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Fixed sound positions on placing crops
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e974390844
commit
61088aeb38
@ -21,7 +21,7 @@ minetest.register_craftitem("farming:beans", {
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if nodename == "farming:beanpole" then
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minetest.set_node(pointed_thing.under, {name = "farming:beanpole_1"})
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minetest.sound_play("default_place_node", {gain = 1.0})
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minetest.sound_play("default_place_node", {pos = pointed_thing.above, gain = 1.0})
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else
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return
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end
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@ -24,7 +24,7 @@ function place_cocoa(itemstack, placer, pointed_thing, plantname)
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-- add the node and remove 1 item from the itemstack
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minetest.set_node(pt.above, {name = plantname})
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minetest.sound_play("default_place_node", {gain = 1.0})
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minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0})
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if not minetest.setting_getbool("creative_mode") then
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@ -16,7 +16,7 @@ minetest.register_craftitem("farming:grapes", {
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if nodename == "farming:trellis" then
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minetest.set_node(pointed_thing.under, {name = "farming:grapes_1"})
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minetest.sound_play("default_place_node", {gain = 1.0})
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minetest.sound_play("default_place_node", {pos = pointed_thing.above, gain = 1.0})
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else
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return
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end
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2
init.lua
2
init.lua
@ -578,7 +578,7 @@ function farming.place_seed(itemstack, placer, pointed_thing, plantname)
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minetest.set_node(pt.above, {name = plantname, param2 = 1})
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minetest.sound_play("default_place_node", {gain = 1.0})
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minetest.sound_play("default_place_node", {pos = pt.above, gain = 1.0})
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if not minetest.setting_getbool("creative_mode") then
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