commit
2ac24e091c
672
chatcommands.lua
672
chatcommands.lua
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@ -1,10 +1,10 @@
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-------------------------------------------------------------------------------
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-- factionsmod Mod by Sapier
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-- factions Mod by Sapier
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--
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-- License WTFPL
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--
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--! @file chatcommnd.lua
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--! @brief factionsmod chat interface
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--! @brief factions chat interface
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--! @copyright Sapier
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--! @author Sapier
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--! @date 2013-05-08
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@ -12,18 +12,108 @@
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-- Contact sapier a t gmx net
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-------------------------------------------------------------------------------
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--! @class factionsmod_chat
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--! @brief chat interface class
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factionsmod_chat = {}
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local send_error = function(player, message)
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minetest.chat_send_player(player, message)
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end
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-------------------------------------------------------------------------------
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-- name: init()
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--
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--! @brief initialize chat interface
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--! @memberof factionsmod_chat
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--! @public
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-------------------------------------------------------------------------------
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function factionsmod_chat.init()
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factions_chat = {}
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factions.commands = {}
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factions.register_command = function(cmd_name, cmd)
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factions.commands[cmd_name] = { -- default command
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name = cmd_name,
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faction_permissions = {},
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global_privileges = {},
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format = {},
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infaction = true,
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description = "This command has no description.",
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run = function(self, player, argv)
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--[[ check global privileges
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if self.global_privileges then
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local bool, missing_privs = minetest.check_player_privs(player, self.global_privileges)
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if not bool then
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send_error(player, "Missing global privileges: "..table.concat(missing_privs, ", "))
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return false
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end
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end]]
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-- checks argument formats
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local args = {
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factions = {},
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players = {},
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strings = {},
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other = {}
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}
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if #argv < #(self.format) then
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send_error(player, "Not enough parameters.")
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return false
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end
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for i in ipairs(self.format) do
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local argtype = self.format[i]
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local arg = argv[i]
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if argtype == "faction" then
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local fac = factions.factions[arg]
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if not fac then
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send_error(player, "Specified faction "..arg.." does not exist")
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return false
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else
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table.insert(args.factions, fac)
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end
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elseif argtype == "player" then
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local pl = minetest.get_player_by_name(arg)
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if not pl then
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send_error(player, "Player is not invited.")
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--TODO: track existing players for offsync invites and the like
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return false
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else
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table.insert(args.players, pl)
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end
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elseif argtype == "string" then
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table.insert(args.strings, arg)
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else
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minetest.log("error", "Bad format definition for function "..self.name)
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send_error(player, "Internal server error")
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return false
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end
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end
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for i=#self.format, #argv, 1 do
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table.insert(args.other, argv[i])
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end
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-- checks permissions
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local player_faction = factions.players[player]
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if self.infaction and not player_faction then
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minetest.chat_send_player(player, "This command is only available within a faction.")
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return false
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end
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player_faction = factions.factions[player_faction]
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if faction_permissions then
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for i in ipairs(self.faction_permissions) do
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if not player_faction:has_permission(player, self.faction_permissions[i]) then
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send_error(player, "You don't have permissions to do that.")
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return false
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end
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end
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end
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-- get some more data
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local pos = minetest.get_player_by_name(player):getpos()
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local chunkpos = factions.get_chunk_pos(pos)
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return self.on_success(player, player_faction, pos, chunkpos, args)
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end,
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on_success = function(player, faction, pos, chunkpos, args)
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minetest.chat_send_player(player, "Not implemented yet!")
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end
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}
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-- override defaults
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for k, v in pairs(cmd) do
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factions.commands[cmd_name][k] = v
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end
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end
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local init_commands
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init_commands = function()
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minetest.register_privilege("faction_user",
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{
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@ -34,17 +124,17 @@ function factionsmod_chat.init()
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minetest.register_privilege("faction_admin",
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{
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description = "this user is allowed to create or delete factionsmod",
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description = "this user is allowed to create or delete factions",
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give_to_singleplayer = true,
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}
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)
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minetest.register_chatcommand("factionsmod",
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minetest.register_chatcommand("factions",
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{
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params = "<cmd> <parameter 1> .. <parameter n>",
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description = "faction administration functions",
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privs = { interact=true },
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func = factionsmod_chat.cmdhandler,
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func = factions_chat.cmdhandler,
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}
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)
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@ -54,271 +144,383 @@ function factionsmod_chat.init()
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params = "<factionname> text",
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description = "send message to a specific faction",
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privs = { faction_user=true },
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func = factionsmod_chat.chathandler,
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func = factions_chat.cmdhandler,
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}
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)
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end
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-------------------------------------------
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-- R E G I S T E R E D C O M M A N D S |
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-------------------------------------------
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factions.register_command ("claim", {
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faction_permissions = {"claim"},
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description = "Claim the plot of land you're on.",
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on_success = function(player, faction, pos, chunkpos, args)
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local chunk = factions.chunks[chunkpos]
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if not chunk then
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minetest.chat_send_player(player, "Claming chunk "..chunkpos)
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faction:claim_chunk(chunkpos)
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return true
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else
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if chunk == faction.name then
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send_error(player, "This chunk already belongs to your faction.")
