commit
d9a18d48ca
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@ -29,14 +29,16 @@ factions.register_command = function(cmd_name, cmd)
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infaction = true,
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description = "This command has no description.",
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run = function(self, player, argv)
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--[[ check global privileges
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if self.global_privileges then
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local bool, missing_privs = minetest.check_player_privs(player, self.global_privileges)
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if not bool then
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send_error(player, "Missing global privileges: "..table.concat(missing_privs, ", "))
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return false
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local tmp = {}
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for i in ipairs(self.global_privileges) do
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tmp[self.global_privileges[i]] = true
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end
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end]]
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local bool, missing_privs = minetest.check_player_privs(player, tmp)
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if not bool then
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send_error(player, "Unauthorized.")
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end
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end
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-- checks argument formats
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local args = {
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factions = {},
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@ -62,7 +64,7 @@ factions.register_command = function(cmd_name, cmd)
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elseif argtype == "player" then
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local pl = minetest.get_player_by_name(arg)
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if not pl then
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send_error(player, "Player is not invited.")
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send_error(player, "Player is not online.")
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--TODO: track existing players for offsync invites and the like
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return false
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else
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@ -87,7 +89,7 @@ factions.register_command = function(cmd_name, cmd)
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return false
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end
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player_faction = factions.factions[player_faction]
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if faction_permissions then
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if self.faction_permissions then
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for i in ipairs(self.faction_permissions) do
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if not player_faction:has_permission(player, self.faction_permissions[i]) then
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send_error(player, "You don't have permissions to do that.")
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@ -179,12 +181,12 @@ factions.register_command("unclaim", {
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faction_permissions = {"claim"},
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description = "Unclaim the plot of land you're on.",
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on_success = function(player, faction, pos, chunkpos, args)
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local chunk = factions.chunk[chunkpos]
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if chunk ~= player_faction.name then
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--TODO: error (not your faction's chunk)
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local chunk = factions.chunks[chunkpos]
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if chunk ~= faction.name then
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send_error(player, "This chunk does not belong to you.")
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return false
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else
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player_faction:unclaim_chunk(chunkpos)
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faction:unclaim_chunk(chunkpos)
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return true
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end
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end
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@ -240,7 +242,7 @@ factions.register_command("leave", {
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})
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factions.register_command("kick", {
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faction_permissions = {"playerlist"},
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faction_permissions = {"playerslist"},
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format = {"player"},
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description = "Kick a player from your faction.",
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on_success = function(player, faction, pos, chunkpos, args)
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@ -251,7 +253,7 @@ factions.register_command("kick", {
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--TODO: message?
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return true
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else
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--TODO: error (player is leader or in faction)
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send_error(player, "Cannot kick player "..victim.name)
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return false
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end
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end
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@ -269,7 +271,7 @@ factions.register_command("create", {
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end
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local factionname = args.strings[1]
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if factions.can_create_faction(factionname) then
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new_faction = factions.new_faction(factionname)
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new_faction = factions.new_faction(factionname, nil)
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new_faction:add_player(player, new_faction.default_leader_rank)
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return true
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else
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@ -332,7 +334,7 @@ factions.register_command("description", {
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faction_permissions = {"description"},
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description = "Set your faction's description",
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on_success = function(player, faction, pos, chunkpos, args)
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faction:set_description(args.other.concat(" "))
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faction:set_description(table.concat(args.other," "))
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--TODO: message
