49 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [ValueSettings]
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| 
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| # The max depth of protection from a parcel.
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| protection_max_depth (Protection max depth) float 512
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| # The max height of protection from a parcel.
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| protection_max_height (Protection max height) float 10000
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| # Cost of power to claim a parcel of land.
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| power_per_parcel (Power-per-parcel) float 0.5
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| # Power lost on death.
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| power_per_death (Power-per-death) float 0.25
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| # Power regeneration rate.
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| power_per_tick (Power-per-tick) float 0.125
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| # Faction timer. This timer regenerates power.
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| tick_time (Faction timer) float 60
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| # Not in use.
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| power_per_attack (Power-per-attack) float 10
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| # Limit how long a faction name can be.
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| faction_name_max_length (Faction name max) int 50
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| # Limit how long a rank name can be.
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| rank_name_max_length (Rank name max length) int 25
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| # The maximum amount of inactivity before disbanning a faction.
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| maximum_faction_inactivity (Maximum faction inactivity) int 604800
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| # The maximum amount of time for a parcelless faction to disban.
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| maximum_parcelless_faction_time (Maximum parcelless faction time) int 10800
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| # Power of a starting faction (needed for parcel claiming).
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| power (Starting power) float 0
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| # Maximum power of a starting faction.
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| maxpower (Starting Maximum power) float 0
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| # How much power the players make.
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| power_per_player (power-per-player) float 0.125
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| # How much max power is created per new player.
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| powermax_per_player (powermax-per-player) float 2
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| # parcel size
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| parcel_size (parcel-size) float 16
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| 
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| [BoolSettings]
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| 
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| # Enable or disabled power-per-player.
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| power_per_playerb (Enable power-per-player) bool true
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| # Enable or disabled factions_config.attack_parcel function.
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| factions_config.attack_parcel (Enable attack parcel) bool false
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| # Enable or disabled faction diplomacy.
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| faction_diplomacy (Enable faction diplomacy) bool false
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| # Enable or disabled the max depth and height limit for a parcel
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| protection_depth_height_limit (Enable protection depth height limit) bool true
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| 
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| [StringSettings]
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| # Set the way that the parcel protection works (2d,3d). 2d limits how far x and z can go but protection on the y goes up and down far. 3d limits all three axis.
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| protection_style (Protection style) string 2d |