("You give:")) ..
"button[3,3.2;3,1;exchange;" .. S("Exchange") .. "]" ..
make_slots(6, 1.1, 2, 2, "cust_og", S("You get:"))
)
-- Insert fallback slots
local inv_pos = 4.75
local main_image = ""
for x = 1, 9 do
for y = 1, 4 do
main_image = main_image ..
"item_image[" .. x - 1 .. "," .. y + inv_pos - 1 .. ";1,1;default:cell]"
end
end
formspec = formspec ..
main_image ..
"list[current_player;main;0," .. inv_pos .. ";9,4;]"
return formspec
end
local function make_slots_btns(x, y, w, h, list, label)
local fs = {make_slots(x, y, w, h, list, label)}
local i = 0
for y2 = 1, h do
for x2 = 1, w do
i = i + 1
fs[#fs + 1] = ("image_button[%s,%s;1.2,1.2;;%s_%s;;false;false]"):format(
x + x2 - 1.1, y + y2 - 1.1, list, i
)
end
end
return tconcat(fs)
end
if mode == "owner_custm" or mode == "owner_stock" then
local overflow = not meta:get_inventory():is_empty("custm_ej")
-- owner
local formspec =
"formspec_version[3]size[10,10]real_coordinates[false]" ..
"item_image[0,-0.1;1,1;".. exchange_shop.shopname .. "]" ..
"label[0.9,0.1;" .. S("Exchange Shop") .. "]" ..
default.gui_close_btn("9.3,-0.1") ..
"label[5,0.4;" .. S("Current stock:") .. "]" ..
make_slots_btns(0.1, 2, 2, 2, "cust_ow", S("You need:")) ..
make_slots_btns(2.6, 2, 2, 2, "cust_og", S("You give:"))
if not minetest.is_yes(meta:get_string("item_picker")) then
formspec = formspec ..
"button[0.5,0.9;4,0.8;update;" .. S("Update shop") .. "]"
end
if overflow then
formspec = formspec ..
"item_image[0.1,4.4;1,1;default:cell]" ..
"item_image[1.1,4.4;1,1;default:cell]" ..
"item_image[2.1,4.4;1,1;default:cell]" ..
"item_image[3.1,4.4;1,1;default:cell]" ..
"list[" .. name .. ";custm_ej;0.1,4.4;4,1;]" ..
"label[0.1,5.3;" .. S("Ejected items:") .. " " .. S("Remove me!") .. "]" ..
listring("custm_ej")
end
local stock_image = ""
for x = 1, 5 do
for y = 1, 4 do
stock_image = stock_image ..
"item_image[" .. x + 4 .. "," .. y .. ";1,1;default:cell]"
end
end
local arrow = "default_arrow_bg.png"
if mode == "owner_custm" then
formspec = (formspec ..
"button[6.25,5.25;2.4,0.5;view_stock;" .. S("Income") .. "]" ..
stock_image ..
"list[" .. name .. ";custm;5,1;5,4;]" ..
listring("custm"))
arrow = arrow .. "\\^\\[transformFY"
else
formspec = (formspec ..
"button[6.25,5.25;2.4,0.5;view_custm;" .. S("Outgoing") .. "]" ..
stock_image ..
"list[" .. name .. ";stock;5,1;5,4;]" ..
listring("stock"))
end
local main_image = ""
for x = 1, 9 do
for y = 1, 4 do
main_image = main_image ..
"item_image[" .. x - 0.5 .. "," .. y + 5 .. ";1,1;default:cell]"
end
end
formspec = formspec ..
-- "label[1,5.4;" .. S("Use (E) + (Right click) for customer interface") .. "]" ..
main_image ..
"image[8.65,5.2;0.6,0.6;" .. arrow .. "]" ..
