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Added farming.conf setting file check
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@ -13,6 +13,7 @@ This mod works by adding your new plant to the {growing=1} group and numbering t
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Changelog:
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1.25 - Added check for farming.conf setting file to disable specific crops globally (inside mod folder) or world specific (inside world folder)
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1.24 - Added Hemp which can be crafted into fibre, paper, string, rope and oil.
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1.23 - Huge code tweak and tidy done and added barley seeds to be found in dry grass, barley can make flour for bread also.
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1.22 - Added grape bushes at high climates which can be cultivated into grape vines using trellis (9 sticks).
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27
farming.conf_example
Normal file
27
farming.conf_example
Normal file
@ -0,0 +1,27 @@
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--[[
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Farming settings can be changed here and kept inside mod folder
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even after the mod has been updated, or you can place inside
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world folder for map specific settings.
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--]]
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-- true to enable crop/food in-game and on mapgen
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farming.carrot = true
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farming.potato = true
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farming.tomato = true
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farming.cucumber = true
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farming.corn = true
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farming.coffee = true
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farming.coffee = true
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farming.melon = true
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farming.sugar = true
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farming.pumpkin = true
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farming.cocoa = true
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farming.raspberry = true
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farming.blueberry = true
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farming.rhubarb = true
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farming.beans = true
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farming.grapes = true
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farming.barley = true
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farming.hemp = true
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farming.donuts = true
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80
init.lua
80
init.lua
@ -1,5 +1,5 @@
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--[[
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Minetest Farming Redo Mod 1.24 (8th April 2017)
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Minetest Farming Redo Mod 1.24 (28th April 2017)
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by TenPlus1
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NEW growing routine by prestidigitator
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auto-refill by crabman77
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@ -689,31 +689,71 @@ farming.register_plant = function(name, def)
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return r
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end
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-- load crops
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-- default settings
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farming.carrot = true
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farming.potato = true
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farming.tomato = true
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farming.cucumber = true
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farming.corn = true
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farming.coffee = true
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farming.coffee = true
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farming.melon = true
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farming.sugar = true
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farming.pumpkin = true
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farming.cocoa = true
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farming.raspberry = true
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farming.blueberry = true
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farming.rhubarb = true
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farming.beans = true
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farming.grapes = true
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farming.barley = true
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farming.hemp = true
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farming.donuts = true
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-- Load new global settings if found inside mod folder
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local input = io.open(farming.path.."/farming.conf", "r")
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if input then
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dofile(farming.path .. "/farming.conf")
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input:close()
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input = nil
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end
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-- load new world-specific settings if found inside world folder
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local worldpath = minetest.get_worldpath()
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local input = io.open(worldpath.."/farming.conf", "r")
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if input then
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dofile(worldpath .. "/farming.conf")
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input:close()
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input = nil
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end
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-- load crops
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dofile(farming.path.."/soil.lua")
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dofile(farming.path.."/hoes.lua")
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dofile(farming.path.."/grass.lua")
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dofile(farming.path.."/wheat.lua")
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dofile(farming.path.."/cotton.lua")
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dofile(farming.path.."/carrot.lua")
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dofile(farming.path.."/potato.lua")
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dofile(farming.path.."/tomato.lua")
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dofile(farming.path.."/cucumber.lua")
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dofile(farming.path.."/corn.lua")
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dofile(farming.path.."/coffee.lua")
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dofile(farming.path.."/melon.lua")
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dofile(farming.path.."/sugar.lua")
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dofile(farming.path.."/pumpkin.lua")
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dofile(farming.path.."/cocoa.lua")
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dofile(farming.path.."/raspberry.lua")
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dofile(farming.path.."/blueberry.lua")
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dofile(farming.path.."/rhubarb.lua")
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dofile(farming.path.."/beanpole.lua")
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dofile(farming.path.."/grapes.lua")
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dofile(farming.path.."/barley.lua")
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dofile(farming.path.."/hemp.lua")
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dofile(farming.path.."/donut.lua")
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if farming.carrot then dofile(farming.path.."/carrot.lua") end
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if farming.potato then dofile(farming.path.."/potato.lua") end
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if farming.tomato then dofile(farming.path.."/tomato.lua") end
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if farming.cucumber then dofile(farming.path.."/cucumber.lua") end
