Faction chest bug fix

Faction chests can be dug up even tho they have stuff in them.
This commit is contained in:
Coder12a 2018-10-26 18:42:10 -05:00
parent 932645b5a0
commit 80001c9a15
3 changed files with 24 additions and 26 deletions

View File

@ -5,13 +5,13 @@ Mod for handling in game factions and reputation.
# TODO LIST
Redo the parcel attack system.
Redo the parcel attack system(Can be turned on in settings).
Add command to show or hide all parcel position locations as markers.
Add money.
Player tax.
Player money tax.
faction territory titles.
@ -35,26 +35,6 @@ Parcels should show up at a more accurate position just like in mc factions.
Allow faction chest to become big when you place two chests by each other like in mc.
mc style tnt.
Add-on mod mc style tnt.
lag-free fire(if thats possible).
# COMPLETED BUT NEEDS TESTING LIST
None.
# COMPLETED
Make factions power max based on how many players are in the team, and players with the same ip address can not add to the power max.
Make factions without parcels disband after a few hours.
Complete the diplomacy system.
Make claim's depth not go to high or low. Or make it act like a protection block where you have to claim land upwards and downwards.
Add a show claim command (show small entity boxes like in protection mod).
Remove banner code.
Add command to set the faction message of the day.
Add-on mod lag-free fire(if thats possible).

View File

@ -377,7 +377,6 @@ function factions.Faction.disband(self, reason)
self:on_disband(reason)
local playerslist = self.onlineplayers
for i,l in pairs(playerslist) do
local faction = factions.get_player_faction(i)
removeHud(i,"factionName")
removeHud(i,"powerWatch")
end

View File

@ -32,8 +32,27 @@ minetest.register_node("factions:chest", {
description = "Faction chest",
paramtype2 = "facedir",
on_construct = function(pos)
minetest.get_meta(pos):get_inventory():set_size("main", 8*4)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Faction Chest")
meta:set_string("faction", "")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
local cf = factions.get_player_faction(placer:get_player_name())
if cf ~= nil then
meta:set_string("faction", cf.name or "")
meta:set_string("infotext", "Faction Chest (owned by faction " ..
meta:get_string("faction") .. ")")
end
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main") and
default.can_interact_with_node(player, pos)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if factions.can_use_chest(pos, player:get_player_name()) then
return count