Use: colddb
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22
nodes.lua
22
nodes.lua
@ -1,4 +1,4 @@
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function factions.can_use_node(pos, player,permission)
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function factions.can_use_node(pos, player, permission)
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if not player then
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return false
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end
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@ -6,11 +6,12 @@ function factions.can_use_node(pos, player,permission)
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if not parcel_faction then
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return true
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end
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local player_faction = factions.get_player_faction(player)
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if player_faction and (parcel_faction.name == player_faction.name or parcel_faction.allies[player_faction.name]) and player_faction:has_permission(player, permission) then
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local player_faction, facname = factions.get_player_faction(player)
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if player_faction and (parcel_faction.name == facname or parcel_faction.allies[facname]) and factions.has_permission(facname, player, permission) then
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return true
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end
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end
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-- Make default chest the faction chest.
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if minetest.registered_nodes["default:chest"] then
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minetest.register_lbm({
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@ -42,33 +43,33 @@ if minetest.registered_nodes["default:chest"] then
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name .. ")")
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end
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end
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local can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("main") and
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factions.can_use_node(pos, player:get_player_name(),"container")
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factions.can_use_node(pos, player:get_player_name(), "container")
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end
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local allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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if not factions.can_use_node(pos, player:get_player_name(),"container") then
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if not factions.can_use_node(pos, player:get_player_name(), "container") then
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return 0
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end
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return count
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end
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local allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if not factions.can_use_node(pos, player:get_player_name(),"container") then
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if not factions.can_use_node(pos, player:get_player_name(), "container") then
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return 0
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end
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return stack:get_count()
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end
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local allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if not factions.can_use_node(pos, player:get_player_name(),"container") then
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if not factions.can_use_node(pos, player:get_player_name(), "container") then
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return 0
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end
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return stack:get_count()
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end
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local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if not factions.can_use_node(pos, clicker:get_player_name(),"container") then
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if not factions.can_use_node(pos, clicker:get_player_name(), "container") then
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return itemstack
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end
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return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
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@ -80,6 +81,7 @@ if minetest.registered_nodes["default:chest"] then
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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on_rightclick = on_rightclick})
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end
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-- Edit default doors and trapdoors to make them require the door permission.
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local doors = {"doors:door_wood_a", "doors:door_wood_b", "doors:door_steel_a", "doors:door_steel_b", "doors:door_glass_a", "doors:door_glass_b",
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"doors:door_obsidian_glass_a", "doors:door_obsidian_glass_b", "doors:trapdoor", "doors:trapdoor_open", "doors:trapdoor_steel", "doors:trapdoor_steel_open",
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