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https://codeberg.org/tenplus1/farming.git
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rarety set to 0.002, melon and coffee now spawn in savannah or jungle areas
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parent
ad60e1e117
commit
206910a477
@ -32,4 +32,4 @@ farming.peas = true
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farming.donuts = true
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-- rarety of crops on map, default is 0.001 (higher number = more crops)
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farming.rarety = 0.001
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farming.rarety = 0.002
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2
init.lua
2
init.lua
@ -601,7 +601,7 @@ farming.pepper = true
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farming.pineapple = true
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farming.peas = true
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farming.donuts = true
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farming.rarety = 0.001 -- 0.006
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farming.rarety = 0.002 -- 0.006
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-- Load new global settings if found inside mod folder
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48
mapgen.lua
48
mapgen.lua
@ -1,6 +1,6 @@
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-- decoration function
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local function register_plant(name, min, max, spawnby, num, enabled)
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local function register_plant(name, min, max, spawnon, spawnby, num, enabled)
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if enabled ~= true then
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return
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@ -8,7 +8,7 @@ local function register_plant(name, min, max, spawnby, num, enabled)
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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place_on = spawnon or {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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@ -28,32 +28,34 @@ end
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-- add crops to mapgen
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register_plant("potato_3", 15, 40, "", -1, farming.potato)
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register_plant("tomato_7", 5, 20, "", -1, farming.tomato)
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register_plant("corn_7", 12, 22, "", -1, farming.corn)
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register_plant("coffee_5", 20, 45, "", -1, farming.coffee)
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register_plant("raspberry_4", 3, 10, "", -1, farming.raspberry)
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register_plant("rhubarb_3", 3, 15, "", -1, farming.rhubarb)
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register_plant("blueberry_4", 3, 10, "", -1, farming.blueberry)
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register_plant("beanbush", 18, 35, "", -1, farming.beans)
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register_plant("grapebush", 25, 45, "", -1, farming.grapes)
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register_plant("onion_5", 5, 22, "", -1, farming.onion)
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register_plant("garlic_5", 3, 30, "group:tree", 1, farming.garlic)
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register_plant("pea_5", 25, 50, "", -1, farming.peas)
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register_plant("potato_3", 15, 40, nil, "", -1, farming.potato)
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register_plant("tomato_7", 5, 20, nil, "", -1, farming.tomato)
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register_plant("corn_7", 12, 22, nil, "", -1, farming.corn)
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register_plant("coffee_5", 20, 45, {"default:dirt_with_dry_grass",
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"default:dirt_with_rainforest_litter"}, "", -1, farming.coffee)
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register_plant("raspberry_4", 3, 10, nil, "", -1, farming.raspberry)
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register_plant("rhubarb_3", 3, 15, nil, "", -1, farming.rhubarb)
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register_plant("blueberry_4", 3, 10, nil, "", -1, farming.blueberry)
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register_plant("beanbush", 18, 35, nil, "", -1, farming.beans)
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register_plant("grapebush", 25, 45, nil, "", -1, farming.grapes)
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register_plant("onion_5", 5, 22, nil, "", -1, farming.onion)
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register_plant("garlic_5", 3, 30, nil, "group:tree", 1, farming.garlic)
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register_plant("pea_5", 25, 50, nil, "", -1, farming.peas)
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if minetest.get_mapgen_setting("mg_name") == "v6" then
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register_plant("carrot_8", 1, 30, "group:water", 1, farming.carrot)
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register_plant("cucumber_4", 1, 20, "group:water", 1, farming.cucumber)
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register_plant("melon_8", 1, 20, "group:water", 1, farming.melon)
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register_plant("pumpkin_8", 1, 20, "group:water", 1, farming.pumpkin)
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register_plant("carrot_8", 1, 30, nil, "group:water", 1, farming.carrot)
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register_plant("cucumber_4", 1, 20, nil, "group:water", 1, farming.cucumber)
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register_plant("melon_8", 1, 20, nil, "group:water", 1, farming.melon)
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register_plant("pumpkin_8", 1, 20, nil, "group:water", 1, farming.pumpkin)
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else
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-- v7 maps have a beach so plants growing near water is limited to 6 high
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register_plant("carrot_8", 1, 15, "", -1, farming.carrot)
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register_plant("cucumber_4", 1, 10, "", -1, farming.cucumber)
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register_plant("melon_8", 1, 6, "", -1, farming.melon)
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register_plant("pumpkin_8", 1, 6, "", -1, farming.pumpkin)
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register_plant("carrot_8", 1, 15, nil, "", -1, farming.carrot)
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register_plant("cucumber_4", 1, 10, nil, "", -1, farming.cucumber)
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register_plant("melon_8", 1, 6, {"default:dirt_with_dry_grass",
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"default:dirt_with_rainforest_litter"}, "", -1, farming.melon)
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register_plant("pumpkin_8", 1, 6, nil, "", -1, farming.pumpkin)
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end
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if farming.hemp then
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@ -63,7 +65,7 @@ minetest.register_decoration({
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = farming.rarety + 0.001, -- 0.06,
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scale = farming.rarety, -- 0.06,
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spread = {x = 100, y = 100, z = 100},
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seed = 420,
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octaves = 3,
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