forked from mtcontrib/factions
Merge branch 'master' into nalc
This commit is contained in:
commit
aa03ef9ddb
569
chatcommands.lua
569
chatcommands.lua
File diff suppressed because it is too large
Load Diff
45
convert.lua
Normal file
45
convert.lua
Normal file
@ -0,0 +1,45 @@
|
||||
function ip_convert()
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local path = minetest.get_worldpath() .. "/factions_iplist.txt"
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local file, error = io.open(path, "r")
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|
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if file ~= nil then
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local raw_data = file:read("*a")
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local ips = minetest.deserialize(raw_data)
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file:close()
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for i, k in pairs(ips) do
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factions.player_ips.set(i, k)
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end
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os.rename(path, minetest.get_worldpath() .. "/factions_iplist_old.txt")
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end
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end
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function faction_convert()
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local path = minetest.get_worldpath() .. "/factions.conf"
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local file, error = io.open(path, "r")
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if file ~= nil then
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local raw_data = file:read("*a")
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local tabledata = minetest.deserialize(raw_data)
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file:close()
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if tabledata then
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for facname, faction in pairs(tabledata) do
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factions.factions.set(facname, faction)
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for player, rank in pairs(faction.players) do
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factions.players.set(player, facname)
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end
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for parcelpos, val in pairs(faction.land) do
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factions.parcels.set(parcelpos, facname)
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end
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end
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os.rename(path, minetest.get_worldpath() .. "/factions_old.conf")
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end
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end
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end
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ip_convert()
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faction_convert()
|
@ -1,2 +1,4 @@
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default?
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doors?
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doors?
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xdecor?
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colddb
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|
1546
factions.lua
1546
factions.lua
File diff suppressed because it is too large
Load Diff
41
hud.lua
41
hud.lua
@ -4,13 +4,14 @@ function createHudfactionLand(player)
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if player then
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local name = player:get_player_name()
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local id_name = name .. "factionLand"
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if not hud_ids[id_name] then
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hud_ids[id_name] = player:hud_add({
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hud_elem_type = "text",
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name = "factionLand",
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number = 0xFFFFFF,
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position = {x=0.1, y = .98},
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text = "Wilderness",
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text = "Parcel:",
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scale = {x=1, y=1},
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alignment = {x=0, y=0},
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})
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@ -18,17 +19,18 @@ function createHudfactionLand(player)
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end
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end
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|
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function createHudFactionName(player,factionname)
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function createHudFactionName(player, factionname)
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if player and factionname then
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local name = player:get_player_name()
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local id_name = name .. "factionName"
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|
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if not hud_ids[id_name] then
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hud_ids[id_name] = player:hud_add({
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hud_elem_type = "text",
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name = "factionName",
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number = 0xFFFFFF,
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position = {x=1, y = 0},
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text = "Faction "..factionname,
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text = "Faction " .. factionname,
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scale = {x=1, y=1},
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alignment = {x=-1, y=0},
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offset = {x = -20, y = 20}
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@ -37,17 +39,18 @@ function createHudFactionName(player,factionname)
|
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end
|
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end
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|
||||
function createHudPower(player,faction)
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function createHudPower(player, faction)
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if player and faction then
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local name = player:get_player_name()
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local id_name = name .. "powerWatch"
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|
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if not hud_ids[id_name] then
|
||||
hud_ids[id_name] = player:hud_add({
|
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hud_elem_type = "text",
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name = "powerWatch",
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number = 0xFFFFFF,
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position = {x=0.9, y = .98},
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text = "Power: "..faction.power.." / ".. faction.maxpower - faction.usedpower,