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return true
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end
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@ -375,10 +377,6 @@ factions.register_command("delete", {
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factions.register_command("ranks", {
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description = "List ranks within your faction",
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on_success = function(player, faction, pos, chunkpos, args)
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if not faction then
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--TODO: error message
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return false
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end
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for rank, permissions in pairs(faction.ranks) do
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minetest.chat_send_player(player, rank..": "..table.concat(permissions, " "))
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end
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@ -410,7 +408,7 @@ factions.register_command("newrank", {
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--TODO: rank already exists
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return false
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end
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faction:new_rank(rank, args.other)
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faction:add_rank(rank, args.other)
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return true
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end
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})
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@ -421,7 +419,7 @@ factions.register_command("delrank", {
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faction_permissions = {"ranks"},
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on_success = function(player, faction, pos, chunkpos, args)
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local rank = args.strings[1]
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local newrank = args.string[2]
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local newrank = args.strings[2]
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if not faction.ranks[rank] or not faction.ranks[rank] then
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--TODO: error (one of either ranks do not exist)
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return false
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@ -441,7 +439,7 @@ factions.register_command("setspawn", {
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})
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factions.register_command("where", {
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description = "See whose chunk you stand on",
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description = "See whose chunk you stand on.",
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infaction = false,
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on_success = function(player, faction, pos, chunkpos, args)
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local chunk = factions.chunks[chunkpos]
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@ -455,6 +453,27 @@ factions.register_command("where", {
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end
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})
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factions.register_command("help", {
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description = "Shows help for commands.",
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infaction = false,
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on_success = function(player, faction, pos, chunkpos, args)
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factions_chat.show_help(player)
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end
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})
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factions.register_command("spawn", {
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description = "Shows your faction's spawn",
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infaction = true,
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on_success = function(player, faction, pos, chunkpos, args)
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if faction.spawn then
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minetest.chat_send_player(player, "Spawn is at ("..table.concat(faction.spawn, ", ")..")")
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return true
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else
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minetest.chat_send_player(player, "Your faction has no spawn set.")
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end
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end
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})
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-------------------------------------------------------------------------------
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-- name: cmdhandler(playername,parameter)
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--
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@ -483,7 +502,7 @@ factions_chat.cmdhandler = function (playername,parameter)
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local cmd = factions.commands[params[1]]
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if not cmd then
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send_error(player, "Unknown command.")
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send_error(playername, "Unknown command.")
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return false
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end
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@ -518,7 +537,7 @@ function factions_chat.show_help(playername)
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for i in ipairs(v.format) do
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table.insert(args, v.format[i])
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end
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MSG{"\t/factions "..k.." <"..table.concat(args, "> <").."> : "..v.description}
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MSG("\t/factions "..k.." <"..table.concat(args, "> <").."> : "..v.description)
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end
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end
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453
factions.lua
453
factions.lua
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@ -24,17 +24,11 @@ factions.factions = {}
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factions.chunks = {}
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factions.players = {}
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factions.print = function(text)
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print("factions: " .. dump(text))
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end
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factions.dbg_lvl1 = function() end --factions.print -- errors
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factions.dbg_lvl2 = function() end --factions.print -- non cyclic trace
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factions.dbg_lvl3 = function() end --factions.print -- cyclic trace
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factions.factions = {}
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--- settings
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factions.lower_laimable_height = -512
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factions.power_per_chunk = 0.