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return false
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else
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send_error(player, "This chunk belongs to another faction.")
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return false
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end
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end
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end
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})
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factions.register_command("unclaim", {
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faction_permissions = {"claim"},
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description = "Unclaim the plot of land you're on.",
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on_success = function(player, faction, pos, chunkpos, args)
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local chunk = factions.chunk[chunkpos]
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if chunk ~= player_faction.name then
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--TODO: error (not your faction's chunk)
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return false
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else
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player_faction:unclaim_chunk(chunkpos)
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return true
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end
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end
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})
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--list all known factions
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factions.register_command("list", {
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description = "List all registered factions.",
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infaction = false,
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on_success = function(player, faction, pos, chunkpos, args)
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local list = factions.get_faction_list()
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local tosend = "Existing factions:"
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for i,v in ipairs(list) do
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if i ~= #list then
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tosend = tosend .. " " .. v .. ","
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else
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tosend = tosend .. " " .. v
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end
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end
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minetest.chat_send_player(player, tosend, false)
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return true
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end
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})
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--show factions mod version
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factions.register_command("version", {
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description = "Displays mod version.",
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on_success = function(player, faction, pos, chunkpos, args)
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minetest.chat_send_player(player, "factions: version " .. factions_version , false)
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end
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})
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--show description of faction
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factions.register_command("info", {
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format = {"faction"},
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description = "Shows a faction's description.",
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on_success = function(player, faction, pos, chunkpos, args)
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minetest.chat_send_player(player,
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"factions: " .. args.factions[1].name .. ": " ..
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args.factions[1].description, false)
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return true
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end
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})
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factions.register_command("leave", {
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description = "Leave your faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:remove_player(player)
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--TODO: message?
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return true
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end
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})
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factions.register_command("kick", {
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faction_permissions = {"playerlist"},
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format = {"player"},
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description = "Kick a player from your faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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local victim = args.players[1]
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if factions.players[victim.name] == faction.name
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and victim.name ~= faction.leader then -- can't kick da king
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faction:remove_player(player)
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--TODO: message?
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return true
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else
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--TODO: error (player is leader or in faction)
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return false
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end
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end
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})
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--create new faction
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factions.register_command("create", {
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format = {"string"},
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infaction = false,
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description = "Create a new faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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if faction then
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send_error(player, "You are already in a faction.")
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return false
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end
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local factionname = args.strings[1]
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if factions.can_create_faction(factionname) then
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new_faction = factions.new_faction(factionname)
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new_faction:add_player(player, new_faction.default_leader_rank)
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return true
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else
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send_error(player, "Faction cannot be created.")
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return false
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end
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end
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})
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factions.register_command("join", {
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format = {"faction"},
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description = "Join a faction.",
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infaction = false,
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on_success = function(player, faction, pos, chunkpos, args)
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local new_faction = args.factions[1]
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if new_faction:can_join(player) then
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if player_faction then -- leave old faction
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player_faction:remove_player(player)
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--TODO: message
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end
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new_faction:add_player(player)
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else
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send_error(player, "You cannot join this faction.")
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return false
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end
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return true
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end
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})
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factions.register_command("disband", {
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faction_permissions = {"disband"},
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description = "Disband your faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:disband()
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return true
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end
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})
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factions.register_command("close", {
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faction_permissions = {"playerslist"},
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description = "Make your faction invite-only.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:toggle_join_free(false)
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--TODO: message
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return true
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end
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})
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factions.register_command("open", {
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faction_permissions = {"playerslist"},
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description = "Allow any player to join your faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:toggle_join_free(true)
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--TODO: message
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return true
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end
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})
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factions.register_command("description", {
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faction_permissions = {"description"},
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description = "Set your faction's description",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:set_description(args.other.concat(" "))
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--TODO: message
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return true
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end
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})
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factions.register_command("invite", {
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format = {"player"},
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faction_permissions = {"playerslist"},
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description = "Invite a player to your faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:invite_player(args.players[1]:get_player_name())
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--TODO: message
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return true
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end
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})
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factions.register_command("uninvite", {
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format = {"player"},
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faction_permissions = {"playerslist"},
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description = "Revoke a player's invite.",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:revoke_invite(args.players[1]:get_player_name())
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--TODO: message
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return true
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end
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})
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factions.register_command("delete", {
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global_privileges = {"faction_admin"},
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format = {"faction"},
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infaction = false,
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description = "Delete a faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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args.factions[1]:disband()
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--TODO: message
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return true
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end
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})
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factions.register_command("ranks", {
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description = "List ranks within your faction",
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on_success = function(player, faction, pos, chunkpos, args)
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if not faction then
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--TODO: error message
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return false
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end
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for rank, permissions in pairs(faction.ranks) do
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minetest.chat_send_player(player, rank..": "..table.concat(permissions, " "))
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end
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return true
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end
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})
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factions.register_command("who", {
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description = "List players in your faction, and their ranks.",
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on_success = function(player, faction, pos, chunkpos, args)
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if not faction.players then
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minetest.chat_send_player(player, "There is nobody in this faction ("..faction.name..")")