"list[current_player;main;0.5,6;9,4;]"
return formspec
end
return ""
end
local function shop_valid(pos, player)
return minetest.get_node(pos).name == exchange_shop.shopname and
not minetest.is_protected(pos, player:get_player_name())
end
-- TODO: Maybe not use flow
local function go_back(player, ctx)
if shop_valid(ctx.pos, player) then
local name = player:get_player_name()
shop_positions[name] = ctx.pos
minetest.show_formspec(name, "exchange_shop:shop_formspec",
get_exchange_shop_formspec("owner_custm", ctx.pos))
end
end
local items_cache = {}
minetest.after(0, function()
for item, def in pairs(minetest.registered_items) do
if (not def.groups or (def.groups.not_in_creative_inventory ~= 1 and
def.groups.stairs ~= 1)) and def.description ~= "" then
items_cache[#items_cache + 1] = item
end
end
table.sort(items_cache)
end)
local function matches_search(query, description, lang)
return query == "" or
lower(minetest.get_translated_string(lang, description)):find(query, 1, true)
end
local gui = flow.widgets
local item_picker = flow.make_gui(function(player, ctx)
local rows = {name='items', w = 11.8, h = 5.8, custom_scrollbar = {
w = 0.9,
scrollbar_bg = "inventory_creative_scrollbar_bg.png",
slider = "inventory_creative_slider.png",
arrow_up = "inventory_creative_arrow_up.png",
arrow_down = "inventory_creative_arrow_down.png",
}}
local query = ctx.form.Dsearch and lower(ctx.form.Dsearch) or ""
-- Reset items scrollbar
if ctx.query ~= query then
ctx.form["_scrollbar-items"] = 0
ctx.query = query
end
local name = player:get_player_name()
local info = minetest.get_player_information(name)
local lang = info and info.lang_code or ""
local row = {}
for _, item in ipairs(items_cache) do
local description = minetest.registered_items[item].description
if matches_search(query, description, lang) then
if #row >= 10 then
rows[#rows + 1] = gui.HBox(row)
row = {}
end
row[#row + 1] = gui.ItemImageButton{
w = 1, h = 1,
item_name = item,
on_event = function(_, c)
if c.item ~= item or c.form.amount ~= "1" then
c.item = item
c.desc = description or item
c.form.amount = "1"
return true
end
end,
}
end
end
if #rows > 0 or #row > 0 then
rows[#rows + 1] = gui.HBox(row)
else
rows[#rows + 1] = gui.Label{label = S("No items found.")}
end
return gui.VBox{
gui.HBox{
gui.Style{selectors = {"back"}, props = {border = false}},
gui.ItemImageButton{
item_name = exchange_shop.shopname, w = 1, h = 1,
on_event = go_back, name = "back",
},
gui.Label{label = S("Select item"), align_h = "left", expand = true},
-- Search box
gui.HBox{
align_v = "centre",
bgimg = "inventory_search_bg9.png",
bgimg_middle = 25,
spacing = 0,
gui.Spacer{expand = false, padding = 0.06},
gui.Style{selectors = {"Dsearch"}, props = {border = false, bgcolor = "transparent"}},
gui.Field{name = "Dsearch", w = 3, h = 0.7},
gui.ImageButton{
w = 0.7, h = 0.7, drawborder = false, padding = 0.05,
texture_name = "inventory_search.png",
},
gui.ImageButton{
w = 0.7, h = 0.7, drawborder = false, padding = 0.05,
texture_name = "inventory_search_clear.png",
on_event = function(_, c)
if c.form.Dsearch ~= "" then
c.form.Dsearch = ""
return true
end
end
},
}
},
gui.StyleType{
selectors = {"item_image_button"},
props = {
bgimg = "formspec_cell.png",
bgimg_hovered = "formspec_cell.png^[brighten",
border = false,
}
},
gui.ScrollableVBox(rows),
gui.HBox{
gui.ItemImage{w = 1, h = 1, item_name = ctx.item},
gui.Label{
label = ctx.desc and ctx.item ~= "" and
S("Selected item: @1", ctx.desc) or
S("No item selected")
},
},
gui.HBox{
gui.Field{name = "amount", label = S("Amount"), default = "1"},
gui.HBox{
expand = true, align_h = "end", align_v = "end",
gui.Button{
label = S("Clear"),
w = 3.5,
on_event = function(_, c)
c.item = ""
c.form.amount = "0"
return true
end,
},
gui.Button{
label = S("Save"),
w = 3.5,
on_event = function(p, c)
if not shop_valid(c.pos, p) then return end
-- Only update the inventory if the shop has been updated
local meta = minetest.get_meta(c.pos)
if not minetest.is_yes(meta:get_string("item_picker")) then
local item = ItemStack(c.item)
local amount = tonumber(c.form.amount)
if amount and amount == amount and amount >= 1 then
item:set_count(math.min(amount, item:get_stack_max()))
end
shop_positions[name] = c.pos
meta:get_inventory():set_stack(c.list, c.idx, item)
end
minetest.show_formspec(name, "exchange_shop:shop_formspec",
get_exchange_shop_formspec("owner_custm", c.pos, meta))
end,
},
},
},
}
end)
minetest.register_on_player_receive_fields(function(sender, formname, fields)
if formname ~= "exchange_shop:shop_formspec" then
return
end
local player_name = sender:get_player_name()
local pos = shop_positions[player_name]
if not pos then
return
end
if fields.quit or minetest.get_node(pos).name ~= exchange_shop.shopname then
shop_positions[player_name] = nil
return
end
local meta = minetest.get_meta(pos)
if fields.exchange then
