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tenplus1 2022-09-15 14:04:10 +01:00
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minetest mod Farming Redo Farming Redo mod for Minetest
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This mod improves all food and farming related content
Information Information
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This mod must be named `farming` a simplified but improved version of the built-in farming This mod replaces the default `farming` mod with a fully compatible API that allows
mod in minetest but with more foods, it comes with wheat, cotton, carrot, cucumber, players to grow crops even when they are not nearby. It also includes many new foods
potato, melon, cotton, cocoa, corn, better pumpkin and tomato to start out with which and crops which can be planted directly onto tilled soil without seeds. Crops that do
spawn throughout the map... require seeds like wheat and cotton are found when digging in long grasses.
It also features that foods can be planted on tilled soil so for those then no seeds are required,
original wheat and cotton will require seeds which are found inside normal and jungle grass...
![screenshot.png](screenshot.png) ![screenshot.png](screenshot.png)
Tech information Tech information
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Farming Redo is a simplified version of the built-in farming mod in minetest and comes with wheat, cotton, carrot, cucumber, potato and tomato to start out with which spawn throughout the map... new foods need only be planted on tilled soil so no seeds are required, original wheat and cotton will require seeds which are found inside normal and jungle grass... Crops grow by adding your new plant to the {growing = 1} group and numbering the stages from _1 to as many stages as you like, but the underscore MUST be used only once in the node name to separate plant from stage number e.g.
This mod works by adding your new plant to the {growing=1} group and numbering the stages from _1 to as many stages as you like, but the underscore MUST be used only once in the node name to separate plant from stage number e.g.
* "farming:cotton_1" through to "farming:cotton_8" * "farming:cotton_1" through to "farming:cotton_8"
* "farming:wheat_1" through to "farming:wheat_8" * "farming:wheat_1" through to "farming:wheat_8"
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#### Configuration #### Configuration
If found inside mod or world folder `farming.conf` is loaded set independent values for each crop. `farming.conf` is used to load custom settings for each crop and can be found in either the
Also `minetest.conf` contains a setting for crop growth speed. farming mod folder or the world folder. Also `minetest.conf` contains a setting for crop growth speed.
| Configuration | type | default | file | Notes | | Configuration | type | default | file | Notes |
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| node name | Description | | node name | Description |
| ----------------------- | --------------------- | | ----------------------- | --------------------- |
| farming:scythe_mithril | Mithril Scythe (Use to harvest and replant crops) | | farming:scythe_mithril | Mithril Scythe (Use to harvest and replant crops) |
| farming:hoe_bomb | Hoe Bomb (use or throw on grassy areas to hoe land) | | farming:hoe_bomb | Hoe Bomb (use or throw on grassy areas to hoe land) |
| farming:hoe_wood | Wooden Hoe | | farming:hoe_wood | Wooden Hoe |
| farming:hoe_stone | Stone Hoe | | farming:hoe_stone | Stone Hoe |
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#### Nodes and Aliasing #### Nodes and Aliasing
This mod is a direct replacement for the old Farming Plus mod and This mod is also a direct replacement for the older Farming Plus mod and will replace all
replaces all of it's nodes and items with one's found within of it's nodes and items with one's found within Farming Redo.
Farming Redo.
#### AMB #### AMB
@ -221,5 +213,3 @@ options, onion soup added (thanks edcrypt), Added apple pie, added wild cotton t
- 0.2 - Fixed check for wet soil - 0.2 - Fixed check for wet soil
- 0.1 - Fixed growing bug - 0.1 - Fixed growing bug
- 0.0 - Initial release - 0.0 - Initial release
### Lucky Blocks: 41