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MIT License
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License of source code under old team.
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------------ Begin ------------
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License WTFPL
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Copyright (C) 2013-2016 Sapier, agrecascino, shamoanjac
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------------ End ------------
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Copyright (c) 2019 Coder12
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License of media.
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following Textures created by Coder12a (CC BY-SA 3.0):
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factions_display.png
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------------ End ------------
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Permission is hereby granted, free of charge, to any person obtaining a copy
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License of source code under new team.
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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Copyright (C) 2018 Coder12a
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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GNU LESSER GENERAL PUBLIC LICENSE
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copies or substantial portions of the Software.
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Version 2.1, February 1999
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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Copyright (C) 1991, 1999 Free Software Foundation, Inc.
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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[This is the first released version of the Lesser GPL. It also counts
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SOFTWARE.
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as the successor of the GNU Library Public License, version 2, hence
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the version number 2.1.]
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||||||
|
accompany the operating system. Such a contradiction means you cannot
|
||||||
|
use both them and the Library together in an executable that you
|
||||||
|
distribute.
|
||||||
|
|
||||||
|
7. You may place library facilities that are a work based on the
|
||||||
|
Library side-by-side in a single library together with other library
|
||||||
|
facilities not covered by this License, and distribute such a combined
|
||||||
|
library, provided that the separate distribution of the work based on
|
||||||
|
the Library and of the other library facilities is otherwise
|
||||||
|
permitted, and provided that you do these two things:
|
||||||
|
|
||||||
|
a) Accompany the combined library with a copy of the same work
|
||||||
|
based on the Library, uncombined with any other library
|
||||||
|
facilities. This must be distributed under the terms of the
|
||||||
|
Sections above.
|
||||||
|
|
||||||
|
b) Give prominent notice with the combined library of the fact
|
||||||
|
that part of it is a work based on the Library, and explaining
|
||||||
|
where to find the accompanying uncombined form of the same work.
|
||||||
|
|
||||||
|
8. You may not copy, modify, sublicense, link with, or distribute
|
||||||
|
the Library except as expressly provided under this License. Any
|
||||||
|
attempt otherwise to copy, modify, sublicense, link with, or
|
||||||
|
distribute the Library is void, and will automatically terminate your
|
||||||
|
rights under this License. However, parties who have received copies,
|
||||||
|
or rights, from you under this License will not have their licenses
|
||||||
|
terminated so long as such parties remain in full compliance.
|
||||||
|
|
||||||
|
9. You are not required to accept this License, since you have not
|
||||||
|
signed it. However, nothing else grants you permission to modify or
|
||||||
|
distribute the Library or its derivative works. These actions are
|
||||||
|
prohibited by law if you do not accept this License. Therefore, by
|
||||||
|
modifying or distributing the Library (or any work based on the
|
||||||
|
Library), you indicate your acceptance of this License to do so, and
|
||||||
|
all its terms and conditions for copying, distributing or modifying
|
||||||
|
the Library or works based on it.
|
||||||
|
|
||||||
|
10. Each time you redistribute the Library (or any work based on the
|
||||||
|
Library), the recipient automatically receives a license from the
|
||||||
|
original licensor to copy, distribute, link with or modify the Library
|
||||||
|
subject to these terms and conditions. You may not impose any further
|
||||||
|
restrictions on the recipients' exercise of the rights granted herein.
|
||||||
|
You are not responsible for enforcing compliance by third parties with
|
||||||
|
this License.
|
||||||
|
|
||||||
|
11. If, as a consequence of a court judgment or allegation of patent
|
||||||
|
infringement or for any other reason (not limited to patent issues),
|
||||||
|
conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot
|
||||||
|
distribute so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you
|
||||||
|
may not distribute the Library at all. For example, if a patent
|
||||||
|
license would not permit royalty-free redistribution of the Library by
|
||||||
|
all those who receive copies directly or indirectly through you, then
|
||||||
|
the only way you could satisfy both it and this License would be to
|
||||||
|
refrain entirely from distribution of the Library.
|
||||||
|
|
||||||
|
If any portion of this section is held invalid or unenforceable under any
|
||||||
|
particular circumstance, the balance of the section is intended to apply,
|
||||||
|
and the section as a whole is intended to apply in other circumstances.
|
||||||
|
|
||||||
|
It is not the purpose of this section to induce you to infringe any
|
||||||
|
patents or other property right claims or to contest validity of any
|
||||||
|
such claims; this section has the sole purpose of protecting the
|
||||||
|
integrity of the free software distribution system which is
|
||||||
|
implemented by public license practices. Many people have made
|
||||||
|
generous contributions to the wide range of software distributed
|
||||||
|
through that system in reliance on consistent application of that
|
||||||
|
system; it is up to the author/donor to decide if he or she is willing
|
||||||
|
to distribute software through any other system and a licensee cannot
|
||||||
|
impose that choice.
|
||||||
|
|
||||||
|
This section is intended to make thoroughly clear what is believed to
|
||||||
|
be a consequence of the rest of this License.
|
||||||
|
|
||||||
|
12. If the distribution and/or use of the Library is restricted in
|
||||||
|
certain countries either by patents or by copyrighted interfaces, the
|
||||||
|
original copyright holder who places the Library under this License may add
|
||||||
|
an explicit geographical distribution limitation excluding those countries,
|
||||||
|
so that distribution is permitted only in or among countries not thus
|
||||||
|
excluded. In such case, this License incorporates the limitation as if
|
||||||
|
written in the body of this License.
|
||||||
|
|
||||||
|
13. The Free Software Foundation may publish revised and/or new
|
||||||
|
versions of the Lesser General Public License from time to time.
|
||||||
|
Such new versions will be similar in spirit to the present version,
|
||||||
|
but may differ in detail to address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the Library
|
||||||
|
specifies a version number of this License which applies to it and
|
||||||
|
"any later version", you have the option of following the terms and
|
||||||
|
conditions either of that version or of any later version published by
|
||||||
|
the Free Software Foundation. If the Library does not specify a
|
||||||
|
license version number, you may choose any version ever published by
|
||||||
|
the Free Software Foundation.
|
||||||
|
|
||||||
|
14. If you wish to incorporate parts of the Library into other free
|
||||||
|
programs whose distribution conditions are incompatible with these,
|
||||||
|
write to the author to ask for permission. For software which is
|
||||||
|
copyrighted by the Free Software Foundation, write to the Free
|
||||||
|
Software Foundation; we sometimes make exceptions for this. Our
|
||||||
|
decision will be guided by the two goals of preserving the free status
|
||||||
|
of all derivatives of our free software and of promoting the sharing
|
||||||
|
and reuse of software generally.
|
||||||
|
|
||||||
|
NO WARRANTY
|
||||||
|
|
||||||
|
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||||
|
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||||
|
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||||
|
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||||
|
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||||
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||||
|
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||||
|
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||||
|
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||||
|
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||||
|
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||||
|
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||||
|
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||||
|
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||||
|
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||||
|
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||||
|
DAMAGES.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Libraries
|
||||||
|
|
||||||
|
If you develop a new library, and you want it to be of the greatest
|
||||||
|
possible use to the public, we recommend making it free software that
|
||||||
|
everyone can redistribute and change. You can do so by permitting
|
||||||
|
redistribution under these terms (or, alternatively, under the terms of the
|
||||||
|
ordinary General Public License).
|
||||||
|
|
||||||
|
To apply these terms, attach the following notices to the library. It is
|
||||||
|
safest to attach them to the start of each source file to most effectively
|
||||||
|
convey the exclusion of warranty; and each file should have at least the
|
||||||
|
"copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the library's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This library is free software; you can redistribute it and/or
|
||||||
|
modify it under the terms of the GNU Lesser General Public
|
||||||
|
License as published by the Free Software Foundation; either
|
||||||
|
version 2.1 of the License, or (at your option) any later version.
|
||||||
|
|
||||||
|
This library is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
Lesser General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Lesser General Public
|
||||||
|
License along with this library; if not, write to the Free Software
|
||||||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
|
||||||
|
USA
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or your
|
||||||
|
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||||
|
necessary. Here is a sample; alter the names:
|
||||||
|
|
||||||
|
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||||
|
library `Frob' (a library for tweaking knobs) written by James Random
|
||||||
|
Hacker.
|
||||||
|
|
||||||
|
<signature of Ty Coon>, 1 April 1990
|
||||||
|
Ty Coon, President of Vice
|
||||||
|
|
||||||
|
That's all there is to it!
|
||||||
|
------------ End ------------
|
40
README.md
40
README.md
@ -1,4 +1,40 @@
|
|||||||
# factions
|
# factions
|
||||||
modpack for minetest
|
mod for minetest
|
||||||
|
|
||||||
Mods for handling in game factions.
|
Mod for handling in game factions and reputation.
|
||||||
|
|
||||||
|
# TODO LIST
|
||||||
|
|
||||||
|
Redo the parcel attack system(Can be turned on in settings).
|
||||||
|
|
||||||
|
Add command to show or hide all parcel position locations as markers.
|
||||||
|
|
||||||
|
Add money.
|
||||||
|
|
||||||
|
Player money tax.
|
||||||
|
|
||||||
|
faction territory titles.
|
||||||
|
|
||||||
|
faction territories (Like a faction within a faction)
|
||||||
|
|
||||||
|
faction color.
|
||||||
|
|
||||||
|
Color tags based on faction color(add support for entity tag mods).
|
||||||
|
|
||||||
|
More claim and unclaim commands.
|
||||||
|
|
||||||
|
faction access manage command.
|
||||||
|
|
||||||
|
Maybe expand on diplomacy.
|
||||||
|
|
||||||
|
Write the forum topic better.
|
||||||
|
|
||||||
|
Code clean up and optimization.
|
||||||
|
|
||||||
|
Add short worded commands.
|
||||||
|
|
||||||
|
Parcels should show up at a more accurate position just like in mc factions.
|
||||||
|
|
||||||
|
Add-on mod mc style tnt.
|
||||||
|
|
||||||
|
Add-on mod lag-free fire(if thats possible).
|
File diff suppressed because it is too large
Load Diff
54
config.lua
Normal file
54
config.lua
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
factions_config = {}
|
||||||
|
-- If you want to hardcode the config settings just delete settingstypes.txt, and the line up to END. And then uncomment the hardcoded settings below and change it to whatever you want.
|
||||||
|
-- settingstypes
|
||||||
|
local flip = tonumber(minetest.settings:get("protection_max_depth")) or 512
|
||||||
|
factions_config.protection_max_depth = -flip
|
||||||
|
factions_config.protection_max_height = tonumber(minetest.settings:get("protection_max_height")) or 10000
|
||||||
|
factions_config.power_per_parcel = tonumber(minetest.settings:get("power_per_parcel")) or 1
|
||||||
|
factions_config.power_per_death = tonumber(minetest.settings:get("power_per_death")) or 1
|
||||||
|
factions_config.power_per_tick = tonumber(minetest.settings:get("power_per_tick")) or 2
|
||||||
|
factions_config.tick_time = tonumber(minetest.settings:get("tick_time")) or 60
|
||||||
|
factions_config.power_per_attack = tonumber(minetest.settings:get("power_per_attack")) or 10
|
||||||
|
factions_config.faction_name_max_length = tonumber(minetest.settings:get("faction_name_max_length")) or 50
|
||||||
|
factions_config.rank_name_max_length = tonumber(minetest.settings:get("rank_name_max_length")) or 25
|
||||||
|
factions_config.maximum_faction_inactivity = tonumber(minetest.settings:get("maximum_faction_inactivity")) or 604800
|
||||||
|
factions_config.maximum_parcelless_faction_time = tonumber(minetest.settings:get("maximum_parcelless_faction_time")) or 10800
|
||||||
|
factions_config.power = tonumber(minetest.settings:get("power")) or 12
|
||||||
|
factions_config.maxpower = tonumber(minetest.settings:get("maxpower")) or 0
|
||||||
|
factions_config.power_per_player = tonumber(minetest.settings:get("power_per_player")) or 1
|
||||||
|
factions_config.powermax_per_player = tonumber(minetest.settings:get("powermax_per_player")) or 12
|
||||||
|
factions_config.parcel_size = tonumber(minetest.settings:get("parcel_size")) or 16
|
||||||
|
factions_config.protection_depth_height_limit = minetest.settings:get_bool("protection_depth_height_limit") or true
|
||||||
|
factions_config.enable_power_per_player = minetest.settings:get_bool("power_per_playerb") or true
|
||||||
|
factions_config.attack_parcel = minetest.settings:get_bool("attack_parcel") or false
|
||||||
|
factions_config.faction_diplomacy = minetest.settings:get_bool("faction_diplomacy") or true
|
||||||
|
factions_config.spawn_teleport = minetest.settings:get_bool("spawn_teleport") or false
|
||||||
|
factions_config.protection_style = minetest.settings:get("protection_style") or "2d"
|
||||||
|
factions_config.faction_user_priv = minetest.settings:get("faction_user_priv") or false
|
||||||
|
-- END
|
||||||
|
--[[
|
||||||
|
-- hardcoded config settings
|
||||||
|
factions_config.protection_max_depth = -512
|
||||||
|
factions_config.protection_max_height = 10000
|
||||||
|
factions_config.power_per_parcel = 1
|
||||||
|
factions_config.power_per_death = 1
|
||||||
|
factions_config.power_per_tick = 2
|
||||||
|
factions_config.tick_time = 60
|
||||||
|
factions_config.power_per_attack = 10
|
||||||
|
factions_config.faction_name_max_length = 50
|
||||||
|
factions_config.rank_name_max_length = 25
|
||||||
|
factions_config.maximum_faction_inactivity = 604800
|
||||||
|
factions_config.maximum_parcelless_faction_time = 10800
|
||||||
|
factions_config.power = 12
|
||||||
|
factions_config.maxpower = 0
|
||||||
|
factions_config.power_per_player = 1
|
||||||
|
factions_config.powermax_per_player = 12
|
||||||
|
factions_config.parcel_size = 16
|
||||||
|
factions_config.protection_depth_height_limit = true
|
||||||
|
factions_config.enable_power_per_player = true
|
||||||
|
factions_config.attack_parcel = false
|
||||||
|
factions_config.faction_diplomacy = true
|
||||||
|
factions_config.spawn_teleport = false
|
||||||
|
factions_config.protection_style = "2d"
|
||||||
|
factions_config.faction_user_priv = false
|
||||||
|
--]]
|
45
convert.lua
Normal file
45
convert.lua
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
function ip_convert()
|
||||||
|
local path = minetest.get_worldpath() .. "/factions_iplist.txt"
|
||||||
|
local file, error = io.open(path, "r")
|
||||||
|
|
||||||
|
if file ~= nil then
|
||||||
|
local raw_data = file:read("*a")
|
||||||
|
local ips = minetest.deserialize(raw_data)
|
||||||
|
file:close()
|
||||||
|
|
||||||
|
for i, k in pairs(ips) do
|
||||||
|
factions.player_ips.set(i, k)
|
||||||
|
end
|
||||||
|
|
||||||
|
os.rename(path, minetest.get_worldpath() .. "/factions_iplist_old.txt")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function faction_convert()
|
||||||
|
local path = minetest.get_worldpath() .. "/factions.conf"
|
||||||
|
local file, error = io.open(path, "r")
|
||||||
|
|
||||||
|
if file ~= nil then
|
||||||
|
local raw_data = file:read("*a")
|
||||||
|
local tabledata = minetest.deserialize(raw_data)
|
||||||
|
file:close()
|
||||||
|
|
||||||
|
if tabledata then
|
||||||
|
for facname, faction in pairs(tabledata) do
|
||||||
|
factions.factions.set(facname, faction)
|
||||||
|
|
||||||
|
for player, rank in pairs(faction.players) do
|
||||||
|
factions.players.set(player, facname)
|
||||||
|
end
|
||||||
|
|
||||||
|
for parcelpos, val in pairs(faction.land) do
|
||||||
|
factions.parcels.set(parcelpos, facname)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
os.rename(path, minetest.get_worldpath() .. "/factions_old.conf")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
ip_convert()
|
||||||
|
faction_convert()
|
4
depends.txt
Normal file
4
depends.txt
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
default?
|
||||||
|
doors?
|
||||||
|
xdecor?
|
||||||
|
colddb
|
1
description.txt
Normal file
1
description.txt
Normal file
@ -0,0 +1 @@
|
|||||||
|
Mod for handling in game factions and reputation.