local shop_inv = meta:get_inventory()
local player_inv = sender:get_inventory()
if shop_inv:is_empty("cust_ow")
and shop_inv:is_empty("cust_og") then
return
end
local err_msg, resend = exchange_shop.exchange_action(player_inv, shop_inv, pos)
-- Throw error message
if err_msg then
minetest.chat_send_player(player_name, minetest.colorize("#F33",
S("Exchange Shop:") .. " " .. err_msg))
end
if resend then
minetest.show_formspec(player_name, "exchange_shop:shop_formspec",
get_exchange_shop_formspec("customer", pos, meta))
end
elseif (fields.view_custm or fields.view_stock)
and not minetest.is_protected(pos, player_name) then
local mode = "owner_stock"
if fields.view_custm then
mode = "owner_custm"
end
minetest.show_formspec(player_name, "exchange_shop:shop_formspec",
get_exchange_shop_formspec(mode, pos, meta))
elseif minetest.is_yes(meta:get_string("item_picker")) and
not minetest.is_protected(pos, player_name) then
-- Item picker is enabled
for field in pairs(fields) do
local list, idx = field:match("(cust_o[wg])_([1-4])")
if list then
idx = tonumber(idx)
local stack = minetest.get_meta(pos):get_inventory():get_stack(list, idx)
item_picker:show(sender, {
pos = pos,
list = list,
idx = idx,
item = stack:get_name(),
desc = stack:get_short_description(),
form = {amount = stack:get_count()}
})
return
end
end
elseif fields.update and not minetest.is_protected(pos, player_name) then
-- Item picker is not enabled (due to the previous elseif)
-- Give the shop owner their items back
local shop_inv = meta:get_inventory()
local pinv = sender:get_inventory()
for _, listname in ipairs({"cust_ow", "cust_og"}) do
for _, stack in ipairs(shop_inv:get_list(listname)) do
local leftover = pinv:add_item("main", stack)
if not leftover:is_empty() then
minetest.add_item(sender:get_pos(), leftover)
end
end
end
-- Mark the shop as upgraded
meta:set_string("item_picker", "true")
minetest.show_formspec(player_name, "exchange_shop:shop_formspec",
get_exchange_shop_formspec("owner_custm", pos, meta))
end
end)
minetest.register_node(exchange_shop.shopname, {
description = S("Exchange Shop"),
tiles = {
"shop_top.png", "shop_top.png",
"shop_side.png","shop_side.png",
"shop_side.png", "shop_front.png"
},
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
local owner = placer:get_player_name()
meta:set_string("infotext", S("Exchange Shop") .. "\n" .. S("Owned by @1", owner))
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("stock", exchange_shop.storage_size) -- needed stock for exchanges
inv:set_size("custm", exchange_shop.storage_size) -- stock of the customers exchanges
inv:set_size("custm_ej", 4) -- ejected items if shop has no inventory room
inv:set_size("cust_ow", 2 * 2) -- owner wants
inv:set_size("cust_og", 2 * 2) -- owner gives
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty("stock") and inv:is_empty("custm")
and inv:is_empty("cust_ow") and inv:is_empty("custm_ej")
and inv:is_empty("cust_og") then
return true
end
if player then
minetest.chat_send_player(player:get_player_name(),
S("Cannot dig exchange shop: one or multiple stocks are in use."))
end
return false
end,
on_rightclick = function(pos, _, clicker)
local player_name = clicker:get_player_name()
local meta = minetest.get_meta(pos)
local mode = "customer"
if not minetest.is_protected(pos, player_name) and
not clicker:get_player_control().aux1 then
mode = "owner_custm"
end
shop_positions[player_name] = pos
minetest.show_formspec(player_name, "exchange_shop:shop_formspec",
get_exchange_shop_formspec(mode, pos, meta))
end,
allow_metadata_inventory_move = function(pos, from_list, to_list, _, _, count, player)
if from_list:sub(1, 6) == "cust_o" or to_list:sub(1, 6) == "cust_o" then
return 0
end
local player_name = player:get_player_name()
return not minetest.is_protected(pos, player_name) and count or 0
end,
allow_metadata_inventory_put = function(pos, listname, _, stack, player)
local player_name = player:get_player_name()
if listname == "custm" then
minetest.chat_send_player(player_name,
S("Exchange shop: Insert your trade goods into 'Outgoing'."))
return 0
end
if not minetest.is_protected(pos, player_name)
and listname ~= "custm_ej" and listname:sub(1, 6) ~= "cust_o" then
return stack:get_count()
end
return 0
end,
allow_metadata_inventory_take = function(pos, listname, _, stack, player)
local player_name = player:get_player_name()
if minetest.is_protected(pos, player_name) or
listname:sub(1, 6) == "cust_o" then
return 0
end
return stack:get_count()
end
})
minetest.register_craft({
output = exchange_shop.shopname,
recipe = {
{"default:gold_ingot", "default:ruby", "default:gold_ingot"},
{"default:ruby", "default:chest", "default:ruby"},
{"default:gold_ingot", "default:ruby", "default:gold_ingot"}
}
})
minetest.register_on_leaveplayer(function(player)
shop_positions[player:get_player_name()] = nil
end)