Remove: optional_depends
This commit is contained in:
parent
c531294335
commit
0dd50e7141
@ -123,14 +123,6 @@ factions.register_command = function(cmd_name, cmd, ignore_param_count, or_perm,
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end
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end
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factions.register_commands = function(cmd_names, cmd, ignore_param_count, or_perm)
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local hide = false
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for k, v in pairs(cmd_names) do
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factions.register_command(k, cmd, ignore_param_count, or_perm, hide)
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hide = true
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end
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end
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local init_commands
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init_commands = function()
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@ -1670,9 +1662,9 @@ local premade_help = ""
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local premade_help_admin = ""
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local a_z = {"a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z"}
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local a_z = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z"}
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minetest.register_on_mods_loaded(function()
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function factions.create_help_text()
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for l, j in pairs(a_z) do
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for k, v in pairs(factions.commands) do
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if k:sub(1, 1) == j then
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@ -1685,7 +1677,10 @@ minetest.register_on_mods_loaded(function()
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end
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end
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end
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a_z = nil
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end
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minetest.register_on_mods_loaded(function()
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factions.create_help_text()
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end)
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-------------------------------------------------------------------------------
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@ -12,28 +12,6 @@ factions.player_ips = factions.root.sub_database("ips")
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-- Memory only storage.
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factions.onlineplayers = {}
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-- Table hook functions.
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-- Hook function to add or delete from the faction table.
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function factions.on_create_faction_table(table)
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return table
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end
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-- Hook function to add or delete from the ip table.
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function factions.on_create_ip_table(table)
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return table
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end
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-- Hook function to add or delete from the player table.
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function factions.on_create_player_table(table)
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return table
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end
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-- Hook function to add or delete from the claim table.
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function factions.on_create_parcel_table(table)
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return table
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end
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-- Table creation.
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-- Create a empty faction.
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@ -87,7 +65,7 @@ function factions.create_faction_table()
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--! @brief access table
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access = {players = {}, factions = {}},
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}
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return factions.on_create_faction_table(table)
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return table
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end
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-- Create a empty ip table.
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@ -95,7 +73,7 @@ function factions.create_ip_table()
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local table = {
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ip = ""
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}
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return factions.on_create_ip_table(table)
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return table
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end
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-- Create a empty player table.
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@ -103,7 +81,7 @@ function factions.create_player_table()
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local table = {
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faction = ""
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}
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return factions.on_create_player_table(table)
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return table
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end
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-- Create a empty claim table.
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@ -111,7 +89,7 @@ function factions.create_parcel_table()
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local table = {
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faction = ""
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}
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return factions.on_create_parcel_table(table)
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return table
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end
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-- helper functions
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3
mod.conf
3
mod.conf
@ -1,4 +1,3 @@
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name = factions
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description = Mod for handling in game factions and reputation.
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description = Mc style faction system.
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depends = colddb
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optional_depends = default, doors, xdecor, ts_doors
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349
nodes.lua
349
nodes.lua
@ -12,195 +12,198 @@ function factions.can_use_node(pos, player, permission)
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end
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end
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-- Make default chest the faction chest.
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if minetest.registered_nodes["default:chest"] then
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local dc = minetest.registered_nodes["default:chest"]
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local def_on_rightclick = dc.on_rightclick
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minetest.register_on_mods_loaded(function()
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-- Make default chest the faction chest.
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if minetest.registered_nodes["default:chest"] then
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local dc = minetest.registered_nodes["default:chest"]
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local def_on_rightclick = dc.on_rightclick
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local after_place_node = function(pos, placer)
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local parcel_faction = factions.get_faction_at(pos)
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if parcel_faction then
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local after_place_node = function(pos, placer)
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local parcel_faction = factions.get_faction_at(pos)
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if parcel_faction then
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local meta = minetest.get_meta(pos)
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local name = parcel_faction.name
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meta:set_string("faction", name)
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meta:set_string("infotext", "Faction Container (owned by faction " ..
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name .. ")")
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end
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end
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local can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local name = parcel_faction.name
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meta:set_string("faction", name)
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meta:set_string("infotext", "Faction Container (owned by faction " ..
