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Play sound when planting crops
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@ -19,7 +19,9 @@ minetest.register_craftitem("farming:beans", {
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local nodename = minetest.get_node(pointed_thing.under).name
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if nodename == "farming:beanpole" then
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minetest.set_node(pointed_thing.under, {name="farming:beanpole_1"})
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minetest.set_node(pointed_thing.under, {name = "farming:beanpole_1"})
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minetest.sound_play("default_place_node", {gain = 1.0})
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else
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return
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end
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@ -14,7 +14,9 @@ minetest.register_craftitem("farming:grapes", {
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local nodename = minetest.get_node(pointed_thing.under).name
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if nodename == "farming:trellis" then
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minetest.set_node(pointed_thing.under, {name="farming:grapes_1"})
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minetest.set_node(pointed_thing.under, {name = "farming:grapes_1"})
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minetest.sound_play("default_place_node", {gain = 1.0})
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else
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return
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end
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8
init.lua
8
init.lua
@ -1,5 +1,5 @@
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--[[
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Minetest Farming Redo Mod 1.22 (10th March 2016)
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Minetest Farming Redo Mod 1.22 (31st March 2016)
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by TenPlus1
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NEW growing routine by prestidigitator
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auto-refill by crabman77
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@ -567,7 +567,7 @@ function farming.place_seed(itemstack, placer, pointed_thing, plantname)
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-- can I replace above node, and am I pointing at soil
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if not minetest.registered_nodes[above.name].buildable_to
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or minetest.get_item_group(under.name, "soil") < 2
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or minetest.get_item_group(under.name, "soil") < 2
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-- avoid multiple seed placement bug
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or minetest.get_item_group(above.name, "plant") ~= 0 then
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return
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@ -578,6 +578,8 @@ function farming.place_seed(itemstack, placer, pointed_thing, plantname)
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minetest.set_node(pt.above, {name = plantname, param2 = 1})
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minetest.sound_play("default_place_node", {gain = 1.0})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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@ -636,7 +638,7 @@ farming.register_plant = function(name, def)
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":"..pname.."_1")
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end
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end,
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})
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-- Register harvest
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