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---------------------
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--! @brief returns whether a faction can be created or not (allows for implementation of blacklists and the like)
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@ -46,14 +40,18 @@ factions.can_create_faction = function(name)
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end
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end
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---------------------
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--! @brief create a faction object
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factions.new_faction = function(name)
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local faction = {
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name = name,
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factions.Faction = {
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}
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factions.Faction.__index = factions.Faction
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function factions.Faction:new(faction)
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faction = {
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power = 0.,
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players = {},
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ranks = {["leader"] = {"disband", "claim", "playerlist", "build", "edit", "ranks"},
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ranks = {["leader"] = {"disband", "claim", "playerslist", "build", "description", "ranks", "spawn"},
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["moderator"] = {"claim", "playerslist", "build", "spawn"},
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["member"] = {"build"}
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},
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leader = nil,
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@ -65,199 +63,217 @@ factions.new_faction = function(name)
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allies = {},
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enemies = {},
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join_free = false,
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spawn = nil,
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} or faction
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setmetatable(faction, self)
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return faction
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end
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----------------------
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-- methods
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increase_power = function(self, power)
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self.power = self.power + power
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factions.save()
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end,
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decrease_power = function(self, power)
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self.power = self.power - power
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factions.save()
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end,
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add_player = function(self, player, rank)
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self.players[player] = rank or self.default_rank
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factions.players[player] = self.name
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self:on_player_join(player)
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self.invited_players[player] = nil
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factions.save()
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end,
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remove_player = function(self, player)
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self.players[player] = nil
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factions.players[player] = nil
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self:on_player_leave(player)
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factions.save()
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end,
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claim_chunk = function(self, chunkpos)
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factions.chunks[chunkpos] = self.name
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self.land[chunkpos] = true
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self:on_claim_chunk(chunkpos)
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factions.save()
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end,
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unclaim_chunk = function(self, chunkpos)
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factions.chunks[chunkpos] = nil
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self.land[chunkpos] = nil
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self:on_unclaim_chunks(chunkpos)
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factions.save()
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end,
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disband = function(self)
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for i in ipairs(self.players) do -- remove players affiliation
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factions.players[self.players[i]] = nil
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end
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for k, v in pairs(self.land) do -- remove chunk claims
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factions.chunks[v] = nil
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end
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self:on_disband()
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factions.factions[self.name] = nil
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factions.save()
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end,
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set_leader = function(self, player)
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self.leader = player
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self.players[player] = self.default_leader_rank
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self:on_new_leader()
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factions.save()
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end,
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has_permission = function(self, player, permission)
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local p = self.players[player]
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if not p then
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return false
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end
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local perms = self.ranks[p]
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for i in ipairs(perms) do
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if perms[i] == permission then
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return true
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end
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end
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return false
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end,
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set_description = function(self, new)
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self.description = new
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self:on_change_description()
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factions.save()
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end,
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invite_player = function(self, player)
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self.invited_players[player] = true
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self:on_player_invited(player)
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factions.save()
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end,
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revoke_invite = function(self, player)
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self.invited_players[player] = nil
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self:on_revoke_invite(player)
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factions.save()
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end,
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is_invited = function(self, player)
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return table.contains(self.invited_players, player)
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end,
