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tweak code
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19
init.lua
19
init.lua
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@ -12,7 +12,7 @@ local S = minetest.get_translator("farming")
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farming = {
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mod = "redo",
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version = "20240910",
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version = "20240912",
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path = minetest.get_modpath("farming"),
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select = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}},
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select_final = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -2.5/16, 0.5}},
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@ -63,9 +63,7 @@ local random = math.random
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local floor = math.floor
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local time_speed = tonumber(minetest.settings:get("time_speed")) or 72
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local SECS_PER_CYCLE = (time_speed > 0 and (24 * 60 * 60) / time_speed) or 0
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local function clamp(x, min, max)
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return (x < min and min) or (x > max and max) or x
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end
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local function clamp(x, min, max) return (x < min and min) or (x > max and max) or x end
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-- return amount of day or night that has elapsed
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-- dt is time elapsed, count_day if true counts day, otherwise night
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@ -237,8 +235,9 @@ local function reg_plant_stages(plant_name, stage, force_last)
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return stages
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end
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-- split name and stage and register crop
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local register_plant_node = function(node)
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local function register_plant_node(node)
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local plant_name, stage = plant_name_stage(node)
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@ -250,6 +249,7 @@ local register_plant_node = function(node)
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end
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end
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-- check for further growth and set or stop timer
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local function set_growing(pos, stages_left)
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@ -284,6 +284,15 @@ function farming.handle_growth(pos, node)
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if stages_left then set_growing(pos, stages_left) end
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end
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-- register crops nodes and add timer functions
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minetest.after(0, function()
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for _, node_def in pairs(minetest.registered_nodes) do
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register_plant_node(node_def)
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end
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end)
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-- Just in case a growing type or added node is missed (also catches existing
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-- nodes added to map before timers were incorporated).
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