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Changed deprecated add_node to set_node
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@ -22,7 +22,7 @@ function place_cocoa(itemstack, placer, pointed_thing, plantname)
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end
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-- add the node and remove 1 item from the itemstack
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minetest.add_node(pt.above, {name = plantname})
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minetest.set_node(pt.above, {name = plantname})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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-- check for refill
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2
init.lua
2
init.lua
@ -458,7 +458,7 @@ function farming.place_seed(itemstack, placer, pointed_thing, plantname)
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-- if not protected then add node and remove 1 item from the itemstack
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if not minetest.is_protected(pt.above, placer:get_player_name()) then
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minetest.add_node(pt.above, {name = plantname, param2 = 1})
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minetest.set_node(pt.above, {name = plantname, param2 = 1})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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-- check for refill
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