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return true
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end
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for player, rank in pairs(faction.players) do
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minetest.chat_send_player(player, player.." ("..rank..")")
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end
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return true
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end
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})
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factions.register_command("newrank", {
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description = "Add a new rank.",
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format = {"string"},
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faction_permissions = {"ranks"},
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on_success = function(player, faction, pos, chunkpos, args)
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local rank = args.strings[1]
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if faction.ranks[rank] then
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--TODO: rank already exists
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return false
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end
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faction:new_rank(rank, args.other)
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return true
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end
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})
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factions.register_command("delrank", {
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description = "Replace and delete a rank.",
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format = {"string", "string"},
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faction_permissions = {"ranks"},
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on_success = function(player, faction, pos, chunkpos, args)
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local rank = args.strings[1]
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local newrank = args.string[2]
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if not faction.ranks[rank] or not faction.ranks[rank] then
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--TODO: error (one of either ranks do not exist)
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return false
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end
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faction:delete_rank(rank, newrank)
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return true
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end
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})
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factions.register_command("setspawn", {
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description = "Set the faction's spawn",
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faction_permissions = {"spawn"},
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on_success = function(player, faction, pos, chunkpos, args)
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faction:set_spawn(pos)
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return true
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end
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})
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factions.register_command("where", {
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description = "See whose chunk you stand on",
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infaction = false,
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on_success = function(player, faction, pos, chunkpos, args)
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local chunk = factions.chunks[chunkpos]
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minetest.chat_send_player(player, "You are standing on chunk "..chunkpos)
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if not chunk then
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minetest.chat_send_player(player, "This chunk is free.")
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else
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minetest.chat_send_player(player, "This chunk belongs to "..chunk)
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end
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return true
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end
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})
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-------------------------------------------------------------------------------
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-- name: cmdhandler(playername,parameter)
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--
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--! @brief chat command handler
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--! @memberof factionsmod_chat
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--! @memberof factions_chat
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--! @private
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--
|
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--! @param playername name
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--! @param parameter data supplied to command
|
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-------------------------------------------------------------------------------
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function factionsmod_chat.cmdhandler(playername,parameter)
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factions_chat.cmdhandler = function (playername,parameter)
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--let's not duplicate code
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local player = minetest.env:get_player_by_name(playername)
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local params = parameter:split(" ")
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local cmd = params[1]
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local player_faction = factionsmod[playername]
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local player_position = player:getpos()
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local chunk = factionsmod.get_chunk(player_position)
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local chunkpos = factionsmod.get_chunkpos(player_position)
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local player_faction = factions.players[playersname]
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--handle common commands
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if parameter == nil or
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parameter == "" then
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if player_faction then
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minetest.chat_send_player(playername, player_faction.description)
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else
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--TODO: message, no faction
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minetest.chat_send_player(playername, "You are part of no faction")
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end
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return
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end
|
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if cmd == "claim" then
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if player_faction:has_permission(playername, "claim") then
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if not chunk then
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player_faction:claim_chunk(chunkpos)
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else
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if chunk == player_faction.name then
|
||||
--TODO: error (chunk already claimed by faction)
|
||||
else
|
||||
--TODO: error (chunk claimed by another faction)
|
||||
end
|
||||
end
|
||||
else
|
||||
--TODO: error message (no permission to claim)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if cmd == "unclaim" then
|
||||
if player_faction:has_permission(playername, "claim") then
|
||||
if chunk ~= player_faction.name then
|
||||
--TODO: error (not your faction's chunk)
|
||||
else
|
||||
player_faction:unclaim_chunk(chunkpos)
|
||||
end
|
||||
else
|
||||
--TODO: error (no permission to claim)
|
||||
end
|
||||
end
|
||||
|
||||
--list all known factionsmod
|
||||
if cmd == "list" then
|
||||
local list = factionsmod.get_faction_list()
|
||||
local tosend = "factionsmod: current available factionsmod:"
|
||||
|
||||
for i,v in ipairs(list) do
|
||||
if i ~= #list then
|
||||
tosend = tosend .. " " .. v .. ","
|
||||
else
|
||||
tosend = tosend .. " " .. v
|
||||
end
|
||||
end
|
||||
minetest.chat_send_player(playername, tosend, false)
|
||||
return
|
||||
end
|
||||
|
||||
--show factionsmod mod version
|
||||
if cmd == "version" then
|
||||
minetest.chat_send_player(playername, "factionsmod: version " .. factionsmod_version , false)
|
||||
return
|
||||
end
|
||||
|
||||
--show description of faction
|
||||
if cmd == "info" then
|
||||
if params[2] ~= nil then
|
||||
minetest.chat_send_player(playername,
|
||||
"factionsmod: " .. params[2] .. ": " ..
