fakelib/API.md

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# API Documentation
## Quick Links
- [`fakelib.is_player(x)`](#fakelibis_playerx)
- [`fakelib.is_metadata(x)`](#fakelibis_metadatax)
- [`fakelib.is_inventory(x)`](#fakelibis_inventoryx)
- [`fakelib.is_vector(x, [add_metatable])`](#fakelibis_vectorx-add_metatable)
- [`fakelib.create_player([options])`](#fakelibcreate_playeroptions)
- [`fakelib.create_inventory([sizes])`](#fakelibcreate_inventorysizes)
- [`fakelib.create_metadata([data])`](#fakelibcreate_metadatadata)
## Type checks
#### **`fakelib.is_player(x)`**
Checks if a value is a player. Only returns true for real players and `fakelib`'s fake players.
**Arguments**
- `x` - Any value. The value to be checked.
#### **`fakelib.is_inventory(x)`**
Checks if a value is an inventory. Only returns true for real inventories and `fakelib`'s fake inventories.
**Arguments**
- `x` - Any value. The value to be checked.
#### **`fakelib.is_metadata(x)`**
Checks if a value is metadata. Only returns true for real metadata and `fakelib`'s fake metadata.
**Arguments**
- `x` - Any value. The value to be checked.
#### **`fakelib.is_vector(x, [add_metatable])`**
Checks if a value is a vector. Returns true for any table with `x`, `y`, and `z` values that are numbers.
**Arguments**
- `x` - Any value. The value to be checked.
- `add_metatable` - Boolean, optional. Add the vector metatable to basic vectors.
## Creation
#### **`fakelib.create_player([options])`**
Creates a new fake player.
**Arguments**
- `options` - Definition table, optional. Specifies player data. See [`options`](#options) below. Can also be a string as shorthand to set the player name only.
#### **`fakelib.create_inventory([sizes])`**
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Creates a new fake inventory.
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**Arguments**
- `sizes` - Definition table, optional. Specifies list names and sizes. See [`sizes`](#sizes) below.
#### **`fakelib.create_metadata([data])`**
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Creates a new fake metadata object.
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**Arguments**
- `data` - Definition table, optional. Specifies metadata keys and values. See [`data`](#data) below.
## Definition tables.
#### **`options`**
Specifies player data. Used by [`fakelib.create_player([options])`](#fakelibcreate_playeroptions).
All values are optional.
- `name` - String. Player name. Unlike real player names, this can contain any characters.
- `position` - Vector. Player position.
- `direction` - Vector. Player look direction.
- `controls` - Table. Player controls. Uses the same format returned by `player:get_player_controls()`.
- `metadata` - Metadata. Player metadata. Can be fake metadata or a reference to real metadata.
- `inventory` - Inventory. Player inventory. Can be a fake inventory or a reference to a real inventory.
- `wield_list` - String. Selected inventory list. Must be a list that exists in the player's inventory.
- `wield_index` - Number. Selected list index. Must be an index that exists in the selected list.
Example:
```lua
local options = {
name = "sam",
position = vector.new(1, 5, 3),
direction = vector(1, 0, 0),
controls = {sneak = true},
}
local player = fakelib.create_player(options)
```
#### **`sizes`**
Specifies list names and sizes. Used by [`fakelib.create_inventory([sizes])`](#fakelibcreate_inventorysizes).
List names must be strings, and list sizes must be numbers greater than zero.
Example:
```lua
local sizes = {
main = 32,
craft = 9,
craftpreview = 1,
craftresult = 1,
}
local inv = fakelib.create_inventory(sizes)
```
#### **`data`**
Specifies metadata keys and values. Used by [`fakelib.create_metadata([data])`](#fakelibcreate_metadatadata).
Keys must be strings, and values must be strings or numbers.
Example:
```lua
local data = {
enabled = "true",
energy = 300,
}
local meta = fakelib.create_metadata(data)
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```