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text = "Power: " .. faction.power .. " / " .. faction.maxpower - faction.usedpower,
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scale = {x=1, y=1},
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alignment = {x=-1, y=0},
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offset = {x = 0, y = 0}
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@ -56,9 +59,10 @@ function createHudPower(player,faction)
|
||||
end
|
||||
end
|
||||
|
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function removeHud(player,hudname)
|
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function removeHud(player, hudname)
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local name = ""
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local p = {}
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if type(player) ~= "string" then
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name = player:get_player_name()
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p = player
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@ -66,24 +70,28 @@ function removeHud(player,hudname)
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name = player
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||||
p = minetest.get_player_by_name(player)
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end
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|
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local id_name = name .. hudname
|
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|
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if hud_ids[id_name] then
|
||||
p:hud_remove(hud_ids[id_name])
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hud_ids[id_name] = nil
|
||||
end
|
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end
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|
||||
function updateHudPower(player,faction)
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function updateHudPower(player, faction)
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local name = player:get_player_name()
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local id_name = name .. "powerWatch"
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||||
if hud_ids[id_name] then
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player:hud_change(hud_ids[id_name],"text","Power: "..faction.power.." / ".. faction.maxpower - faction.usedpower)
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player:hud_change(hud_ids[id_name], "text", "Power: " .. faction.power .. " / " .. faction.maxpower - faction.usedpower)
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end
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end
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function updateFactionName(player,factionname)
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function updateFactionName(player, factionname)
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local name = ""
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local p = {}
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if type(player) ~= "string" then
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name = player:get_player_name()
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p = player
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@ -91,9 +99,11 @@ function updateFactionName(player,factionname)
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name = player
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p = minetest.get_player_by_name(player)
|
||||
end
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local id_name = name .. "factionName"
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if hud_ids[id_name] then
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p:hud_change(hud_ids[id_name],"text","Faction "..factionname)
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p:hud_change(hud_ids[id_name], "text", "Faction " .. factionname)
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end
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end
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@ -102,11 +112,16 @@ function hudUpdateClaimInfo()
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for i in pairs(playerslist) do
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local player = playerslist[i]
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local name = player:get_player_name()
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local faction = factions.get_faction_at(player:getpos())
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local faction, facname = factions.get_faction_at(player:getpos())
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local id_name = name .. "factionLand"
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if hud_ids[id_name] then
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player:hud_change(hud_ids[id_name],"text",(faction and faction.name) or "Wilderness")
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local display = "Parcel:"
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if facname then
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display = display .. facname
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end
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player:hud_change(hud_ids[id_name], "text", display)
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end
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end
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minetest.after(3,hudUpdateClaimInfo)
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minetest.after(3, hudUpdateClaimInfo)
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end
|
10
init.lua
10
init.lua
@ -2,17 +2,13 @@
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factions_modpath = minetest.get_modpath("factions")
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||||
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dofile (factions_modpath .. "/config.lua")
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dofile (factions_modpath .. "/misc_mod_data.lua")
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dofile (factions_modpath .. "/hud.lua")
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dofile (factions_modpath .. "/ip.lua")
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dofile (factions_modpath .. "/factions.lua")
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dofile (factions_modpath .. "/chatcommands.lua")
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dofile (factions_modpath .. "/nodes.lua")
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dofile (factions_modpath .. "/convert.lua")
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factions.load()
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misc_mod_data.check_file()
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minetest.after(1,hudUpdateClaimInfo)
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minetest.after(1,factionUpdate)
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minetest.after(1, hudUpdateClaimInfo)
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minetest.after(factions_config.tick_time, factionUpdate)
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minetest.log("action", "[factions] loaded.")
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|
28
ip.lua
28
ip.lua
@ -1,28 +0,0 @@
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factions_ip = {}
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factions_ip.player_ips = {}
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--read some basic information
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local factions_worldid = minetest.get_worldpath()