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toggle_join_free = function(self, bool)
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self.join_free = bool
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self:on_toggle_join_free()
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factions.save()
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end,
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can_join = function(self, player)
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return self.join_free or self.invited_players[player]
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end,
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new_alliance = function(self, faction)
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self.allies[faction] = true
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self:on_new_alliance(faction)
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if self.enemies[faction] then
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self:end_enemy(faction)
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end
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factions.save()
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end,
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end_alliance = function(self, faction)
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self.allies[faction] = nil
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self:on_end_alliance(faction)
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factions.save()
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end,
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new_enemy = function(self, faction)
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self.enemies[faction] = true
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self:on_new_enemy(faction)
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if self.allies[faction] then
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self:end_alliance(faction)
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end
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factions.save()
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end,
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end_enemy = function(self, faction)
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self.enemies[faction] = nil
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self:on_end_enemy(faction)
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factions.save()
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end,
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set_spawn = function(self, pos)
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self.spawn = pos
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self:on_set_spawn()
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factions.save()
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end,
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add_rank = function(self, rank, perms)
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self.ranks[rank] = perms
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self:on_new_rank(rank)
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factions.save()
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end,
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delete_rank = function(self, rank, newrank)
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for player, r in pairs(self.players) do
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if r == rank then
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self.players[player] = newrank
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end
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end
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self.ranks[rank] = nil
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self:on_delete_rank(rank, newrank)
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factions.save()
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end,
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--------------------------
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-- callbacks for events --
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on_create = function(self) --! @brief called when the faction is added to the global faction list
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--TODO: implement
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end,
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on_player_leave = function(self, player)
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--TODO: implement
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end,
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on_player_join = function(self, player)
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--TODO: implement
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end,
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on_claim_chunk = function(self, pos)
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--TODO: implement
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end,
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on_unclaim_chunk = function(self, pos)
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--TODO: implement
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end,
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on_disband = function(self, pos)
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--TODO: implement
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end,
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on_new_leader = function(self)
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--TODO: implement
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end,
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on_change_description = function(self)
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--TODO: implement
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end,
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on_player_invited = function(self, player)
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--TODO: implement
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end,
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on_toggle_join_free = function(self, player)
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--TODO: implement
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end,
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on_new_alliance = function(self, faction)
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--TODO: implement
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end,
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on_end_alliance = function(self, faction)
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--TODO: implement
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end,
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on_set_spawn = function(self)
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--TODO: implement
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end,
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on_add_rank = function(self, rank)
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--TODO: implement
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end,
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on_delete_rank = function(self, rank, newrank)
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--TODO: implement
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end,
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}
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factions.new_faction = function(name)
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local faction = factions.Faction:new(nil)
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faction.name = name
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factions.factions[name] = faction
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factions.save()
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return faction
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end
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function factions.Faction.increase_power(self, power)
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self.power = self.power + power
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factions.save()
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end
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function factions.Faction.decrease_power(self, power)
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self.power = self.power - power
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factions.save()
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end
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function factions.Faction.add_player(self, player, rank)
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self.players[player] = rank or self.default_rank
