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farming/crops/mint.lua

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local S = farming.intllib
-- mint seed
minetest.register_node("farming:seed_mint", {
description = S("Mint Seeds"),
tiles = {"farming_mint_seeds.png"},
inventory_image = "farming_mint_seeds.png",
wield_image = "farming_mint_seeds.png",
drawtype = "signlike",
groups = {seed = 1, snappy = 3, attached_node = 1, growing = 1, flammable = 2},
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
sunlight_propagates = true,
selection_box = farming.select,
next_plant = "farming:mint_1",
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "farming:seed_mint")
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end
})
-- mint leaf
minetest.register_craftitem("farming:mint_leaf", {
description = S("Mint Leaf"),
inventory_image = "farming_mint_leaf.png",
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groups = {food_mint = 1, flammable = 4}
})
-- mint tea
minetest.register_craftitem("farming:mint_tea", {
description = S("Mint Tea"),
inventory_image = "farming_mint_tea.png",
on_use = minetest.item_eat(2, "vessels:drinking_glass"),
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groups = {flammable = 4}
})
minetest.register_craft({
output = "farming:mint_tea",
recipe = {
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{"group:food_mint", "group:food_mint", "group:food_mint"},
{"group:food_water_glass", "farming:juicer", ""}
},
replacements = {
{"group:food_juicer", "farming:juicer"}
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}
})
-- mint definition
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local def = {
drawtype = "plantlike",
tiles = {"farming_mint_1.png"},
paramtype = "light",
walkable = false,
buildable_to = true,
drop = "",
waving = 1,
selection_box = farming.select,
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
not_in_creative_inventory = 1, growing = 1
},
sounds = default.node_sound_leaves_defaults()
}
-- stage 1
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minetest.register_node("farming:mint_1", table.copy(def))
-- stage 2
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def.tiles = {"farming_mint_2.png"}
minetest.register_node("farming:mint_2", table.copy(def))
-- stage 3
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def.tiles = {"farming_mint_3.png"}
minetest.register_node("farming:mint_3", table.copy(def))
-- stage 4 (final)
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def.tiles = {"farming_mint_4.png"}
def.groups.growing = nil
def.selection_box = farming.select_final
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def.drop = {
items = {
{items = {"farming:mint_leaf 2"}, rarity = 1},
{items = {"farming:mint_leaf 2"}, rarity = 2},
{items = {"farming:seed_mint 1"}, rarity = 1},
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{items = {"farming:seed_mint 2"}, rarity = 2}
}
}
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minetest.register_node("farming:mint_4", table.copy(def))
-- add to registered_plants
farming.registered_plants["farming:mint"] = {
crop = "farming:mint",
seed = "farming:seed_mint",
minlight = farming.min_light,
maxlight = farming.max_light,
steps = 4
}
-- mapgen
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass", "default:dirt_with_coniferous_litter"},
sidelen = 16,
noise_params = {
offset = 0,
scale = farming.mint,
spread = {x = 100, y = 100, z = 100},
seed = 801,
octaves = 3,
persist = 0.6
},
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y_min = 0,
y_max = 75,
decoration = "farming:mint_4",
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spawn_by = {"group:water", "group:sand"},
num_spawn_by = 1
})