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name .. ")")
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end
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end
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local can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("main") and
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factions.can_use_node(pos, player:get_player_name(), "container")
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end
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local allow_metadata_inventory_move
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local def_allow_metadata_inventory_move = dc.allow_metadata_inventory_move
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if def_allow_metadata_inventory_move then
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allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
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return 0
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end
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return def_allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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end
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else
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allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
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return 0
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end
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return count
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end
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end
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local allow_metadata_inventory_put
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local def_allow_metadata_inventory_put = dc.allow_metadata_inventory_put
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if def_allow_metadata_inventory_put then
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
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return 0
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end
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return def_allow_metadata_inventory_put(pos, listname, index, stack, player)
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end
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else
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
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return 0
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end
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return stack:get_count()
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end
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end
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local allow_metadata_inventory_take
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local def_allow_metadata_inventory_take = dc.allow_metadata_inventory_take
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if def_allow_metadata_inventory_take then
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
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return 0
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end
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return def_allow_metadata_inventory_take(pos, listname, index, stack, player)
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end
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else
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
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return 0
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end
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return stack:get_count()
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end
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end
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local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if not factions.can_use_node(pos, clicker:get_player_name(), "container") and not minetest.check_player_privs(clicker, "protection_bypass") then
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return itemstack
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end
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return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
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end
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minetest.override_item("default:chest", {after_place_node = after_place_node,
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can_dig = can_dig,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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on_rightclick = on_rightclick})
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end
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local door_items = {"doors:door_wood", "doors:door_steel", "doors:door_glass", "doors:door_obsidian_glass", "doors:woodglass_door", "doors:slide_door",
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"doors:screen_door", "doors:rusty_prison_door", "doors:prison_door", "doors:japanese_door", "ts_doors:door_default_aspen_wood", "ts_doors:door_full_default_aspen_wood",
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"ts_doors:door_default_pine_wood", "ts_doors:door_full_default_pine_wood", "ts_doors:door_default_acacia_wood", "ts_doors:door_full_default_acacia_wood",
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"ts_doors:door_default_wood", "ts_doors:door_full_default_wood", "ts_doors:door_default_junglewood", "ts_doors:door_full_default_junglewood",
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"ts_doors:door_default_bronzeblock", "ts_doors:door_full_default_bronzeblock", "ts_doors:door_default_copperblock", "ts_doors:door_full_default_copperblock",
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"ts_doors:door_default_diamondblock", "ts_doors:door_full_default_diamondblock", "ts_doors:door_full_default_goldblock", "ts_doors:door_default_steelblock", "ts_doors:door_full_default_steelblock"}
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local trapdoor_items = {"doors:trapdoor", "doors:trapdoor_steel", "ts_doors:trapdoor_default_aspen_wood", "ts_doors:trapdoor_full_default_aspen_wood",
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"ts_doors:trapdoor_default_wood", "ts_doors:trapdoor_full_default_wood", "ts_doors:trapdoor_default_acacia_wood", "ts_doors:trapdoor_full_default_acacia_wood",
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"ts_doors:trapdoor_default_bronzeblock", "ts_doors:trapdoor_full_default_bronzeblock", "ts_doors:trapdoor_default_copperblock", "ts_doors:trapdoor_full_default_copperblock", "ts_doors:trapdoor_full_default_diamondblock",
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"ts_doors:door_default_goldblock", "ts_doors:trapdoor_default_steelblock", "ts_doors:trapdoor_full_default_steelblock", "ts_doors:trapdoor_default_pine_wood", "ts_doors:trapdoor_full_default_pine_wood",
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"ts_doors:trapdoor_full_default_goldblock", "ts_doors:trapdoor_default_junglewood", "ts_doors:trapdoor_full_default_junglewood",
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"ts_doors:trapdoor_default_diamondblock", "ts_doors:trapdoor_default_goldblock"}
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-- Edit default doors and trapdoors to make them require the door permission.