|
484
fac/init.lua
484
fac/init.lua
@ -1,484 +0,0 @@
|
|||||||
---------------------
|
|
||||||
--! @brief returns whether a faction can be created or not (allows for implementation of blacklists and the like)
|
|
||||||
--! @param name String containing the faction's name
|
|
||||||
factions.can_create_faction = function(name)
|
|
||||||
if #name > factions_config.faction_name_max_length then
|
|
||||||
return false
|
|
||||||
elseif factions.factions.get(name) ~= nil then
|
|
||||||
return false
|
|
||||||
else
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
starting_ranks = {["leader"] = {"build", "door", "container", "name", "description", "motd", "invite", "kick"
|
|
||||||
, "spawn", "with_draw", "territory", "claim", "access", "disband", "flags", "ranks", "promote"},
|
|
||||||
["moderator"] = {"claim", "door", "build", "spawn", "invite", "kick", "promote", "container"},
|
|
||||||
["member"] = {"build", "container", "door"}}
|
|
||||||
|
|
||||||
-- Faction permissions:
|
|
||||||
--
|
|
||||||
-- build: dig and place nodes
|
|
||||||
-- pain_build: dig and place nodes but take damage doing so
|
|
||||||
-- door: open/close or dig doors
|
|
||||||
-- container: be able to use containers like chest
|
|
||||||
-- name: set the faction's name
|
|
||||||
-- description: Set the faction description
|
|
||||||
-- motd: set the faction's message of the day
|
|
||||||
-- invite: (un)invite players to join the faction
|
|
||||||
-- kick: kick players off the faction
|
|
||||||
-- spawn: set the faction's spawn
|
|
||||||
-- with_draw: withdraw money from the faction's bank
|
|
||||||
-- territory: claim or unclaim territory
|
|
||||||
-- claim: (un)claim parcels of land
|
|
||||||
-- access: manage access to territory and parcels of land to players or factions
|
|
||||||
-- disband: disband the faction
|
|
||||||
-- flags: manage faction's flags
|
|
||||||
-- ranks: create, edit, and delete ranks
|
|
||||||
-- promote: set a player's rank
|
|
||||||
-- diplomacy: be able to control the faction's diplomacy
|
|
||||||
factions.permissions = {}
|
|
||||||
factions.permissions["build"] = "dig and place nodes"
|
|
||||||
factions.permissions["pain_build"] = "dig and place nodes but take damage doing so"
|
|
||||||
factions.permissions["door"] = "open, close, or dig faction doors"
|
|
||||||
factions.permissions["container"] = "be able to interact with containers on claimed parcels"
|
|
||||||
factions.permissions["name"] = "set the faction's name"
|
|
||||||
factions.permissions["description"] = "Set the faction description"
|
|
||||||
factions.permissions["motd"] = "set the faction's message of the day"
|
|
||||||
factions.permissions["invite"] = "(un)invite players to join the faction"
|
|
||||||
factions.permissions["kick"] = "kick players off the faction"
|
|
||||||
factions.permissions["spawn"] = "set the faction's spawn"
|
|
||||||
factions.permissions["with_draw"] = "withdraw money from the faction's bank"
|
|
||||||
factions.permissions["territory"] = "claim or unclaim territory"
|
|
||||||
factions.permissions["claim"] = "(un)claim parcels of land"
|
|
||||||
factions.permissions["access"] = "manage access to territory and parcels of land to players or factions"
|
|
||||||
factions.permissions["disband"] = "disband the faction"
|
|
||||||
factions.permissions["flags"] = "manage the faction's flags"
|
|
||||||
factions.permissions["ranks"] = "create, edit, or delete ranks"
|
|
||||||
factions.permissions["promote"] = "set a player's rank"
|
|
||||||
-- open: can the faction be joined without an invite?
|
|
||||||
-- monsters: can monsters spawn on your land?
|
|
||||||
-- tax_kick: will players be kicked for not paying tax?
|
|
||||||
-- animals: can animals spawn on your land?
|
|
||||||
factions.flags = {}
|
|
||||||
factions.flags["open"] = "can the faction be joined without an invite?"
|
|
||||||
factions.flags["monsters"] = "can monsters spawn on your land?(unused)"
|
|
||||||
factions.flags["tax_kick"] = "will players be kicked for not paying tax?(unused)"
|
|
||||||
factions.flags["animals"] = "can animals spawn on your land?(unused)"
|
|
||||||
if factions_config.faction_diplomacy == true then
|
|
||||||
factions.permissions["diplomacy"] = "be able to control the faction's diplomacy"
|
|
||||||
local lt = starting_ranks["leader"]
|
|
||||||
table.insert(lt, "diplomacy")
|
|
||||||
starting_ranks["leader"] = lt
|
|
||||||
end
|
|
||||||
--! @brief create a new empty faction
|
|
||||||
function factions.new_faction(name)
|
|
||||||
local faction = factions.create_faction_table()
|
|
||||||
|
|
||||||
faction.name = name
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
factions.on_create(name)
|
|
||||||
minetest.after(1,
|
|
||||||
function(name)
|
|
||||||
factions.on_no_parcel(name)
|
|
||||||
end, name)
|
|
||||||
|
|
||||||
factions.onlineplayers[name] = {}
|
|
||||||
|
|
||||||
return faction
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.set_name(oldname, name)
|
|
||||||
local faction = factions.factions.get(oldname)
|
|
||||||
faction.name = name
|
|
||||||
|
|
||||||
for v, i in factions.factions.iterate() do
|
|
||||||
if v ~= oldname then
|
|
||||||
local fac = factions.factions.get(v)
|
|
||||||
|
|
||||||
if fac.neutral[oldname] then
|
|
||||||
fac.neutral[oldname] = nil
|
|
||||||
fac.neutral[name] = true
|
|
||||||
end
|
|
||||||
|
|
||||||
if fac.allies[oldname] then
|
|
||||||
fac.allies[oldname] = nil
|
|
||||||
fac.allies[name] = true
|
|
||||||
end
|
|
||||||
|
|
||||||
if fac.enemies[oldname] then
|
|
||||||
fac.enemies[oldname] = nil
|
|
||||||
fac.enemies[name] = true
|
|
||||||
end
|
|
||||||
|
|
||||||
if fac.request_inbox[oldname] then
|
|
||||||
local value = fac.request_inbox[oldname]
|
|
||||||
fac.request_inbox[oldname] = nil
|
|
||||||
fac.request_inbox[name] = value
|
|
||||||
end
|
|
||||||
|
|
||||||
factions.factions.set(v, fac)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
for parcel in pairs(faction.land) do
|
|
||||||
local data = factions.create_parcel_table()
|
|
||||||
data.faction = name
|
|
||||||
factions.parcels.set(parcel, data)
|
|
||||||
end
|
|
||||||
|
|
||||||
for playername in pairs(faction.players) do
|
|
||||||
local data = factions.players.get(playername) or factions.create_player_table()
|
|
||||||
data.faction = name
|
|
||||||
factions.players.set(playername, data)
|
|
||||||
end
|
|
||||||
|
|
||||||
for playername in pairs(factions.onlineplayers[oldname]) do
|
|
||||||
updateFactionName(playername, name)
|
|
||||||
end
|
|
||||||
|
|
||||||
factions.onlineplayers[name] = factions.onlineplayers[oldname]
|
|
||||||
factions.onlineplayers[oldname] = nil
|
|
||||||
|
|
||||||
factions.factions.remove(oldname)
|
|
||||||
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
factions.on_set_name(name, oldname)
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.count_land(name)
|
|
||||||
local count = 0.
|
|
||||||
for k, v in pairs(factions.factions.get(name).land) do
|
|
||||||
count = count + 1
|
|
||||||
end
|
|
||||||
return count
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.add_player(name, player, rank)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
|
|
||||||
if factions.onlineplayers[name] == nil then
|
|
||||||
factions.onlineplayers[name] = {}
|
|
||||||
end
|
|
||||||
|
|
||||||
factions.onlineplayers[name][player] = true
|
|
||||||
|
|
||||||
factions.on_player_join(name, player)
|
|
||||||
|
|
||||||
if factions_config.enable_power_per_player then
|
|
||||||
local ip = factions.player_ips.get(player)
|
|
||||||
local notsame = true
|
|
||||||
for i, k in pairs(faction.players) do
|
|
||||||
local other_ip = factions.player_ips.get(i)
|
|
||||||
if other_ip == ip then
|
|
||||||
notsame = false
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if notsame then
|
|
||||||
factions.increase_maxpower(name, factions_config.powermax_per_player)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
faction.players[player] = rank or faction.default_rank
|
|
||||||
|
|
||||||
local data = factions.players.get(player) or factions.create_player_table()
|
|
||||||
data.faction = name
|
|
||||||
factions.players.set(player, data)
|
|
||||||
|
|
||||||
faction.invited_players[player] = nil
|
|
||||||
local pdata = minetest.get_player_by_name(player)
|
|
||||||
if pdata then
|
|
||||||
local ipc = pdata:is_player_connected()
|
|
||||||
if ipc then
|
|
||||||
createHudFactionName(pdata, name)
|
|
||||||
createHudPower(pdata, faction)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.check_players_in_faction(name)
|
|
||||||
for i, k in pairs(factions.factions.get(name).players) do
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
factions.disband(name, "Zero players on faction.")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.remove_player(name, player)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
|
|
||||||
if factions.onlineplayers[name] == nil then
|
|
||||||
factions.onlineplayers[name] = {}
|
|
||||||
end
|
|
||||||
|
|
||||||
factions.onlineplayers[name][player] = nil
|
|
||||||
|
|
||||||
faction.players[player] = nil
|
|
||||||
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
|
|
||||||
factions.remove_key(factions.players, player, nil, "faction", true)
|
|
||||||
factions.on_player_leave(name, player)
|
|
||||||
|
|
||||||
if factions_config.enable_power_per_player then
|
|
||||||
local ip = factions.player_ips.get(player)
|
|
||||||
local notsame = true
|
|
||||||
for i,k in pairs(faction.players) do
|
|
||||||
local other_ip = factions.player_ips.get(i)
|
|
||||||
if other_ip == ip then
|
|
||||||
notsame = false
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if notsame then
|
|
||||||
factions.decrease_maxpower(name, factions_config.powermax_per_player)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local pdata = minetest.get_player_by_name(player)
|
|
||||||
if pdata then
|
|
||||||
local ipc = pdata:is_player_connected()
|
|
||||||
|
|
||||||
if ipc then
|
|
||||||
removeHud(pdata,"factionName")
|
|
||||||
removeHud(pdata,"powerWatch")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
factions.check_players_in_faction(name)
|
|
||||||
end
|
|
||||||
|
|
||||||
local parcel_size = factions_config.parcel_size
|
|
||||||
|
|
||||||
--! @brief disband faction, updates global players and parcels table
|
|
||||||
function factions.disband(name, reason)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
|
|
||||||
if not faction.is_admin then
|
|
||||||
for v, i in factions.factions.iterate() do
|
|
||||||
local fac = factions.factions.get(v)
|
|
||||||
if fac ~= nil and fac.name ~= name then
|
|
||||||
if fac.enemies[name] then
|
|
||||||
factions.end_enemy(fac.name, name)
|
|
||||||
end
|
|
||||||
|
|
||||||
if fac.allies[name] then
|
|
||||||
factions.end_alliance(fac.name, name)
|
|
||||||
end
|
|
||||||
|
|
||||||
if fac.neutral[name] then
|
|
||||||
factions.end_neutral(fac.name, name)
|
|
||||||
end
|
|
||||||
|
|
||||||
if fac.request_inbox[name] then
|
|
||||||
fac.request_inbox[name] = nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
factions.factions.set(v, fac)
|
|
||||||
end
|
|
||||||
|
|
||||||
for k, _ in pairs(faction.players) do -- remove players affiliation
|
|
||||||
factions.remove_key(factions.players, k, nil, "faction", true)
|
|
||||||
end
|
|
||||||
|
|
||||||
for k, v in pairs(faction.land) do -- remove parcel claims
|
|
||||||
factions.remove_key(factions.parcels, k, nil, "faction", true)
|
|
||||||
end
|
|
||||||
|
|
||||||
factions.on_disband(name, reason)
|
|
||||||
|
|
||||||
if factions.onlineplayers ~= nil and factions.onlineplayers[name] ~= nil then
|
|
||||||
for i, l in pairs(factions.onlineplayers[name]) do
|
|
||||||
removeHud(i, "factionName")
|
|
||||||
removeHud(i, "powerWatch")
|
|
||||||
end
|
|
||||||
|
|
||||||
factions.onlineplayers[name] = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
factions.factions.remove(name)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--! @brief change the faction leader
|
|
||||||
function factions.set_leader(name, player)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
|
|
||||||
if faction.leader then
|
|
||||||
faction.players[faction.leader] = faction.default_rank
|
|
||||||
end
|
|
||||||
faction.leader = player
|
|
||||||
faction.players[player] = faction.default_leader_rank
|
|
||||||
factions.on_new_leader()
|
|
||||||
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.set_message_of_the_day(name, text)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
faction.message_of_the_day = text
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
||||||
|
|
||||||
--! @brief check permissions for a given player
|
|
||||||
--! @return boolean indicating permissions. Players not in faction always receive false
|
|
||||||
function factions.has_permission(name, player, permission)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
local p = faction.players[player]
|
|
||||||
if not p then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
local perms = faction.ranks[p]
|
|
||||||
if perms then
|
|
||||||
for i in ipairs(perms) do
|
|
||||||
if perms[i] == permission then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.set_description(name, new)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
faction.description = new
|
|
||||||
factions.on_change_description(name)
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
||||||
|
|
||||||
--! @brief set faction openness
|
|
||||||
function factions.toggle_join_free(name, bool)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
faction.join_free = bool
|
|
||||||
factions.on_toggle_join_free(name)
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
||||||
|
|
||||||
--! @return true if a player can use /f join, false otherwise
|
|
||||||
function factions.can_join(name, player)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
return faction.join_free or faction.invited_players[player]
|
|
||||||
end
|
|
||||||
|
|
||||||
--! @brief faction's member will now spawn in a new place
|
|
||||||
function factions.set_spawn(name, pos)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
|
|
||||||
faction.spawn = {x = pos.x, y = pos.y, z = pos.z}
|
|
||||||
factions.on_set_spawn(name)
|
|
||||||
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.tp_spawn(name, playername)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
|
|
||||||
player = minetest.get_player_by_name(playername)
|
|
||||||
|
|
||||||
if player then
|
|
||||||
player:set_pos(faction.spawn)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--! @brief send a message to all members
|
|
||||||
function factions.broadcast(name, msg, sender)
|
|
||||||
if factions.onlineplayers[name] == nil then
|
|
||||||
factions.onlineplayers[name] = {}
|
|
||||||
end
|
|
||||||
|
|
||||||
local message = name .. "> ".. msg
|
|
||||||
|
|
||||||
if sender then
|
|
||||||
message = sender .. "@" .. message
|
|
||||||
end
|
|
||||||
|
|
||||||
message = "Faction<" .. message
|
|
||||||
|
|
||||||
minetest.log(message)
|
|
||||||
|
|
||||||
for k, _ in pairs(factions.onlineplayers[name]) do
|
|
||||||
minetest.chat_send_player(k, message)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--! @brief checks whether a faction has at least one connected player
|
|
||||||
function factions.is_online(name)
|
|
||||||
if factions.onlineplayers[name] == nil then
|
|
||||||
factions.onlineplayers[name] = {}
|
|
||||||
end
|
|
||||||
for playername, _ in pairs(factions.onlineplayers[name]) do
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.get_parcel_pos(pos)
|
|
||||||
if factions_config.protection_style == "3d" then
|
|
||||||
return math.floor(pos.x / parcel_size) * parcel_size .. "," .. math.floor(pos.y / parcel_size) * parcel_size .. "," .. math.floor(pos.z / parcel_size) * parcel_size
|
|
||||||
else
|
|
||||||
return math.floor(pos.x / parcel_size) * parcel_size .. "," .. math.floor(pos.z / parcel_size) * parcel_size
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.get_player_faction(playername)
|
|
||||||
local data = factions.players.get(playername)
|
|
||||||
if data then
|
|
||||||
local facname = data.faction
|
|
||||||
local faction = factions.factions.get(facname)
|
|
||||||
return faction, facname
|
|
||||||
end
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.get_faction(facname)
|
|
||||||
return factions.factions.get(facname)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.get_faction_at(pos)
|
|
||||||
local y = pos.y
|
|
||||||
if factions_config.protection_depth_height_limit and (pos.y < factions_config.protection_max_depth or pos.y > factions_config.protection_max_height) then
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
local parcelpos = factions.get_parcel_pos(pos)
|
|
||||||
return factions.get_parcel_faction(parcelpos)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.faction_tick()
|
|
||||||
local now = os.time()
|
|
||||||
for facname, i in factions.factions.iterate() do
|
|
||||||
local faction = factions.factions.get(facname)
|
|
||||||
|
|
||||||
if faction ~= nil then
|
|
||||||
if factions.is_online(facname) then
|
|
||||||
if factions_config.enable_power_per_player then
|
|
||||||
local count = 0
|
|
||||||
for _ in pairs(factions.onlineplayers[facname]) do count = count + 1 end
|
|
||||||
factions.increase_power(facname, factions_config.power_per_player * count)
|
|
||||||
else
|
|
||||||
factions.increase_power(facname, factions_config.power_per_tick)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if now - faction.last_logon > factions_config.maximum_faction_inactivity or (faction.no_parcel ~= -1 and now - faction.no_parcel > factions_config.maximum_parcelless_faction_time) then
|
|
||||||
local r = ""
|
|
||||||
if now - faction.last_logon > factions_config.maximum_faction_inactivity then
|
|
||||||
r = "inactivity"
|
|
||||||
else
|
|
||||||
r = "no parcel claims"
|
|
||||||
end
|
|
||||||
factions.disband(facname, r)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function factionUpdate()
|
|
||||||
factions.faction_tick()
|
|
||||||
minetest.after(factions_config.tick_time, factionUpdate)
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.after(factions_config.tick_time, factionUpdate)
|
|
@ -1,2 +0,0 @@
|
|||||||
name = fac
|
|
||||||
depends = fac_config
|
|
@ -1,293 +0,0 @@
|
|||||||
factions_chat = {}
|
|
||||||
factions.commands = {}
|
|
||||||
|
|
||||||
local function register_command(cmd_name, cmd)
|
|
||||||
factions.commands[cmd_name] = { -- default command
|
|
||||||
name = cmd_name,
|
|
||||||
faction_permissions = {},
|
|
||||||
global_privileges = {},
|
|
||||||
format = {},
|
|
||||||
infaction = true,
|
|
||||||
description = "This command has no description.",
|
|
||||||
ignore_param_limit = false,
|
|
||||||
or_perm = false,
|
|
||||||
dont_show_in_help = false,
|
|
||||||
run = function(self, player, argv)
|
|
||||||
if self.global_privileges then
|
|
||||||
local tmp = {}
|
|
||||||
for i in ipairs(self.global_privileges) do
|
|
||||||
tmp[self.global_privileges[i]] = true
|
|
||||||
end
|
|
||||||
local bool, missing_privs = minetest.check_player_privs(player, tmp)
|
|
||||||
if not bool then
|
|
||||||
minetest.chat_send_player(player, "Unauthorized.")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- checks argument formats
|
|
||||||
local args = {
|
|
||||||
factions = {},
|
|
||||||
players = {},
|
|
||||||
strings = {},
|
|
||||||
unknowns = {},
|
|
||||||
other = {}
|
|
||||||
}
|
|
||||||
if not self.ignore_param_limit then
|
|
||||||
if #argv < #(self.format) then
|
|
||||||
minetest.chat_send_player(player, "Not enough parameters.")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if self.format[1] then
|
|
||||||
local fm = self.format[1]
|
|
||||||
for i in ipairs(argv) do
|
|
||||||
if #argv > #(self.format) then
|
|
||||||
table.insert(self.format, fm)
|
|
||||||
else
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for i in ipairs(self.format) do
|
|
||||||
local argtype = self.format[i]
|
|
||||||
local arg = argv[i]
|
|
||||||
if argtype == "faction" then
|
|
||||||
local fac = factions.get_faction(arg)
|
|
||||||
if not fac then
|
|
||||||
minetest.chat_send_player(player, "Specified faction " .. arg .. " does not exist")
|
|
||||||
return false
|
|
||||||
else
|
|
||||||
table.insert(args.factions, fac)
|
|
||||||
end
|
|
||||||
elseif argtype == "player" then
|
|
||||||
local data = minetest.get_auth_handler().get_auth(arg)
|
|
||||||
if data then
|
|
||||||
table.insert(args.players, arg)
|
|
||||||
else
|
|
||||||
minetest.chat_send_player(player, "Player does not exist.")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
elseif argtype == "string" then
|
|
||||||
table.insert(args.strings, arg)
|
|
||||||
else
|
|
||||||
table.insert(args.unknowns, arg)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for i=2, #argv do
|
|
||||||
if argv[i] then
|
|
||||||
table.insert(args.other, argv[i])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- checks permissions
|
|
||||||
local player_faction, facname = factions.get_player_faction(player)
|
|
||||||
if self.infaction and not player_faction then
|
|
||||||
minetest.chat_send_player(player, "This command is only available within a faction")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
local one_p = false
|
|
||||||
if self.faction_permissions then
|
|
||||||
for i in ipairs(self.faction_permissions) do
|
|
||||||
local perm = self.faction_permissions[i]
|
|
||||||
if not self.or_perm and not factions.has_permission(facname, player, perm) then
|
|
||||||
minetest.chat_send_player(player, "You do not have the faction permission " .. perm)
|
|
||||||
return false
|
|
||||||
elseif self.or_perm and factions.has_permission(facname, player, perm) then
|
|
||||||
one_p = true
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if self.or_perm and one_p == false then
|
|
||||||
minetest.chat_send_player(player, "You do not have any of faction permissions required.")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
-- get some more data
|
|
||||||
local pos = minetest.get_player_by_name(player):get_pos()
|
|
||||||
local parcelpos = factions.get_parcel_pos(pos)
|
|
||||||
return self.on_success(player, player_faction, pos, parcelpos, args)
|
|
||||||
end,
|
|
||||||
on_success = function(player, faction, pos, parcelpos, args)
|
|
||||||
minetest.chat_send_player(player, "Not implemented yet!")
