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https://codeberg.org/tenplus1/farming.git
synced 2024-12-26 02:30:20 +01:00
removed debug functions
This commit is contained in:
parent
baca0670c9
commit
60db9ccbc9
75
init.lua
75
init.lua
@ -1,5 +1,5 @@
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--[[
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--[[
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Minetest Farming Redo Mod 1.24 (28th April 2017)
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Farming Redo Mod 1.25 (6th May 2017)
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by TenPlus1
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by TenPlus1
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NEW growing routine by prestidigitator
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NEW growing routine by prestidigitator
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auto-refill by crabman77
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auto-refill by crabman77
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@ -14,38 +14,6 @@ farming.select = {
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
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}
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}
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farming.DEBUG = false
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-- farming.DEBUG = {} -- Uncomment to turn on profiling code/functions
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local DEBUG_abm_runs = 0
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local DEBUG_abm_time = 0
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local DEBUG_timer_runs = 0
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local DEBUG_timer_time = 0
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if farming.DEBUG then
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function farming.DEBUG.reset_times()
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DEBUG_abm_runs = 0
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DEBUG_abm_time = 0
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DEBUG_timer_runs = 0
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DEBUG_timer_time = 0
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end
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function farming.DEBUG.report_times()
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local abm_n = DEBUG_abm_runs
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local abm_dt = DEBUG_abm_time
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local abm_avg = (abm_n > 0 and abm_dt / abm_n) or 0
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local timer_n = DEBUG_timer_runs
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local timer_dt = DEBUG_timer_time
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local timer_avg = (timer_n > 0 and timer_dt / timer_n) or 0
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local dt = abm_dt + timer_dt
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print("ABM ran for "..abm_dt.."µs over "..abm_n.." runs: "..abm_avg.."µs/run")
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print("Timer ran for "..timer_dt.."µs over "..timer_n.." runs: "..timer_avg.."µs/run")
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print("Total farming time: "..dt.."µs")
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end
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end
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local statistics = dofile(farming.path.."/statistics.lua")
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local statistics = dofile(farming.path.."/statistics.lua")
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@ -353,23 +321,6 @@ end)
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local abm_func = farming.handle_growth
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local abm_func = farming.handle_growth
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if farming.DEBUG then
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local normal_abm_func = abm_func
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abm_func = function(...)
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local t0 = minetest.get_us_time()
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local r = { normal_abm_func(...) }
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local t1 = minetest.get_us_time()
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DEBUG_abm_runs = DEBUG_abm_runs + 1
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DEBUG_abm_time = DEBUG_abm_time + (t1 - t0)
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return unpack(r)
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end
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end
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-- Just in case a growing type or added node is missed (also catches existing
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-- Just in case a growing type or added node is missed (also catches existing
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-- nodes added to map before timers were incorporated).
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-- nodes added to map before timers were incorporated).
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@ -399,8 +350,7 @@ function farming.plant_growth_timer(pos, elapsed, node_name)
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if stages.plant_name == "farming:cocoa" then
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if stages.plant_name == "farming:cocoa" then
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if not minetest.find_node_near(pos, 1,
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if not minetest.find_node_near(pos, 1, {"default:jungletree"}) then
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{"default:jungletree", "moretrees:jungletree_leaves_green"}) then
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return true
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return true
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end
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end
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@ -465,23 +415,6 @@ function farming.plant_growth_timer(pos, elapsed, node_name)
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return growth ~= max_growth
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return growth ~= max_growth
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end
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end
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if farming.DEBUG then
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local timer_func = farming.plant_growth_timer;
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farming.plant_growth_timer = function(pos, elapsed, node_name)
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local t0 = minetest.get_us_time()
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local r = { timer_func(pos, elapsed, node_name) }
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local t1 = minetest.get_us_time()
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DEBUG_timer_runs = DEBUG_timer_runs + 1
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DEBUG_timer_time = DEBUG_timer_time + (t1 - t0)
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return unpack(r)
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end
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end
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-- refill placed plant by crabman (26/08/2015)
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-- refill placed plant by crabman (26/08/2015)
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local can_refill_plant = {
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local can_refill_plant = {
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["farming:blueberry_1"] = "farming:blueberries",
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["farming:blueberry_1"] = "farming:blueberries",
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@ -596,7 +529,7 @@ function farming.place_seed(itemstack, placer, pointed_thing, plantname)
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end
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end
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end
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end
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-- Function to register plants (for compatibility)
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-- Function to register plants (default farming compatibility)
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farming.register_plant = function(name, def)
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farming.register_plant = function(name, def)
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@ -681,7 +614,7 @@ farming.register_plant = function(name, def)
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sounds = default.node_sound_leaves_defaults(),
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sounds = default.node_sound_leaves_defaults(),
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})
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})
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-- register_plant_node(node_name)
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register_plant_node(node_name)
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end
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end
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-- Return info
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-- Return info
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192
init.lua_orig
192
init.lua_orig
@ -1,192 +0,0 @@
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--[[
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Minetest Farming Redo Mod 1.14 (11th May 2015)
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by TenPlus1
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]]
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farming = {}
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farming.mod = "redo"
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farming.path = minetest.get_modpath("farming")
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farming.hoe_on_use = default.hoe_on_use
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dofile(farming.path.."/soil.lua")
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dofile(farming.path.."/hoes.lua")
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dofile(farming.path.."/grass.lua")
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dofile(farming.path.."/wheat.lua")
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dofile(farming.path.."/cotton.lua")
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dofile(farming.path.."/carrot.lua")
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dofile(farming.path.."/potato.lua")
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dofile(farming.path.."/tomato.lua")
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dofile(farming.path.."/cucumber.lua")
