factions/settingtypes.txt
2018-10-17 21:40:00 -05:00

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[ValueSettings]
# The max depth of protection from a parcel.
protection_max_depth (Protection max depth) float 512
# The max height of protection from a parcel.
protection_max_height (Protection max height) float 10000
# Cost of power to claim a parcel of land.
power_per_parcel (Power-per-parcel) float 0.5
# Power lost on death.
power_per_death (Power-per-death) float 0.25
# Power regeneration rate.
power_per_tick (Power-per-tick) float 0.125
# Faction timer. This timer regenerates power.
tick_time (Faction timer) float 60
# Not in use.
power_per_attack (Power-per-attack) float 10
# Limit how long a faction name can be.
faction_name_max_length (Faction name max) int 50
# Limit how long a rank name can be.
rank_name_max_length (Rank name max length) int 25
# The maximum amount of inactivity before disbanning a faction.
maximum_faction_inactivity (Maximum faction inactivity) int 604800
# The maximum amount of time for a parcelless faction to disban.
maximum_parcelless_faction_time (Maximum parcelless faction time) int 10800
# Power of a starting faction (needed for parcel claiming).
power (Starting power) float 0
# Maximum power of a starting faction.
maxpower (Starting Maximum power) float 0
# How much power the players make.
power_per_player (power-per-player) float 0.125
# How much max power is created per new player.
powermax_per_player (powermax-per-player) float 2
# parcel size
parcel_size (parcel-size) float 16
[BoolSettings]
# Enable or disabled power-per-player.
power_per_playerb (Enable power-per-player) bool true
# Enable or disabled factions_config.attack_parcel function.
factions_config.attack_parcel (Enable attack parcel) bool false
# Enable or disabled faction diplomacy.
faction_diplomacy (Enable faction diplomacy) bool false
# Enable or disabled the max depth and height limit for a parcel
protection_depth_height_limit (Enable protection depth height limit) bool true
[StringSettings]
# Set the way that the parcel protection works (2d,3d). 2d limits how far x and z can go but protection on the y goes up and down far. 3d limits all three axis.
protection_style (Protection style) string 2d