|
|
||||||
end
|
|
||||||
}
|
|
||||||
-- count cmd spaces.
|
|
||||||
local words = cmd_name:split(" ")
|
|
||||||
local word_spaces = 0
|
|
||||||
for k in pairs(words) do
|
|
||||||
word_spaces = word_spaces + 1
|
|
||||||
end
|
|
||||||
cmd.word_spaces = word_spaces
|
|
||||||
-- override defaults
|
|
||||||
for k, v in pairs(cmd) do
|
|
||||||
factions.commands[cmd_name][k] = v
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.register_command(cmd_name, cmd)
|
|
||||||
local cmd_type = type(cmd_name)
|
|
||||||
local next = false
|
|
||||||
if cmd_type == "string" then
|
|
||||||
register_command(cmd_name, cmd)
|
|
||||||
elseif cmd_type == "table" then
|
|
||||||
for k, v in pairs(cmd_name) do
|
|
||||||
if next and cmd.dont_show_in_help == nil then
|
|
||||||
cmd.dont_show_in_help = true
|
|
||||||
end
|
|
||||||
register_command(v, cmd)
|
|
||||||
next = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local init_commands
|
|
||||||
init_commands = function()
|
|
||||||
if factions_config.faction_user_priv == true then
|
|
||||||
minetest.register_privilege("faction_user",
|
|
||||||
{
|
|
||||||
description = "this user is allowed to interact with faction mod",
|
|
||||||
give_to_singleplayer = true,
|
|
||||||
}
|
|
||||||
)
|
|
||||||
end
|
|
||||||
minetest.register_privilege("faction_admin",
|
|
||||||
{
|
|
||||||
description = "this user is allowed to create or delete factions",
|
|
||||||
give_to_singleplayer = true,
|
|
||||||
}
|
|
||||||
)
|
|
||||||
local def_privs = {interact = true}
|
|
||||||
if factions_config.faction_user_priv == true then
|
|
||||||
def_privs.faction_user = true
|
|
||||||
end
|
|
||||||
minetest.register_chatcommand("f",
|
|
||||||
{
|
|
||||||
params = "<command> parameters",
|
|
||||||
description = "Factions commands. Type /f help for available commands.",
|
|
||||||
privs = def_privs,
|
|
||||||
func = factions_chat.cmdhandler,
|
|
||||||
}
|
|
||||||
)
|
|
||||||
minetest.register_chatcommand("faction",
|
|
||||||
{
|
|
||||||
params = "<command> parameters",
|
|
||||||
description = "Factions commands. Type /faction help for available commands.",
|
|
||||||
privs = def_privs,
|
|
||||||
func = factions_chat.cmdhandler,
|
|
||||||
}
|
|
||||||
)
|
|
||||||
end
|
|
||||||
|
|
||||||
local def_global_privileges = nil
|
|
||||||
if factions_config.faction_user_priv == true then
|
|
||||||
minetest.register_on_newplayer(function(player)
|
|
||||||
local name = player:get_player_name()
|
|
||||||
local privs = minetest.get_player_privs(name)
|
|
||||||
privs.faction_user = true
|
|
||||||
minetest.set_player_privs(name, privs)
|
|
||||||
end)
|
|
||||||
def_global_privileges = {"faction_user"}
|
|
||||||
end
|
|
||||||
local path = minetest.get_modpath("fac_chat")
|
|
||||||
dofile(path .. "/commands.lua")
|
|
||||||
dofile(path .. "/subcommands.lua")
|
|
||||||
|
|
||||||
-------------------------------------------------------------------------------
|
|
||||||
-- name: cmdhandler(playername, parameter)
|
|
||||||
--
|
|
||||||
--! @brief chat command handler
|
|
||||||
--! @memberof factions_chat
|
|
||||||
--! @private
|
|
||||||
--
|
|
||||||
--! @param playername name
|
|
||||||
--! @param parameter data supplied to command
|
|
||||||
-------------------------------------------------------------------------------
|
|
||||||
function factions_chat.cmdhandler(playername, parameter)
|
|
||||||
local player = minetest.env:get_player_by_name(playername)
|
|
||||||
local params = parameter:split(" ")
|
|
||||||
local player_faction, facname = factions.get_player_faction(playername)
|
|
||||||
if parameter == nil or parameter == "" then
|
|
||||||
if player_faction then
|
|
||||||
minetest.chat_send_player(playername, "You are in faction " .. player_faction.name .. ". Type /f help for a list of commands.")
|
|
||||||
else
|
|
||||||
minetest.chat_send_player(playername, "You are part of no faction")
|
|
||||||
end
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local cmd = factions.commands[parameter]
|
|
||||||
if not cmd then
|
|
||||||
local cmd_text = ""
|
|
||||||
for i = 1, #params, 1 do
|
|
||||||
if cmd_text == "" then
|
|
||||||
cmd_text = params[i]
|
|
||||||
else
|
|
||||||
cmd_text = cmd_text .. " " .. params[i]
|
|
||||||
end
|
|
||||||
if factions.commands[cmd_text] then
|
|
||||||
cmd = factions.commands[cmd_text]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if not cmd then
|
|
||||||
minetest.chat_send_player(playername, "Unknown command.")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local argv = {}
|
|
||||||
for i = 1 + cmd.word_spaces, #params, 1 do
|
|
||||||
table.insert(argv, params[i])
|
|
||||||
end
|
|
||||||
cmd:run(playername, argv)
|
|
||||||
end
|
|
||||||
|
|
||||||
function table_Contains(t, v)
|
|
||||||
for k, a in pairs(t) do
|
|
||||||
if a == v then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
local premade_help = ""
|
|
||||||
local premade_help_admin = ""
|
|
||||||
local a_z = {"0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "a", "b", "c", "d", "e"
|
|
||||||
, "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z"}
|
|
||||||
function factions.create_help_text()
|
|
||||||
for l, j in pairs(a_z) do
|
|
||||||
for k, v in pairs(factions.commands) do
|
|
||||||
if k:sub(1, 1) == j then
|
|
||||||
if not v.dont_show_in_help then
|
|
||||||
if not table_Contains(v.global_privileges, "faction_admin") then
|
|
||||||
premade_help = premade_help .. "\t/f " .. v.name .. v.description_arg .. " " .. v.description .. "\n"
|
|
||||||
end
|
|
||||||
premade_help_admin = premade_help_admin .. "\t/f " .. v.name .. v.description_arg .. " " .. v.description .. "\n"
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_on_mods_loaded(function()
|
|
||||||
factions.create_help_text()
|
|
||||||
end)
|
|
||||||
-------------------------------------------------------------------------------
|
|
||||||
-- name: show_help(playername, parameter)
|
|
||||||
--
|
|
||||||
--! @brief send help message to player
|
|
||||||
--! @memberof factions_chat
|
|
||||||
--! @private
|
|
||||||
--
|
|
||||||
--! @param playername name
|
|
||||||
-------------------------------------------------------------------------------
|
|
||||||
function factions_chat.show_help(playername)
|
|
||||||
local msg = "factions mod\nUsage:\n"
|
|
||||||
local has, missing = minetest.check_player_privs(playername, {faction_admin = true})
|
|
||||||
if has then
|
|
||||||
msg = msg .. premade_help_admin
|
|
||||||
else
|
|
||||||
msg = msg .. premade_help
|
|
||||||
end
|
|
||||||
minetest.chat_send_player(playername, msg, false)
|
|
||||||
end
|
|
||||||
|
|
||||||
init_commands()
|
|
@ -1 +0,0 @@
|
|||||||
name = fac_chat
|
|
@ -1,220 +0,0 @@
|
|||||||
local def_global_privileges = nil
|
|
||||||
if factions_config.faction_user_priv == true then
|
|
||||||
def_global_privileges = {"faction_user"}
|
|
||||||
end
|
|
||||||
|
|
||||||
factions.register_command({"claim o", "claim one"}, {
|
|
||||||
faction_permissions = {"claim"},
|
|
||||||
global_privileges = def_global_privileges,
|
|
||||||
dont_show_in_help = true,
|
|
||||||
on_success = function(player, faction, pos, parcelpos, args)
|
|
||||||
return claim_helper(player, faction, parcelpos)
|
|
||||||
end
|
|
||||||
})
|
|
||||||
factions.register_command({"claim a", "claim auto"}, {
|
|
||||||
faction_permissions = {"claim"},
|
|
||||||
global_privileges = def_global_privileges,
|
|
||||||
dont_show_in_help = true,
|
|
||||||
on_success = function(player, faction, pos, parcelpos, args)
|
|
||||||
factions.claim_auto(player, faction)
|
|
||||||
end
|
|
||||||
})
|
|
||||||
factions.register_command({"claim f", "claim fill"}, {
|
|
||||||
faction_permissions = {"claim"},
|
|
||||||
global_privileges = def_global_privileges,
|
|
||||||
dont_show_in_help = true,
|
|
||||||
on_success = function(player, faction, pos, parcelpos, args)
|
|
||||||
factions.claim_fill(player, faction)
|
|
||||||
end
|
|
||||||
})
|
|
||||||
factions.register_command({"claim s", "claim square"}, {
|
|
||||||
faction_permissions = {"claim"},
|
|
||||||
global_privileges = def_global_privileges,
|
|
||||||
dont_show_in_help = true,
|
|
||||||
format = {"string"},
|
|
||||||
on_success = function(player, faction, pos, parcelpos, args)
|
|
||||||
local arg = args.strings[1]
|
|
||||||
if arg then
|
|
||||||
local r = tonumber(arg)
|
|
||||||
if not r then
|
|
||||||
minetest.chat_send_player(player, "Only use numbers in the second cmd parameter [0-9].")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
factions.claim_square(player, faction, r)
|
|
||||||
else
|
|
||||||
factions.claim_square(player, faction, 3)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
|
||||||
factions.register_command({"claim c", "claim circle"}, {
|
|
||||||
faction_permissions = {"claim"},
|
|
||||||
global_privileges = def_global_privileges,
|
|
||||||
dont_show_in_help = true,
|
|
||||||
format = {"string"},
|
|
||||||
on_success = function(player, faction, pos, parcelpos, args)
|
|
||||||
local arg = args.strings[1]
|
|
||||||
if arg then
|
|
||||||
local r = tonumber(arg)
|
|
||||||
if not r then
|
|
||||||
minetest.chat_send_player(player, "Only use numbers in the second cmd parameter [0-9].")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
factions.claim_circle(player, faction, r)
|
|
||||||
else
|
|
||||||
factions.claim_circle(player, faction, 3)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
|
||||||
factions.register_command("claim all", {
|
|
||||||
faction_permissions = {"claim"},
|
|
||||||
global_privileges = def_global_privileges,
|
|
||||||
dont_show_in_help = true,
|
|
||||||
on_success = function(player, faction, pos, parcelpos, args)
|
|
||||||
factions.claim_all(player, faction)
|
|
||||||
end
|
|
||||||
})
|
|
||||||
factions.register_command({"claim l", "claim list"}, {
|
|
||||||
faction_permissions = {"claim"},
|
|
||||||
global_privileges = def_global_privileges,
|
|
||||||
dont_show_in_help = true,
|
|
||||||
on_success = function(player, faction, pos, parcelpos, args)
|
|
||||||
local aclaims = "All claims:\n"
|
|
||||||
for i in pairs(faction.land) do
|
|
||||||
aclaims = aclaims .. i .. "\n"
|
|
||||||
end
|
|
||||||
minetest.chat_send_player(player, aclaims)
|
|
||||||
end
|
|
||||||
})
|
|
||||||
factions.register_command({"claim h", "claim help"}, {
|
|
||||||
faction_permissions = {"claim"},
|
|
||||||
global_privileges = def_global_privileges,
|
|
||||||
dont_show_in_help = true,
|
|
||||||
on_success = function(player, faction, pos, parcelpos, args)
|
|
||||||
factions.claim_help(player, arg_two)
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
||||||
factions.register_command({"unclaim o", "unclaim one"}, {
|
|
||||||
faction_permissions = {"claim"},
|
|
||||||
global_privileges = def_global_privileges,
|
|
||||||
dont_show_in_help = true,
|
|
||||||
on_success = function(player, faction, pos, parcelpos, args)
|
|
||||||
return unclaim_helper(player, faction, parcelpos)
|
|
||||||
end
|
|
||||||
})
|
|
||||||
factions.register_command ({"unclaim a", "unclaim auto"}, {
|
|
||||||
faction_permissions = {"claim"},
|
|
||||||
global_privileges = def_global_privileges,
|
|
||||||
dont_show_in_help = true,
|
|
||||||
on_success = function(player, faction, pos, parcelpos, args)
|
|
||||||
factions.unclaim_auto(player, faction)
|
|
||||||
end
|
|
||||||
})
|
|
||||||
factions.register_command({"unclaim f", "unclaim fill"}, {
|
|
||||||
faction_permissions = {"claim"},
|
|
||||||
global_privileges = def_global_privileges,
|
|
||||||
dont_show_in_help = true,
|
|
||||||
on_success = function(player, faction, pos, parcelpos, args)
|
|
||||||
factions.unclaim_fill(player, faction)
|
|
||||||
end
|
|
||||||
})
|
|
||||||
factions.register_command({"unclaim s", "unclaim square"}, {
|
|
||||||
faction_permissions = {"claim"},
|
|
||||||
global_privileges = def_global_privileges,
|
|
||||||
dont_show_in_help = true,
|
|
||||||
format = {"string"},
|
|
||||||
on_success = function(player, faction, pos, parcelpos, args)
|
|
||||||
local arg = args.strings[1]
|
|
||||||
if arg then
|
|
||||||
local r = tonumber(arg)
|
|
||||||
if not r then
|
|
||||||
minetest.chat_send_player(player, "Only use numbers in the second cmd parameter [0-9].")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
factions.unclaim_square(player, faction, r)
|
|
||||||
else
|
|
||||||
factions.unclaim_square(player, faction, 3)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
|
||||||
factions.register_command({"unclaim c", "unclaim circle"}, {
|
|
||||||
faction_permissions = {"claim"},
|
|
||||||
global_privileges = def_global_privileges,
|
|
||||||
dont_show_in_help = true,
|
|
||||||
format = {"string"},
|
|
||||||
on_success = function(player, faction, pos, parcelpos, args)
|
|
||||||
local arg = args.strings[1]
|
|
||||||
if arg then
|
|
||||||
local r = tonumber(arg)
|
|
||||||
if not r then
|
|
||||||
minetest.chat_send_player(player, "Only use numbers in the second cmd parameter [0-9].")