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local doors = {}
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local all_items = {}
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local item_count = 1
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local old_i = 0
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for i, l in ipairs(door_items) do
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doors[item_count] = l .. "_a"
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doors[item_count + 1] = l .. "_b"
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all_items[i] = l
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item_count = item_count + 2
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old_i = old_i + 1
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end
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for i, l in ipairs(trapdoor_items) do
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doors[item_count] = l
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doors[item_count + 1] = l .. "_open"
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all_items[old_i + i] = l
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item_count = item_count + 2
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end
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for i, l in ipairs(doors) do
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local dw = minetest.registered_nodes[l]
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if dw then
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local def_on_rightclick = dw.on_rightclick
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local def_can_dig = dw.can_dig
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local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if factions.can_use_node(pos, clicker:get_player_name(), "door") or minetest.check_player_privs(clicker, "protection_bypass") then
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def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
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end
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return itemstack
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local inv = meta:get_inventory()
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return inv:is_empty("main") and
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factions.can_use_node(pos, player:get_player_name(), "container")
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end
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local can_dig = nil
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if def_can_dig then
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can_dig = function(pos, digger)
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if factions.can_use_node(pos, digger:get_player_name(), "door") then
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return def_can_dig(pos, digger)
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local allow_metadata_inventory_move
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local def_allow_metadata_inventory_move = dc.allow_metadata_inventory_move
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if def_allow_metadata_inventory_move then
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allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
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return 0
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end
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return false
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return def_allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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end
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else
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can_dig = function(pos, digger)
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if factions.can_use_node(pos, digger:get_player_name(), "door") then
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return true
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allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
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return 0
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end
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return false
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return count
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end
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end
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minetest.override_item(l, {on_rightclick = on_rightclick,
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can_dig = can_dig})
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local allow_metadata_inventory_put
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local def_allow_metadata_inventory_put = dc.allow_metadata_inventory_put
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if def_allow_metadata_inventory_put then
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
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return 0
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end
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return def_allow_metadata_inventory_put(pos, listname, index, stack, player)
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end
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else
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
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return 0
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end
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return stack:get_count()
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end
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end
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local allow_metadata_inventory_take
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local def_allow_metadata_inventory_take = dc.allow_metadata_inventory_take
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if def_allow_metadata_inventory_take then
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
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return 0
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end
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return def_allow_metadata_inventory_take(pos, listname, index, stack, player)
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end
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else
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
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return 0
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end
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return stack:get_count()
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end
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end
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local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if not factions.can_use_node(pos, clicker:get_player_name(), "container") and not minetest.check_player_privs(clicker, "protection_bypass") then
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return itemstack
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end
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return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
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end
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minetest.override_item("default:chest", {after_place_node = after_place_node,
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can_dig = can_dig,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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on_rightclick = on_rightclick})
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end
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end
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for i, l in ipairs(all_items) do
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local it = minetest.registered_items[l]
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if it then
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local def_on_place = it.on_place
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if def_on_place ~= nil then
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local on_place = function(itemstack, placer, pointed_thing)
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local r = def_on_place(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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local parcel_faction = factions.get_faction_at(pos)
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if parcel_faction then
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local meta = minetest.get_meta(pos)
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local name = parcel_faction.name
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meta:set_string("faction", name)
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meta:set_string("infotext", "Faction Door (owned by faction " ..
