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farming/crops/asparagus.lua

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local S = farming.translate
-- asparagus
minetest.register_craftitem("farming:asparagus", {
description = S("Asparagus"),
inventory_image = "farming_asparagus.png",
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groups = {compostability = 48, seed = 2, food_asparagus = 1, flammable = 2},
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:asparagus_1")
end,
on_use = minetest.item_eat(1)
})
-- asparagus definition
local def = {
drawtype = "plantlike",
tiles = {"farming_asparagus_1.png"},
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 3,
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
waving = 1,
selection_box = farming.select,
groups = {
handy = 1, snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = farming.sounds.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:asparagus_1", table.copy(def))
-- stage 2
def.tiles = {"farming_asparagus_2.png"}
minetest.register_node("farming:asparagus_2", table.copy(def))
-- stage 3
def.tiles = {"farming_asparagus_3.png"}
minetest.register_node("farming:asparagus_3", table.copy(def))
-- stage 4
def.tiles = {"farming_asparagus_4.png"}
def.drop = {
items = {
{items = {"farming:asparagus"}, rarity = 2}
}
}
minetest.register_node("farming:asparagus_4", table.copy(def))
-- stage 5
def.tiles = {"farming_asparagus_5.png"}
def.groups.growing = nil
def.selection_box = farming.select_final
def.drop = {
items = {
{items = {"farming:asparagus"}, rarity = 1},
{items = {"farming:asparagus 2"}, rarity = 2}
}
}
minetest.register_node("farming:asparagus_5", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:asparagus"] = {
crop = "farming:asparagus",
seed = "farming:asparagus",
minlight = 7,
maxlight = farming.max_light,
steps = 5
}
-- mapgen
minetest.register_decoration({
name = "farming:asparagus_5",
deco_type = "simple",
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place_on = {"default:dirt_with_grass", "mcl_core:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = -0.1,
scale = farming.asparagus,
spread = {x = 100, y = 100, z = 100},
seed = 234,
octaves = 3,
persist = 0.6
},
y_min = 8,
y_max = 32,
decoration = "farming:asparagus_5",
param2 = 3
})