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factions.players[player] = self.name
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self:on_player_join(player)
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self.invited_players[player] = nil
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factions.save()
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end
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function factions.Faction.remove_player(self, player)
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self.players[player] = nil
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factions.players[player] = nil
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self:on_player_leave(player)
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factions.save()
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end
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function factions.Faction.can_claim_chunk(self, chunkpos)
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if factions.chunks[chunkpos] or self.power < factions.power_per_chunk then
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return false
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end
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return true
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end
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function factions.Faction.claim_chunk(self, chunkpos)
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factions.chunks[chunkpos] = self.name
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self.land[chunkpos] = true
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self:decrease_power(factions.power_per_chunk)
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self:on_claim_chunk(chunkpos)
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factions.save()
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end
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function factions.Faction.unclaim_chunk(self, chunkpos)
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factions.chunks[chunkpos] = nil
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self.land[chunkpos] = nil
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self:increase_power(factions.power_per_chunk)
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self:on_unclaim_chunk(chunkpos)
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factions.save()
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end
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function factions.Faction.disband(self)
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for k, _ in pairs(self.players) do -- remove players affiliation
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factions.players[k] = nil
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end
|
||||
for k, v in pairs(self.land) do -- remove chunk claims
|
||||
factions.chunks[k] = nil
|
||||
end
|
||||
self:on_disband()
|
||||
factions.factions[self.name] = nil
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.set_leader(self, player)
|
||||
self.leader = player
|
||||
self.players[player] = self.default_leader_rank
|
||||
self:on_new_leader()
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.has_permission(self, player, permission)
|
||||
local p = self.players[player]
|
||||
if not p then
|
||||
return false
|
||||
end
|
||||
local perms = self.ranks[p]
|
||||
for i in ipairs(perms) do
|
||||
if perms[i] == permission then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
function factions.Faction.set_description(self, new)
|
||||
self.description = new
|
||||
self:on_change_description()
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.invite_player(self, player)
|
||||
self.invited_players[player] = true
|
||||
self:on_player_invited(player)
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.revoke_invite(self, player)
|
||||
self.invited_players[player] = nil
|
||||
self:on_revoke_invite(player)
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.is_invited(self, player)
|
||||
return table.contains(self.invited_players, player)
|
||||
end
|
||||
function factions.Faction.toggle_join_free(self, bool)
|
||||
self.join_free = bool
|
||||
self:on_toggle_join_free()
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.can_join(self, player)
|
||||
return self.join_free or self.invited_players[player]
|
||||
end
|
||||
function factions.Faction.new_alliance(self, faction)
|
||||
self.allies[faction] = true
|
||||
self:on_new_alliance(faction)
|
||||
if self.enemies[faction] then
|
||||
self:end_enemy(faction)
|
||||
end
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.end_alliance(self, faction)
|
||||
self.allies[faction] = nil
|
||||
self:on_end_alliance(faction)
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.new_enemy(self, faction)
|
||||
self.enemies[faction] = true
|
||||
self:on_new_enemy(faction)
|
||||
if self.allies[faction] then
|
||||
self:end_alliance(faction)
|
||||
end
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.end_enemy(self, faction)
|
||||
self.enemies[faction] = nil
|
||||
self:on_end_enemy(faction)
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.set_spawn(self, pos)
|
||||
self.spawn = {x=pos.x, y=pos.y, z=pos.z}
|
||||
self:on_set_spawn()
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.add_rank(self, rank, perms)
|
||||
self.ranks[rank] = perms
|
||||
self:on_add_rank(rank)
|
||||
factions.save()
|
||||
end
|
||||
function factions.Faction.delete_rank(self, rank, newrank)
|
||||
for player, r in pairs(self.players) do
|
||||
if r == rank then
|
||||
self.players[player] = newrank
|
||||
end
|
||||
end
|
||||
self.ranks[rank] = nil
|
||||
self:on_delete_rank(rank, newrank)
|
||||
factions.save()
|
||||
end
|
||||
|
||||
--------------------------
|
||||
-- callbacks for events --
|
||||
function factions.Faction.on_create(self) --! @brief called when the faction is added to the global faction list
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_player_leave(self, player)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_player_join(self, player)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_claim_chunk(self, pos)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_unclaim_chunk(self, pos)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_disband(self, pos)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_new_leader(self)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_change_description(self)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_player_invited(self, player)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_toggle_join_free(self, player)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_new_alliance(self, faction)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_end_alliance(self, faction)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_set_spawn(self)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_add_rank(self, rank)
|
||||
--TODO: implement
|
||||
end
|
||||
function factions.Faction.on_delete_rank(self, rank, newrank)
|
||||
--TODO: implement
|
||||
end
|
||||
|
||||
--??????????????
|
||||
function factions.fix_powercap(name)
|
||||
factions.data.factions[name].powercap = #factions.dynamic_data.membertable[name] + 10
|
||||
|
@ -363,6 +379,7 @@ function factions.load()
|
|||
for chunkpos, val in pairs(faction.land) do
|
||||
factions.chunks[chunkpos] = facname
|
||||
end
|
||||
setmetatable(faction, factions.Faction)
|
||||
end
|
||||
file:close()
|
||||
end
|
||||
|
@ -373,14 +390,52 @@ minetest.register_on_dieplayer(
|
|||
end
|
||||
)
|
||||
|
||||
local lastUpdate = 0.
|
||||
|
||||
minetest.register_globalstep(
|
||||
function(dtime)
|
||||
lastUpdate = lastUpdate + dtime
|
||||
if lastUpdate > .5 then
|
||||
local playerslist = minetest.get_connected_players()
|
||||
for i in pairs(playerslist) do
|
||||
local player = playerslist[i]
|
||||
local chunkpos = factions.get_chunk_pos(player:getpos())
|
||||
local faction = factions.chunks[chunkpos]
|
||||
player:hud_remove("factionLand")
|
||||
player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "factionLand",
|
||||
number = 0xFFFFFF,
|
||||
position = {x=0.1, y = .98},
|
||||
text = faction or "Wilderness",
|
||||
scale = {x=1, y=1},
|
||||
alignment = {x=0, y=0},
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
minetest.register_on_joinplayer(
|
||||
function(player)
|
||||
end
|
||||
)
|
||||
minetest.register_on_respawnplayer(
|
||||
function(player)
|
||||
local playername = player:get_player_name()
|
||||
local faction = factions.players[playername]
|
||||
if not faction then
|
||||
return false
|
||||
else
|
||||
faction = factions.factions[faction]
|
||||
if not faction.spawn then
|
||||
return false
|
||||
else
|
||||
player:setpos(faction.spawn)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
|
||||
local default_is_protected = minetest.is_protected
|
||||
|
|
Loading…
Reference in New Issue
Block a user