Bug: join command will not delete your old team

This commit is contained in:
Coder12a 2019-01-22 16:20:35 -06:00
parent c65bde260e
commit accba69a15

View File

@ -210,13 +210,15 @@ factions.register_command ("claim", {
description = "Claim the plot of land you're on.",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local can_claim = faction:can_claim_parcel(parcelpos)
local p = parcelpos
local can_claim = faction:can_claim_parcel(p)
if can_claim then
minetest.chat_send_player(player, "Claming parcel "..parcelpos)
faction:claim_parcel(parcelpos)
minetest.chat_send_player(player, "Claming parcel " .. p)
faction:claim_parcel(p)
return true
else
local parcel_faction = factions.get_parcel_faction(parcelpos)
local parcel_faction = factions.get_parcel_faction(p)
if parcel_faction and parcel_faction.name == faction.name then
send_error(player, "This parcel already belongs to your faction.")
return false
@ -278,6 +280,7 @@ factions.register_command("list", {
--show factions mod version
factions.register_command("version", {
description = "Displays mod version.",
infaction = false,
on_success = function(player, faction, pos, parcelpos, args)
minetest.chat_send_player(player, "factions: version " .. misc_mod_data.data.factions_version , false)
end
@ -287,6 +290,7 @@ factions.register_command("version", {
factions.register_command("info", {
format = {"faction"},
description = "Shows a faction's description.",
infaction = false,
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
minetest.chat_send_player(player,
@ -356,15 +360,19 @@ factions.register_command("join", {
infaction = false,
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
local new_faction = args.factions[1]
if new_faction:can_join(player) then
if faction then -- leave old faction
faction:remove_player(player)
end
if faction ~= nil or faction then
send_error(player, "You need to leave your current faction in order to join this one.")
return false
end
local new_faction = args.factions[1]
if new_faction and new_faction:can_join(player) then
new_faction:add_player(player)
else
elseif new_faction then
send_error(player, "You cannot join this faction.")
return false
else
send_error(player, "Enter the right faction name.")
return false
end
return true
end
@ -437,7 +445,9 @@ factions.register_command("invite", {
description = "Invite a player to your faction.",
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
faction:invite_player(args.players[1]:get_player_name())
if args.players and args.players[1] then
faction:invite_player(args.players[1]:get_player_name())
end
return true
end
},false)
@ -478,6 +488,7 @@ factions.register_command("ranks", {
factions.register_command("rank_privileges", {
description = "List available rank privileges.",
global_privileges = def_global_privileges,
infaction = false,
on_success = function(player, faction, pos, parcelpos, args)
minetest.chat_send_player(player, "Privileges available:\n")
for i, k in pairs(factions.permissions) do
@ -765,6 +776,7 @@ local parcel_size_center = factions_config.parcel_size / 2
factions.register_command("show_parcel", {
description = "Shows parcel for six seconds.",
global_privileges = def_global_privileges,
infaction = false,
on_success = function(player, faction, pos, parcelpos, args)
local parcel_faction = factions.get_parcel_faction(parcelpos)
if not parcel_faction then
@ -1050,22 +1062,38 @@ factions.register_command("del_spawn", {
},false)
if factions_config.spawn_teleport == true then
local tip = {}
factions.register_command("tp_spawn", {
description = "Teleport to the faction's spawn",
faction_permissions = {"spawn"},
global_privileges = def_global_privileges,
on_success = function(player, faction, pos, parcelpos, args)
if player then
if tip[player] then
minetest.chat_send_player(player, "Your already being teleported!")
return false
end
minetest.chat_send_player(player, "Teleporting in five seconds.")
minetest.after(5,
function(faction,player)
faction:tp_spawn(player)
end,faction,player)
tip[player] = nil
end, faction, player)
tip[player] = true
return true
end
return false
end
},false)
minetest.register_on_leaveplayer(
function(player)
local name = player:get_player_name()
tip[name] = nil
end
)
end
factions.register_command("where", {