|
||||
factionsmod.factions[params[2]].description, false)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if cmd == "leave" then
|
||||
player_faction:remove_player(playername)
|
||||
--TODO: message?
|
||||
end
|
||||
|
||||
if cmd == "kick" then
|
||||
if param[2] then
|
||||
if player_faction:has_permission(playername, "playerlist") then
|
||||
player_faction:remove_player(playername)
|
||||
--TODO: message?
|
||||
else
|
||||
--TODO: error (no permissions)
|
||||
end
|
||||
else
|
||||
--TODO: error (no player specified)
|
||||
end
|
||||
local cmd = factions.commands[params[1]]
|
||||
if not cmd then
|
||||
send_error(player, "Unknown command.")
|
||||
return false
|
||||
end
|
||||
|
||||
--create new faction
|
||||
if cmd == "create" then
|
||||
if params[2] ~= nil then
|
||||
local factioname = params[2]
|
||||
if factionsmod.can_create_faction(factionname) then
|
||||
player_faction = factionsmod.create_faction(faction)
|
||||
player_faction:add_player(playername)
|
||||
player_faction:set_leader(playername)
|
||||
else
|
||||
--TODO: error (cannot create faction)
|
||||
end
|
||||
else
|
||||
--TODO: error (help message?)
|
||||
end
|
||||
local argv = {}
|
||||
for i=2, #params, 1 do
|
||||
table.insert(argv, params[i])
|
||||
end
|
||||
|
||||
if cmd == "join" then
|
||||
if params[2] then
|
||||
local factionname = params[2]
|
||||
local faction = factionsmod.factons[factionname]
|
||||
if not faction then
|
||||
--TODO: error (faction doesn't exist)
|
||||
else
|
||||
if faction:can_join(playername) then
|
||||
if player_faction then -- leave old faction
|
||||
player_faction:remove_player(playername)
|
||||
--TODO: message
|
||||
end
|
||||
faction:add_player(playername)
|
||||
else
|
||||
--TODO: error (could not join faction)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
cmd:run(playername, argv)
|
||||
|
||||
if cmd == "disband" then
|
||||
if player_faction:has_permission(playername, "disband") then
|
||||
player_faction:disband()
|
||||
else
|
||||
--TODO: error (no permission)
|
||||
end
|
||||
end
|
||||
|
||||
if cmd == "close" then
|
||||
if player_faction:has_permission(playername, "playerlist") then
|
||||
player_faction:toggle_join_free(false)
|
||||
else
|
||||
--TODO: error (no permission)
|
||||
end
|
||||
end
|
||||
|
||||
if cmd == "open" then
|
||||
if player_faction:has_permission(playername, "playerlist") then
|
||||
player_faction:toggle_join_free(true)
|
||||
else
|
||||
--TODO: error (no permission)
|
||||
end
|
||||
end
|
||||
|
||||
if cmd == "description" then
|
||||
if player_faction:has_permission(playername, "description") then
|
||||
local description = {}
|
||||
for i=2, #params, 1 do
|
||||
table.insert(description, params[i])
|
||||
end
|
||||
player_faction:set_description(description.concat(" "))
|
||||
else
|
||||
--TODO: error (no permission)
|
||||
end
|
||||
end
|
||||
|
||||
if cmd == "invite" then
|
||||
if params[2] then
|
||||
if player_faction:has_permission(playername, "playerlist") then
|
||||
player_faction:invite_player(params[2])
|
||||
else
|
||||
--TODO: error (no permission)
|
||||
end
|
||||
else
|
||||
--TODO: error (player unspecified)
|
||||
end
|
||||
end
|
||||
|
||||
if cmd == "uninvite" then
|
||||
if params[2] then
|
||||
if player_faction:has_permission(playername, "playerlist") then
|
||||
player_faction:revoke_invite(params[2])
|
||||
else
|
||||
--TODO: error (no permission)
|
||||
end
|
||||
else
|
||||
--TODO: error (player unspecified)
|
||||
end
|
||||
end
|
||||
|
||||
--all following commands require at least two parameters
|
||||
if params[2] then
|
||||
if minetest.check_player_privs(playername,{ faction_admin=true }) then
|
||||
|
||||
--delete faction
|
||||
if cmd == "delete" then
|
||||
faction = factionsmod.factions[params[2]]
|
||||
if faction then
|
||||
faction:disband()
|
||||
--TODO: message
|
||||
else
|
||||
--TODO: error (no such faction)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
factionsmod_chat.show_help(playername)
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- name: show_help(playername,parameter)
|
||||
--
|
||||
--! @brief send help message to player
|
||||
--! @memberof factionsmod_chat