|
|
||||||
return
|
|
||||||
end
|
|
||||||
factions.unclaim_circle(player, faction, r)
|
|
||||||
else
|
|
||||||
factions.unclaim_circle(player, faction, 3)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
|
||||||
factions.register_command("unclaim all", {
|
|
||||||
faction_permissions = {"claim"},
|
|
||||||
global_privileges = def_global_privileges,
|
|
||||||
dont_show_in_help = true,
|
|
||||||
on_success = function(player, faction, pos, parcelpos, args)
|
|
||||||
factions.unclaim_all(player, faction)
|
|
||||||
end
|
|
||||||
})
|
|
||||||
factions.register_command({"unclaim l", "unclaim list"}, {
|
|
||||||
faction_permissions = {"claim"},
|
|
||||||
global_privileges = def_global_privileges,
|
|
||||||
dont_show_in_help = true,
|
|
||||||
on_success = function(player, faction, pos, parcelpos, args)
|
|
||||||
local aclaims = "All claims:\n"
|
|
||||||
for i in pairs(faction.land) do
|
|
||||||
aclaims = aclaims .. i .. "\n"
|
|
||||||
end
|
|
||||||
minetest.chat_send_player(player, aclaims)
|
|
||||||
end
|
|
||||||
})
|
|
||||||
factions.register_command({"unclaim h", "unclaim help"}, {
|
|
||||||
faction_permissions = {"claim"},
|
|
||||||
global_privileges = def_global_privileges,
|
|
||||||
dont_show_in_help = true,
|
|
||||||
on_success = function(player, faction, pos, parcelpos, args)
|
|
||||||
factions.unclaim_help(player, arg_two)
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
||||||
factions.register_command({"flag help", "flag flags"}, {
|
|
||||||
faction_permissions = {"flags"},
|
|
||||||
global_privileges = def_global_privileges,
|
|
||||||
dont_show_in_help = true,
|
|
||||||
on_success = function(player, faction, pos, parcelpos, args)
|
|
||||||
local msg = ""
|
|
||||||
for i, k in pairs(factions.flags) do
|
|
||||||
msg = msg .. i .. ": " .. k .. "\n"
|
|
||||||
end
|
|
||||||
minetest.chat_send_player(player, msg)
|
|
||||||
end
|
|
||||||
})
|
|
||||||
factions.register_command("flag open", {
|
|
||||||
faction_permissions = {"flags"},
|
|
||||||
global_privileges = def_global_privileges,
|
|
||||||
dont_show_in_help = true,
|
|
||||||
format = {"string"},
|
|
||||||
on_success = function(player, faction, pos, parcelpos, args)
|
|
||||||
local bool = args.strings[1]
|
|
||||||
if bool then
|
|
||||||
local yes = false
|
|
||||||
if bool == "yes" then
|
|
||||||
yes = true
|
|
||||||
elseif bool == "no" then
|
|
||||||
yes = false
|
|
||||||
else
|
|
||||||
minetest.chat_send_player(player, "Set the flags only to yes or no.")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
factions.toggle_join_free(faction.name, yes)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
|
@ -1,24 +0,0 @@
|
|||||||
factions_config = {}
|
|
||||||
factions_config.protection_max_depth = tonumber(minetest.settings:get("factions.protection_max_depth")) or -512
|
|
||||||
factions_config.protection_max_height = tonumber(minetest.settings:get("factions.protection_max_height")) or 10000
|
|
||||||
factions_config.power_per_parcel = tonumber(minetest.settings:get("factions.power_per_parcel")) or 1
|
|
||||||
factions_config.power_per_death = tonumber(minetest.settings:get("factions.power_per_death")) or 1
|
|
||||||
factions_config.power_per_tick = tonumber(minetest.settings:get("factions.power_per_tick")) or 2
|
|
||||||
factions_config.tick_time = tonumber(minetest.settings:get("factions.tick_time")) or 60
|
|
||||||
factions_config.power_per_attack = tonumber(minetest.settings:get("factions.power_per_attack")) or 10
|
|
||||||
factions_config.faction_name_max_length = tonumber(minetest.settings:get("factions.faction_name_max_length")) or 50
|
|
||||||
factions_config.rank_name_max_length = tonumber(minetest.settings:get("factions.rank_name_max_length")) or 25
|
|
||||||
factions_config.maximum_faction_inactivity = tonumber(minetest.settings:get("factions.maximum_faction_inactivity")) or 604800
|
|
||||||
factions_config.maximum_parcelless_faction_time = tonumber(minetest.settings:get("factions.maximum_parcelless_faction_time")) or 10800
|
|
||||||
factions_config.power = tonumber(minetest.settings:get("factions.power")) or 12
|
|
||||||
factions_config.maxpower = tonumber(minetest.settings:get("factions.maxpower")) or 0
|
|
||||||
factions_config.power_per_player = tonumber(minetest.settings:get("factions.power_per_player")) or 1
|
|
||||||
factions_config.powermax_per_player = tonumber(minetest.settings:get("factions.powermax_per_player")) or 12
|
|
||||||
factions_config.parcel_size = tonumber(minetest.settings:get("factions.parcel_size")) or 16
|
|
||||||
factions_config.protection_depth_height_limit = minetest.settings:get_bool("factions.protection_depth_height_limit") or true
|
|
||||||
factions_config.enable_power_per_player = minetest.settings:get_bool("factions.power_per_playerb") or true
|
|
||||||
factions_config.attack_parcel = minetest.settings:get_bool("factions.attack_parcel") or false
|
|
||||||
factions_config.faction_diplomacy = minetest.settings:get_bool("factions.faction_diplomacy") or true
|
|
||||||
factions_config.spawn_teleport = minetest.settings:get_bool("factions.spawn_teleport") or false
|
|
||||||
factions_config.protection_style = minetest.settings:get("factions.protection_style") or "2d"
|
|
||||||
factions_config.faction_user_priv = minetest.settings:get("factions.faction_user_priv") or false
|
|
@ -1 +0,0 @@
|
|||||||
name = fac_config
|
|
@ -1,57 +0,0 @@
|
|||||||
[ValueSettings]
|
|
||||||
|
|
||||||
# The max depth of protection from a parcel.
|
|
||||||
factions.protection_max_depth (Protection max depth) float 512
|
|
||||||
# The max height of protection from a parcel.
|
|
||||||
factions.protection_max_height (Protection max height) float 10000
|
|
||||||
# Cost of power to claim a parcel of land.
|
|
||||||
factions.power_per_parcel (Power-per-parcel) float 1
|
|
||||||
# Power lost on death.
|
|
||||||
factions.power_per_death (Power-per-death) float 1
|
|
||||||
# Power regeneration rate.
|
|
||||||
factions.power_per_tick (Power-per-tick) float 2
|
|
||||||
# Faction timer. This timer regenerates power.
|
|
||||||
factions.tick_time (Faction timer) float 60
|
|
||||||
# Not in use.
|
|
||||||
factions.power_per_attack (Power-per-attack) float 10
|
|
||||||
# Limit how long a faction name can be.
|
|
||||||
factions.faction_name_max_length (Faction name max) int 50
|
|
||||||
# Limit how long a rank name can be.
|
|
||||||
factions.rank_name_max_length (Rank name max length) int 25
|
|
||||||
# The maximum amount of inactivity before disbanning a faction.
|
|
||||||
factions.maximum_faction_inactivity (Maximum faction inactivity) int 604800
|
|
||||||
# The maximum amount of time for a parcelless faction to disban.
|
|
||||||
factions.maximum_parcelless_faction_time (Maximum parcelless faction time) int 10800
|
|
||||||
# Power of a starting faction (needed for parcel claiming).
|
|
||||||
factions.power (Starting power) float 12
|
|
||||||
# Maximum power of a starting faction.
|
|
||||||
factions.maxpower (Starting Maximum power) float 0
|
|
||||||
# How much power the players make.
|
|
||||||
factions.power_per_player (power-per-player) float 1
|
|
||||||
# How much max power is created per new player.
|
|
||||||
factions.powermax_per_player (powermax-per-player) float 12
|
|
||||||
# parcel size
|
|
||||||
factions.parcel_size (parcel-size) float 16
|
|
||||||
|
|
||||||
[BoolSettings]
|
|
||||||
|
|
||||||
# Enable or disabled power-per-player.
|
|
||||||
factions.power_per_playerb (Enable power-per-player) bool true
|
|
||||||
# Enable or disabled attack_parcel function.
|
|
||||||
factions.attack_parcel (Enable attack parcel) bool false
|
|
||||||
# Enable or disabled faction diplomacy.
|
|
||||||
factions.faction_diplomacy (Enable faction diplomacy) bool true
|
|
||||||
# Enable or disabled the max depth and height limit for a parcel
|
|
||||||
factions.protection_depth_height_limit (Enable protection depth height limit) bool true
|
|
||||||
# Enable or disabled faction spawn teleport
|
|
||||||
factions.spawn_teleport (Enable spawn teleport) bool false
|
|
||||||
# Enable or disabled the need for faction_user priv
|
|
||||||
factions.faction_user_priv (Enable faction user priv) bool false
|
|
||||||
# Enable or disabled Store player ips to prevent players from gaining more max power from alts
|
|
||||||
factions.store_ip (store player ip) bool true
|
|
||||||
|
|
||||||
[StringSettings]
|
|
||||||
# Set the way that the parcel protection works (2d, 3d).
|
|
||||||
# 2d limits how far x and z can go but protection on the y goes up and down far.
|
|
||||||
# 3d limits all three axis.
|
|
||||||
factions.protection_style (Protection style) enum 2d 3d,2d
|
|
@ -1,159 +0,0 @@
|
|||||||
--! @class factions
|
|
||||||
--! @brief main class for factions
|
|
||||||
factions = {}
|
|
||||||
|
|
||||||
-- database
|
|
||||||
factions.factions = {}
|
|
||||||
factions.parcels = {}
|
|
||||||
factions.players = {}
|
|
||||||
factions.player_ips = {}
|
|
||||||
|
|
||||||
dofile(minetest.get_modpath("fac_database") .. "/storagedb.lua")
|
|
||||||
factions.factions = storagedb.Storagedb("factions")
|
|
||||||
factions.parcels = storagedb.Storagedb("parcels")
|
|
||||||
factions.players = storagedb.Storagedb("players")
|
|
||||||
factions.player_ips = storagedb.Storagedb("ips")
|
|
||||||
|
|
||||||
-- Memory only storage.
|
|
||||||
factions.onlineplayers = {}
|
|
||||||
|
|
||||||
-- Table creation.
|
|
||||||
|
|
||||||
-- Create a empty faction.
|
|
||||||
function factions.create_faction_table()
|
|
||||||
local table = {
|
|
||||||
name = "",
|
|
||||||
--! @brief power of a faction (needed for parcel claiming)
|
|
||||||
power = factions_config.power,
|
|
||||||
--! @brief maximum power of a faction
|
|
||||||
maxpower = factions_config.maxpower,
|
|
||||||
--! @brief power currently in use
|
|
||||||
usedpower = 0,
|
|
||||||
--! @brief list of player names
|
|
||||||
players = {},
|
|
||||||
--! @brief table of ranks/permissions
|
|
||||||
ranks = starting_ranks,
|
|
||||||
--! @brief name of the leader
|
|
||||||
leader = nil,
|
|
||||||
--! @brief spawn of the faction
|
|
||||||
spawn = {x = 0, y = 0, z = 0},
|
|
||||||
--! @brief default joining rank for new members
|
|
||||||
default_rank = "member",
|
|
||||||
--! @brief default rank assigned to the leader
|
|
||||||
default_leader_rank = "leader",
|
|
||||||
--! @brief faction's description string
|
|
||||||
description = "Default faction description.",
|
|
||||||
--! @brief faction's message of the day.
|
|
||||||
message_of_the_day = "",
|
|
||||||
--! @brief list of players currently invited (can join with /f join)
|
|
||||||
invited_players = {},
|
|
||||||
--! @brief table of claimed parcels (keys are parcelpos strings)
|
|
||||||
land = {},
|
|
||||||
--! @brief table of allies
|
|
||||||
allies = {},
|
|
||||||
--
|
|
||||||
request_inbox = {},
|
|
||||||
--! @brief table of enemies
|
|
||||||
enemies = {},
|
|
||||||
--!
|
|
||||||
neutral = {},
|
|
||||||
--! @brief table of parcels/factions that are under attack
|
|
||||||
attacked_parcels = {},
|
|
||||||
--! @brief whether faction is closed or open (boolean)
|
|
||||||
join_free = false,
|
|
||||||
--! @brief gives certain privileges
|
|
||||||
is_admin = false,
|
|
||||||
--! @brief last time anyone logged on
|
|
||||||
last_logon = os.time(),
|
|
||||||
--! @brief how long this has been without parcels
|
|
||||||
no_parcel = os.time(),
|
|
||||||
--! @brief access table
|
|
||||||
access = {players = {}, factions = {}},
|
|
||||||
}
|
|
||||||
return table
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Create a empty ip table.
|
|
||||||
function factions.create_ip_table()
|
|
||||||
local table = {
|
|
||||||
ip = ""
|
|
||||||
}
|
|
||||||
return table
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Create a empty player table.
|
|
||||||
function factions.create_player_table()
|
|
||||||
local table = {
|
|
||||||
faction = ""
|
|
||||||
}
|
|
||||||
return table
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Create a empty claim table.
|
|
||||||
function factions.create_parcel_table()
|
|
||||||
local table = {
|
|
||||||
faction = ""
|
|
||||||
}
|
|
||||||
return table
|
|
||||||
end
|
|
||||||
|
|
||||||
-- helper functions
|
|
||||||
function factions.db_is_empty(table)
|
|
||||||
for k, v in pairs(table) do
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.remove_key(db, db_name, db_data, key, write)
|
|
||||||
if not db_data then
|
|
||||||
db_data = db.get(db_name)
|
|
||||||
end
|
|
||||||
db_data[key] = nil
|
|
||||||
if factions.db_is_empty(db_data) then
|
|
||||||
db.remove(db_name)
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
if write then
|
|
||||||
db.set(db_name, db_data)
|
|
||||||
end
|
|
||||||
return db_data
|
|
||||||
end
|
|
||||||
|
|
||||||
-- faction data check on load
|
|
||||||
local function update_data(db, db_name, db_data, empty_table, write)
|
|
||||||
local needs_update = false
|
|
||||||
if not db_data then
|
|
||||||
db_data = db.get(db_name)
|
|
||||||
end
|
|
||||||
for k, v in pairs(empty_table) do
|
|
||||||
if db_data[k] == nil then
|
|
||||||
db_data[k] = v
|
|
||||||
needs_update = true
|
|
||||||
minetest.log("Adding property " .. k .. " to " .. db_name .. " file.")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if write and needs_update then
|
|
||||||
db.set(db_name, db_data)
|
|
||||||
end
|
|
||||||
return db_data
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_on_mods_loaded(function()
|
|
||||||
minetest.log("Checking faction files.")
|
|
||||||
for k, v in factions.factions.iterate() do
|
|
||||||
update_data(factions.factions, k, nil, factions.create_faction_table(), true)
|
|
||||||
end
|
|
||||||
minetest.log("Checking parcel files.")
|
|
||||||
for k, v in factions.parcels.iterate() do
|
|
||||||
update_data(factions.parcels, k, nil, factions.create_parcel_table(), true)
|
|
||||||
end
|
|
||||||
minetest.log("Checking player files.")
|
|
||||||
for k, v in factions.players.iterate() do
|
|
||||||
update_data(factions.players, k, nil, factions.create_player_table(), true)
|
|
||||||
end
|
|
||||||
minetest.log("Checking ip files.")
