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farming/crops/grapes.lua

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local S = farming.intllib
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-- place trellis
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local function place_grapes(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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-- check if pointing at a node
if not pt or pt.type ~= "node" then
return
end
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local under = minetest.get_node(pt.under)
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-- return if any of the nodes are not registered
if not minetest.registered_nodes[under.name] then
return
end
-- am I right-clicking on something that has a custom on_place set?
-- thanks to Krock for helping with this issue :)
local def = minetest.registered_nodes[under.name]
if placer and itemstack and def and def.on_rightclick then
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return def.on_rightclick(pt.under, under, placer, itemstack)
end
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-- is player planting seed?
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local name = placer and placer:get_player_name() or ""
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-- check for protection
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if minetest.is_protected(pt.under, name) then
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return
end
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-- check if pointing at trellis
if under.name ~= "farming:trellis" then
return
end
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-- add the node and remove 1 item from the itemstack
minetest.set_node(pt.under, {name = plantname})
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minetest.sound_play("default_place_node", {pos = pt.under, gain = 1.0})
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if placer and not farming.is_creative(placer:get_player_name()) then
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itemstack:take_item()
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-- check for refill
if itemstack:get_count() == 0 then
minetest.after(0.20,
farming.refill_plant,
placer,
"farming:grapes",
placer:get_wield_index()
)
end
end
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return itemstack
end
-- grapes
minetest.register_craftitem("farming:grapes", {
description = S("Grapes"),
inventory_image = "farming_grapes.png",
on_use = minetest.item_eat(2),
groups = {seed = 2, food_grapes = 1, flammable = 3},
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on_place = function(itemstack, placer, pointed_thing)
return place_grapes(itemstack, placer, pointed_thing, "farming:grapes_1")
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end
})
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-- grapes can be used for violet dye
minetest.register_craft({
output = "dye:violet",
recipe = {
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{"farming:grapes"}
}
})
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-- trellis
minetest.register_node("farming:trellis", {
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description = S("Trellis (place on soil before planting grapes)"),
drawtype = "plantlike",
tiles = {"farming_trellis.png"},
inventory_image = "farming_trellis.png",
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visual_scale = 1.9,
paramtype = "light",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
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drop = "farming:trellis",
selection_box = farming.select,
groups = {snappy = 3, flammable = 2, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
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on_place = function(itemstack, placer, pointed_thing)
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local pt = pointed_thing
-- check if pointing at a node
if not pt or pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
-- return if any of the nodes are not registered
if not minetest.registered_nodes[under.name] then
return
end
-- am I right-clicking on something that has a custom on_place set?
-- thanks to Krock for helping with this issue :)
local def = minetest.registered_nodes[under.name]
if def and def.on_rightclick then
return def.on_rightclick(pt.under, under, placer, itemstack)
end
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if minetest.is_protected(pt.above, placer:get_player_name()) then
return
end
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local nodename = under.name
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if minetest.get_item_group(nodename, "soil") < 2 then
return
end
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local top = {
x = pointed_thing.above.x,
y = pointed_thing.above.y + 1,
z = pointed_thing.above.z
}
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nodename = minetest.get_node(top).name
if nodename ~= "air" then
return
end
minetest.set_node(pointed_thing.above, {name = "farming:trellis"})
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if not farming.is_creative(placer:get_player_name()) then
itemstack:take_item()
end
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return itemstack
end
})
minetest.register_craft({
output = "farming:trellis",
recipe = {
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{"default:stick", "default:stick", "default:stick"},
{"default:stick", "default:stick", "default:stick"},
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{"default:stick", "default:stick", "default:stick"}
}
})
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minetest.register_craft({
type = "fuel",
recipe = "farming:trellis",
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burntime = 15
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})
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-- grapes definition
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local def = {
drawtype = "plantlike",
tiles = {"farming_grapes_1.png"},
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visual_scale = 1.9,
paramtype = "light",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
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{items = {"farming:trellis"}, rarity = 1},
}
},
selection_box = farming.select,
groups = {
snappy = 3, flammable = 3, not_in_creative_inventory = 1,
attached_node = 1, growing = 1, plant = 1
},
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sounds = default.node_sound_leaves_defaults()
}
-- stage 1
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minetest.register_node("farming:grapes_1", table.copy(def))
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-- stage2
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def.tiles = {"farming_grapes_2.png"}
minetest.register_node("farming:grapes_2", table.copy(def))
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-- stage 3
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def.tiles = {"farming_grapes_3.png"}
minetest.register_node("farming:grapes_3", table.copy(def))
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-- stage 4
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def.tiles = {"farming_grapes_4.png"}
minetest.register_node("farming:grapes_4", table.copy(def))
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-- stage 5
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def.tiles = {"farming_grapes_5.png"}
minetest.register_node("farming:grapes_5", table.copy(def))
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-- stage 6
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def.tiles = {"farming_grapes_6.png"}
minetest.register_node("farming:grapes_6", table.copy(def))
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-- stage 7
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def.tiles = {"farming_grapes_7.png"}
minetest.register_node("farming:grapes_7", table.copy(def))
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-- stage 8 (final)
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def.tiles = {"farming_grapes_8.png"}
def.groups.growing = nil
def.drop = {
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items = {
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{items = {"farming:trellis"}, rarity = 1},
{items = {"farming:grapes 3"}, rarity = 1},
{items = {"farming:grapes 1"}, rarity = 2},
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{items = {"farming:grapes 1"}, rarity = 3}
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}
}
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minetest.register_node("farming:grapes_8", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:grapes"] = {
crop = "farming:grapes",
seed = "farming:grapes",
minlight = 13,
maxlight = 15,
steps = 8
}
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-- wild grape vine (this is what you find on the map)
minetest.register_node("farming:grapebush", {
drawtype = "plantlike",
tiles = {"farming_grapebush.png"},
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
sunlight_propagates = true,
drop = {
items = {
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{items = {"farming:grapes 1"}, rarity = 1},
{items = {"farming:grapes 1"}, rarity = 2},
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{items = {"farming:grapes 1"}, rarity = 3}
}
},
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
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not_in_creative_inventory = 1
},
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sounds = default.node_sound_leaves_defaults()
})