faction: protect can be bypassed now
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parent
d00c120cd5
commit
e962c88309
16
nodes.lua
16
nodes.lua
@ -40,7 +40,7 @@ if minetest.registered_nodes["default:chest"] then
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if def_allow_metadata_inventory_move then
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allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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if not factions.can_use_node(pos, player:get_player_name(), "container") then
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if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
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return 0
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end
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return def_allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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@ -48,7 +48,7 @@ if minetest.registered_nodes["default:chest"] then
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else
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allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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if not factions.can_use_node(pos, player:get_player_name(), "container") then
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if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
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return 0
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end
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return count
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@ -59,14 +59,14 @@ if minetest.registered_nodes["default:chest"] then
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local def_allow_metadata_inventory_put = dc.allow_metadata_inventory_put
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if def_allow_metadata_inventory_put then
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if not factions.can_use_node(pos, player:get_player_name(), "container") then
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if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
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return 0
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end
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return def_allow_metadata_inventory_put(pos, listname, index, stack, player)
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end
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else
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if not factions.can_use_node(pos, player:get_player_name(), "container") then
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if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
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return 0
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end
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return stack:get_count()
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@ -77,14 +77,14 @@ if minetest.registered_nodes["default:chest"] then
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local def_allow_metadata_inventory_take = dc.allow_metadata_inventory_take
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if def_allow_metadata_inventory_take then
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if not factions.can_use_node(pos, player:get_player_name(), "container") then
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if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
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return 0
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end
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return def_allow_metadata_inventory_take(pos, listname, index, stack, player)
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end
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else
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if not factions.can_use_node(pos, player:get_player_name(), "container") then
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if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
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return 0
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end
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return stack:get_count()
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@ -92,7 +92,7 @@ if minetest.registered_nodes["default:chest"] then
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end
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local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if not factions.can_use_node(pos, clicker:get_player_name(), "container") then
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if not factions.can_use_node(pos, clicker:get_player_name(), "container") and not minetest.check_player_privs(clicker, "protection_bypass") then
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return itemstack
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end
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return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
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@ -151,7 +151,7 @@ for i, l in ipairs(doors) do
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local def_can_dig = dw.can_dig
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local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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if factions.can_use_node(pos, clicker:get_player_name(), "door") then
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if factions.can_use_node(pos, clicker:get_player_name(), "door") or minetest.check_player_privs(clicker, "protection_bypass") then
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def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
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end
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return itemstack
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@ -1,6 +1,10 @@
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local default_is_protected = minetest.is_protected
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minetest.is_protected = function(pos, player)
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if minetest.check_player_privs(player, "protection_bypass") then
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return default_is_protected(pos, player)
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end
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local y = pos.y
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if factions_config.protection_depth_height_limit and (pos.y < factions_config.protection_max_depth or pos.y > factions_config.protection_max_height) then
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