Power system redo.

This commit is contained in:
Coder12a 2018-10-22 14:34:12 -05:00
parent d481a8fa7a
commit f5c050e240
2 changed files with 15 additions and 15 deletions

View File

@ -2,9 +2,9 @@ factions_config = {}
local flip = tonumber(minetest.settings:get("protection_max_depth")) or 512
factions_config.protection_max_depth = -flip
factions_config.protection_max_height = tonumber(minetest.settings:get("protection_max_height")) or 10000
factions_config.power_per_parcel = tonumber(minetest.settings:get("power_per_parcel")) or 0.5
factions_config.power_per_death = tonumber(minetest.settings:get("power_per_death")) or 0.25
factions_config.power_per_tick = tonumber(minetest.settings:get("power_per_tick")) or 0.125
factions_config.power_per_parcel = tonumber(minetest.settings:get("power_per_parcel")) or 1
factions_config.power_per_death = tonumber(minetest.settings:get("power_per_death")) or 1
factions_config.power_per_tick = tonumber(minetest.settings:get("power_per_tick")) or 2
factions_config.tick_time = tonumber(minetest.settings:get("tick_time")) or 60
factions_config.power_per_attack = tonumber(minetest.settings:get("power_per_attack")) or 10
factions_config.faction_name_max_length = tonumber(minetest.settings:get("faction_name_max_length")) or 50
@ -13,8 +13,8 @@ factions_config.maximum_faction_inactivity = tonumber(minetest.settings:get("max
factions_config.maximum_parcelless_faction_time = tonumber(minetest.settings:get("maximum_parcelless_faction_time")) or 10800
factions_config.power = tonumber(minetest.settings:get("power")) or 0
factions_config.maxpower = tonumber(minetest.settings:get("maxpower")) or 0
factions_config.power_per_player = tonumber(minetest.settings:get("power_per_player")) or 0.125
factions_config.powermax_per_player = tonumber(minetest.settings:get("powermax_per_player")) or 2
factions_config.power_per_player = tonumber(minetest.settings:get("power_per_player")) or 1
factions_config.powermax_per_player = tonumber(minetest.settings:get("powermax_per_player")) or 12
factions_config.parcel_size = tonumber(minetest.settings:get("parcel_size")) or 16
factions_config.protection_depth_height_limit = minetest.settings:get_bool("protection_depth_height_limit") or true
factions_config.enable_power_per_player = minetest.settings:get_bool("power_per_playerb") or true
@ -24,9 +24,9 @@ factions_config.protection_style = minetest.settings:get("protection_style") or
--[[
factions_config.protection_max_depth = -512
factions_config.protection_max_height = 10000
factions_config.power_per_parcel = 0.5
factions_config.power_per_death = 0.25
factions_config.power_per_tick = 0.125
factions_config.power_per_parcel = 1
factions_config.power_per_death = 1
factions_config.power_per_tick = 2
factions_config.tick_time = 60
factions_config.power_per_attack = 10
factions_config.faction_name_max_length = 50
@ -35,8 +35,8 @@ factions_config.maximum_faction_inactivity = 604800
factions_config.maximum_parcelless_faction_time = 10800
factions_config.power = 0
factions_config.maxpower = 0
factions_config.power_per_player = 0.125
factions_config.powermax_per_player = 2
factions_config.power_per_player = 1
factions_config.powermax_per_player = 12
factions_config.parcel_size = 16
factions_config.protection_depth_height_limit = true
factions_config.enable_power_per_player = true

View File

@ -5,11 +5,11 @@ protection_max_depth (Protection max depth) float 512
# The max height of protection from a parcel.
protection_max_height (Protection max height) float 10000
# Cost of power to claim a parcel of land.
power_per_parcel (Power-per-parcel) float 0.5
power_per_parcel (Power-per-parcel) float 1
# Power lost on death.
power_per_death (Power-per-death) float 0.25
power_per_death (Power-per-death) float 1
# Power regeneration rate.
power_per_tick (Power-per-tick) float 0.125
power_per_tick (Power-per-tick) float 2
# Faction timer. This timer regenerates power.
tick_time (Faction timer) float 60
# Not in use.
@ -27,9 +27,9 @@ power (Starting power) float 0
# Maximum power of a starting faction.
maxpower (Starting Maximum power) float 0
# How much power the players make.
power_per_player (power-per-player) float 0.125
power_per_player (power-per-player) float 1
# How much max power is created per new player.
powermax_per_player (powermax-per-player) float 2
powermax_per_player (powermax-per-player) float 12
# parcel size
parcel_size (parcel-size) float 16