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dofile(farming.path.."/corn.lua")
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dofile(farming.path.."/coffee.lua")
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dofile(farming.path.."/melon.lua")
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dofile(farming.path.."/sugar.lua")
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dofile(farming.path.."/pumpkin.lua")
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dofile(farming.path.."/cocoa.lua")
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dofile(farming.path.."/raspberry.lua")
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dofile(farming.path.."/blueberry.lua")
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dofile(farming.path.."/rhubarb.lua")
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dofile(farming.path.."/beanpole.lua")
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dofile(farming.path.."/donut.lua")
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dofile(farming.path.."/mapgen.lua")
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dofile(farming.path.."/compatibility.lua") -- Farming Plus compatibility
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-- Place Seeds on Soil
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function farming.place_seed(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt and pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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local above = minetest.get_node(pt.above)
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-- check if pointing at the top of the node
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if pt.above.y ~= pt.under.y+1 then
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return
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end
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name]
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or not minetest.registered_nodes[above.name] then
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return
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end
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-- can I replace above node, and am I pointing at soil
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if not minetest.registered_nodes[above.name].buildable_to
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or minetest.get_item_group(under.name, "soil") < 2
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or minetest.get_item_group(above.name, "plant") ~= 0 then -- ADDED this line for multiple seed placement bug
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return
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end
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-- add the node and remove 1 item from the itemstack
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if not minetest.is_protected(pt.above, placer:get_player_name()) then
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minetest.add_node(pt.above, {name=plantname})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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end
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-- Single ABM Handles Growing of All Plants
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minetest.register_abm({
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nodenames = {"group:growing"},
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neighbors = {"farming:soil_wet", "default:jungletree"},
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interval = 80,
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chance = 2,
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action = function(pos, node)
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-- split plant name (e.g. farming:wheat_1)
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local plant = node.name:split("_")[1].."_"
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local numb = node.name:split("_")[2]
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-- fully grown ?
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if not minetest.registered_nodes[plant..(numb + 1)] then return end
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-- cocoa pod on jungle tree ?
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if plant ~= "farming:cocoa_" then
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-- growing on wet soil ?
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if minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name ~= "farming:soil_wet" then return end
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end
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-- enough light ?
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if minetest.get_node_light(pos) < 13 then return end
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-- grow
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minetest.set_node(pos, {name=plant..(numb + 1)})
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end
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})
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-- Function to register plants (for compatibility)
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farming.register_plant = function(name, def)
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local mname = name:split(":")[1]
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local pname = name:split(":")[2]
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-- Check def table
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if not def.description then
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def.description = "Seed"
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end
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if not def.inventory_image then
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def.inventory_image = "unknown_item.png"
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end
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if not def.steps then
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return nil
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end
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-- Register seed
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minetest.register_node(":" .. mname .. ":seed_" .. pname, {
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description = def.description,
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tiles = {def.inventory_image},
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inventory_image = def.inventory_image,
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wield_image = def.inventory_image,
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drawtype = "signlike",
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groups = {seed = 1, snappy = 3, attached_node = 1},
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paramtype = "light",
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paramtype2 = "wallmounted",
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walkable = false,
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sunlight_propagates = true,
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selection_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
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on_place = function(itemstack, placer, pointed_thing)
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return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":"..pname.."_1")
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end
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})
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-- Register harvest
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minetest.register_craftitem(":" .. mname .. ":" .. pname, {
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description = pname:gsub("^%l", string.upper),
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inventory_image = mname .. "_" .. pname .. ".png",
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})
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-- Register growing steps
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for i=1,def.steps do
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local drop = {
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items = {
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{items = {mname .. ":" .. pname}, rarity = 9 - i},
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{items = {mname .. ":" .. pname}, rarity= 18 - i * 2},
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{items = {mname .. ":seed_" .. pname}, rarity = 9 - i},
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{items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2},
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}
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}
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local g = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, growing = 1}
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-- Last step doesn't need growing=1 so Abm never has to check these
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if i == def.steps then
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g = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1}
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end
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minetest.register_node(mname .. ":" .. pname .. "_" .. i, {
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drawtype = "plantlike",
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waving = 1,
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tiles = {mname .. "_" .. pname .. "_" .. i .. ".png"},
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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is_ground_content = true,
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drop = drop,
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selection_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},},
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groups = g,
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sounds = default.node_sound_leaves_defaults(),
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})
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end
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-- Return info
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local r = {seed = mname .. ":seed_" .. pname, harvest = mname .. ":" .. pname}
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return r
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end
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--[[ Cotton (example, is already registered in cotton.lua)
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farming.register_plant("farming:cotton", {
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description = "Cotton seed",
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inventory_image = "farming_cotton_seed.png",
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steps = 8,
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})
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--]]
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