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name .. ")")
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local door_items = {"doors:door_wood", "doors:door_steel", "doors:door_glass", "doors:door_obsidian_glass", "doors:woodglass_door", "doors:slide_door",
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"doors:screen_door", "doors:rusty_prison_door", "doors:prison_door", "doors:japanese_door", "ts_doors:door_default_aspen_wood", "ts_doors:door_full_default_aspen_wood",
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"ts_doors:door_default_pine_wood", "ts_doors:door_full_default_pine_wood", "ts_doors:door_default_acacia_wood", "ts_doors:door_full_default_acacia_wood",
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"ts_doors:door_default_wood", "ts_doors:door_full_default_wood", "ts_doors:door_default_junglewood", "ts_doors:door_full_default_junglewood",
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"ts_doors:door_default_bronzeblock", "ts_doors:door_full_default_bronzeblock", "ts_doors:door_default_copperblock", "ts_doors:door_full_default_copperblock",
|
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"ts_doors:door_default_diamondblock", "ts_doors:door_full_default_diamondblock", "ts_doors:door_full_default_goldblock", "ts_doors:door_default_steelblock", "ts_doors:door_full_default_steelblock"}
|
||||
|
||||
local trapdoor_items = {"doors:trapdoor", "doors:trapdoor_steel", "ts_doors:trapdoor_default_aspen_wood", "ts_doors:trapdoor_full_default_aspen_wood",
|
||||
"ts_doors:trapdoor_default_wood", "ts_doors:trapdoor_full_default_wood", "ts_doors:trapdoor_default_acacia_wood", "ts_doors:trapdoor_full_default_acacia_wood",
|
||||
"ts_doors:trapdoor_default_bronzeblock", "ts_doors:trapdoor_full_default_bronzeblock", "ts_doors:trapdoor_default_copperblock", "ts_doors:trapdoor_full_default_copperblock", "ts_doors:trapdoor_full_default_diamondblock",
|
||||
"ts_doors:door_default_goldblock", "ts_doors:trapdoor_default_steelblock", "ts_doors:trapdoor_full_default_steelblock", "ts_doors:trapdoor_default_pine_wood", "ts_doors:trapdoor_full_default_pine_wood",
|
||||
"ts_doors:trapdoor_full_default_goldblock", "ts_doors:trapdoor_default_junglewood", "ts_doors:trapdoor_full_default_junglewood",
|
||||
"ts_doors:trapdoor_default_diamondblock", "ts_doors:trapdoor_default_goldblock"}
|
||||
|
||||
-- Edit default doors and trapdoors to make them require the door permission.
|
||||
local doors = {}
|
||||
|
||||
local all_items = {}
|
||||
|
||||
local item_count = 1
|
||||
|
||||
local old_i = 0
|
||||
|
||||
for i, l in ipairs(door_items) do
|
||||
doors[item_count] = l .. "_a"
|
||||
doors[item_count + 1] = l .. "_b"
|
||||
all_items[i] = l
|
||||
item_count = item_count + 2
|
||||
old_i = old_i + 1
|
||||
end
|
||||
|
||||
for i, l in ipairs(trapdoor_items) do
|
||||
doors[item_count] = l
|
||||
doors[item_count + 1] = l .. "_open"
|
||||
all_items[old_i + i] = l
|
||||
item_count = item_count + 2
|
||||
end
|
||||
|
||||
for i, l in ipairs(doors) do
|
||||
local dw = minetest.registered_nodes[l]
|
||||
if dw then
|
||||
local def_on_rightclick = dw.on_rightclick
|
||||
local def_can_dig = dw.can_dig
|
||||
|
||||
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
if factions.can_use_node(pos, clicker:get_player_name(), "door") or minetest.check_player_privs(clicker, "protection_bypass") then
|
||||
def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
||||
end
|
||||
return r
|
||||
return itemstack
|
||||
end
|
||||
minetest.override_item(l, {on_place = on_place})
|
||||
|
||||
local can_dig = nil
|
||||
|
||||
if def_can_dig then
|
||||
can_dig = function(pos, digger)
|
||||
if factions.can_use_node(pos, digger:get_player_name(), "door") then
|
||||
return def_can_dig(pos, digger)
|
||||
end
|
||||
return false
|
||||
end
|
||||
else
|
||||
can_dig = function(pos, digger)
|
||||
if factions.can_use_node(pos, digger:get_player_name(), "door") then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
end
|
||||
minetest.override_item(l, {on_rightclick = on_rightclick,
|
||||
can_dig = can_dig})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for i, l in ipairs(all_items) do
|
||||
local it = minetest.registered_items[l]
|
||||
if it then
|
||||
local def_on_place = it.on_place
|
||||
if def_on_place ~= nil then
|
||||
local on_place = function(itemstack, placer, pointed_thing)
|
||||
local r = def_on_place(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.above
|
||||
local parcel_faction = factions.get_faction_at(pos)
|
||||
if parcel_faction then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local name = parcel_faction.name
|
||||
meta:set_string("faction", name)
|
||||
meta:set_string("infotext", "Faction Door (owned by faction " ..
|
||||
name .. ")")
|
||||
end
|
||||
return r
|
||||
end
|
||||
minetest.override_item(l, {on_place = on_place})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end)
|
||||
-- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit.
|
||||
|
||||
local x = math.floor(factions_config.parcel_size / 2.1)
|
||||
|
Loading…
Reference in New Issue
Block a user