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farming/crops/rice.lua

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local S = minetest.get_translator("farming")
-- rice seed
minetest.register_node("farming:seed_rice", {
description = S("Rice Seed"),
tiles = {"farming_rice_seed.png"},
inventory_image = "farming_rice_seed.png",
wield_image = "farming_rice_seed.png",
drawtype = "signlike",
groups = {
handy = 1, compostability = 48, seed = 1, snappy = 3, attached_node = 1,
flammable = 4, growing = 1
},
_mcl_hardness = farming.mcl_hardness,
is_ground_content = false,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
sunlight_propagates = true,
selection_box = farming.select,
next_plant = "farming:rice_1",
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:seed_rice")
end,
on_timer = function(pos, elapsed)
minetest.set_node(pos, {name = "farming:rice_1", param2 = 3})
end
})
-- rice item
minetest.register_craftitem("farming:rice", {
description = S("Rice"),
inventory_image = "farming_rice.png",
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groups = {seed = 2, food_rice = 1, flammable = 2, compostability = 65},
})
-- dry rice seed to give edible rice
minetest.register_craft({
type = "cooking",
cooktime = 1,
output = "farming:rice",
recipe = "farming:seed_rice"
})
-- crop definition
local def = {
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description = S("Rice") .. S(" Crop"),
drawtype = "plantlike",
tiles = {"farming_rice_1.png"},
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 3,
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
waving = 1,
selection_box = farming.select,
groups = {
handy = 1, snappy = 3, flammable = 4, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
_mcl_hardness = farming.mcl_hardness,
is_ground_content = false,
sounds = farming.node_sound_leaves_defaults()
}
-- stage 1
minetest.register_node("farming:rice_1", table.copy(def))
-- stage 2
def.tiles = {"farming_rice_2.png"}
minetest.register_node("farming:rice_2", table.copy(def))
-- stage 3
def.tiles = {"farming_rice_3.png"}
minetest.register_node("farming:rice_3", table.copy(def))
-- stage 4
def.tiles = {"farming_rice_4.png"}
minetest.register_node("farming:rice_4", table.copy(def))
-- stage 5
def.tiles = {"farming_rice_5.png"}
def.drop = {
items = {
{items = {"farming:rice"}, rarity = 2}
}
}
minetest.register_node("farming:rice_5", table.copy(def))
-- stage 6
def.tiles = {"farming_rice_6.png"}
def.drop = {
items = {
{items = {"farming:rice"}, rarity = 2}
}
}
minetest.register_node("farming:rice_6", table.copy(def))
-- stage 7
def.tiles = {"farming_rice_7.png"}
def.drop = {
items = {
{items = {"farming:seed_rice"}, rarity = 1},
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{items = {"farming:seed_rice"}, rarity = 2},
{items = {"farming:seed_rice"}, rarity = 3}
}
}
minetest.register_node("farming:rice_7", table.copy(def))
-- stage 8 (final)
def.tiles = {"farming_rice_8.png"}
def.groups.growing = nil
def.selection_box = farming.select_final
def.drop = {
items = {
{items = {"farming:seed_rice 2"}, rarity = 1},
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{items = {"farming:seed_rice 2"}, rarity = 2},
{items = {"farming:seed_rice"}, rarity = 3}
}
}
minetest.register_node("farming:rice_8", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:rice"] = {
crop = "farming:rice",
seed = "farming:seed_rice",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 8
}