Bug: join command will not delete your old team
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@ -210,13 +210,15 @@ factions.register_command ("claim", {
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description = "Claim the plot of land you're on.",
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global_privileges = def_global_privileges,
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on_success = function(player, faction, pos, parcelpos, args)
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local can_claim = faction:can_claim_parcel(parcelpos)
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local p = parcelpos
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local can_claim = faction:can_claim_parcel(p)
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if can_claim then
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minetest.chat_send_player(player, "Claming parcel "..parcelpos)
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faction:claim_parcel(parcelpos)
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minetest.chat_send_player(player, "Claming parcel " .. p)
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faction:claim_parcel(p)
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return true
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else
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local parcel_faction = factions.get_parcel_faction(parcelpos)
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local parcel_faction = factions.get_parcel_faction(p)
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if parcel_faction and parcel_faction.name == faction.name then
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send_error(player, "This parcel already belongs to your faction.")
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return false
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@ -278,6 +280,7 @@ factions.register_command("list", {
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--show factions mod version
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factions.register_command("version", {
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description = "Displays mod version.",
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infaction = false,
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on_success = function(player, faction, pos, parcelpos, args)
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minetest.chat_send_player(player, "factions: version " .. misc_mod_data.data.factions_version , false)
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end
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@ -287,6 +290,7 @@ factions.register_command("version", {
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factions.register_command("info", {
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format = {"faction"},
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description = "Shows a faction's description.",
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infaction = false,
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global_privileges = def_global_privileges,
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on_success = function(player, faction, pos, parcelpos, args)
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minetest.chat_send_player(player,
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@ -356,15 +360,19 @@ factions.register_command("join", {
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infaction = false,
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global_privileges = def_global_privileges,
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on_success = function(player, faction, pos, parcelpos, args)
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local new_faction = args.factions[1]
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if new_faction:can_join(player) then
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if faction then -- leave old faction
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faction:remove_player(player)
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end
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if faction ~= nil or faction then
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send_error(player, "You need to leave your current faction in order to join this one.")
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return false
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end
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local new_faction = args.factions[1]
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if new_faction and new_faction:can_join(player) then
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new_faction:add_player(player)
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else
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elseif new_faction then
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send_error(player, "You cannot join this faction.")
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return false
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else
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send_error(player, "Enter the right faction name.")
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return false
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end
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return true
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end
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@ -437,7 +445,9 @@ factions.register_command("invite", {
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description = "Invite a player to your faction.",
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global_privileges = def_global_privileges,
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on_success = function(player, faction, pos, parcelpos, args)
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faction:invite_player(args.players[1]:get_player_name())
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if args.players and args.players[1] then
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faction:invite_player(args.players[1]:get_player_name())
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end
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return true
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end
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},false)
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@ -478,6 +488,7 @@ factions.register_command("ranks", {
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factions.register_command("rank_privileges", {
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description = "List available rank privileges.",
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global_privileges = def_global_privileges,
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infaction = false,
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on_success = function(player, faction, pos, parcelpos, args)
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minetest.chat_send_player(player, "Privileges available:\n")
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for i, k in pairs(factions.permissions) do
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@ -765,6 +776,7 @@ local parcel_size_center = factions_config.parcel_size / 2
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factions.register_command("show_parcel", {
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description = "Shows parcel for six seconds.",
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global_privileges = def_global_privileges,
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infaction = false,
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on_success = function(player, faction, pos, parcelpos, args)
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local parcel_faction = factions.get_parcel_faction(parcelpos)
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if not parcel_faction then
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@ -1050,22 +1062,38 @@ factions.register_command("del_spawn", {
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},false)
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if factions_config.spawn_teleport == true then
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local tip = {}
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factions.register_command("tp_spawn", {
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description = "Teleport to the faction's spawn",
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faction_permissions = {"spawn"},
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global_privileges = def_global_privileges,
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on_success = function(player, faction, pos, parcelpos, args)
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if player then
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if tip[player] then
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minetest.chat_send_player(player, "Your already being teleported!")
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return false
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end
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minetest.chat_send_player(player, "Teleporting in five seconds.")
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minetest.after(5,
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function(faction,player)
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faction:tp_spawn(player)
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end,faction,player)
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tip[player] = nil
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end, faction, player)
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tip[player] = true
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return true
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end
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return false
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end
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},false)
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minetest.register_on_leaveplayer(
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function(player)
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local name = player:get_player_name()
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tip[name] = nil
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end
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)
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end
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factions.register_command("where", {
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