|
||||
--! @memberof factions_chat
|
||||
--! @private
|
||||
--
|
||||
--! @param playername name
|
||||
-------------------------------------------------------------------------------
|
||||
function factionsmod_chat.show_help(playername)
|
||||
function factions_chat.show_help(playername)
|
||||
|
||||
local MSG = function(text)
|
||||
minetest.chat_send_player(playername,text,false)
|
||||
end
|
||||
|
||||
MSG("factionsmod mod")
|
||||
MSG("factions mod")
|
||||
MSG("Usage:")
|
||||
MSG("\tUser commands:")
|
||||
MSG("\t\t/factionsmod -> info on your current faction")
|
||||
MSG("\t\t/factionsmod info <factionname> -> show description of faction")
|
||||
MSG("\t\t/factionsmod list -> show list of factions")
|
||||
MSG("\t\t/factionsmod leave -> leave current faction")
|
||||
MSG("\t\t/factionsmod join <factionname> -> join specified faction")
|
||||
MSG("\t\t/factionsmod version -> show version number of mod")
|
||||
|
||||
MSG("\tAdmin commands:")
|
||||
MSG("\t\t/factionsmod create <factionname> -> create a new faction")
|
||||
MSG("\t\t/factionsmod delete <factionname> -> delete a faction faction")
|
||||
MSG("\t\t/factionsmod leave <factionname> <playername> -> remove player from faction")
|
||||
MSG("\t\t/factionsmod invite <factionname> <playername> -> invite player to faction")
|
||||
MSG("\t\t/factionsmod set_free <factionname> <value> -> set faction free to join")
|
||||
MSG("\t\t/factionsmod admin <factionname> <playername> <value> -> make player admin of faction")
|
||||
MSG("\t\t/factionsmod description <factionname> <text> -> set description for faction")
|
||||
for k, v in pairs(factions.commands) do
|
||||
local args = {}
|
||||
for i in ipairs(v.format) do
|
||||
table.insert(args, v.format[i])
|
||||
end
|
||||
MSG{"\t/factions "..k.." <"..table.concat(args, "> <").."> : "..v.description}
|
||||
end
|
||||
end
|
||||
|
||||
init_commands()
|
||||
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
-------------------------------------------------------------------------------
|
||||
-- factionsmod Mod by Sapier
|
||||
-- factions Mod by Sapier
|
||||
--
|
||||
-- License WTFPL
|
||||
--
|
||||
--! @file factionsmod.lua
|
||||
--! @brief factionsmod core file containing datastorage
|
||||
--! @file factions.lua
|
||||
--! @brief factions core file containing datastorage
|
||||
--! @copyright Sapier
|
||||
--! @author Sapier
|
||||
--! @date 2013-05-08
|
||||
|
@ -13,47 +13,47 @@
|
|||
-------------------------------------------------------------------------------
|
||||
|
||||
--read some basic information
|
||||
local factionsmod_worldid = minetest.get_worldpath()
|
||||
local factions_worldid = minetest.get_worldpath()
|
||||
|
||||
--! @class factionsmod
|
||||
--! @brief main class for factionsmod
|
||||
factionsmod = {}
|
||||
--! @class factions
|
||||
--! @brief main class for factions
|
||||
factions = {}
|
||||
|
||||
--! @brief runtime data
|
||||
factionsmod.factions = {}
|
||||
factionsmod.chunks = {}
|
||||
factionsmod.players = {}
|
||||
factions.factions = {}
|
||||
factions.chunks = {}
|
||||
factions.players = {}
|
||||
|
||||
factionsmod.print = function(text)
|
||||
print("factionsmod: " .. dump(text))
|
||||
factions.print = function(text)
|
||||
print("factions: " .. dump(text))
|
||||
end
|
||||
|
||||
factionsmod.dbg_lvl1 = function() end --factionsmod.print -- errors
|
||||
factionsmod.dbg_lvl2 = function() end --factionsmod.print -- non cyclic trace
|
||||
factionsmod.dbg_lvl3 = function() end --factionsmod.print -- cyclic trace
|
||||
factions.dbg_lvl1 = function() end --factions.print -- errors
|
||||
factions.dbg_lvl2 = function() end --factions.print -- non cyclic trace
|
||||
factions.dbg_lvl3 = function() end --factions.print -- cyclic trace
|
||||
|
||||
factionsmod.factions = {}
|
||||
factions.factions = {}
|
||||
--- settings
|
||||
factionsmod.lower_claimable_height = -512
|
||||
factions.lower_laimable_height = -512
|
||||
|
||||
---------------------
|
||||
--! @brief returns whether a faction can be created or not (allows for implementation of blacklists and the like)
|
||||
factionsmod.can_create_faction = function(name)
|
||||