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if farming.corn then dofile(farming.path.."/corn.lua") end
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if farming.coffee then dofile(farming.path.."/coffee.lua") end
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if farming.melon then dofile(farming.path.."/melon.lua") end
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if farming.sugar then dofile(farming.path.."/sugar.lua") end
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if farming.pumpkin then dofile(farming.path.."/pumpkin.lua") end
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if farming.cocoa then dofile(farming.path.."/cocoa.lua") end
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if farming.raspberry then dofile(farming.path.."/raspberry.lua") end
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if farming.blueberry then dofile(farming.path.."/blueberry.lua") end
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if farming.rhubarb then dofile(farming.path.."/rhubarb.lua") end
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if farming.beans then dofile(farming.path.."/beanpole.lua") end
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if farming.grapes then dofile(farming.path.."/grapes.lua") end
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if farming.barley then dofile(farming.path.."/barley.lua") end
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if farming.hemp then dofile(farming.path.."/hemp.lua") end
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if farming.donuts then dofile(farming.path.."/donut.lua") end
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dofile(farming.path.."/mapgen.lua")
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dofile(farming.path.."/compatibility.lua") -- Farming Plus compatibility
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dofile(farming.path.."/lucky_block.lua")
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75
mapgen.lua
75
mapgen.lua
@ -1,5 +1,11 @@
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-- decoration function
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local function register_plant(name, min, max, spawnby, num)
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local function register_plant(name, min, max, spawnby, num, enabled)
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if enabled ~= true then
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return
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end
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass"},
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@ -20,41 +26,34 @@ local function register_plant(name, min, max, spawnby, num)
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})
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end
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function farming.register_mgv6_decorations()
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register_plant("potato_3", 15, 40, "", -1)
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register_plant("tomato_7", 5, 20, "", -1)
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register_plant("carrot_8", 1, 30, "group:water", 1)
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register_plant("cucumber_4", 1, 20, "group:water", 1)
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register_plant("corn_7", 12, 22, "", -1)
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register_plant("corn_8", 10, 20, "", -1)
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register_plant("coffee_5", 20, 45, "", -1)
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register_plant("melon_8", 1, 20, "group:water", 1)
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register_plant("pumpkin_8", 1, 20, "group:water", 1)
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register_plant("raspberry_4", 3, 10, "", -1)
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register_plant("rhubarb_3", 3, 15, "", -1)
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register_plant("blueberry_4", 3, 10, "", -1)
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register_plant("beanbush", 18, 35, "", -1)
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register_plant("grapebush", 25, 45, "", -1)
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end
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-- v7 maps have a beach so plants growing near water is limited to 6 high
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function farming.register_mgv7_decorations()
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register_plant("potato_3", 15, 40, "", -1)
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register_plant("tomato_7", 5, 20, "", -1)
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register_plant("carrot_8", 1, 6, "", -1)
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register_plant("cucumber_4", 1, 6, "", -1)
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register_plant("corn_7", 12, 22, "", -1)
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register_plant("corn_8", 10, 20, "", -1)
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register_plant("coffee_5", 20, 45, "", -1)
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register_plant("melon_8", 1, 6, "", -1)
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register_plant("pumpkin_8", 1, 6, "", -1)
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register_plant("raspberry_4", 3, 10, "", -1)
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register_plant("rhubarb_3", 3, 15, "", -1)
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register_plant("blueberry_4", 3, 10, "", -1)
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register_plant("beanbush", 18, 35, "", -1)
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register_plant("grapebush", 25, 45, "", -1)
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-- add crops to mapgen
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register_plant("potato_3", 15, 40, "", -1, farming.potato)
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register_plant("tomato_7", 5, 20, "", -1, farming.tomato)
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register_plant("corn_7", 12, 22, "", -1, farming.corn)
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register_plant("coffee_5", 20, 45, "", -1, farming.coffee)
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register_plant("raspberry_4", 3, 10, "", -1, farming.raspberry)
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register_plant("rhubarb_3", 3, 15, "", -1, farming.rhubarb)
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register_plant("blueberry_4", 3, 10, "", -1, farming.blueberry)
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register_plant("beanbush", 18, 35, "", -1, farming.beans)
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register_plant("grapebush", 25, 45, "", -1, farming.grapes)
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if minetest.get_mapgen_params().mgname == "v6" then
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register_plant("carrot_8", 1, 30, "group:water", 1, farming.carrot)
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register_plant("cucumber_4", 1, 20, "group:water", 1, farming.cucumber)
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register_plant("melon_8", 1, 20, "group:water", 1, farming.melon)
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register_plant("pumpkin_8", 1, 20, "group:water", 1, farming.pumpkin)
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else
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-- v7 maps have a beach so plants growing near water is limited to 6 high
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register_plant("carrot_8", 1, 6, "", -1, farming.carrot)
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register_plant("cucumber_4", 1, 6, "", -1, farming.cucumber)
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register_plant("melon_8", 1, 6, "", -1, farming.melon)
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register_plant("pumpkin_8", 1, 6, "", -1, farming.pumpkin)
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end
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if farming.hemp then
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_grass", "default:dirt_with_rainforest_litter"},
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@ -73,12 +72,4 @@ minetest.register_decoration({
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spawn_by = "group:tree",
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num_spawn_by = 1,
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})
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-- detect mapgen
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local mg_name = minetest.get_mapgen_params().mgname
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if mg_name == "v6" then
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farming.register_mgv6_decorations()
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else
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farming.register_mgv7_decorations()
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end
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