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function factions_ip.save()
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local file,error = io.open(factions_worldid .. "/" .. "factions_iplist.txt","w")
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if file ~= nil then
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file:write(minetest.serialize(factions_ip.player_ips))
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file:close()
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else
|
||||
minetest.log("error","MOD factions: unable to save faction player ips!: " .. error)
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end
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end
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|
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function factions_ip.load()
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local file,error = io.open(factions_worldid .. "/" .. "factions_iplist.txt","r")
|
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|
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if file ~= nil then
|
||||
local raw_data = file:read("*a")
|
||||
factions_ip.player_ips = minetest.deserialize(raw_data)
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file:close()
|
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else
|
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factions_ip.save()
|
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end
|
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end
|
@ -1,38 +0,0 @@
|
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misc_mod_data = {}
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misc_mod_data.data = {factions_version = "0.8.1",config = factions_config}
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--read some basic information
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local factions_worldid = minetest.get_worldpath()
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|
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function misc_mod_data.save()
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local file,error = io.open(factions_worldid .. "/" .. "factions_misc_mod_data.txt","w")
|
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|
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if file ~= nil then
|
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file:write(minetest.serialize(misc_mod_data.data))
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file:close()
|
||||
else
|
||||
minetest.log("error","MOD factions: unable to save factions misc mod data!: " .. error)
|
||||
end
|
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end
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|
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function misc_mod_data.load()
|
||||
local file,error = io.open(factions_worldid .. "/" .. "factions_misc_mod_data.txt","r")
|
||||
|
||||
if file ~= nil then
|
||||
local raw_data = file:read("*a")
|
||||
misc_mod_data.data = minetest.deserialize(raw_data)
|
||||
file:close()
|
||||
else
|
||||
misc_mod_data.save()
|
||||
end
|
||||
end
|
||||
|
||||
function misc_mod_data.check_file()
|
||||
local file,error = io.open(factions_worldid .. "/" .. "factions_misc_mod_data.txt","r")
|
||||
|
||||
if file ~= nil then
|
||||
file:close()
|
||||
else
|
||||
misc_mod_data.save()
|
||||
end
|
||||
end
|
129
nodes.lua
129
nodes.lua
@ -1,4 +1,4 @@
|
||||
function factions.can_use_node(pos, player,permission)
|
||||
function factions.can_use_node(pos, player, permission)
|
||||
if not player then
|
||||
return false
|
||||
end
|
||||
@ -6,11 +6,12 @@ function factions.can_use_node(pos, player,permission)
|
||||
if not parcel_faction then
|
||||
return true
|
||||
end
|
||||
local player_faction = factions.get_player_faction(player)
|
||||
if player_faction and (parcel_faction.name == player_faction.name or parcel_faction.allies[player_faction.name]) and player_faction:has_permission(player, permission) then
|
||||
local player_faction, facname = factions.get_player_faction(player)
|
||||
if player_faction and (parcel_faction.name == facname or parcel_faction.allies[facname]) and factions.has_permission(facname, player, permission) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Make default chest the faction chest.
|
||||
if minetest.registered_nodes["default:chest"] then
|
||||
minetest.register_lbm({
|
||||
@ -18,84 +19,132 @@ if minetest.registered_nodes["default:chest"] then
|
||||
name = "factions:replace_factions_chest",
|
||||
nodenames = {"factions:chest"},
|
||||
action = function(pos, node)
|
||||
minetest.swap_node(pos, {name="default:chest"})
|
||||
minetest.swap_node(pos, {name = "default:chest"})
|
||||
local parcel_faction = factions.get_faction_at(pos)
|
||||
if parcel_faction then
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("faction", parcel_faction.name or "")
|
||||
local name = parcel_faction.name
|
||||
meta:set_string("faction", name)
|
||||
meta:set_string("infotext", "Faction Chest (owned by faction " ..
|
||||
meta:get_string("faction") .. ")")
|
||||
name .. ")")
|
||||
end
|
||||
end
|
||||
})
|
||||
local dc = minetest.registered_nodes["default:chest"]
|
||||
local def_on_rightclick = dc.on_rightclick
|
||||
local clonenode = {}
|
||||
for k,v in pairs(minetest.registered_nodes["default:chest"]) do clonenode[k] = v end
|
||||
clonenode.after_place_node = function(pos, placer)
|
||||
|
||||
local after_place_node = function(pos, placer)
|
||||
local parcel_faction = factions.get_faction_at(pos)
|
||||
if parcel_faction then
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("faction", parcel_faction.name or "")
|
||||
local name = parcel_faction.name
|
||||
meta:set_string("faction", name)
|
||||
meta:set_string("infotext", "Faction Chest (owned by faction " ..
|
||||
meta:get_string("faction") .. ")")
|
||||
name .. ")")
|
||||
end
|
||||
end
|
||||
clonenode.can_dig = function(pos,player)
|
||||
local meta = minetest.get_meta(pos);
|
||||
local can_dig = function(pos, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
return inv:is_empty("main") and
|
||||
factions.can_use_node(pos, player:get_player_name(),"container")
|
||||
factions.can_use_node(pos, player:get_player_name(), "container")
|
||||
end
|
||||
clonenode.allow_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
local allow_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(),"container") then
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||
return 0
|
||||
end
|
||||
return count
|
||||
end
|
||||
clonenode.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(),"container") then
|
||||
local allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
clonenode.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(),"container") then
|
||||
local allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
if not factions.can_use_node(pos, player:get_player_name(), "container") then
|
||||
return 0
|
||||
end
|
||||
return stack:get_count()
|
||||
end
|
||||
clonenode.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
if not factions.can_use_node(pos, clicker:get_player_name(),"container") then
|
||||
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
if not factions.can_use_node(pos, clicker:get_player_name(), "container") then
|
||||
return itemstack
|
||||
end
|
||||
def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
||||
return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
||||
end
|
||||
minetest.register_node(":default:chest",clonenode)
|
||||
minetest.override_item("default:chest", {after_place_node = after_place_node,
|
||||
can_dig = can_dig,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
on_rightclick = on_rightclick})
|
||||
end
|
||||
|
||||
-- Edit default doors and trapdoors to make them require the door permission.