|
|
||||||
for k, v in factions.player_ips.iterate() do
|
|
||||||
update_data(factions.player_ips, k, nil, factions.create_ip_table(), true)
|
|
||||||
end
|
|
||||||
end)
|
|
@ -1,2 +0,0 @@
|
|||||||
name = fac_database
|
|
||||||
depends = fac_config
|
|
@ -1,192 +0,0 @@
|
|||||||
local storage = minetest.get_mod_storage()
|
|
||||||
storagedb = {}
|
|
||||||
|
|
||||||
function storagedb.Storagedb(dir)
|
|
||||||
local self = {}
|
|
||||||
|
|
||||||
local directory = dir
|
|
||||||
local mem_pool = {}
|
|
||||||
local mem_pool_del = {}
|
|
||||||
local add_to_mem_pool = true
|
|
||||||
local serializer = minetest.serialize
|
|
||||||
local deserializer = minetest.deserialize
|
|
||||||
|
|
||||||
-- make tables weak so the garbage-collector will remove unused data
|
|
||||||
setmetatable(mem_pool, {__mode = "kv"})
|
|
||||||
setmetatable(mem_pool_del, {__mode = "kv"})
|
|
||||||
|
|
||||||
local function storekey(key)
|
|
||||||
local list = deserializer(storage:get_string(directory))
|
|
||||||
if not list then
|
|
||||||
list = {}
|
|
||||||
list[key] = key
|
|
||||||
else
|
|
||||||
list[key] = key
|
|
||||||
end
|
|
||||||
storage:set_string(directory, serializer(list))
|
|
||||||
end
|
|
||||||
local function removekey(key)
|
|
||||||
local list = deserializer(storage:get_string(directory))
|
|
||||||
if not list then
|
|
||||||
list = {}
|
|
||||||
else
|
|
||||||
list[key] = nil
|
|
||||||
end
|
|
||||||
storage:set_string(directory, serializer(list))
|
|
||||||
end
|
|
||||||
local function getkeys()
|
|
||||||
local list = deserializer(storage:get_string(directory))
|
|
||||||
if not list then
|
|
||||||
list = {}
|
|
||||||
end
|
|
||||||
return list
|
|
||||||
end
|
|
||||||
local function load_into_mem(name, _table)
|
|
||||||
if add_to_mem_pool then
|
|
||||||
mem_pool[name] = {mem = _table}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local function load_table(name)
|
|
||||||
local f = storage:get_string(string.format("%s/%s", directory, name))
|
|
||||||
if f then
|
|
||||||
local data = deserializer(f)
|
|
||||||
return data
|
|
||||||
end
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
local function save_table(name, _table)
|
|
||||||
if save_table == nil or name == nil then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
storekey(name)
|
|
||||||
storage:set_string(string.format("%s/%s", directory, name), serializer(_table))
|
|
||||||
end
|
|
||||||
local function save_key(name)
|
|
||||||
storage:set_string(string.format("%s/%s", directory, name), "")
|
|
||||||
end
|
|
||||||
local function load_key(name)
|
|
||||||
local f = storage:get_string(string.format("%s/%s", directory, name))
|
|
||||||
if f ~= "" then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
self.get_memory_pool = function()
|
|
||||||
return mem_pool
|
|
||||||
end
|
|
||||||
self.set_memory_pool = function(pool)
|
|
||||||
mem_pool = pool
|
|
||||||
end
|
|
||||||
self.add_to_memory_pool = function(value)
|
|
||||||
if value then
|
|
||||||
add_to_mem_pool = value
|
|
||||||
end
|
|
||||||
return add_to_mem_pool
|
|
||||||
end
|
|
||||||
self.get_serializer = function()
|
|
||||||
return serializer, deserializer
|
|
||||||
end
|
|
||||||
self.set_serializer = function(coder, decoder)
|
|
||||||
serializer = coder
|
|
||||||
deserializer = decoder
|
|
||||||
end
|
|
||||||
self.set_mem = function(name, _table)
|
|
||||||
load_into_mem(name, _table)
|
|
||||||
mem_pool_del[name] = nil
|
|
||||||
end
|
|
||||||
self.save_mem = function(name)
|
|
||||||
if mem_pool[name] ~= nil then
|
|
||||||
save_table(name, mem_pool[name].mem)
|
|
||||||
end
|
|
||||||
mem_pool_del[name] = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
self.clear_mem = function(name)
|
|
||||||
mem_pool[name] = nil
|
|
||||||
mem_pool_del[name] = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
self.set = function(name, _table)
|
|
||||||
save_table(name, _table)
|
|
||||||
if add_to_mem_pool then
|
|
||||||
load_into_mem(name, _table)
|
|
||||||
end
|
|
||||||
mem_pool_del[name] = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
self.set_key = function(name)
|
|
||||||
save_key(name)
|
|
||||||
if add_to_mem_pool then
|
|
||||||
load_into_mem(name, "")
|
|
||||||
end
|
|
||||||
mem_pool_del[name] = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
self.get = function(name, callback)
|
|
||||||
if mem_pool_del[name] then
|
|
||||||
if callback then
|
|
||||||
callback(nil)
|
|
||||||
end
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
local pm = mem_pool[name]
|
|
||||||
if pm then
|
|
||||||
if callback then
|
|
||||||
callback(pm.mem)
|
|
||||||
end
|
|
||||||
return pm.mem
|
|
||||||
else
|
|
||||||
local _table = load_table(name)
|
|
||||||
if _table then
|
|
||||||
load_into_mem(name, _table)
|
|
||||||
if callback then
|
|
||||||
callback(_table)
|
|
||||||
end
|
|
||||||
return _table
|
|
||||||
end
|
|
||||||
end
|
|
||||||
mem_pool_del[name] = true
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
self.remove = function(name)
|
|
||||||
mem_pool[name] = nil
|
|
||||||
mem_pool_del[name] = true
|
|
||||||
removekey(name)
|
|
||||||
storage:set_string(string.format("%s/%s", directory, name), "")
|
|
||||||
end
|
|
||||||
|
|
||||||
self.sub_database = function(path)
|
|
||||||
local db = storagedb.Storagedb(dir .. "/" .. path)
|
|
||||||
return db
|
|
||||||
end
|
|
||||||
self.to_array = function()
|
|
||||||
local entries = {}
|
|
||||||
|
|
||||||
for k, v in pairs(getkeys()) do
|
|
||||||
entries[#entries + 1] = v
|
|
||||||
end
|
|
||||||
|
|
||||||
return entries
|
|
||||||
end
|
|
||||||
self.to_table = function()
|
|
||||||
local entries = {}
|
|
||||||
|
|
||||||
for k, v in pairs(getkeys()) do
|
|
||||||
entries[v] = true
|
|
||||||
end
|
|
||||||
|
|
||||||
return entries
|
|
||||||
end
|
|
||||||
self.iterate = function()
|
|
||||||
local entries = {}
|
|
||||||
|
|
||||||
for k, v in pairs(getkeys()) do
|
|
||||||
entries[v] = true
|
|
||||||
end
|
|
||||||
|
|
||||||
return pairs(entries)
|
|
||||||
end
|
|
||||||
|
|
||||||
return self
|
|
||||||
end
|
|
@ -1,375 +0,0 @@
|
|||||||
--! @param parcelpos position of the wanted parcel
|
|
||||||
--! @return whether this faction can claim a parcelpos
|
|
||||||
function factions.can_claim_parcel(name, parcelpos)
|
|
||||||
local fn = factions.parcels.get(parcelpos)
|
|
||||||
if fn == nil then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
if fn then
|
|
||||||
local fac = factions.factions.get(fn.faction)
|
|
||||||
if fac.power < 0. and faction.power >= factions_config.power_per_parcel and not faction.allies[fn] and not faction.neutral[fn] then
|
|
||||||
return true
|
|
||||||
else
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
elseif faction.power < factions_config.power_per_parcel then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
--! @brief claim a parcel, update power and update global parcels table
|
|
||||||
function factions.claim_parcel(name, parcelpos)
|
|
||||||
-- check if claiming over other faction's territory
|
|
||||||
local otherfac = factions.parcels.get(parcelpos)
|
|
||||||
if otherfac then
|
|
||||||
local otherfac_name = otherfac.faction
|
|
||||||
factions.unclaim_parcel(otherfac_name, parcelpos)
|
|
||||||
factions.parcelless_check(otherfac_name)
|
|
||||||
end
|
|
||||||
local data = factions.create_parcel_table()
|
|
||||||
data.faction = name
|
|
||||||
factions.parcels.set(parcelpos, data)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
faction.land[parcelpos] = true
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
factions.decrease_power(name, factions_config.power_per_parcel)
|
|
||||||
factions.increase_usedpower(name, factions_config.power_per_parcel)
|
|
||||||
factions.on_claim_parcel(name, parcelpos)
|
|
||||||
factions.parcelless_check(name)
|
|
||||||
end
|
|
||||||
--! @brief claim a parcel, update power and update global parcels table
|
|
||||||
function factions.unclaim_parcel(name, parcelpos)
|
|
||||||
factions.remove_key(factions.parcels, parcelpos, nil, "faction", true)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
faction.land[parcelpos] = nil
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
factions.increase_power(name, factions_config.power_per_parcel)
|
|
||||||
factions.decrease_usedpower(name, factions_config.power_per_parcel)
|
|
||||||
factions.on_unclaim_parcel(name, parcelpos)
|
|
||||||
factions.parcelless_check(name)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.parcelless_check(name)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
if faction.land then
|
|
||||||
local count = 0
|
|
||||||
for index, value in pairs(faction.land) do
|
|
||||||
count = count + 1
|
|
||||||
break
|
|
||||||
end
|
|
||||||
if count > 0 then
|
|
||||||
if faction.no_parcel ~= -1 then
|
|
||||||
factions.broadcast(name, "Faction " .. name .. " will not be disbanded because it now has parcels.")
|
|
||||||
end
|
|
||||||
faction.no_parcel = -1
|
|
||||||
else
|
|
||||||
faction.no_parcel = os.time()
|
|
||||||
factions.on_no_parcel(name)
|
|
||||||
end
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.get_parcel_faction(parcelpos)
|
|
||||||
local data = factions.parcels.get(parcelpos)
|
|
||||||
if data then
|
|
||||||
local facname = data.faction
|
|
||||||
local faction = factions.factions.get(facname)
|
|
||||||
return faction, facname
|
|
||||||
end
|
|
||||||
return nil
|
|
||||||
end
|
|
||||||
|
|
||||||
function claim_helper(player, faction, parcelpos, no_msgs)
|
|
||||||
faction = factions.factions.get(faction.name)
|
|
||||||
if not faction then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
if faction.power < factions_config.power_per_parcel then
|
|
||||||
if not no_msgs then
|
|
||||||
minetest.chat_send_player(player, "Not enough power.")
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
local p = parcelpos
|
|
||||||
local can_claim = factions.can_claim_parcel(faction.name, p)
|
|
||||||
|
|
||||||
if can_claim then
|
|
||||||
minetest.chat_send_player(player, "Claming parcel " .. p)
|
|
||||||
factions.claim_parcel(faction.name, p)
|
|
||||||
return true
|
|
||||||
else
|
|
||||||
local parcel_faction = factions.get_parcel_faction(p)
|
|
||||||
if parcel_faction and parcel_faction.name == faction.name then
|
|
||||||
if not no_msgs then
|
|
||||||
minetest.chat_send_player(player, "This parcel already belongs to your faction")
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
elseif parcel_faction and parcel_faction.name ~= faction.name then
|
|
||||||
if not no_msgs then
|
|
||||||
minetest.chat_send_player(player, "This parcel belongs to another faction")
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
else
|
|
||||||
if not no_msgs then
|
|
||||||
minetest.chat_send_player(player, "Your faction cannot claim any (more) parcel(s).")
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function unclaim_helper(player, faction, parcelpos, no_msgs)
|
|
||||||
faction = factions.factions.get(faction.name)
|
|
||||||
if not faction then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
local parcel_faction = factions.get_parcel_faction(parcelpos)
|
|
||||||
if not parcel_faction then
|
|
||||||
if not no_msgs then
|
|
||||||
minetest.chat_send_player(player, "This parcel does not exist.")
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
if parcel_faction.name ~= faction.name then
|
|
||||||
if not no_msgs then
|
|
||||||
minetest.chat_send_player(player, "This parcel does not belong to you.")
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
else
|
|
||||||
factions.unclaim_parcel(faction.name, parcelpos)
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local parcel_size = factions_config.parcel_size
|
|
||||||
|
|
||||||
function factions.claim_square(player, faction, r)
|
|
||||||
local rplayer = minetest.get_player_by_name(player)
|
|
||||||
local pos = vector.round(rplayer:get_pos())
|
|
||||||
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
|
||||||
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
|
||||||
pos.x = pos.x - (parcel_size * (r - math.floor(r / 2)))
|
|
||||||
pos.z = pos.z - (parcel_size * (r - math.floor(r / 2)))
|
|
||||||
local timer = 0
|
|
||||||
for i = 1, r do
|
|
||||||
for l = 1, r do
|
|
||||||
local p = {x = pos.x + (parcel_size * l), y = pos.y, z = pos.z + (parcel_size * i)}
|
|
||||||
minetest.after(timer, claim_helper, player, faction, factions.get_parcel_pos(p), true)
|
|
||||||
|
|
||||||
timer = timer + 0.1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local auto_list = {}
|
|
||||||
local function _claim_auto(player, faction)
|
|
||||||
if auto_list[player] then
|
|
||||||
local rplayer = minetest.get_player_by_name(player)
|
|
||||||
local parcelpos = vector.round(rplayer:get_pos())
|
|
||||||
claim_helper(player, faction, factions.get_parcel_pos(parcelpos), true)
|
|
||||||
minetest.after(0.1, _claim_auto, player, faction)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function factions.claim_auto(player, faction)
|
|
||||||
if auto_list[player] then
|
|
||||||
auto_list[player] = nil
|
|
||||||
minetest.chat_send_player(player, "Auto claim disabled.")
|
|
||||||
else
|
|
||||||
auto_list[player] = true
|
|
||||||
minetest.chat_send_player(player, "Auto claim enabled.")
|
|
||||||
_claim_auto(player, faction)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local function _claim_fill(player, faction, pos)
|
|
||||||
if claim_helper(player, faction, factions.get_parcel_pos(pos), true) then
|
|
||||||
local pos1 = {x = pos.x - parcel_size, y = pos.y, z = pos.z}
|
|
||||||
minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos1)
|
|
||||||
local pos2 = {x = pos.x + parcel_size, y = pos.y, z = pos.z}
|
|
||||||
minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos2)
|
|
||||||
local pos3 = {x = pos.x, y = pos.y, z = pos.z - parcel_size}
|
|
||||||
minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos3)
|
|
||||||
local pos4 = {x = pos.x, y = pos.y, z = pos.z + parcel_size}
|
|
||||||
minetest.after(math.random(0, 11) / 10, _claim_fill, player, faction, pos4)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function factions.claim_fill(player, faction)
|
|
||||||
local rplayer = minetest.get_player_by_name(player)
|
|
||||||
local pos = vector.round(rplayer:get_pos())
|
|
||||||
|
|
||||||
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
|
||||||
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
|
||||||
|
|
||||||
_claim_fill(player, faction, pos)
|
|
||||||
end
|
|
||||||
|
|
||||||
local parcel_size_center = parcel_size / 2
|
|
||||||
|
|
||||||
function factions.claim_circle(player, faction, r)
|
|
||||||
local rplayer = minetest.get_player_by_name(player)
|
|
||||||
local pos = vector.round(rplayer:get_pos())
|
|
||||||
|
|
||||||
pos.x = (math.floor(pos.x / parcel_size) * parcel_size) + parcel_size_center
|
|
||||||
pos.z = (math.floor(pos.z / parcel_size) * parcel_size) + parcel_size_center
|
|
||||||
|
|
||||||
for i = 1, 360 do
|
|
||||||
local angle = i * math.pi / 180
|
|
||||||
local rpos = {x = pos.x + r * math.cos(angle), y = pos.y, z = pos.z + r * math.sin(angle)}
|
|
||||||
claim_helper(player, faction, factions.get_parcel_pos(rpos), true)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function _claim_all(player, faction, pos)
|
|
||||||
if faction.power >= factions_config.power_per_parcel then
|
|
||||||
claim_helper(player, faction, factions.get_parcel_pos(pos), true)
|
|
||||||
local pos1 = {x = pos.x - parcel_size, y = pos.y, z = pos.z}
|
|
||||||
minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos1)
|
|
||||||
local pos2 = {x = pos.x + parcel_size, y = pos.y, z = pos.z}
|
|
||||||
minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos2)
|
|
||||||
local pos3 = {x = pos.x, y = pos.y, z = pos.z - parcel_size}
|
|
||||||
minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos3)
|
|
||||||
local pos4 = {x = pos.x, y = pos.y, z = pos.z + parcel_size}
|
|
||||||
minetest.after(math.random(0, 11) / 10, _claim_all, player, faction, pos4)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.claim_all(player, faction)
|
|
||||||
local rplayer = minetest.get_player_by_name(player)
|
|
||||||
local pos = vector.round(rplayer:get_pos())
|
|
||||||
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
|
||||||
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
|
||||||
_claim_all(player, faction, pos)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.claim_help(player, func)
|
|
||||||
local text = "All params for /f claim: <o,one, a,auto, f,fill, s,square, c,circle, all, l,list, h,help>, <none, number>"
|
|
||||||
if func == "o" or func == "one" then
|
|
||||||
text = "/f claim o\n/f claim one\n Claim one parcel."
|
|
||||||
elseif func == "a" or func == "auto" then
|
|
||||||
text = "/f claim a\n/f claim auto\nClaim as you walk around."
|
|
||||||
elseif func == "f" or func == "fill" then
|
|
||||||
text = "/f claim f\n/f claim fill\nClaim by filling."
|
|
||||||
elseif func == "s" or func == "square" then
|
|
||||||
text = "/f claim s <number>\n/f claim square <number>\nClaim by square and radius."
|
|
||||||
elseif func == "c" or func == "circle" then
|
|
||||||
text = "/f claim c <number>\n/f claim circle <number>\nClaim by circle and radius."
|
|
||||||
elseif func == "l" or func == "list" then
|
|
||||||
text = "/f claim l\n/f claim list\nList all the faction's claimed land."
|
|
||||||
elseif func == "all" then
|
|
||||||
text = "/f claim all\nClaim all faction land."
