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farming/cocoa.lua

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-- place cocoa
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function place_cocoa(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
-- check if pointing at a node
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if not pt or pt.type ~= "node" then
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return
end
local under = minetest.get_node(pt.under)
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-- return if any of the nodes are not registered
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if not minetest.registered_nodes[under.name] then
return
end
-- check if pointing at jungletree
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if under.name ~= "default:jungletree" then
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return
end
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-- add the node and remove 1 item from the itemstack
minetest.set_node(pt.above, {name = plantname})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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-- check for refill
if itemstack:get_count() == 0 then
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minetest.after(0.20,
farming.refill_plant,
placer,
"farming:cocoa_beans",
placer:get_wield_index()
)
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end
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end
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return itemstack
end
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-- cocoa beans
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minetest.register_craftitem("farming:cocoa_beans", {
description = "Cocoa Beans",
inventory_image = "farming_cocoa_beans.png",
on_place = function(itemstack, placer, pointed_thing)
return place_cocoa(itemstack, placer, pointed_thing, "farming:cocoa_1")
end,
})
minetest.register_craft( {
output = "dye:brown 2",
recipe = {
{ "farming:cocoa_beans" },
}
})
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-- chocolate cookie
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minetest.register_craftitem("farming:cookie", {
description = "Cookie",
inventory_image = "farming_cookie.png",
on_use = minetest.item_eat(2),
})
minetest.register_craft( {
output = "farming:cookie 8",
recipe = {
{ "farming:wheat", "farming:cocoa_beans", "farming:wheat" },
}
})
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-- bar of dark chocolate (thanks to Ice Pandora for her deviantart.com chocolate tutorial)
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minetest.register_craftitem("farming:chocolate_dark", {
description = "Bar of Dark Chocolate",
inventory_image = "farming_chocolate_dark.png",
on_use = minetest.item_eat(3),
})
minetest.register_craft( {
output = "farming:chocolate_dark",
recipe = {
{ "farming:cocoa_beans", "farming:cocoa_beans", "farming:cocoa_beans" },
}
})
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-- cocoa definition
local crop_def = {
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drawtype = "plantlike",
tiles = {"farming_cocoa_1.png"},
paramtype = "light",
walkable = true,
drop = {
items = {
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{items = {'farming:cocoa_beans 1'}, rarity = 2},
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}
},
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selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
groups = {
snappy = 3, flammable = 2, plant = 1, growing = 1,
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not_in_creative_inventory=1, leafdecay = 1, leafdecay_drop = 1
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},
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sounds = default.node_sound_leaves_defaults()
}
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-- stage 1
minetest.register_node("farming:cocoa_1", table.copy(crop_def))
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-- stage2
crop_def.tiles = {"farming_cocoa_2.png"}
crop_def.drop = {
items = {
{items = {'farming:cocoa_beans 1'}, rarity = 1},
}
}
minetest.register_node("farming:cocoa_2", table.copy(crop_def))
-- stage 3 (final)
crop_def.tiles = {"farming_cocoa_3.png"}
crop_def.groups.growing = 0
crop_def.drop = {
items = {
{items = {'farming:cocoa_beans 2'}, rarity = 1},
{items = {'farming:cocoa_beans 1'}, rarity = 2},
}
}
minetest.register_node("farming:cocoa_3", table.copy(crop_def))
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-- add random cocoa pods to jungle tree trunks
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minetest.register_abm({
nodenames = {"default:jungletree"},
neighbors = {"default:jungleleaves", "moretrees:jungletree_leaves_green"},
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interval = 8,
chance = 80,
catch_up = false,
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action = function(pos, node)
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local dir = math.random(1, 50)
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if dir == 1 then
pos.x = pos.x + 1
elseif dir == 2 then
pos.x = pos.x - 1
elseif dir == 3 then
pos.z = pos.z + 1
elseif dir == 4 then
pos.z = pos.z -1
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else return
end
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local nodename = minetest.get_node(pos).name
if nodename == "air"
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and minetest.get_node_light(pos) > 12 then
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--print ("Cocoa Pod added at " .. minetest.pos_to_string(pos))
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minetest.set_node(pos, {
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name = "farming:cocoa_" .. tostring(math.random(1, 3))
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})
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end
end,
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})