if factionsmod.factions[name] then
|
||||
factions.can_create_faction = function(name)
|
||||
if factions.factions[name] then
|
||||
return false
|
||||
else
|
||||
return true
|
||||
end,
|
||||
end
|
||||
end
|
||||
|
||||
---------------------
|
||||
--! @brief create a faction object
|
||||
factionsmod.new_faction = function(name)
|
||||
factions.new_faction = function(name)
|
||||
local faction = {
|
||||
name = name,
|
||||
power = 0.,
|
||||
players = {},
|
||||
ranks = {["leader"] = {"disband", "claim", "playerlist", "build", "edit"},
|
||||
ranks = {["leader"] = {"disband", "claim", "playerlist", "build", "edit", "ranks"},
|
||||
["member"] = {"build"}
|
||||
},
|
||||
leader = nil,
|
||||
|
@ -64,68 +64,88 @@ factionsmod.new_faction = function(name)
|
|||
land = {},
|
||||
allies = {},
|
||||
enemies = {},
|
||||
join_free = false
|
||||
join_free = false,
|
||||
spawn = nil,
|
||||
|
||||
----------------------
|
||||
-- methods
|
||||
increase_power = function(self, power)
|
||||
self.power = self.power + power
|
||||
factions.save()
|
||||
end,
|
||||
decrease_power = function(self, power)
|
||||
self.power = self.power - power
|
||||
factions.save()
|
||||
end,
|
||||
add_player = function(self, player, rank)
|
||||
self.players[player] = rank or self.default_rank
|
||||
factions.players[player] = self.name
|
||||
self:on_player_join(player)
|
||||
self.invited_players[player] = nil
|
||||
factions.save()
|
||||
end,
|
||||
remove_player = function(self, player)
|
||||
self.players[player] = nil
|
||||
factions.players[player] = nil
|
||||
self:on_player_leave(player)
|
||||
factions.save()
|
||||
end,
|
||||
claim_chunk = function(self, chunkpos)
|
||||
factionsmod.chunks[chunkpos] = self.name
|
||||
factions.chunks[chunkpos] = self.name
|
||||
self.land[chunkpos] = true
|
||||
self:on_claim_chunk(chunkpos)
|
||||
factions.save()
|
||||
end,
|
||||
unclaim_chunk = function(self, chunkpos)
|
||||
factionsmod.chunks[chunkpos] = nil
|
||||
factions.chunks[chunkpos] = nil
|
||||
self.land[chunkpos] = nil
|
||||
self:on_unclaim_chunks(chunkpos)
|
||||
factions.save()
|
||||
end,
|
||||
disband = function(self)
|
||||
factionsmod.factions[self.name] = nil
|
||||
for i in ipairs(self.players) do -- remove players affiliation
|
||||
factionsmod.players[self.players[i]] = nil
|
||||
factions.players[self.players[i]] = nil
|
||||
end
|
||||
for k, v in self.land do -- remove chunk claims
|
||||
factionsmod.chunks[v] = nil
|
||||
for k, v in pairs(self.land) do -- remove chunk claims
|
||||
factions.chunks[v] = nil
|
||||
end
|
||||
self:on_disband()
|
||||
factions.factions[self.name] = nil
|
||||
factions.save()
|
||||
end,
|
||||
set_leader = function(self, player)
|
||||
self.leader = player
|
||||
self.players[player] = self.default_leader_rank
|
||||
self:on_new_leader()
|
||||
factions.save()
|
||||
end,
|
||||
has_permission = function(self, player, permission)
|
||||
local p = self.players[player]
|
||||
if not p then
|
||||
return false
|
||||
end
|
||||
return table.contains(self.groups[p], permission)
|
||||
local perms = self.ranks[p]
|
||||
for i in ipairs(perms) do
|
||||
if perms[i] == permission then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end,
|
||||
set_description = function(self, new)
|
||||
self.description = new
|
||||
self:on_change_description()
|
||||
factions.save()
|
||||
end,
|
||||
invite_player = function(self, player)
|
||||
self.invited_players[player] = true
|
||||
self:on_player_invited(player)
|
||||
factions.save()
|
||||
end,
|
||||
revoke_invite = function(self, player)
|
||||
self.invited_player[player = nil
|
||||
self.invited_players[player] = nil
|
||||
self:on_revoke_invite(player)
|
||||
factions.save()
|
||||
end,
|
||||
is_invited = function(self, player)
|
||||
return table.contains(self.invited_players, player)
|
||||
|
@ -133,9 +153,10 @@ factionsmod.new_faction = function(name)
|
|||
toggle_join_free = function(self, bool)
|
||||
self.join_free = bool
|
||||
self:on_toggle_join_free()
|
||||
factions.save()
|
||||
end,
|
||||
can_join = function(self, player)
|
||||
return self.join_free or invited_players[player]
|
||||
return self.join_free or self.invited_players[player]