|
|
||||||
end
|
|
||||||
minetest.chat_send_player(player, text)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.unclaim_square(player, faction, r)
|
|
||||||
local rplayer = minetest.get_player_by_name(player)
|
|
||||||
local pos = vector.round(rplayer:get_pos())
|
|
||||||
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
|
||||||
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
|
||||||
pos.x = pos.x - (parcel_size * (r - math.floor(r / 2)))
|
|
||||||
pos.z = pos.z - (parcel_size * (r - math.floor(r / 2)))
|
|
||||||
local timer = 0
|
|
||||||
for i = 1, r do
|
|
||||||
for l = 1, r do
|
|
||||||
local p = {x = pos.x + (parcel_size * l), y = pos.y, z = pos.z + (parcel_size * i)}
|
|
||||||
minetest.after(timer, unclaim_helper, player, faction, factions.get_parcel_pos(p), true)
|
|
||||||
|
|
||||||
timer = timer + 0.1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function _unclaim_auto(player, faction)
|
|
||||||
if auto_list[player] then
|
|
||||||
local rplayer = minetest.get_player_by_name(player)
|
|
||||||
local parcelpos = vector.round(rplayer:get_pos())
|
|
||||||
unclaim_helper(player, faction, factions.get_parcel_pos(parcelpos), true)
|
|
||||||
minetest.after(0.1, _unclaim_auto, player, faction)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.unclaim_auto(player, faction)
|
|
||||||
if auto_list[player] then
|
|
||||||
auto_list[player] = nil
|
|
||||||
minetest.chat_send_player(player, "Auto unclaim disabled.")
|
|
||||||
else
|
|
||||||
auto_list[player] = true
|
|
||||||
minetest.chat_send_player(player, "Auto unclaim enabled.")
|
|
||||||
_unclaim_auto(player, faction)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function _unclaim_fill(player, faction, pos)
|
|
||||||
if unclaim_helper(player, faction, factions.get_parcel_pos(pos), true) then
|
|
||||||
local pos1 = {x = pos.x - parcel_size, y = pos.y, z = pos.z}
|
|
||||||
minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos1)
|
|
||||||
local pos2 = {x = pos.x + parcel_size, y = pos.y, z = pos.z}
|
|
||||||
minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos2)
|
|
||||||
local pos3 = {x = pos.x, y = pos.y, z = pos.z - parcel_size}
|
|
||||||
minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos3)
|
|
||||||
local pos4 = {x = pos.x, y = pos.y, z = pos.z + parcel_size}
|
|
||||||
minetest.after(math.random(0, 11) / 10, _unclaim_fill, player, faction, pos4)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.unclaim_fill(player, faction)
|
|
||||||
local rplayer = minetest.get_player_by_name(player)
|
|
||||||
local pos = vector.round(rplayer:get_pos())
|
|
||||||
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
|
||||||
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
|
||||||
_unclaim_fill(player, faction, pos)
|
|
||||||
end
|
|
||||||
|
|
||||||
local parcel_size_center = parcel_size / 2
|
|
||||||
|
|
||||||
function factions.unclaim_circle(player, faction, r)
|
|
||||||
local rplayer = minetest.get_player_by_name(player)
|
|
||||||
local pos = vector.round(rplayer:get_pos())
|
|
||||||
pos.x = (math.floor(pos.x / parcel_size) * parcel_size) + parcel_size_center
|
|
||||||
pos.z = (math.floor(pos.z / parcel_size) * parcel_size) + parcel_size_center
|
|
||||||
for i = 1, 360 do
|
|
||||||
local angle = i * math.pi / 180
|
|
||||||
local rpos = {x = pos.x + r * math.cos(angle), y = pos.y, z = pos.z + r * math.sin(angle)}
|
|
||||||
unclaim_helper(player, faction, factions.get_parcel_pos(rpos), true)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function _unclaim_all(player, faction)
|
|
||||||
local timer = 0
|
|
||||||
for i in pairs(faction.land) do
|
|
||||||
minetest.after(timer, factions.unclaim_parcel, faction.name, i)
|
|
||||||
timer = timer + 0.1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.unclaim_all(player, faction)
|
|
||||||
local rplayer = minetest.get_player_by_name(player)
|
|
||||||
local pos = vector.round(rplayer:get_pos())
|
|
||||||
pos.x = math.floor(pos.x / parcel_size) * parcel_size
|
|
||||||
pos.z = math.floor(pos.z / parcel_size) * parcel_size
|
|
||||||
_unclaim_all(player, faction, pos)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.unclaim_help(player, func)
|
|
||||||
local text = "All params for /f unclaim: <o,one, a,auto, f,fill, s,square, c,circle, all, l,list, h,help>, <none, number>"
|
|
||||||
if func == "o" or func == "one" then
|
|
||||||
text = "/f unclaim o\n/f unclaim one\n Unclaim one parcel."
|
|
||||||
elseif func == "a" or func == "auto" then
|
|
||||||
text = "/f unclaim a\n/f unclaim auto\nUnclaim as you walk around."
|
|
||||||
elseif func == "f" or func == "fill" then
|
|
||||||
text = "/f unclaim f\n/f unclaim fill\nUnclaim by filling."
|
|
||||||
elseif func == "s" or func == "square" then
|
|
||||||
text = "/f unclaim s <number>\n/f unclaim square <number>\nUnclaim by square and radius."
|
|
||||||
elseif func == "c" or func == "circle" then
|
|
||||||
text = "/f unclaim c <number>\n/f unclaim circle <number>\nUnclaim by circle and radius."
|
|
||||||
elseif func == "l" or func == "list" then
|
|
||||||
text = "/f claim l\n/f claim list\nList all the faction's claimed land."
|
|
||||||
elseif func == "all" then
|
|
||||||
text = "/f unclaim all\nUnclaim all faction land."
|
|
||||||
end
|
|
||||||
minetest.chat_send_player(player, text)
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
|
||||||
auto_list[player:get_player_name()] = nil
|
|
||||||
end)
|
|
@ -1,74 +0,0 @@
|
|||||||
function factions.start_diplomacy(name, faction)
|
|
||||||
for l, i in factions.factions.iterate() do
|
|
||||||
local fac = factions.factions.get(l)
|
|
||||||
if l ~= name and not (faction.neutral[l] or faction.allies[l] or faction.enemies[l]) then
|
|
||||||
if factions_config.faction_diplomacy == true then
|
|
||||||
factions.new_neutral(name, l)
|
|
||||||
factions.new_neutral(l, name)
|
|
||||||
else
|
|
||||||
factions.new_enemy(name, l)
|
|
||||||
factions.new_enemy(l, name)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.new_alliance(name, faction)
|
|
||||||
local bfaction = factions.factions.get(name)
|
|
||||||
bfaction.allies[faction] = true
|
|
||||||
factions.on_new_alliance(name, faction)
|
|
||||||
if bfaction.enemies[faction] then
|
|
||||||
factions.end_enemy(name, faction)
|
|
||||||
end
|
|
||||||
if bfaction.neutral[faction] then
|
|
||||||
factions.end_neutral(name, faction)
|
|
||||||
end
|
|
||||||
factions.factions.set(name, bfaction)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.end_alliance(name, faction)
|
|
||||||
local bfaction = factions.factions.get(name)
|
|
||||||
bfaction.allies[faction] = nil
|
|
||||||
factions.on_end_alliance(name, faction)
|
|
||||||
factions.factions.set(name, bfaction)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.new_neutral(name, faction)
|
|
||||||
local bfaction = factions.factions.get(name)
|
|
||||||
bfaction.neutral[faction] = true
|
|
||||||
factions.on_new_neutral(name, faction)
|
|
||||||
if bfaction.allies[faction] then
|
|
||||||
factions.end_alliance(name, faction)
|
|
||||||
end
|
|
||||||
if bfaction.enemies[faction] then
|
|
||||||
factions.end_enemy(name, faction)
|
|
||||||
end
|
|
||||||
factions.factions.set(name, bfaction)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.end_neutral(name, faction)
|
|
||||||
local bfaction = factions.factions.get(name)
|
|
||||||
bfaction.neutral[faction] = nil
|
|
||||||
factions.on_end_neutral(name, faction)
|
|
||||||
factions.factions.set(name, bfaction)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.new_enemy(name, faction)
|
|
||||||
local bfaction = factions.factions.get(name)
|
|
||||||
bfaction.enemies[faction] = true
|
|
||||||
factions.on_new_enemy(name, faction)
|
|
||||||
if bfaction.allies[faction] then
|
|
||||||
factions.end_alliance(name, faction)
|
|
||||||
end
|
|
||||||
if bfaction.neutral[faction] then
|
|
||||||
factions.end_neutral(name, faction)
|
|
||||||
end
|
|
||||||
factions.factions.set(name, bfaction)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.end_enemy(name, faction)
|
|
||||||
local bfaction = factions.factions.get(name)
|
|
||||||
bfaction.enemies[faction] = nil
|
|
||||||
factions.on_end_enemy(name, faction)
|
|
||||||
factions.factions.set(name, bfaction)
|
|
||||||
end
|
|
@ -1,107 +0,0 @@
|
|||||||
function factions.on_create(name) --! @brief called when the faction is added to the global faction list
|
|
||||||
minetest.chat_send_all("Faction " .. name .. " has been created.")
|
|
||||||
end
|
|
||||||
function factions.on_set_name(name, oldname)
|
|
||||||
minetest.chat_send_all("Faction " .. oldname .. " has been changed its name to ".. name ..".")
|
|
||||||
end
|
|
||||||
function factions.on_no_parcel(name)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
local now = os.time() - faction.no_parcel
|
|
||||||
local l = factions_config.maximum_parcelless_faction_time
|
|
||||||
factions.broadcast(name, "This faction will disband in " .. l - now .. " seconds, because it has no parcels.")
|
|
||||||
end
|
|
||||||
function factions.on_player_leave(name, player)
|
|
||||||
factions.broadcast(name, player .. " has left this faction")
|
|
||||||
end
|
|
||||||
function factions.on_player_join(name, player)
|
|
||||||
factions.broadcast(name, player .. " has joined this faction")
|
|
||||||
end
|
|
||||||
function factions.on_claim_parcel(name, pos)
|
|
||||||
factions.broadcast(name, "Parcel (" .. pos .. ") has been claimed.")
|
|
||||||
end
|
|
||||||
function factions.on_unclaim_parcel(name, pos)
|
|
||||||
factions.broadcast(name, "Parcel ("..pos..") has been unclaimed.")
|
|
||||||
end
|
|
||||||
function factions.on_disband(name, reason)
|
|
||||||
local msg = "Faction " .. name .. " has been disbanded."
|
|
||||||
if reason then
|
|
||||||
msg = msg .. " (" .. reason .. ")"
|
|
||||||
end
|
|
||||||
minetest.chat_send_all(msg)
|
|
||||||
end
|
|
||||||
function factions.on_new_leader(name)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
factions.broadcast(name, faction.leader .. " is now the leader of this faction")
|
|
||||||
end
|
|
||||||
function factions.on_change_description(name)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
factions.broadcast(name, "Faction description has been modified to: " .. faction.description)
|
|
||||||
end
|
|
||||||
function factions.on_player_invited(name, player)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
minetest.chat_send_player(player, "You have been invited to faction " .. faction.name)
|
|
||||||
end
|
|
||||||
function factions.on_toggle_join_free(name, player)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
if faction.join_free then
|
|
||||||
factions.broadcast(name, "This faction is now invite-free.")
|
|
||||||
else
|
|
||||||
factions.broadcast(name, "This faction is no longer invite-free.")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function factions.on_new_alliance(name, faction)
|
|
||||||
factions.broadcast(name, "This faction is now allied with " .. faction)
|
|
||||||
end
|
|
||||||
function factions.on_end_alliance(name, faction)
|
|
||||||
factions.broadcast(name, "This faction is no longer allied with " .. faction .. "!")
|
|
||||||
end
|
|
||||||
function factions.on_new_neutral(name, faction)
|
|
||||||
factions.broadcast(name, "This faction is now neutral with ".. faction)
|
|
||||||
end
|
|
||||||
function factions.on_end_neutral(name, faction)
|
|
||||||
factions.broadcast(name, "This faction is no longer neutral with " .. faction .. "!")
|
|
||||||
end
|
|
||||||
function factions.on_new_enemy(name, faction)
|
|
||||||
factions.broadcast(name, "This faction is now at war with " .. faction)
|
|
||||||
end
|
|
||||||
function factions.on_end_enemy(name, faction)
|
|
||||||
factions.broadcast(name, "This faction is no longer at war with " .. faction .. "!")
|
|
||||||
end
|
|
||||||
function factions.on_set_spawn(name)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
local spawn_str = faction.spawn.x .. ", " .. faction.spawn.y .. ", " .. faction.spawn.z
|
|
||||||
factions.broadcast(name, "The faction spawn has been set to (" .. spawn_str .. ").")
|
|
||||||
end
|
|
||||||
function factions.on_add_rank(name, rank)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
factions.broadcast(name, "The rank " .. rank .. " has been created with privileges: " .. table.concat(faction.ranks[rank], ", "))
|
|
||||||
end
|
|
||||||
function factions.on_replace_privs(name, rank)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
factions.broadcast(name, "The privileges in rank " .. rank .. " have been delete and changed to: " .. table.concat(faction.ranks[rank], ", "))
|
|
||||||
end
|
|
||||||
function factions.on_remove_privs(name, rank, privs)
|
|
||||||
factions.broadcast(name, "The privileges in rank " .. rank .. " have been revoked: " .. table.concat(privs, ", "))
|
|
||||||
end
|
|
||||||
function factions.on_add_privs(name, rank, privs)
|
|
||||||
factions.broadcast(name, "The privileges in rank " .. rank .. " have been added: " .. table.concat(privs, ", "))
|
|
||||||
end
|
|
||||||
function factions.on_set_rank_name(name, rank,newrank)
|
|
||||||
factions.broadcast(name, "The name of rank " .. rank .. " has been changed to " .. newrank)
|
|
||||||
end
|
|
||||||
function factions.on_delete_rank(name, rank, newrank)
|
|
||||||
factions.broadcast(name, "The rank " .. rank .. " has been deleted and replaced by " .. newrank)
|
|
||||||
end
|
|
||||||
function factions.on_set_def_rank(name, rank)
|
|
||||||
factions.broadcast(name, "The default rank given to new players has been changed to " .. rank)
|
|
||||||
end
|
|
||||||
function factions.on_reset_ranks(name)
|
|
||||||
factions.broadcast(name, "All of the faction's ranks have been reset to the default ones.")
|
|
||||||
end
|
|
||||||
function factions.on_promote(name, member)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
minetest.chat_send_player(member, "You have been promoted to " .. faction.players[member])
|
|
||||||
end
|
|
||||||
function factions.on_revoke_invite(name, player)
|
|
||||||
minetest.chat_send_player(player, "You are no longer invited to faction " .. name)
|
|
||||||
end
|
|
@ -1,8 +0,0 @@
|
|||||||
local path = minetest.get_modpath("fac_events")
|
|
||||||
dofile (path .. "/claim_events.lua")
|
|
||||||
dofile (path .. "/diplomacy_events.lua")
|
|
||||||
dofile (path .. "/eventcallbacks.lua")
|
|
||||||
dofile (path .. "/invite_events.lua")
|
|
||||||
dofile (path .. "/player_events.lua")
|
|
||||||
dofile (path .. "/power_events.lua")
|
|
||||||
dofile (path .. "/rank_events.lua")
|
|
@ -1,15 +0,0 @@
|
|||||||
--! @brief places player in invite list
|
|
||||||
function factions.invite_player(name, player)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
faction.invited_players[player] = true
|
|
||||||
factions.on_player_invited(name, player)
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
||||||
|
|
||||||
--! @brief removes player from invite list (can no longer join via /f join)
|
|
||||||
function factions.revoke_invite(name, player)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
faction.invited_players[player] = nil
|
|
||||||
factions.on_revoke_invite(name, player)
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
@ -1,2 +0,0 @@
|
|||||||
name = fac_events
|
|
||||||
depends = fac
|
|
@ -1,85 +0,0 @@
|
|||||||
local on_death = {}
|
|
||||||
|
|
||||||
minetest.register_on_prejoinplayer(function(name, ip)
|
|
||||||
local data = factions.create_ip_table()
|
|
||||||
data.ip = ip
|
|
||||||
factions.player_ips.set(name, data)
|
|
||||||
end)
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
|
||||||
local name = player:get_player_name()
|
|
||||||
minetest.after(5, createHudfactionLand, player)
|
|
||||||
local faction, facname = factions.get_player_faction(name)
|
|
||||||
if faction then
|
|
||||||
if factions.onlineplayers[facname] == nil then
|
|
||||||
factions.onlineplayers[facname] = {}
|
|
||||||
end
|
|
||||||
factions.onlineplayers[facname][name] = true
|
|
||||||
faction.last_logon = os.time()
|
|
||||||
factions.factions.set(facname, faction)
|
|
||||||
minetest.after(5, createHudFactionName, player, facname)
|
|
||||||
minetest.after(5, createHudPower, player, faction)
|
|
||||||
if faction.no_parcel ~= -1 then
|
|
||||||
local now = os.time() - faction.no_parcel
|
|
||||||
local l = factions_config.maximum_parcelless_faction_time
|
|
||||||
minetest.chat_send_player(name, "This faction will disband in " .. l - now .. " seconds, because it has no parcels.")