|
||||
local doors = {"doors:door_wood_a","doors:door_wood_b","doors:door_steel_a","doors:door_steel_b","doors:door_glass_a","doors:door_glass_b"
|
||||
,"doors:door_obsidian_glass_a","doors:door_obsidian_glass_b","doors:trapdoor","doors:trapdoor_open","doors:trapdoor_steel","doors:trapdoor_steel_open"}
|
||||
for i,k in ipairs(doors) do
|
||||
if minetest.registered_nodes[k] then
|
||||
local dw = minetest.registered_nodes[k]
|
||||
local def_after_place_node = dw.on_rightclick
|
||||
local doors = {"doors:door_wood_a", "doors:door_wood_b", "doors:door_steel_a", "doors:door_steel_b", "doors:door_glass_a", "doors:door_glass_b",
|
||||
"doors:door_obsidian_glass_a", "doors:door_obsidian_glass_b", "doors:trapdoor", "doors:trapdoor_open", "doors:trapdoor_steel", "doors:trapdoor_steel_open",
|
||||
"doors:woodglass_door_a", "doors:woodglass_door_b", "doors:slide_door_a", "doors:slide_door_b", "doors:screen_door_a", "doors:screen_door_b", "doors:rusty_prison_door_a",
|
||||
"doors:rusty_prison_door_b", "doors:prison_door_a", "doors:prison_door_b", "doors:japanese_door_a", "doors:japanese_door_b"}
|
||||
for i, l in ipairs(doors) do
|
||||
local dw = minetest.registered_nodes[l]
|
||||
if dw then
|
||||
local def_on_rightclick = dw.on_rightclick
|
||||
local def_can_dig = dw.can_dig
|
||||
local clonenode = {}
|
||||
for k,v in pairs(minetest.registered_nodes[k]) do clonenode[k] = v end
|
||||
clonenode.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
if factions.can_use_node(pos, clicker:get_player_name(),"door") then
|
||||
def_after_place_node(pos, node, clicker, itemstack, pointed_thing)
|
||||
|
||||
local on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
if factions.can_use_node(pos, clicker:get_player_name(), "door") then
|
||||
def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local can_dig = nil
|
||||
|
||||
if def_can_dig then
|
||||
can_dig = function(pos, digger)
|
||||
if factions.can_use_node(pos, digger:get_player_name(), "door") then
|
||||
return def_can_dig(pos, digger)
|
||||
end
|
||||
return false
|
||||
end
|
||||
else
|
||||
can_dig = function(pos, digger)
|
||||
if factions.can_use_node(pos, digger:get_player_name(), "door") then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
end
|
||||
clonenode.can_dig = function(pos, digger)
|
||||
if factions.can_use_node(pos, digger:get_player_name(),"door") then
|
||||
return def_can_dig(pos, digger)
|
||||
minetest.override_item(l, {on_rightclick = on_rightclick,
|
||||
can_dig = can_dig})
|
||||
end
|
||||
end
|
||||
|
||||
local door_items = {"doors:door_wood", "doors:door_steel", "doors:door_glass", "doors:door_obsidian_glass", "doors:trapdoor", "doors:trapdoor_steel", "doors:woodglass_door", "doors:slide_door",
|
||||
"doors:screen_door", "doors:rusty_prison_door", "doors:prison_door", "doors:japanese_door"}
|
||||
|
||||
for i, l in ipairs(door_items) do
|
||||
local it = minetest.registered_items[l]
|
||||
if it then
|
||||
local def_on_place = it.on_place
|
||||
if def_on_place ~= nil then
|
||||
local on_place = function(itemstack, placer, pointed_thing)
|
||||
local r = def_on_place(itemstack, placer, pointed_thing)
|
||||
local pos = pointed_thing.above
|
||||
local parcel_faction = factions.get_faction_at(pos)
|
||||
if parcel_faction then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local name = parcel_faction.name
|
||||
meta:set_string("faction", name)
|
||||
meta:set_string("infotext", "Faction Door (owned by faction " ..
|
||||
name .. ")")
|
||||
end
|
||||
return r
|
||||
end
|
||||
return false
|
||||
minetest.override_item(l, {on_place = on_place})
|
||||
end
|
||||
minetest.register_node(":"..k,clonenode)
|
||||
end
|
||||
end
|
||||
-- Code below was copied from TenPlus1's protector mod(MIT) and changed up a bit.
|
||||
|
Loading…
Reference in New Issue
Block a user