|
||||
end,
|
||||
new_alliance = function(self, faction)
|
||||
self.allies[faction] = true
|
||||
|
@ -143,25 +164,49 @@ factionsmod.new_faction = function(name)
|
|||
if self.enemies[faction] then
|
||||
self:end_enemy(faction)
|
||||
end
|
||||
factions.save()
|
||||
end,
|
||||
end_alliance = function(self, faction)
|
||||
self.allies[faction] = nil
|
||||
self:on_end_alliance(faction)
|
||||
factions.save()
|
||||
end,
|
||||
new_enemy = function(self, faction)
|
||||
self.enemies[faction] = true
|
||||
self:on_new_enemy[faction]
|
||||
self:on_new_enemy(faction)
|
||||
if self.allies[faction] then
|
||||
self:end_alliance(faction)
|
||||
end
|
||||
factions.save()
|
||||
end,
|
||||
end_enemy = function(self, faction)
|
||||
self.enemies[faction] = nil
|
||||
self:on_end_enemy[faction]
|
||||
self:on_end_enemy(faction)
|
||||
factions.save()
|
||||
end,
|
||||
set_spawn = function(self, pos)
|
||||
self.spawn = pos
|
||||
self:on_set_spawn()
|
||||
factions.save()
|
||||
end,
|
||||
add_rank = function(self, rank, perms)
|
||||
self.ranks[rank] = perms
|
||||
self:on_new_rank(rank)
|
||||
factions.save()
|
||||
end,
|
||||
delete_rank = function(self, rank, newrank)
|
||||
for player, r in pairs(self.players) do
|
||||
if r == rank then
|
||||
self.players[player] = newrank
|
||||
end
|
||||
end
|
||||
self.ranks[rank] = nil
|
||||
self:on_delete_rank(rank, newrank)
|
||||
factions.save()
|
||||
end,
|
||||
|
||||
-----------------------
|
||||
-- callbacks for events
|
||||
--------------------------
|
||||
-- callbacks for events --
|
||||
on_create = function(self) --! @brief called when the faction is added to the global faction list
|
||||
--TODO: implement
|
||||
end,
|
||||
|
@ -198,60 +243,71 @@ factionsmod.new_faction = function(name)
|
|||
on_end_alliance = function(self, faction)
|
||||
--TODO: implement
|
||||
end,
|
||||
on_set_spawn = function(self)
|
||||
--TODO: implement
|
||||
end,
|
||||
on_add_rank = function(self, rank)
|
||||
--TODO: implement
|
||||
end,
|
||||
on_delete_rank = function(self, rank, newrank)
|
||||
--TODO: implement
|
||||
end,
|
||||
}
|
||||
factionsmod[name] = faction
|
||||
factions.factions[name] = faction
|
||||
factions.save()
|
||||
return faction
|
||||
end
|
||||
|
||||
--??????????????
|
||||
function factionsmod.fix_powercap(name)
|
||||
factionsmod.data.factionsmod[name].powercap = #factionsmod.dynamic_data.membertable[name] + 10
|
||||
function factions.fix_powercap(name)
|
||||
factions.data.factions[name].powercap = #factions.dynamic_data.membertable[name] + 10
|
||||
end
|
||||
--??????????????
|
||||
|
||||
function factionsmod.get_chunk(pos)
|
||||
return factionsmod.chunks[factionsmod.get_chunkpos(pos)]
|
||||
function factions.get_chunk(pos)
|
||||
return factions.chunks[factions.get_chunkpos(pos)]
|
||||
end
|
||||
|
||||
function factionsmod.get_chunkpos(pos)
|
||||
return {math.floor(pos.x / 16.), math.floor(pos.z / 16.)}
|
||||
function factions.get_chunk_pos(pos)
|
||||
return math.floor(pos.x / 16.)..","..math.floor(pos.z / 16.)
|
||||
end
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- name: add_faction(name)
|
||||
--
|
||||
--! @brief add a faction
|
||||
--! @memberof factionsmod
|
||||
--! @memberof factions
|
||||
--! @public
|
||||
--
|
||||
--! @param name of faction to add
|
||||
--!
|
||||
--! @return faction object/false (succesfully added faction or not)
|
||||
-------------------------------------------------------------------------------
|
||||
function factionsmod.add_faction(name)
|
||||
if factionsmod.can_create_faction(name) then
|
||||
local fac = factionsmod.new_faction(name)
|
||||
fac:on_create()
|
||||
return fac
|
||||
else
|
||||
return nil
|
||||
end,
|
||||
function factions.add_faction(name)
|
||||
if factions.can_create_faction(name) then
|
||||
local fac = factions.new_faction(name)
|
||||
fac:on_create()
|
||||
return fac
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
-- name: get_faction_list()
|
||||
--
|
||||
--! @brief get list of factionsmod
|
||||
--! @memberof factionsmod
|
||||
--! @brief get list of factions
|
||||
--! @memberof factions
|
||||
--! @public
|
||||
--!