|
|
||||||
end
|
|
||||||
|
|
||||||
if factions.has_permission(facname, name, "diplomacy") then
|
|
||||||
for _ in pairs(faction.request_inbox) do minetest.chat_send_player(name, "You have diplomatic requests in the inbox.") break end
|
|
||||||
end
|
|
||||||
|
|
||||||
if faction.message_of_the_day and (faction.message_of_the_day ~= "" or faction.message_of_the_day ~= " ") then
|
|
||||||
minetest.chat_send_player(name, faction.message_of_the_day)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
|
||||||
local name = player:get_player_name()
|
|
||||||
local faction, facname = factions.get_player_faction(name)
|
|
||||||
local id_name1 = name .. "factionLand"
|
|
||||||
if hud_ids[id_name1] then
|
|
||||||
hud_ids[id_name1] = nil
|
|
||||||
end
|
|
||||||
if faction then
|
|
||||||
faction.last_logon = os.time()
|
|
||||||
factions.factions.set(facname, faction)
|
|
||||||
factions.onlineplayers[facname][name] = nil
|
|
||||||
|
|
||||||
hud_ids[name .. "factionName"] = nil
|
|
||||||
hud_ids[name .. "powerWatch"] = nil
|
|
||||||
else
|
|
||||||
factions.remove_key(factions.player_ips, name, nil, "ip", true)
|
|
||||||
end
|
|
||||||
on_death[name] = nil
|
|
||||||
end)
|
|
||||||
|
|
||||||
minetest.register_on_respawnplayer(function(player)
|
|
||||||
local name = player:get_player_name()
|
|
||||||
local faction, facname = factions.get_player_faction(name)
|
|
||||||
if not faction then
|
|
||||||
return false
|
|
||||||
else
|
|
||||||
on_death[name] = nil
|
|
||||||
if not faction.spawn then
|
|
||||||
return false
|
|
||||||
else
|
|
||||||
player:set_pos(faction.spawn)
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
minetest.register_on_dieplayer(function(player)
|
|
||||||
local pname = player:get_player_name()
|
|
||||||
if on_death[pname] then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local faction, name = factions.get_player_faction(pname)
|
|
||||||
if not faction then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
factions.decrease_power(name, factions_config.power_per_death)
|
|
||||||
on_death[pname] = true
|
|
||||||
return
|
|
||||||
end
|
|
||||||
)
|
|
@ -1,62 +0,0 @@
|
|||||||
function factions.increase_power(name, power)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
faction.power = faction.power + power
|
|
||||||
if faction.power > faction.maxpower - faction.usedpower then
|
|
||||||
faction.power = faction.maxpower - faction.usedpower
|
|
||||||
end
|
|
||||||
for i in pairs(factions.onlineplayers[name]) do
|
|
||||||
updateHudPower(minetest.get_player_by_name(i), faction)
|
|
||||||
end
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.decrease_power(name, power)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
faction.power = faction.power - power
|
|
||||||
for i in pairs(factions.onlineplayers[name]) do
|
|
||||||
updateHudPower(minetest.get_player_by_name(i), faction)
|
|
||||||
end
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.increase_maxpower(name, power)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
faction.maxpower = faction.maxpower + power
|
|
||||||
for i in pairs(factions.onlineplayers[name]) do
|
|
||||||
updateHudPower(minetest.get_player_by_name(i), faction)
|
|
||||||
end
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.decrease_maxpower(name, power)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
faction.maxpower = faction.maxpower - power
|
|
||||||
if faction.maxpower < 0 then -- should not happen
|
|
||||||
faction.maxpower = 0
|
|
||||||
end
|
|
||||||
for i in pairs(factions.onlineplayers[name]) do
|
|
||||||
updateHudPower(minetest.get_player_by_name(i), faction)
|
|
||||||
end
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.increase_usedpower(name, power)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
faction.usedpower = faction.usedpower + power
|
|
||||||
for i in pairs(factions.onlineplayers[name]) do
|
|
||||||
updateHudPower(minetest.get_player_by_name(i), faction)
|
|
||||||
end
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.decrease_usedpower(name, power)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
faction.usedpower = faction.usedpower - power
|
|
||||||
if faction.usedpower < 0 then
|
|
||||||
faction.usedpower = 0
|
|
||||||
end
|
|
||||||
for i in pairs(factions.onlineplayers[name]) do
|
|
||||||
updateHudPower(minetest.get_player_by_name(i), faction)
|
|
||||||
end
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
@ -1,138 +0,0 @@
|
|||||||
--! @brief create a new rank with permissions
|
|
||||||
--! @param rank the name of the new rank
|
|
||||||
--! @param rank a list with the permissions of the new rank
|
|
||||||
function factions.add_rank(name, rank, perms)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
faction.ranks[rank] = perms
|
|
||||||
factions.on_add_rank(name, rank)
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
||||||
|
|
||||||
--! @brief replace an rank's permissions
|
|
||||||
--! @param rank the name of the rank to edit
|
|
||||||
--! @param add or remove permissions to the rank
|
|
||||||
function factions.replace_privs(name, rank, perms)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
faction.ranks[rank] = perms
|
|
||||||
factions.on_replace_privs(name, rank)
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.remove_privs(name, rank, perms)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
local revoked = false
|
|
||||||
local p = faction.ranks[rank]
|
|
||||||
for index, perm in pairs(p) do
|
|
||||||
if table_Contains(perms, perm) then
|
|
||||||
revoked = true
|
|
||||||
table.remove(p, index)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
faction.ranks[rank] = p
|
|
||||||
if revoked then
|
|
||||||
factions.on_remove_privs(name, rank, perms)
|
|
||||||
else
|
|
||||||
factions.broadcast(name, "No privilege was revoked from rank " .. rank .. ".")
|
|
||||||
end
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.add_privs(name, rank, perms)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
local added = false
|
|
||||||
local p = faction.ranks[rank]
|
|
||||||
for index, perm in pairs(perms) do
|
|
||||||
if not table_Contains(p, perm) then
|
|
||||||
added = true
|
|
||||||
table.insert(p, perm)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
faction.ranks[rank] = p
|
|
||||||
if added then
|
|
||||||
factions.on_add_privs(name, rank, perms)
|
|
||||||
else
|
|
||||||
factions.broadcast(name, "The rank " .. rank .. " already has these privileges.")
|
|
||||||
end
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.set_rank_name(name, oldrank, newrank)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
local copyrank = faction.ranks[oldrank]
|
|
||||||
faction.ranks[newrank] = copyrank
|
|
||||||
faction.ranks[oldrank] = nil
|
|
||||||
for player, r in pairs(faction.players) do
|
|
||||||
if r == oldrank then
|
|
||||||
faction.players[player] = newrank
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if oldrank == faction.default_leader_rank then
|
|
||||||
faction.default_leader_rank = newrank
|
|
||||||
factions.broadcast(name, "The default leader rank has been set to " .. newrank)
|
|
||||||
end
|
|
||||||
if oldrank == faction.default_rank then
|
|
||||||
faction.default_rank = newrank
|
|
||||||
factions.broadcast(name, "The default rank given to new players is set to " .. newrank)
|
|
||||||
end
|
|
||||||
factions.on_set_rank_name(name, oldrank, newrank)
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.set_def_rank(name, rank)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
for player, r in pairs(faction.players) do
|
|
||||||
if r == rank or r == nil or not faction.ranks[r] then
|
|
||||||
faction.players[player] = rank
|
|
||||||
end
|
|
||||||
end
|
|
||||||
faction.default_rank = rank
|
|
||||||
factions.on_set_def_rank(name, rank)
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
||||||
|
|
||||||
function factions.reset_ranks(name)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
faction.ranks = starting_ranks
|
|
||||||
faction.default_rank = "member"
|
|
||||||
faction.default_leader_rank_rank = "leader"
|
|
||||||
for player, r in pairs(faction.players) do
|
|
||||||
if not player == leader and (r == nil or not faction.ranks[r]) then
|
|
||||||
faction.players[player] = faction.default_rank
|
|
||||||
elseif player == leader then
|
|
||||||
faction.players[player] = faction.default_leader_rank_rank
|
|
||||||
end
|
|
||||||
end
|
|
||||||
factions.on_reset_ranks(name)
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
||||||
|
|
||||||
--! @brief delete a rank and replace it
|
|
||||||
--! @param rank the name of the rank to be deleted
|
|
||||||
--! @param newrank the rank given to players who were previously "rank"
|
|
||||||
function factions.delete_rank(name, rank, newrank)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
for player, r in pairs(faction.players) do
|
|
||||||
if r == rank then
|
|
||||||
faction.players[player] = newrank
|
|
||||||
end
|
|
||||||
end
|
|
||||||
faction.ranks[rank] = nil
|
|
||||||
factions.on_delete_rank(name, rank, newrank)
|
|
||||||
if rank == faction.default_leader_rank then
|
|
||||||
faction.default_leader_rank = newrank
|
|
||||||
factions.broadcast(name, "The default leader rank has been set to "..newrank)
|
|
||||||
end
|
|
||||||
if rank == faction.default_rank then
|
|
||||||
faction.default_rank = newrank
|
|
||||||
factions.broadcast(name, "The default rank given to new players is set to "..newrank)
|
|
||||||
end
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
||||||
|
|
||||||
--! @brief set a player's rank
|
|
||||||
function factions.promote(name, member, rank)
|
|
||||||
local faction = factions.factions.get(name)
|
|
||||||
faction.players[member] = rank
|
|
||||||
factions.on_promote(name, member)
|
|
||||||
factions.factions.set(name, faction)
|
|
||||||
end
|
|
@ -1 +0,0 @@
|
|||||||
name = fac_hud
|
|
@ -1,248 +0,0 @@
|
|||||||
function factions.can_use_node(pos, player, permission)
|
|
||||||
if not player then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
local parcel_faction = factions.get_faction_at(pos)
|
|
||||||
if not parcel_faction then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
local player_faction, facname = factions.get_player_faction(player)
|
|
||||||
if player_faction and (parcel_faction.name == facname or parcel_faction.allies[facname]) and factions.has_permission(facname, player, permission) then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_on_mods_loaded(function()
|
|
||||||
-- Make default chest the faction chest.
|
|
||||||
if minetest.registered_nodes["default:chest"] then
|
|
||||||
local dc = minetest.registered_nodes["default:chest"]
|
|
||||||
local def_on_rightclick = dc.on_rightclick
|
|
||||||
local after_place_node = function(pos, placer)
|
|
||||||
local parcel_faction = factions.get_faction_at(pos)
|
|
||||||
if parcel_faction then
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
local name = parcel_faction.name
|
|
||||||
meta:set_string("faction", name)
|
|
||||||
meta:set_string("infotext", "Faction Container (owned by faction " ..
|
|
||||||
name .. ")")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local can_dig = function(pos, player)
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
local inv = meta:get_inventory()
|
|
||||||
return inv:is_empty("main") and
|
|
||||||
factions.can_use_node(pos, player:get_player_name(), "container")
|
|
||||||
end
|
|
||||||
local allow_metadata_inventory_move
|
|
||||||
local def_allow_metadata_inventory_move = dc.allow_metadata_inventory_move
|
|
||||||
if def_allow_metadata_inventory_move then
|
|
||||||
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
|
||||||
to_list, to_index, count, player)
|
|
||||||
if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
return def_allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
|
||||||
to_list, to_index, count, player)
|
|
||||||
if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
return count
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local allow_metadata_inventory_put
|
|
||||||
local def_allow_metadata_inventory_put = dc.allow_metadata_inventory_put
|
|
||||||
if def_allow_metadata_inventory_put then
|
|
||||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
||||||
if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
return def_allow_metadata_inventory_put(pos, listname, index, stack, player)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
||||||
if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
return stack:get_count()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local allow_metadata_inventory_take
|
|
||||||
local def_allow_metadata_inventory_take = dc.allow_metadata_inventory_take
|
|
||||||
if def_allow_metadata_inventory_take then
|
|
||||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
||||||
if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
return def_allow_metadata_inventory_take(pos, listname, index, stack, player)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
||||||
if not factions.can_use_node(pos, player:get_player_name(), "container") and not minetest.check_player_privs(player, "protection_bypass") then
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
return stack:get_count()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
||||||
if not factions.can_use_node(pos, clicker:get_player_name(), "container") and not minetest.check_player_privs(clicker, "protection_bypass") then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
|
||||||
end
|
|
||||||
minetest.override_item("default:chest", {after_place_node = after_place_node,
|
|
||||||
can_dig = can_dig,
|
|
||||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
|
||||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
|
||||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
|
||||||
on_rightclick = on_rightclick})
|
|
||||||
end
|
|
||||||
|
|
||||||
local door_items = {"doors:door_wood", "doors:door_steel", "doors:door_glass", "doors:door_obsidian_glass", "doors:woodglass_door", "doors:slide_door",
|
|
||||||
"doors:screen_door", "doors:rusty_prison_door", "doors:prison_door", "doors:japanese_door", "ts_doors:door_default_aspen_wood", "ts_doors:door_full_default_aspen_wood",
|
|
||||||
"ts_doors:door_default_pine_wood", "ts_doors:door_full_default_pine_wood", "ts_doors:door_default_acacia_wood", "ts_doors:door_full_default_acacia_wood",
|
|
||||||
"ts_doors:door_default_wood", "ts_doors:door_full_default_wood", "ts_doors:door_default_junglewood", "ts_doors:door_full_default_junglewood",
|
|
||||||
"ts_doors:door_default_bronzeblock", "ts_doors:door_full_default_bronzeblock", "ts_doors:door_default_copperblock", "ts_doors:door_full_default_copperblock",
|
|
||||||
"ts_doors:door_default_diamondblock", "ts_doors:door_full_default_diamondblock", "ts_doors:door_full_default_goldblock", "ts_doors:door_default_steelblock", "ts_doors:door_full_default_steelblock"}
|
|
||||||
|
|
||||||
local trapdoor_items = {"doors:trapdoor", "doors:trapdoor_steel", "ts_doors:trapdoor_default_aspen_wood", "ts_doors:trapdoor_full_default_aspen_wood",
|
|
||||||
"ts_doors:trapdoor_default_wood", "ts_doors:trapdoor_full_default_wood", "ts_doors:trapdoor_default_acacia_wood", "ts_doors:trapdoor_full_default_acacia_wood",
|
|
||||||
"ts_doors:trapdoor_default_bronzeblock", "ts_doors:trapdoor_full_default_bronzeblock", "ts_doors:trapdoor_default_copperblock", "ts_doors:trapdoor_full_default_copperblock", "ts_doors:trapdoor_full_default_diamondblock",
|
|
||||||
"ts_doors:door_default_goldblock", "ts_doors:trapdoor_default_steelblock", "ts_doors:trapdoor_full_default_steelblock", "ts_doors:trapdoor_default_pine_wood", "ts_doors:trapdoor_full_default_pine_wood",
|
|
||||||
"ts_doors:trapdoor_full_default_goldblock", "ts_doors:trapdoor_default_junglewood", "ts_doors:trapdoor_full_default_junglewood",
|
|
||||||
"ts_doors:trapdoor_default_diamondblock", "ts_doors:trapdoor_default_goldblock"}
|
|
||||||
|
|
||||||
-- Edit default doors and trapdoors to make them require the door permission.
|
|
||||||
local doors = {}
|
|
||||||
local all_items = {}
|
|
||||||
local item_count = 1
|
|
||||||
local old_i = 0
|
|
||||||
|
|
||||||
for i, l in ipairs(door_items) do
|
|
||||||
doors[item_count] = l .. "_a"
|
|
||||||
doors[item_count + 1] = l .. "_b"
|
|
||||||
all_items[i] = l
|
|
||||||
item_count = item_count + 2
|
|
||||||
old_i = old_i + 1
|
|
||||||
end
|
|
||||||
|
|
||||||
for i, l in ipairs(trapdoor_items) do
|
|
||||||
doors[item_count] = l
|
|
||||||
doors[item_count + 1] = l .. "_open"
|
|
||||||
all_items[old_i + i] = l
|
|
||||||
item_count = item_count + 2
|
|
||||||
end
|
|
||||||
|
|
||||||
for i, l in ipairs(doors) do
|
|
||||||
local dw = minetest.registered_nodes[l]
|
|
||||||
if dw then
|
|
||||||
local def_on_rightclick = dw.on_rightclick
|
|
||||||
local def_can_dig = dw.can_dig
|
|
||||||
|
|
||||||
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
||||||
if factions.can_use_node(pos, clicker:get_player_name(), "door") or minetest.check_player_privs(clicker, "protection_bypass") then
|
|
||||||
def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
|
||||||
end
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
local can_dig = nil
|
|
||||||
|
|
||||||
if def_can_dig then
|
|
||||||
can_dig = function(pos, digger)
|
|
||||||
if factions.can_use_node(pos, digger:get_player_name(), "door") then
|
|
||||||
return def_can_dig(pos, digger)
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
else
|
|
||||||
can_dig = function(pos, digger)
|
|
||||||
if factions.can_use_node(pos, digger:get_player_name(), "door") then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end
|
|
||||||
minetest.override_item(l, {on_rightclick = on_rightclick,
|
|
||||||
can_dig = can_dig})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
for i, l in ipairs(all_items) do
|
|
||||||
local it = minetest.registered_items[l]
|
|
||||||
if it then
|
|
||||||
local def_on_place = it.on_place
|
|
||||||
if def_on_place ~= nil then
|
|
||||||
local on_place = function(itemstack, placer, pointed_thing)
|
|
||||||
local r = def_on_place(itemstack, placer, pointed_thing)
|
|
||||||
local pos = pointed_thing.above
|
|
||||||
local parcel_faction = factions.get_faction_at(pos)
|
|
||||||
if parcel_faction then
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
local name = parcel_faction.name
|
|
||||||
meta:set_string("faction", name)
|
|
||||||
meta:set_string("infotext", "Faction Door (owned by faction " ..
|
|
||||||
name .. ")")
|
|
||||||
end
|
|
||||||
return r
|
|
||||||
end
|
|
||||||
minetest.override_item(l, {on_place = on_place})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
end)
|
|
||||||
-- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit.