|
||||
--! @return list of factionsmod
|
||||
--! @return list of factions
|
||||
-------------------------------------------------------------------------------
|
||||
function factionsmod.get_faction_list()
|
||||
function factions.get_faction_list()
|
||||
|
||||
local retval = {}
|
||||
|
||||
for key,value in pairs(factionsmod.factions) do
|
||||
for key,value in pairs(factions.factions) do
|
||||
table.insert(retval,key)
|
||||
end
|
||||
|
||||
|
@ -262,23 +318,23 @@ end
|
|||
-- name: save()
|
||||
--
|
||||
--! @brief save data to file
|
||||
--! @memberof factionsmod
|
||||
--! @memberof factions
|
||||
--! @private
|
||||
-------------------------------------------------------------------------------
|
||||
function factionsmod.save()
|
||||
function factions.save()
|
||||
|
||||
--saving is done much more often than reading data to avoid delay
|
||||
--due to figuring out which data to save and which is temporary only
|
||||
--all data is saved here
|
||||
--this implies data needs to be cleant up on load
|
||||
|
||||
local file,error = io.open(factionsmod_worldid .. "/" .. "factionsmod.conf","w")
|
||||
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","w")
|
||||
|
||||
if file ~= nil then
|
||||
file:write(minetest.serialize(factionsmod.factions))
|
||||
file:write(minetest.serialize(factions.factions))
|
||||
file:close()
|
||||
else
|
||||
minetest.log("error","MOD factionsmod: unable to save factionsmod world specific data!: " .. error)
|
||||
minetest.log("error","MOD factions: unable to save factions world specific data!: " .. error)
|
||||
end
|
||||
|
||||
end
|
||||
|
@ -287,30 +343,31 @@ end
|
|||
-- name: load()
|
||||
--
|
||||
--! @brief load data from file
|
||||
--! @memberof factionsmod
|
||||
--! @memberof factions
|
||||
--! @private
|
||||
--
|
||||
--! @return true/false
|
||||
-------------------------------------------------------------------------------
|
||||
function factionsmod.load()
|
||||
local file,error = io.open(factionsmod_worldid .. "/" .. "factionsmod.conf","r")
|
||||
function factions.load()
|
||||
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","r")
|
||||
|
||||
if file ~= nil then
|
||||
local raw_data = file:read("*a")
|
||||
factionsmod.factions = minetest.deserialize(raw_data)
|
||||
for facname, faction in pairs(factionsmod.factions) do
|
||||
for i in ipairs(faction.players) do
|
||||
factionsmod.players[faction.players[i]] = facname
|
||||
factions.factions = minetest.deserialize(raw_data)
|
||||
for facname, faction in pairs(factions.factions) do
|
||||
minetest.log("action", facname..","..faction.name)
|
||||
for player, rank in pairs(faction.players) do
|
||||
minetest.log("action", player..","..rank)
|
||||
factions.players[player] = facname
|
||||
end
|
||||
for chunkpos, val in pairs(faction.land) do
|
||||
factionsmod.chunks[chunkpos] = val
|
||||
factions.chunks[chunkpos] = facname
|
||||
end
|
||||
end
|
||||
file:close()
|
||||
end
|
||||
end
|
||||
|
||||
--autojoin players to faction players
|
||||
minetest.register_on_dieplayer(
|
||||
function(player)
|
||||
end
|
||||
|
@ -325,3 +382,16 @@ minetest.register_on_joinplayer(
|
|||
end
|
||||
)
|
||||
|
||||
|
||||
local default_is_protected = minetest.is_protected
|
||||
minetest.is_protected = function(pos, player)
|
||||
local chunkpos = factions.get_chunk_pos(pos)
|
||||
local faction = factions.chunks[chunkpos]
|
||||
if not faction then
|
||||
return default_is_protected(pos, player)
|
||||
else
|
||||
faction = factions.factions[faction]
|
||||
return not faction:has_permission(player, "build")
|
||||
end
|
||||
end
|
||||
|
19
init.lua
19
init.lua
|
@ -1,10 +1,10 @@
|
|||
-------------------------------------------------------------------------------
|
||||
-- factionsmod Mod by Sapier
|
||||
-- factions Mod by Sapier
|
||||
--
|
||||
-- License WTFPL
|
||||
--
|
||||
--! @file init.lua
|
||||
--! @brief factionsmod mod to be used by other mods
|
||||
--! @brief factions mod to be used by other mods
|
||||
--! @copyright Sapier
|
||||
--! @author Sapier
|
||||
--! @date 2013-05-08
|
||||
|
@ -12,18 +12,17 @@
|
|||
-- Contact sapier a t gmx net
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
local factionsmod_version = "0.1.6"
|
||||
local factions_version = "0.1.6"
|
||||
|
||||
core.log("action", "MOD: factionsmod (by sapier) loading ...")
|
||||
core.log("action", "MOD: factions (by sapier) loading ...")
|
||||
|
||||
--!path of mod
|
||||
factionsmod_modpath = minetest.get_modpath("factionsmod")
|
||||
factions_modpath = minetest.get_modpath("factions")
|
||||
|
||||
|
||||
dofile (factionsmod_modpath .. "/factionsmod.lua")
|
||||
dofile (factionsmod_modpath .. "/chatcommands.lua")
|
||||
dofile (factions_modpath .. "/factions.lua")
|
||||
dofile (factions_modpath .. "/chatcommands.lua")
|
||||
|
||||
factionsmod.load()
|
||||
factionsmod_chat.init()
|
||||
factions.load()
|
||||
|
||||
core.log("action","MOD: factionsmod (by sapier) " .. factionsmod_version .. " loaded.")
|
||||
core.log("action","MOD: factions (by sapier) " .. factions_version .. " loaded.")
|
||||
|
|
Loading…
Reference in New Issue
Block a user