|
|
||||||
|
|
||||||
local x = math.floor(factions_config.parcel_size / 2.1)
|
|
||||||
|
|
||||||
minetest.register_node("fac_objects:display_node", {
|
|
||||||
tiles = {"factions_display.png"},
|
|
||||||
use_texture_alpha = true,
|
|
||||||
walkable = false,
|
|
||||||
drawtype = "nodebox",
|
|
||||||
node_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = {
|
|
||||||
-- sides
|
|
||||||
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
|
|
||||||
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
|
|
||||||
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
|
||||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
|
|
||||||
-- top
|
|
||||||
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
|
||||||
-- bottom
|
|
||||||
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
|
|
||||||
-- middle (surround parcel)
|
|
||||||
{-.55,-.55,-.55, .55,.55,.55},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
selection_box = {
|
|
||||||
type = "regular",
|
|
||||||
},
|
|
||||||
paramtype = "light",
|
|
||||||
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
|
|
||||||
drop = "",
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_entity("fac_objects:display", {
|
|
||||||
physical = false,
|
|
||||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
|
||||||
visual = "wielditem",
|
|
||||||
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
|
|
||||||
textures = {"fac_objects:display_node"},
|
|
||||||
timer = 0,
|
|
||||||
|
|
||||||
on_step = function(self, dtime)
|
|
||||||
|
|
||||||
self.timer = self.timer + dtime
|
|
||||||
|
|
||||||
if self.timer > 6 then
|
|
||||||
self.object:remove()
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
-- End
|
|
@ -1,2 +0,0 @@
|
|||||||
name = fac_objects
|
|
||||||
depends = fac
|
|
@ -1,41 +0,0 @@
|
|||||||
local default_is_protected = minetest.is_protected
|
|
||||||
|
|
||||||
minetest.is_protected = function(pos, player)
|
|
||||||
if minetest.check_player_privs(player, "protection_bypass") then
|
|
||||||
return default_is_protected(pos, player)
|
|
||||||
end
|
|
||||||
local y = pos.y
|
|
||||||
if factions_config.protection_depth_height_limit and (pos.y < factions_config.protection_max_depth or pos.y > factions_config.protection_max_height) then
|
|
||||||
return default_is_protected(pos, player)
|
|
||||||
end
|
|
||||||
local parcelpos = factions.get_parcel_pos(pos)
|
|
||||||
local parcel_faction, parcel_fac_name = factions.get_parcel_faction(parcelpos)
|
|
||||||
local player_faction
|
|
||||||
local player_fac_name
|
|
||||||
if player then
|
|
||||||
player_faction, player_fac_name = factions.get_player_faction(player)
|
|
||||||
end
|
|
||||||
-- no faction
|
|
||||||
if not parcel_faction then
|
|
||||||
return default_is_protected(pos, player)
|
|
||||||
elseif player_faction then
|
|
||||||
if parcel_faction.name == player_faction.name then
|
|
||||||
if factions.has_permission(parcel_fac_name, player, "pain_build") then
|
|
||||||
local p = minetest.get_player_by_name(player)
|
|
||||||
p:set_hp(p:get_hp() - 0.5)
|
|
||||||
end
|
|
||||||
return not (factions.has_permission(parcel_fac_name, player, "build") or factions.has_permission(parcel_fac_name, player, "pain_build"))
|
|
||||||
elseif parcel_faction.allies[player_faction.name] then
|
|
||||||
if factions.has_permission(player_fac_name, player, "pain_build") then
|
|
||||||
local p = minetest.get_player_by_name(player)
|
|
||||||
p:set_hp(p:get_hp() - 0.5)
|
|
||||||
end
|
|
||||||
return not (factions.has_permission(player_fac_name, player, "build") or factions.has_permission(player_fac_name, player, "pain_build"))
|
|
||||||
else
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
else
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
return default_is_protected(pos, player)
|
|
||||||
end
|
|
@ -1 +0,0 @@
|
|||||||
name = fac_protect
|
|
1268
factions.lua
Normal file
1268
factions.lua
Normal file
File diff suppressed because it is too large
Load Diff
@ -4,6 +4,7 @@ function createHudfactionLand(player)
|
|||||||
if player then
|
if player then
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local id_name = name .. "factionLand"
|
local id_name = name .. "factionLand"
|
||||||
|
|
||||||
if not hud_ids[id_name] then
|
if not hud_ids[id_name] then
|
||||||
hud_ids[id_name] = player:hud_add({
|
hud_ids[id_name] = player:hud_add({
|
||||||
hud_elem_type = "text",
|
hud_elem_type = "text",
|
||||||
@ -22,6 +23,7 @@ function createHudFactionName(player, factionname)
|
|||||||
if player and factionname then
|
if player and factionname then
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local id_name = name .. "factionName"
|
local id_name = name .. "factionName"
|
||||||
|
|
||||||
if not hud_ids[id_name] then
|
if not hud_ids[id_name] then
|
||||||
hud_ids[id_name] = player:hud_add({
|
hud_ids[id_name] = player:hud_add({
|
||||||
hud_elem_type = "text",
|
hud_elem_type = "text",
|
||||||
@ -41,6 +43,7 @@ function createHudPower(player, faction)
|
|||||||
if player and faction then
|
if player and faction then
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local id_name = name .. "powerWatch"
|
local id_name = name .. "powerWatch"
|
||||||
|
|
||||||
if not hud_ids[id_name] then
|
if not hud_ids[id_name] then
|
||||||
hud_ids[id_name] = player:hud_add({
|
hud_ids[id_name] = player:hud_add({
|
||||||
hud_elem_type = "text",
|
hud_elem_type = "text",
|
||||||
@ -109,7 +112,7 @@ function hudUpdateClaimInfo()
|
|||||||
for i in pairs(playerslist) do
|
for i in pairs(playerslist) do
|
||||||
local player = playerslist[i]
|
local player = playerslist[i]
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local faction, facname = factions.get_faction_at(player:get_pos())
|
local faction, facname = factions.get_faction_at(player:getpos())
|
||||||
local id_name = name .. "factionLand"
|
local id_name = name .. "factionLand"
|
||||||
|
|
||||||
if hud_ids[id_name] then
|
if hud_ids[id_name] then
|
||||||
@ -121,6 +124,4 @@ function hudUpdateClaimInfo()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
minetest.after(3, hudUpdateClaimInfo)
|
minetest.after(3, hudUpdateClaimInfo)
|
||||||
end
|
end
|
||||||
|
|
||||||
hudUpdateClaimInfo()
|
|
14
init.lua
Normal file
14
init.lua
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
--!path of mod
|
||||||
|
factions_modpath = minetest.get_modpath("factions")
|
||||||
|
|
||||||
|
dofile (factions_modpath .. "/config.lua")
|
||||||
|
dofile (factions_modpath .. "/hud.lua")
|
||||||
|
dofile (factions_modpath .. "/factions.lua")
|
||||||
|
dofile (factions_modpath .. "/chatcommands.lua")
|
||||||
|
dofile (factions_modpath .. "/nodes.lua")
|
||||||
|
dofile (factions_modpath .. "/convert.lua")
|
||||||
|
|
||||||
|
minetest.after(1, hudUpdateClaimInfo)
|
||||||
|
minetest.after(factions_config.tick_time, factionUpdate)
|
||||||
|
|
||||||
|
minetest.log("action", "[factions] loaded.")
|
201
nodes.lua
Normal file
201
nodes.lua
Normal file
@ -0,0 +1,201 @@
|
|||||||
|
function factions.can_use_node(pos, player, permission)
|
||||||
|
if not player then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
local parcel_faction = factions.get_faction_at(pos)
|
||||||
|
if not parcel_faction then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
local player_faction, facname = factions.get_player_faction(player)
|
||||||
|
if player_faction and (parcel_faction.name == facname or parcel_faction.allies[facname]) and factions.has_permission(facname, player, permission) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Make default chest the faction chest.
|
||||||
|
if minetest.registered_nodes["default:chest"] then
|
||||||
|
minetest.register_lbm({
|
||||||
|
label = "Replace faction chest with default one.",
|
||||||
|
name = "factions:replace_factions_chest",
|
||||||
|
nodenames = {"factions:chest"},
|
||||||
|
action = function(pos, node)
|
||||||
|
minetest.swap_node(pos, {name = "default:chest"})
|
||||||
|
local parcel_faction = factions.get_faction_at(pos)
|
||||||
|
if parcel_faction then
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local name = parcel_faction.name
|
||||||
|
meta:set_string("faction", name)
|
||||||
|
meta:set_string("infotext", "Faction Chest (owned by faction " ..
|
||||||
|
name .. ")")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
local dc = minetest.registered_nodes["default:chest"]
|
||||||
|
local def_on_rightclick = dc.on_rightclick
|
||||||
|
|
||||||
|
local after_place_node = function(pos, placer)
|
||||||
|
local parcel_faction = factions.get_faction_at(pos)
|
||||||
|
if parcel_faction then
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local name = parcel_faction.name
|
||||||
|
meta:set_string("faction", name)
|
||||||
|
meta:set_string("infotext", "Faction Chest (owned by faction " ..
|
||||||
|
name .. ")")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local can_dig = function(pos, player)
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
return inv:is_empty("main") and
|
||||||
|
factions.can_use_node(pos, player:get_player_name(), "container")
|
||||||
|
end
|
||||||
|
local allow_metadata_inventory_move = function(pos, from_list, from_index,
|
||||||
|
to_list, to_index, count, player)
|
||||||
|
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
return count
|
||||||
|
end
|
||||||
|
local allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||||
|
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
return stack:get_count()
|
||||||
|
end
|
||||||
|
local allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||||
|
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
return stack:get_count()
|
||||||
|
end
|
||||||
|
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
if not factions.can_use_node(pos, clicker:get_player_name(), "container") then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
end
|
||||||
|
minetest.override_item("default:chest", {after_place_node = after_place_node,
|
||||||
|
can_dig = can_dig,
|
||||||
|
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||||
|
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||||
|
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||||
|
on_rightclick = on_rightclick})
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Edit default doors and trapdoors to make them require the door permission.
|
||||||
|
local doors = {"doors:door_wood_a", "doors:door_wood_b", "doors:door_steel_a", "doors:door_steel_b", "doors:door_glass_a", "doors:door_glass_b",
|
||||||
|
"doors:door_obsidian_glass_a", "doors:door_obsidian_glass_b", "doors:trapdoor", "doors:trapdoor_open", "doors:trapdoor_steel", "doors:trapdoor_steel_open",
|
||||||
|
"doors:woodglass_door_a", "doors:woodglass_door_b", "doors:slide_door_a", "doors:slide_door_b", "doors:screen_door_a", "doors:screen_door_b", "doors:rusty_prison_door_a",
|
||||||
|
"doors:rusty_prison_door_b", "doors:prison_door_a", "doors:prison_door_b", "doors:japanese_door_a", "doors:japanese_door_b"}
|
||||||
|
for i, l in ipairs(doors) do
|
||||||
|
local dw = minetest.registered_nodes[l]
|
||||||
|
if dw then
|
||||||
|
local def_on_rightclick = dw.on_rightclick
|
||||||
|
local def_can_dig = dw.can_dig
|
||||||
|
|
||||||
|
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
if factions.can_use_node(pos, clicker:get_player_name(), "door") then
|
||||||
|
def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local can_dig = nil
|
||||||
|
|
||||||
|
if def_can_dig then
|
||||||
|
can_dig = function(pos, digger)
|
||||||
|
if factions.can_use_node(pos, digger:get_player_name(), "door") then
|
||||||
|
return def_can_dig(pos, digger)
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
else
|
||||||
|
can_dig = function(pos, digger)
|
||||||
|
if factions.can_use_node(pos, digger:get_player_name(), "door") then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
minetest.override_item(l, {on_rightclick = on_rightclick,
|
||||||
|
can_dig = can_dig})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local door_items = {"doors:door_wood", "doors:door_steel", "doors:door_glass", "doors:door_obsidian_glass", "doors:trapdoor", "doors:trapdoor_steel", "doors:woodglass_door", "doors:slide_door",
|
||||||
|
"doors:screen_door", "doors:rusty_prison_door", "doors:prison_door", "doors:japanese_door"}
|
||||||
|
|
||||||
|
for i, l in ipairs(door_items) do
|
||||||
|
local it = minetest.registered_items[l]
|
||||||
|
if it then
|
||||||
|
local def_on_place = it.on_place
|
||||||
|
if def_on_place ~= nil then
|
||||||
|
local on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
local r = def_on_place(itemstack, placer, pointed_thing)
|
||||||
|
local pos = pointed_thing.above
|
||||||
|
local parcel_faction = factions.get_faction_at(pos)
|
||||||
|
if parcel_faction then
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local name = parcel_faction.name
|
||||||
|
meta:set_string("faction", name)
|
||||||
|
meta:set_string("infotext", "Faction Door (owned by faction " ..
|
||||||
|
name .. ")")
|
||||||
|
end
|
||||||
|
return r
|
||||||
|
end
|
||||||
|
minetest.override_item(l, {on_place = on_place})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit.
|
||||||
|
|
||||||
|
local x = math.floor(factions_config.parcel_size / 2.1)
|
||||||
|
|
||||||
|
minetest.register_node("factions:display_node", {
|
||||||
|
tiles = {"factions_display.png"},
|
||||||
|
use_texture_alpha = true,
|
||||||
|
walkable = false,
|
||||||
|
drawtype = "nodebox",
|
||||||
|
node_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {
|
||||||
|
-- sides
|
||||||
|
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
|
||||||
|
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
|
||||||
|
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||||
|
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
|
||||||
|
-- top
|
||||||
|
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
|
||||||
|
-- bottom
|
||||||
|
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
|
||||||
|
-- middle (surround parcel)
|
||||||
|
{-.55,-.55,-.55, .55,.55,.55},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
selection_box = {
|
||||||
|
type = "regular",
|
||||||
|
},
|
||||||
|
paramtype = "light",
|
||||||
|
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
|
||||||
|
drop = "",
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_entity("factions:display", {
|
||||||
|
physical = false,
|
||||||
|
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||||
|
visual = "wielditem",
|
||||||
|
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
|
||||||
|
textures = {"factions:display_node"},
|
||||||
|
timer = 0,
|
||||||
|
|
||||||
|
on_step = function(self, dtime)
|
||||||
|
|
||||||
|
self.timer = self.timer + dtime
|
||||||
|
|
||||||
|
if self.timer > 6 then
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
-- End
|
55
settingtypes.txt
Normal file
55
settingtypes.txt
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
[ValueSettings]
|
||||||
|
|
||||||
|
# The max depth of protection from a parcel.
|
||||||
|
protection_max_depth (Protection max depth) float 512
|
||||||
|
# The max height of protection from a parcel.
|
||||||
|
protection_max_height (Protection max height) float 10000
|
||||||
|
# Cost of power to claim a parcel of land.
|
||||||
|
power_per_parcel (Power-per-parcel) float 1
|
||||||
|
# Power lost on death.
|
||||||
|
power_per_death (Power-per-death) float 1
|
||||||
|
# Power regeneration rate.
|
||||||
|
power_per_tick (Power-per-tick) float 2
|
||||||
|
# Faction timer. This timer regenerates power.
|
||||||
|
tick_time (Faction timer) float 60
|
||||||
|
# Not in use.
|
||||||
|
power_per_attack (Power-per-attack) float 10
|
||||||
|
# Limit how long a faction name can be.
|
||||||
|
faction_name_max_length (Faction name max) int 50
|
||||||
|
# Limit how long a rank name can be.
|
||||||
|
rank_name_max_length (Rank name max length) int 25
|
||||||
|
# The maximum amount of inactivity before disbanning a faction.
|
||||||
|
maximum_faction_inactivity (Maximum faction inactivity) int 604800
|
||||||
|
# The maximum amount of time for a parcelless faction to disban.
|
||||||
|
maximum_parcelless_faction_time (Maximum parcelless faction time) int 10800
|
||||||
|
# Power of a starting faction (needed for parcel claiming).
|
||||||
|
power (Starting power) float 12
|
||||||
|
# Maximum power of a starting faction.
|
||||||
|
maxpower (Starting Maximum power) float 0
|
||||||
|
# How much power the players make.
|
||||||
|
power_per_player (power-per-player) float 1
|
||||||
|
# How much max power is created per new player.
|
||||||
|
powermax_per_player (powermax-per-player) float 12
|
||||||
|
# parcel size
|
||||||
|
parcel_size (parcel-size) float 16
|
||||||
|
|
||||||
|
[BoolSettings]
|
||||||
|
|
||||||
|
# Enable or disabled power-per-player.
|
||||||
|
power_per_playerb (Enable power-per-player) bool true
|
||||||
|
# Enable or disabled factions_config.attack_parcel function.
|
||||||
|
factions_config.attack_parcel (Enable attack parcel) bool false
|
||||||
|
# Enable or disabled faction diplomacy.
|
||||||
|
faction_diplomacy (Enable faction diplomacy) bool true
|
||||||
|
# Enable or disabled the max depth and height limit for a parcel
|
||||||
|
protection_depth_height_limit (Enable protection depth height limit) bool true
|
||||||
|
# Enable or disabled faction spawn teleport
|
||||||
|
spawn_teleport (Enable spawn teleport) bool false
|
||||||
|
# Enable or disabled the need for faction_user priv
|
||||||
|
faction_user_priv (Enable faction user priv) bool false
|
||||||
|
|
||||||
|
[StringSettings]
|
||||||
|
# Set the way that the parcel protection works (2d,3d).
|
||||||
|
# 2d limits how far x and z can go but protection on the y goes up and down far.
|
||||||
|
# 3d limits all three axis.
|
||||||
|
protection_style (Protection style) string 2d
|
Before Width: | Height: | Size: 235 B After Width: | Height: | Size: 235 B |
Reference in New Issue
Block a user